Model a corner in Blender - full tutorial

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hey what's up in this video we're going to model a corner piece of a cube now jerry recently did this in a time lapse on his channel i'll link it in the description uh super cool idea so i'm totally taking his idea and turning it into a tutorial but i think it's actually a really good exercise on boolean management and just a general modeling so full credit to him for the idea i'm going to make this one into a tutorial instead of a time lapse before we start the video i just want to shout out our patreon we have some awesome stuff this month one of which is the sci-fi landing gear you'll learn how to make this whole thing from scratch with hard ops and box cutter and blender only a few hours and also if you're more interested in vanilla tutorials the vanilla tutorial for this month without the use of add-ons is this cool sci-fi barrier so for only 10 bucks a month you can grab our patreon get exclusive tutorials every month and a bunch of other cool stuff so take a look link in the description so the first thing we want to do is make sure we're in orthographic mode so what i can do is hop into front view and then if i press the 6 key a few times on the numpad this will rotate me here and then i can also go up a bit by pressing the 8 key so that way we're kind of aligned like this and this exactly what i want now what i want to do is go into our box tool which we should be in the um the cutter by default and i want to turn on view align up here and all we're going to do is simply cut in something like this so that way we have that effect and maybe what we could do is recall it with everscroll and scale it up a bit we'll just press the s key and then s um zz as well scale this down a bit more this should be okay then what i want to do is take this cube and then we're going to shift click on sharpen to roll the auto smooth to a more ideal location in this case about 29 seem to do the trick 29.4 or something like that and then what i want to do is duplicate this shift d and scale this one up and then shift click on the cube and we can actually run a slice here so we'll control forward slash on the numpad to run the slice and then you know make this a bit smaller something like that and i'm going to press shift 2 to hide the cutters collection here so this is exactly what i wanted and as you can see this is pretty much perfectly aligned so what we're going to do is hit it with a bevel so press the q key and then hit this with like a 10 segment bevel or so press the n key to harden normals like that we'll give this one about 0.95 for the width and then same for this one we can actually use the copy attributes add-on it comes with blender just turn it on to select this and then shift-click this and then ctrl c copy selected modifiers and then copy the bevel let me do it a bit up here so you can whoops that was from a different tutorial so we're going to do is control c copy selected modifier is the bevel and we're going to have this now we kind of have a mess here and most likely this is because of an overlap in our bevel which is not exactly what i want so i'm just going to kind of roll this back a bit so it's not as big and then maybe we can also hit this with the bevel by pressing the a key and adjusting the angle a bit when we bevel so it looks good make this one a bit smaller as well and we'll press the a key to adjust the angle on that one and this is pretty cool so next thing i want to do is maybe make a cut right up here so i'm going to press the d key make sure on box cutter and kind of hit it with a cut like this make sure we turn off you align because we want to actually snap it to the object this time so i'm going to go in and just find a decent spot maybe we can make both the bevels a bit smaller like that and then just kind of hit it with this cut all the way through press the t key to solidify and we want to mirror this now mirroring this over is not going to quite work as we want now you can use a view align which is what i was doing before but you want to make sure if you mirror over a view that you do it perfectly so i'm going to hop into to press control 1 and then six a few times and then we'll do eight whoops my mistake we're gonna do control one six a few times and then eight a few times like that and then we can press alt x and then mirror based off of this view right here so go to this button turn on view and then you can mirror like that and now you should have a perfect mirror so no issue with that one so i'm just going to kind of get in here and start doodling with it really so nothing crazy i like playing with shapes and seeing exactly what i can get now you're going to see we're in a bit of a conundrum right here so if we try to cut it's cutting based off of the global view now i don't want this we can actually fix this by pressing the shift v key and instead of using the local option we can use nearest edge and we're going to do that and click and then you can see this basically resolves the issue we were having now this bevel's a bit big so we had some overlaps there so i'm going to just kind of go in and hit it with something like this and maybe drop the bevel a bit more because this is still a bit too high for my liking like that and then yeah looks good alright so next thing i want to do is maybe come up here and we can hit this with a and make sure view aligns turned off hit this with a cut we'll press the b key to bevel like that lock that one in then it should be replicated over here so no problem with that then we'll hit this area and then cut down just like this make some little notches and then maybe on this area we could cut down now let's go back into the shift v command and then try longest edge instead and maybe that'll work a bit better so we're going to cut from here let's do from here to here and then press the b key and scroll down to run a little chamfer like this but we need to zoom it in a bit so right around here would be okay yeah like that and then let's hop back into this view my mistake i want to make this a solidification so we'll recall the cutter with q and then ever scroll and we'll press the um q key and then go to solidify and then basically just get ourselves a nice notification there and maybe hit this with a few different circle cuts so we can cut in here like that and then we can also should be able to array this along that local axis we'll just press the x key and then hit it with an array and just essentially pull that down like that actually not a fan of this cut up here so if we press q and then every scroll we can scroll to this piece and then delete it we don't need it and that looks a bit better in my opinion so we have that maybe we'll put a line down here in the middle so the easiest way to do that would be to use the box cutter and then go to view align and simply cut like that and the mirror will pick up any inconsistencies that we have so just kind of worried about doing that maybe and then we could press q recall this and then scale it a bit on the local x to make it much tinier like that looks pretty cool now i want to come up here and hit this with an n-gone cutter so i'm going to go to view a line which you should be in go to the n-gone cutter and hold ctrl and do something like this now don't worry about how even it is because the mirror is going to take care of that but just hold ctrl and then just worry about getting something like that we can just kind of cut through and most likely the reason this is happening is because i have a duplicate so i'll just delete this one out and let's try that again hop back into this view yeah sometimes if you delete slices it'll actually bring back the original base mesh and you'll have a duplicate and i don't want that so just be aware of that type of issue occurring and then double click and then cut like i said don't worry about the evenness the mirror will pick that up now there's one really cool add-on i want to show you and it's called the stored views add-on it comes with blender it's free just enable it here in the preferences basically go to the the the view panel here in the end panel you go to the add-on and then you basically click initialize and then you can save your view so instead of having to go into this key and then you know switch it every single time you can actually store this view by clicking save current then anytime i want to hop back in this view i just click on this button right here and it takes me back to it so i'm going to be using that add-on to kind of speed up the workflow so i can go in and out of general 3d view and this orthographic right here so just a bit quicker because i don't want to waste time same for this area i want to come in here and maybe cut this in but instead on this one we're going to use a slice so we'll press the x key and then hit that one with the slice so we have that type of effect and then maybe what we could do is turn off you align hit this with a little boolean right here make this one a bit smaller i think like that so blender is not yelling at us and then over here actually this one's okay we'll go back to our stored view by clicking on that and i just want to keep digging details in here like nothing crazy is going on really i'm just going in and i'm digging in details and making it look cool there's no sort of crazy conspiracy or trick to this it's just making it look decent so i'm going to go ahead and recall this cutter and then maybe hit it with an array press the x key then array it over here perhaps that's not quite where i want it you know what i'll just leave that one alone that's fine we could even cut this one in a bit more manually if we wanted to like that go back to our stored view and just keep playing with it just keep running the booleans get get um whatever type of design you want you can cut this one through and then bevel this maybe it's kind of hard to see so you know just kind of playing with the shapes here nothing super complex so i'm going to do that one and then maybe we'll come in here get it cut like that you could even go to our circle tool and run a ring right here so we'll pull that in and then essentially cut through now keep in mind the box cutter is going to get slower the more booleans you have running in the scene so if you want you can actually apply your booleans as you go to speed up the performance of the scene so i'm going to do this we'll do that lock that in press the q key and then ever scroll and we just want to wrong one ever scroll to this tab into face mode and if we select this top face press q and then control click on mark we can actually run a reverse bevel like that so pretty cool maybe we'll do that and then press the q key settings and then shift click on shade solid to make a duplicate outside of the cutter's collection and then simply shift end to recalculate the normals on that one and adjust the bevel to make a bolt pretty cool and we're going to want to mirror this fault so we'll go back into this view and then alt x and mirror across the view based off the 3d cursor right here is fine so then we have that and then maybe we could run in here turn on the snapping tool and just kind of cut through just playing with the shapes really so let me bevel that a bit um we're gonna need a new bevel so control click on bevel to run a new one get a really tiny type of effect in there we could probably also come in here with the n-gon cutter and hold ctrl make sure we're on view align and then kind of hit it with something like this once again don't worry about how well mirrored it is because it'll pick up and we're going to cut through and press the x key and we'll kind of have something like that just playing with shapes guys that's all i'm doing here nothing crazy let me go back to this one and then maybe scale it or move it up a bit to kind of avoid the hot lining over there there we go could even come in and do something like this we just kind of make a corner like that and oops let me try that again i'm going to make a corner like this and then cut through now let's press the i key on this one to make an inset and see if blender doesn't give us a hiccup which it looks like it might but if we kind of adjust the solidification with the t key we should be able to get what we want without getting too much of a complaint so that would be okay and you're gonna see it simply becomes the limitation of how much you can run all these booleans in here before blender decides to start yelling at you for the performance and i have a good machine so it's not the machine it's blender limitations so i could technically select all these areas here and run a smart apply and everything should speed up so any balloons i run you know it's basically lightning speed again but they are not quite lightning speed but it helps it and the only issue here is now we can't work non-destructively all of this uh all this geo is locked in which i don't necessarily want so i'm going to go ahead and undo this because i want to make sure i still have access to the cutters just to keep it nice and non-destructive i'm going to wrap this thing up soon anyways so why not all right so back to where we were let me hop back into this view i'm going to make a little detail down here so we'll use i guess object align is fine we'll come in basically cut through and press the b key to bevel do something like that and then maybe do another one in here like this this one can go pretty far down and bevel this one a bit higher like that and then maybe put some bolts here in the corners so we'll do this like that and then over here we'll do the same thing we could even just recall it and then run an array like this so press the x key and then run an array right two about there and then maybe we could use a wedge cut down here so we will do a regular box cut press the w key this time and we need to make sure we're once again on object align so that way we're aligned to this face right here so we're going to click and then make a very very tiny wedge cut down here keep in mind the lag you have to be careful with it i just want to cut this through to about here and move the cutter a bit because right now blender is not very happy with how we're doing this so we're gonna have to kind of play with this and see exactly what blender wants us to work with so we'll move this back and scale this up maybe scale it on the y as well press the y key twice and kind of slide it in like that then maybe we could i don't know rotate it along the along the local x right here or local local y this spell was just way too big so we're not going to be able to do too much without moving this just kind of playing with the shapes and different effects i could get let's drop the bevel a bit and this should be enough i think just a bit more to kind of clean that up as best we can and then we can always you know move this to a more happy location always going to be some issues without having to go destructive but you know what can you do maybe a few more bolts here and there so we could go to view a line and then cut in a bolt like that and it should flip to that side and maybe one more we'll just add an array and then move it all the way over here like that and then one final touch we'll come in here and use our box tool maybe we'll use a line box and basically cut out this part that we don't want and get rid of that and make it look a bit cooler and there we go and one more thing that's bothering me right up here i'm going to use our box cutter with object line turned on and we're going to cut through and maybe do something like that there we go and maybe some icing on the cake we can come over here and perhaps uh i don't know do something like this we'll cut through and press the x key to run a slice just kind of make something in the back there to kind of make it more exciting drop the bevel on this area maybe like that and then on this one a bit as well and there we go we are done so you can keep doodling you can keep putting stuff in here basically make whatever type of design you want using orthographic because i mean who doesn't love orthographic orthographic is awesome especially in cases like this but yeah i'll encourage you to do this on your own so last thing we could do is add some materials in here so we can press the a key and then alt m and add a blank material and what we're going to want to do is unique material and just hop in here and kind of preview how this looks and there we go pretty cool so that's about it hope you enjoyed the video hope you kind of understand how to work with different um modeling tools and kind of play with different shapes use booleans use bevels and manage everything together with hard ops and box cutters so hope you enjoyed the video watch jerry's time lapse in the description because he gave me the idea to do this and he made a really cool design as well so hope the video helped if it did leave me a like it helps me out a lot and subscribe as well if you enjoyed this type of content and i'll see you in the next one
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Channel: Josh Gambrell
Views: 11,943
Rating: undefined out of 5
Keywords: model, corner, in, blender, hard, surface, modeling, beginner, hardops, boxcutter, masterxeon1001, tutorial, josh, gambrell, cylinoid, hole, 3d, non, destructive, workflow, boolean, ngon, bevel, ponte, ryuurui, blenderbros
Id: cB8Rf1HLjws
Channel Id: undefined
Length: 19min 3sec (1143 seconds)
Published: Tue Mar 02 2021
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