Minecraft Live 2020: Full Show

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[MUSIC PLAYING]  [BUZZING] [PECKING NOISE] [ROARING] Hey, what's going on? My name is Anthony, or BigBStatz, and welcome to Minecraft Live. I'm going to take this time and explain a little bit about myself and my relationship and history with Minecraft. It all started back in 2012. I didn't have a PC to where I could run Minecraft, so I waited for it to come out on Xbox. I got it and I just fell in love with it. I went to events. I met a lot of people. And I get a chance to do this right now, all because of Minecraft, that's allowed me to have this opportunity. I was also a part of the Minecraft Live show back in 2018, which was the first time they brought on creators. And it was just incredible. But it's a brand new year. And this is just going to be phenomenal. Now this year is the Community Preshow, so you're going to hear a little bit about what's coming today. Also, we're going to hear from a few of our friends and what their year has been like, and what we'd love to see coming to Minecraft Live this year. Now if you do speak another language besides English, don't worry. We're working with community re-broadcasters who speak other languages that are helping localize the broadcast. So head over to Minecraft.net/live to view the list of re-broadcasters. Now there is a very special person I want to introduce you to. And this is a person that you can just feel their energy through the screen. You know, if you ever just look at someone, it's like, wow, this person has so much energy, they have made my day feel better. And this person is going to be Shubble. So here she is. Thanks, BigB. Hello, I'm Shubble, and welcome to my house. I hope you're all staying safe and healthy. You might recognize me from last year's event. Or you might not, I was blonde back then. I'm a longtime Minecrafter, YouTuber, and lover of all things that let my imagination run wild. I'm also a known cat lover. And I would love to show you one of mine, but every cat owner knows, you cannot tell them what to do. Anyway, we're going to start with the preshow where we're going to look at the last year in Minecraft. I've got my own exciting year in Minecraft. I was crowned a Minecraft Champion twice. And then later, we're going to join some of the members of the community, and some members of the Mojang team to see what's coming next. I'm most excited about the mob vote. But I heard there's something big being revealed right at the beginning. So don't go anywhere. I'll be here watching too to find out what it is. So grab a snack and some water, and let's get into it. Was that good? Did I do good? Should I have worn the crown? I tend to demand more respect when I'm wearing the crown. Hello, everyone. I'm Mariel, also known as @MarielItai. You may know me from a couple of Minecraft series that I participated in, like Harmony Hollow, MarielCraft, and Gamecraft, just to name a few. But I'm also known in the community for my innate ability to break the game. Randomly, for no reason whatsoever, it just happens. Completely out of my control. Completely out of my hands. I've had so many bugs and glitches happen to me that it's become this running joke on my channel. And it's hilarious. Now, this year has actually been a pretty exciting year. I was able to participate in one of the Minecraft Championships, and I also made a ton of new friends playing Minecraft Dungeons. That was pretty cool and awesome. But today, I'm here at the Minecraft Live Community Preshow to talk to you all about something very exciting: the mob voting process. Turns out that Minecraft is bringing three new mobs for all of us to check out and get to know. We have the Moobloom from Minecraft Earth, the Iceologer from Minecraft Dungeons, and last but certainly not least, the Glow Squid, a mysterious new mob that's also from Minecraft Earth. But you may be wondering, which one's going to be added to the game? Well, that's up to you, the community, to decide. Because throughout the show, all of you are going to be able to vote for your favorite mob on the Minecraft Twitter page as long as you're signed in. There's also going to be multiple voting rounds, so make sure you keep an eye on the vote because things can change very quickly. And we need to make sure that the best mob wins. And that one, in my opinion, is the Glow Squid because that's the one that I'm rooting for and that's the one that I'm going to be voting for. Anyhoo, that's going to be it for me. But be sure to stick around to find out more about these brand new Minecraft mobs. Thanks, Mariel. Well, I just wanted to say, I actually want all the mobs, if that's even possible. Can we make that happen? Now one of my favorite things this year to come to Minecraft is the 1.16 Nether update. There wasn't much to do in the Nether in my personal opinion. And this update, I think everyone enjoyed it. Me personally, I was already a little bit afraid of the Nether. But now, I'm even more scared but in a good way. It makes me want to go there, makes me want to do things. And there's so much that you can do in the Nether. And the fact that this is the same game, they make the updates so great that it feels like a whole new game and you get that whole new experience all over again. But that's just my story. But here are some more stories from a few creators and friends around the world. Hello, everyone. My name is GeminiTay. I am a Minecraft builder and content creator on both YouTube and Twitch. I love using Minecraft as a platform to create art. And this year, I've had a particularly amazing time doing so. I was invited to the early access beta from Minecraft with RTX on Windows 10 Edition. And, oh my gosh, it was incredible. Minecraft with RTX adds so many new amazing properties to the game. The new reflections and light emissivity is incredible. Being able to use light as a building block in the game is something I've looked forward to for such a long time. And it's finally here. Definitely have had such an amazing time using that to my advantage to create more depth and dimension in my Minecraft worlds. [NON-ENGLISH SPEECH] Hey, everyone. I'm @MacNCheesePlz, a Minecraft, YouTube content creator and Twitch streamer. My favorite memory from Minecraft this year has got to be when we defeated the Ender Dragon for the very first time. I have never seen this fight before and had no idea what to expect. We spent hours and hours preparing, and defeated the Ender Dragon our first try in about 15 minutes. It was so much fun. I cannot wait to see what Minecraft has in store for us this year. [MUSIC PLAYING] [ELECTRIC WHIRRING]     176 00:08:03,004 --> 00:08:06,490 [GRUNT, ARROWS WHIRRING]     178 00:08:12,466 --> 00:08:15,950 [SNORTING, GRUNTING]     180 00:08:16,450 --> 00:08:19,438 [CHIMING, SWORDS CLASHING]     182 00:08:24,418 --> 00:08:27,904 [GRUNTING] [HAMMERING]     185 00:08:35,872 --> 00:08:38,860 [CONFUSED GRUNT] [CLANGING METAL]     188 00:08:47,824 --> 00:08:51,310 [GASPING]     190 00:08:59,278 --> 00:09:02,764 [BATS SCREECHING]     192 00:09:04,258 --> 00:09:07,744 [MUSIC STOPS, THUNDER]     194 00:09:11,230 --> 00:09:12,912 Hey, Minecraft Live. I'm Nick Pickett. And I Elliot Choi. And we built a one-to-one replica of the University of California, Berkeley with 200 of our fellow students, faculty, and alumni, and hosted a virtual graduation there. During the ceremony, we had the pleasure of working with the university, a production company, and dozens of our own builders to produce a graduation unlike any seen before. We had seven speakers join us that day, including our school's chancellor and Minecraft's own Lydia Winters. In addition to the ceremony, we invited the global class of 2020 to a two-day music festival with over 60 artists performing back-to-back to celebrate. With the help of some of the most talented builders and developers, we hosted it all in a re-imagined version of Berkeley's Greek Theater. This project grew to scales that we never expected. On top of all this, we decided to take all this attention we were getting and put it towards a good cause, which is why we partnered with a charity to raise thousands of dollars to support pandemic relief. From all of us on the Blockeley team, we hope you're enjoying Minecraft Live.     221 00:10:15,980 --> 00:10:19,360 OK, so we've heard about how 2020 has been for a few people within the community. But what's next for Minecraft? Now, there's already a lot of things in Minecraft. But if there was one thing that I would want to see is something that would fly. Some type of creature, maybe a monster. And you would be walking out on just a nice, sunny day, you know, maybe just mining or doing some cropping or in your farm. And next thing you know, something would swoop down, not a phantom, and it would actually pick you up and take you through the sky. I think that would be really cool. But maybe that will never happen. Now the community has always speculated what the next big update from Minecraft could be: a new mob, a new boss, a new biome. And as you're making your guesses right now, I would assume, we're going to go ahead and throw some more ideas in the mix. Well, hello there, Minecraft Live. GoodTimesWithScar here, and I am a content creator and a member of the Hermitcraft Server. And I have now been playing Minecraft for 10 years. This is my 10 year month anniversary. What better way to celebrate 10 years playing Minecraft but to hang out with you here on Minecraft Live and to speculate on what we'd like to see added to Minecraft. And way back in the day when they added colored glass to the game, I thought, how cool would it be if these naturally generated in caves as if they were crystals, just color crystals hanging from the caves just to add a little life, a little energy to the caves. And I thought that would be fun. But let's take this up a notch. Say we're down the caves, and we break open a wall into a gigantic cave with cathedral ceilings, crystals hanging down from the ceilings. And these crystals come in all the variety of colors in Minecraft. And we'd pick out one that we like, say we're going to pick out the orange one. And we knock down that orange crystal, and we can take the fragments of this orange crystal and put it in a torch, or put it in a lantern, and we're now casting orange light in Minecraft. That is right. We can now cast colored light of all varieties in Minecraft via torches or lanterns to add more atmosphere and more design possibilities with our builds, just imagine your builds now, but being illuminated with color light. How amazing would that be? Now another thing I'd love to see added to Minecraft is some way of auto loading and ejecting a music disk from a jukebox. So now, we have colored light in the game along with auto-playing music. We've basically, together here, created a disco on Minecraft. And that sounds absolutely amazing. So let me know what you think of those ideas. And I cannot wait to find out what, for real, is coming soon. ALL: Hey, everyone! It's Krew. We have been huge fans of Minecraft since the very beginning and have so much fun creating videos. From silly build competitions to our epic survival series. Creativity is literally limitless in Minecraft. Mm-hmm That's why we're so excited for the Glow Squid! ALL: Whoop! Ooh, we could build a glowing underwater city. Yeah. That'd be so cool. Yes. I wonder what we'd be able to craft? Maybe, we'll be able to craft glowing armor. Mmm. Ooh! I wonder what sound the Glow Squid makes. Like this, pfft. Blub, blub. [ALL LAUGH] I'm going to make it my pet. OK. [ALL LAUGH] ALL: BYE! [NON-ENGLISH SPEECH] Hello, my name is @Iskall85, and I'm a Minecrafter. And today is a big day. It's an omega big today because it's one of these days where we get to know the latest on the greatest surrounding Minecraft. Now, being a big action RPG fan, I've obviously been completely stuck with dungeons since it came out. And we've already got lots of new stuff. Like, we got the wind drop thing, we got the jungle update. I wonder if they're going to make another themed upgrade. Maybe mountains? Like, dungeons goes Everest. Or maybe, an oceanic update. That would be-- that'd be kind of weird, swimming around underground and stuff like that. Anyway, personally, I'm hoping for two things. I'm hoping that we'll be able to customize our little character a little bit more, like the visuals of the character. I'd love to see being able to get a skin that's outside the game into the game. That would be absolutely amazing. And I would really, really like to be able to change up that little base area. Add things, maybe put things on the wall. You find a cool sword? Put it on the wall, memorize it. That would be absolutely amazing. You know, that's a very good point. I wonder, what's coming next in Dungeons? Well, I guess we'll have to see. Thank you from me and everyone you've seen so far for watching the preshow. Minecraft Live is just about the start. But we're such a small part of this community. So let's see some other great moments from this year in Minecraft. Thanks, everyone. Bye!     353 00:15:57,080 --> 00:15:58,580 I earned this crown the last time. I get to wear it until I am dethroned. Which means I can wear it the whole time until then. There's a lot more rainbow because it is in honor of it being Pride Month. * [NON-ENGLISH SPEECH] [NON-ENGLISH SPEECH] So I don't know if I mentioned this already, but I really want to use the real Minecraft hearts that come out from the pets when you give them a treat. So I just went into Feather Adventures, and I made a green screen inside of the dog's house, and for feathers as well. [NON-ENGLISH SPEECH] I mean, how can I not get excited about transforming the look and feel of Minecraft from this scene with RTX off, to this with RTX on. [NON-ENGLISH SPEECH] Ooh, aah! They're there! The little beasts are there! [GASPS] Are new animal! This is, this is kind of blowing my mind. What a cool update. [NON-ENGLISH SPEECH] We've added these new adventure crystals that allow you to experience adventures in your home, in your backyard, or wherever you are, instead of needing to go out and discover them. [NON-ENGLISH SPEECH] I'm a bee! Did y'all see that? That was insanity! Yo, we stingin' up in here. Check it out! I got a whole mess of power. Y'all seem em? It's bees. You could just keeps spawning in all these bees! I'm literally just right-clicking constantly. Now, the bees-- [NON-ENGLISH SPEECH] * MALE GAMER 1: Get up, I have like four zombies on me. FEMALE GAMER 1: Ooh! I found the mobs. I found them. [CHUCKLES] MALE GAMER 1: Thanks, well you found them. FEMALE GAMER 1: Excuse me, I don't appr-- no, no, no, no, no, no, no no, no! MALE GAMER 2: Cool, I gotta show you how to play my game. [FEMALE GAMER 2 LAUGHS] Are you watching? FEMALE GAMER 2: Ah. Whoa! The bees are really angry! MALE GAMER 2: Are you watching? FEMALE GAMER 2: Dude, what did you do? FEMALE GAMER 3: Dude, the bees are so mad! MALE GAMER 2: Aah! Ooh! I'm just going to leave you to it. Perhaps, one of these other huts has something helpful in it instead. [EXPLOSION] Oh, my gosh. No, that's-- RABAHREX: [NON-ENGLISH SPEECH] [NON-ENGLISH SPEECH] MUMUDAMOWANG: [NON-ENGLISH SPEECH] [LAUGHING] [NON-ENGLISH SPEECH] BBSTIGHG: [NON-ENGLISH SPEECH] Oh, it's TNT. I'm taking this, OK? MALE GAMER 3: Dan, Dan, Dan, steady, study steady, steady, steady. What do I do with it? What do I with it? [MALE GAMER 3 GIGGLES] It's on my head and I don't know what to do with it. [MALE GAMER 3 GIGGLES] OK, give me an opportunity. Set me up. MALE GAMER 3: Oh, there's a lot of zombies. Throw it! OK MALE GAMER 3: Throw it! Throw it! Throw it In the middle. And then-- ooh! Did It work? MALE GAMER 3: Here we go. Look at that! Yes! [NON-ENGLISH SPEECH] HSTUDIO: [NON-ENGLISH SPEECH] UFOSXM: [NON-ENGLISH SPEECH] KENDAL: [NON-ENGLISH SPEECH] THEPINKDIAMONDDIVA: Speaking of food, num, num, num, num, num. MALE GAMER 4: I got it. THEPINKDIAMONDDIVA: What? Don't take all the cakes! You gotta pay for those. TORTILLASQUAD: [NON-ENGLISH SPEECH] [GROUP LAUGHING]     460 00:20:47,792 --> 00:21:04,727 RADDAR: [NON-ENGLISH SPEECH] PIXLRIFFS: There they are! Look at them, oh, they are so cute. And that right there, ladies and gentlemen, is our first bee nest. MUMBOJUMBO: Look at that! I love seeing the haze, the light beams. Oh, no! SPOONERISM: Out of the way. [LAUGHS] Teleport to Spoonerism. Where did you die? SPOONERISM: Why would you want to teleport to me? Oh, I'm doing it now. Oh, no. [KARA CORVIS LAUGHS] SPOONERISM: How are you alive? What? All right. [KARA CORVIS LAUGHS] SDAISHEY: (SINGING) Cause I want to swim. And when the waves come crashing through, oh I will let them pass around me because I feel so sick with you. And I want to feel at peace.     486 00:23:17,190 --> 00:23:20,550 Hello and welcome to Minecraft Live 2020. I'm Lydia Winters, your host and chief storyteller from Mojang Studios. We're coming to you live from Stockholm, Sweden, the birthplace of Minecraft. Some of our amazing team members couldn't be here today, so we recorded the Minecraft Earth and Creator Tool segments in Redmond earlier this week. We are so thankful you're joining us. Before we get started, we want to acknowledge the number of challenges around the world right now, as well as the mental, physical, and emotional toll those challenges are taking on all of us. With that in mind, we want to give the opportunity today to take a breath, have fun, enjoy the games we love, and celebrate all of you, our incredible Minecraft community. It won't all be easy. You'll have to decide which mob to vote into the game, which based on votes in previous years, will be super tough. You'll not only get to hear about what's coming to your favorite Minecraft games, you'll also hear directly from the development teams. We want you to leave today knowing about the exciting additions coming to Minecraft, and also, why our team has made those decisions. An insider's look at what's brewing at Mojang Studios. Today, we're kicking things off with the announcement of the-- we're going to tell you right now. [DRAMATIC MUSIC PLANING]     516 00:24:51,200 --> 00:24:52,330 Hi, Agnes and Brandon. HI. Hello. LYDIA WINTERS: Let's do this. So OK, the next update is the update that we know that so many of you, and well, so many of us as well have been wanting for such a long time. It's the Caves & Cliffs update. [MUSIC PLAYING, FIREWORKS CRACKLE]     526 00:25:16,815 --> 00:25:20,330 It must feel amazing to be able to tell everyone that. Seriously. I'm so excited about this. I mean, even before I joined Mojang, I was always thinking about, like, when is the cave update going to come? And this, this is it. But it's also got the cliffs as well. It's got the mountains. Like, this is such a big update. And I'm so excited. LYDIA WINTERS: How are you feeling, Agnes? Great. Like, it's so good. So we have been working on this update for quite long. And we're like, we can't wait to tell everyone. And now, we just announced it. And, it's amazing. LYDIA WINTERS: We're actually getting our first live look at some reactions. Oh? Oh. [FIREWORKS CRACKLE, CHEERING] [AGNES AND BRANDON LAUGH] AGNES LARSSON: OK, that's very cute. BRANDON PEARCE: It's so cute. AGNES LARSSON: They look happy. Those mobs are very, very excited. This year, we asked some of our communities to submit questions that we'll answer across the show. This first question definitely feels like something everyone wants to know. [NON-ENGLISH SPEECH] Why has it taken so long? Like Brandon, I've been waiting a long time, too. [AGNES AND BRANDON CHUCKLE] Yeah, that's a very good question. So since this update really is the update, like, we have been dreaming about it for so long, so it felt so important for us to do right. Like, we don't want to rush it. But now, now we feel it's the right time. Like, we have spent the time we need to really understand the vision we have for the update, and also to make sure that we understand what the community actually wants. And we've also planned around it to make sure that we really can work together with the community to make this an as epic as possible. And we have also hired some new amazing developers to the team. And you're one of the amazing developers, Brandon. Yeah, I joined this year in January. And I actually came from the community. I used to do modding for 10 years. One of the first mods that I worked on was the Ava, which was like a dimension that had sky islands and stuff. And yeah, I'm just so happy to be here and work on an update this epic. AGNES LARSSON: We're so happy to have you. [BRANDON CHUCKLES] We have another creator question.     589 00:27:28,370 --> 00:27:31,280 Hi, I'm ThePinkDiamondDiva, and this is my question. Are you making the caves more advanced for older players so they can mine deep, or are you making them more accessible and easy to navigate for newer players? Such a great question. Hmm, yeah. I mean, with this update, we're making sure that we can have as much for variation as possible within the actual caves themselves. But we want to make sure that the old caves are still retained as much as possible to keep that classic feel. Yeah, and we really also looked into to make sure that we have something for everyone. Because, we have such a huge community. And it's also a very diverse community. And that's such a beautiful thing. So we really want this update to have something for everyone. So actually, we made sure to map all the features in the update to different player styles to really see that we fulfill that goal. That's so cool. And you had such a big thought process on how you decide what even goes into-- Yes --an update this big, Yeah, we have spent quite a lot of time on just making sure that we have a very good fundament for the update. For example, we did the player-style mapping. And we've also worked with design pillars. So the design pillars, they kind of describe the vision of the update. So for example, they help us whether we, like, prioritize between different features, and also when we design each specific feature. And we have three pillars for this update. And the first one is actually all about the spectacular mountains, the slurry of snow, and the mysterious goats. Because at last year's Live, the players voted for these features. And we felt like it's important to deliver on that promise. So we actually wanted to have it as a pillar. Yeah, and another pillar that we actually integrated into this was adding strategy to mining. So of course, Minecraft already has plenty of strategy in mining. But we wanted to see if we could push that just a little bit further and add even more mechanics that make it interesting for players to mine in the caves. Yeah, and the third pillar is to create an underground of marble for the players. And that pillar is a lot about adding variation to the underground and contrast, and to inspire players to craft their own underground adventures and build underground. And one thing we have done to fulfill this pillar is that we have added new cave biomes. And one of them is the Lush Caves.     650 00:29:45,655 --> 00:29:49,148 [TRANQUIL MUSIC PLAYING]     652 00:30:02,621 --> 00:30:06,114 [WATER TRICKLING]     654 00:30:15,096 --> 00:30:18,589 [WATER TRICKLING]     656 00:30:29,110 --> 00:30:30,590 It's so beautiful! It doesn't feel cave-like. Yeah, I mean, we wanted to make sure that, of course, in Minecraft, all the original caves, you know, they're pretty much the same. There's not much variation in terms of vegetation or different features inside of it. So for this, we wanted something which is a bit more light and lush and actually has vegetation. And, I mean, I think it looks amazing. It's gorgeous. What was the inspiration behind it? So we were thinking about it, OK, how should it feel when you are in a Lush Cave? And we want it to be like, so you feel very tiny, inside like a big garden or a big forest. So like when you look up, it's actually like vegetation above you, it's vegetation around you. And one source of inspiration we had is actually a Swedish painter called John Bauer. Because in his paintings, it's always, or often, at least, like a tiny character, and then it's like a huge forest and you see the bottom of the trees because the vegetation is so big compared to the character. And you're adding so many new plants in the Lush Caves. Yes, so I don't know if you saw, but there was this new tree that was actually above on the Overworld. And this is called an Azalea tree. So it's a unique type of tree that it'll be easy to spot for players. And if you actually find this and start going down its roots, you will find a Lush Cave there. So this is another part of adding strategy to mining where there are certain landmarks which will allow you to understand what you're doing in the game. That's cool. And another one of the new blocks is a block called Spore Blossom. And you maybe saw it in the video, it's a big, pink flower that you find in the roof of the Lush Cave. And it will drip particles from that flower. But it will also actually fill a big volume around it with particles. So it's similar to the particles that we added to the Nether biomes in the Nether update. But the cool thing here is that you can move the flower if you want to and get these particles anywhere you want in your world. So you can actually be very creative with that. That's so awesome. And the Lush Caves have a real glow to them from one of the plants. Yes, so there are vines in the plant, in the Lush Caves, and they have glow berries on them. And these are actually a light source. And you can also pick them and eat them if you want to. LYDIA WINTERS: Nice. AGNES LARSSON: Mm-hmm. Yes. And another plant we actually have is the Dripleaf plant. And you can actually see that they can grow from water or anywhere else. And they grow quite tall, but they have a little plant on the top that you can actually hop onto. So the idea of the mechanic behind it is that the leaf will actually tilt down when you stand on it too long. So this will actually make you fall through. However after a few seconds, it'll come back up. So it's kind of this platforming block that allows you to just continue platforming over and over again, which I hope is really exciting for content creators making maps. AGNES LARSSON: Yeah, yeah, you can build your own platforming levels and then they will repair themselves. That's kinda neat. BRANDON PEARCE: Yeah. It's so beautiful in there. And there's actually a mob coming to the Lush Caves. [BRANDON CHUCKLES] Yes there is. But we will actually not tell you about this mob now because in the end of the show, we will show even more features coming to the Caves & Cliffs update, and then we're going to show that mob. BRANDON PEARCE: This is so much. This is the first time we have so much that we're actually splitting the update section into two, at the beginning and towards the end of the show. It's amazing. [AGNES GIGGLES] Yeah. Yeah, it's so exciting. You've also worked on improving the cave generation. Yes. BRANDON PEARCE: Yes, so as you can see here, this is drastically different to what caves used to look like. And there's definitely still the old style of caves where we wanted to make sure that there was much more variety in the sort of caves, and the shapes and the sizes you could get. And even here, you can see that there's some water underground. AGNES LARSSON: Yes, so we actually added something we call local water levels. So in one cave, you might find a cave lake, and another cave might not have that one. And this also means that we get naturally generated waterfalls, which is so pretty. And also, it gives new ways to traverse the underground. You can actually go cave rafting. BRANDON PEARCE: Yeah, so you'll see in a bit that our player here will actually use a boat the raft. AGNES LARSSON: Mm-hmm. BRANDON PEARCE: And that is just such an exciting opportunity to be able to traverse the caves in a very different way than you used to. AGNES LARSSON: Yeah, actually, we haven't play testing, and then one of the devs was like, [GASP] look at this! It's so fun! And all of us just started to go with the boat on the waterfall team. It was a lot of fun. BRANDON PEARCE: So another thing to note here is that you could see that a lot of the oars are actually glowing. This is just for preview purposes. Oars aren't going to glow now. It's just that the caves tend to be quite dark and we want to make sure that players can see the shapes of the cave. Now will that only be for the normal caves, or will this run across all of the new cave biomes? Yeah, so the really cool thing is that the new cave shapes and sizes is completely independent from the new biomes. So that means that we have so much variation. Because for example in a Lush Cave, for example in a super narrow tunnel, but it can also generate a huge cavern. And that creates completely different atmospheres. But it's still the same biome. So, yeah. We're really going to have lots of variation underground now. You've been calling two of the different cave types "spaghetti" and "Swiss cheese," like, that that's how varied the caves will be? [AGNES LAUGHS] Yes, there are so many different variables with how the variation works. And it has even more variation than the Overworld itself. It's just crazy. It's a lot. Yeah, some of the caves, for example, have really cool pillars, and some are more flat, some are tall. Lots of variation. LYDIA WINTERS: Very nice. And you have another new cave biome to show us. Yes, so we have the Dripstone Caves biome. And whenever I think about the idea of a cave update, the image of stalagmites and stalactites comes into my head. But adding these are pretty difficult. It's a very unique shape that Minecraft isn't really accustomed to. But I think the way that the artists put it into Minecraft works quite well. And of course, there's some mechanics surrounding this. So you can see that someone destroyed the block at the top. [GROWLING] And so the Dripstone fell down. [ZOMBIE GROANS] And also unfortunately for the zombie here, if you fall on these Dripstones, you will get hurt. AGNES LARSSON: Or a zombie. There's another interesting mechanic in the Dripstone Caves. Yes, so maybe you saw in the video that from that stalactites, you could see there was dripping water. So actually, if you put the cauldron under a stalactites, it will fill up with water. So it's renewable water. And how do you remember which is stalactites and stalagmites? Well, that's a very good question. It has been really tricky to remember that. But I think I learned. So we actually, yeah, it's hold on tight to stalactite. [AGNES GIGGLES] I was going to say the wrong one. Yes, so stalactites is in the roof, and stalagmites is on the floor. LYDIA WINTERS: Perfect. Yes. LYDIA WINTERS: We've been practicing that, all of us. Yeah Yeah, for a long time, even in the office. And you have something really amazing in this update for the Redstone engineers out there. Yes, so we've actually been thinking about this Redstone block that lives in the Deep Dark, a new biome at the deepest depths of the world. We're not going to talk about this biome too much today, but we are going to show some of the blocks, and maybe later, a mob that comes from it. So if we look at the video, we can actually see that it's basically this growth. And this is called the Skulk Blocks. And one of the blocks is called the Skulk Sensor. This is the new Redstone block. As you could see, when you place or destroy a block, or if you have footsteps, it will actually detect the vibrations around, and then a Redstone signal. So this is going to be very interesting for Redstone players. We even have a mechanic around it, where you can actually use wool with wool occlusion to essentially prevent signals from being able to get into the skulk sensor. So let's take a look at that now.     877 00:38:56,680 --> 00:38:58,630 And as you can see here, I walked next to the skulk sensor, and it's actually doing an infinite loop where the piston is causing a vibration, and then it's activating the skulk sensor and going over and over again. But here, I've actually put a wool block in between the piston which prevents the signal from going to the skulk sensor.     886 00:39:17,980 --> 00:39:21,040 This can allow you to even do directional skulk sensors where you can put wool blocks on each side and only allow it to detect vibrations in front of it. And vibrations can be so many different things. It can be a snowball hit, it could be an arrow, it could be footsteps, it could be blocks, anything. So cool. Yeah. And another thing, we actually-- well, we had a bit of a happy accident with this because we realized that we get wireless Redstone thanks to the skulk sensor. BRANDON PEARCE: Yes. AGNES LARSSON: And we didn't even plan to add it. But then when we started playtesting, we were like, wait, we got wireless Redstone. And that's so exciting. And well, you can just build so many cool things with that. So it'll be exciting to see what the community will build. Yeah, you're really looking for community feedback to make sure this feels great for everyone. Absolutely, I think because this is such a unique mechanic, we really want to make sure that we get it right. And we love the Redstone community. And we want to make sure that we do it right. So any feedback you have, any ideas, send it to us. And we will work with you to make this the best block that it can be. And now, we said there's another mob coming later, but I think it's time for a new mob coming to the Caves & Cliff's update. It is. And this is a very scary mob. And it lives in the deepest of the underground, in the Deep Dark. And this is a very dark place. And the cool thing is that this mob is very well adapted to the environment. So it can't see anything. So it's the first blind mob in Minecraft. And that's very interesting because it gives such interesting mechanics. So instead, it will react to vibrations, just like the skulk sensor block. So if you're aren't very careful when you walk around in the deep dark, you might upset that mob. Yeah, with this mob, we really wanted to make sure that we recaptured that feeling of the first night of Minecraft. And we can often forget that Minecraft can be a pretty scary game. So we wanted to make sure that we go back to that. I mean, caves can be scary. They're dark. And all I'm going to say is that when you go into the Deep Dark, I want to make sure that you're very quiet. And watch closely for The Warden. [TENSE MUSIC PLAYING]     944 00:42:31,846 --> 00:42:35,332 [GROWLING]     946 00:42:38,818 --> 00:42:42,304 [GROWLING]     948 00:42:56,248 --> 00:42:59,734 [GROWLING]     950 00:43:01,228 --> 00:43:04,714 [ARROW STRIKES]     952 00:43:07,204 --> 00:43:10,690 [ARROW STRIKES, WARDEN GRUNTS]     954 00:43:30,760 --> 00:43:33,720 What did we just see? It's a very different mob. I'm really excited for this because not only is it trying to be scary, it's-- we had to keep a balance to it. It was very challenging to design a mob like this. Another thing that's really important to know is in that video, I was wearing full Netherite Armor. So it's very powerful. That's a dangerous mob. You definitely want to watch out, yeah. Which I think involves such an interesting gameplay. Because if you want to, you can avoid it. But then you need to really be careful, like sneak all the time to not make any kind of movement that it will detect. But that's a lot of fun. And you're just like, [INHALES SHARPLY] a little scary, but in a good way. And you wanted to take everyone back to their first night experience with The Warden. Absolutely, I mean I had such an amazing experience when I first played Minecraft. Like, it was terrifying listening to zombies underneath my house and in the caves. And hopefully, we can bring that back to players, but you know, 10 years later. Yeah, but that will be just amazing. Because you hear so many lovely first night stories. It's such a big thing. And I'm also very fond of my first night in Minecraft, so we hope to give that experience again. But you really balance the look of it. It's like it's almost cute. [AGNES AND BRANDON CHUCKLE] But also, really, really terrifying. How did you decide? Yeah, we actually worked a lot on, so, how does scariness look in Minecraft? Because we want it to be very scary, and we didn't want to take away from scariness. But we felt, let's add some derpiness to it. So it's like a mix. So for example, we added the mouth. I love the mouth. And some actually reacted like, oh, it's so cute! Which, mhm, I think it's more scary. But I think we found the perfect balance. Yeah, absolutely. Amazing. The best character. Yes, definitely. Well, you've been sitting up here, you just announced an update that everyone has been waiting for. And we actually have some Tweets that have come in. [AGNES AND BRANDON GASP, CHUCKLE] AGNES LARSSON: Aww! BRANDON PEARCE: That's awesome. AGNES LARSSON: OK, that's amazing to see. So much excitement. Oh, even more Tweets. [AGNES AND BRANDON CHUCKLE] So, it's lovely. We really developed this game together with the community. And now, to see that people are so happy, that's feels so good. Yeah, honestly, it's such a privilege to work on a game like this and an update like this. And we just love this game. AGNES LARSSON: Yeah. BRANDON PEARCE: And we want to make the best update that we can for everyone. AGNES LARSSON: Yeah. Thank you so much, Agnes and Brandon. That was a lot of amazing new things. Don't forget that we have another segment full of even more cave updates later on in the show. Now let's head over to our Minecraft Live correspondent, Vu Bui. I hear he has a first look at something you all voted into the game last year. [THEME MUSIC PLAYING]     1037 00:46:30,600 --> 00:46:33,340 Hello, Minecrafters of the world. I am Vu Bui, and I'm here once again to help all of you at home to choose a mob that will go into Minecraft. But first, we have a message from our good friend, Max Brooks, author of our first Minecraft novel, with some exciting news. Hey, Minecraft community. It's Max Brooks, author of Minecraft: The Island. Thank you so much for embracing my book. And I hope you enjoy the sequel, Minecraft: The Mountain, where our character leaves the island and paddles to a strange, snow-covered world, and discovers another cast away. And together, the two of them have to find their way home. Minecraft: The Mountain coming out in 2021, available for preorder right now. And as always, thank you for embracing all Minecraft books. That sounds awesome. Another Minecraft novel. And this one's called The Mountain. Speaking of mountains, remember last year's vote? It was a fierce competition, but the mountains won after two intense rounds of voting. Well I have a sneak peek into what your vote is bringing to Minecraft on the cliff side of the Caves & Cliffs update.     1064 00:47:52,150 --> 00:47:58,230 Goats, they're both mischievous and adorable at the same time. As you can see, they live on the mountains. And if you aren't careful, they might knock you off. [GOATS GRUNTING] They also have excellent jumping skills.     1070 00:48:09,920 --> 00:48:12,450 We'll also get better mountain generation with spectacular and more dramatic mountains with height-dependent generation. That means things like treelines and mountain tops that will be more challenging with lots of snow and ice. And speaking of snow, yes, it will be snowier. We will also have a new block called "powder snow," which will be a kind of trap block. It looks similar to snow, but if you or a mob walk on, it you will fall right through. Now, let's talk about this year's vote. We have three awesome mobs for you to choose from. And to introduce them, we once again have Tiny Agnes and tiny Jens. Let's see what they have to show.     1086 00:48:57,390 --> 00:48:58,740 BOTH: Aww. TINY JENS: These Mooblooms are friends. Just like we are, right, Agnes? TINY AGNES: These friendly cows live in the flower forest biome, yellow with sunshine and covered in beautiful flowers. What's not to like about these beautiful bovines? TINY JENS: We are friends, right, Agnes? TINY AGNES: [AGNES SHIVERS AND CHATTERS HER TEETH] Why do we have to record these videos on an actual mountain? They are animated! TINY JENS: The Iceologer is a new illager that lives on mountaintops. It's a hostile mob that attacks you with clouds of flying ice. TINY AGNES: [AGNES SHIVERS AND CHATTERS HER TEETH] You did pack the supplies we need to survive the night up here, right, Jens? Do you ever wish Minecraft's oceans were glowier? TINY JENS: Not me, I always wish for world peace. TINY AGNES: Sure you do. Well, wish no more. Meet the Glow Squid. BOTH: Wow. TINY JENS: What was I meant to say again? (SLOWLY) Vote for Minecraft? TINY AGNES: (SLOWLY) Can't talk. Must admire glows. TINY VU: Agnes, Jens, it's really (SLOWLY) distracting. [CHUCKLES] They're so tiny. And they're so susceptible to distraction. Hopefully, that won't happen to you. Now let's go over how-- [PHONE RINGS] Hello? [INDISTINCT CHATTERING ON THE LINE] Oh, hi, Tiny Agnes. [INDISTINCT CHATTERING ON THE LINE] Yeah, no, I'm live right now. [INDISTINCT CHATTERING ON THE LINE] Oh, OK. Well, you really shouldn't read too many internet comments. [INDISTINCT CHATTERING ON THE LINE] Well, OK, I'll tell him. [INDISTINCT CHATTERING ON THE LINE] OK, bye.     1131 00:50:36,170 --> 00:50:40,100 Tiny Agnes would like everyone to know that she and tiny Jens are in fact good friends. OK, where was I? And why do people keep leaving phones around the studio? Now let's go over how you can be a part of what is likely to be an epic showdown. Don't let this decision be made without your voice. Be ready to cast your votes. First, make sure you have a Twitter account. If you don't, go to Twitter.com, sigh up for an account, and make sure you're logged in. I'll let you know when the voting starts. Then you'll need to go to the Minecraft Twitter account to find the latest poll. Think carefully, debate with your friends and family, make a decision, then click on the mob you want to make it into Minecraft. There will be two voting sessions, and I'll let you know when each one begins. For now, just be ready, and keep dreaming of victory for your favorite mob. [MUSIC PLAYING]     1154 00:51:41,620 --> 00:51:44,830 My name is Yesenia Cisneros, and I'm the gameplay producer from Minecraft Earth. I am so excited to be a part of Minecraft Live this year and to share this wonderful experience with you, our amazing community. It's been so fun seeing what you've been doing with the game. I've seen lots of creation shared each week. And I wish I were that creative. I mean, wow. While everyone has been discovering new hobbies, I have been logging in each day to collect a new adventure crystal which lets me play life-size adventures in augmented reality in various parts of my home. My dogs are very confused, to say the least. It seems like I'm not the only one who's been going on lots of adventures. We've had more than 5 million adventures played throughout early access. Holy Moobloom, that is amazing! I've also been completing season and daily challenges to collect mobs, even more adventure crystals, and exclusive character creator items that can also be used in Bedrock. Sometimes when the weather is just right in my house, lightning strikes, and a new mob is made. Later this month, we have two new mobs joining Minecraft Earth. And I hear they're going to make quite a splash. Speaking of mobs, our beloved Moobloom from Minecraft Earth has a chance to be brought into Vanilla. How cool is that? Now, I'm not going to tell you who you should vote for. But what I am saying is one of these mobs is definitely way more adorable than the rest. So choose wisely. In our last couple releases, you may have noticed that we added slimeball and slime blocks. With that, I'm super excited to let you know that we are adding pistons and sticky pistons to Minecraft Earth. Be on the lookout next week for a content update. And I can't wait to see the awesome creations you make with blocks, items, and now Redstone contraptions. Our friends, MumboJumbo and Green, recently took a Minecraft Earth road trip and made their own awesome creations. Let's get a sneak peek at what they discovered. MUMBO (VOICEOVER): Hello, everyone. My name is Mumbo, this is my friend, Green. And this is my 1974 VW Bus. MUMBO: There's no air conditioning, there's no heating, there's no radio, there's anti-locking brakes, no power steering. There's no seat belt. MUMBO (VOICEOVER): I've owned it for about four years. And to be frankly honest, it needs to be enhanced. Times were definitely different in the 1970s, so it's ridiculously slow and it's definitely lacking some of the modern comforts you would usually expect to find in a car these days. GREEN (VOICEOVER): We are embarking on a grand tour of England, going from the South Coast up to Wales, and it's going to take us three whole days. MUMBO (VOICEOVER): I'll be honest, Greer, mate, would you cast that as a grand tour? GREEN (VOICEOVER): Well, yes. We have no radio, so it's going to feel a lot longer. MUMBO (VOICEOVER): Well, you see, this isn't a regular road trip and a rubbish old van. This is a Minecraft Earth road trip in a rubbish old van. With Minecraft Earth being a game you can play on the move, we thought you would travel to a bunch of different locations in the UK. Some of them are iconic. Some of them just feel very Minecrafty. And some of them are barely linked to Minecraft at all, but we just really wanted to go to them, so we did. Oh, he took it out on the guy next to him. [BOTH CHUCKLE] GREEN (VOICEOVER): We also had a go at integrating Minecraft Earth with real life. Minecraft Earth Frisbee is a bit of a challenge. There is goes. [LAUGHS] GREEN: Sorry. GREEN (VOICEOVER): Minecraft Earth badminton can be quite dangerous to onlookers. Ooh! Sorry, Jones. GREEN (VOICEOVER): And real life sand blocks are alarmingly difficult to construct. GREEN: If I just film this angle. [MUMBO GIGGLES] There we go! There's our sand block. GREEN (VOICEOVER): All in all though, the road trip was a huge success and we had a lot of fun. You can expect to see the full length episodes appearing on our channels very, very soon. Wow, it looks like MumboJumbo and Green had quite the Minecraft Earth adventures. At Mojang Studios, we've also been making more original content than ever before on our Minecraft YouTube channel. Our goal is to create shows that give you inside knowledge directly from our team. We're even giving away all of our secrets in a new series called, How we make Minecraft, which honestly feels sort of risky. And guess what? We have lots more awesome Minecraft content on the way. Here's a look at what shows you'll find on our channel. [MUSIC PLAYING] FEMALE ROBOTIC VOICE: Here's 10 things you didn't know about. MALE ROBOTIC VOICE: Yo. Yo to the yo yo. Yo my name is-- FEMALE ROBOTIC VOICE 2 Wait, no, stop! [MUSIC PLAYING]     1275 00:56:13,250 --> 00:56:17,780 How can Steve punch a cactus without getting hurt? I know cactus has pricklies, but punching a tree probably hurts, too. [ALL LAUGH] Everyone just starts panicking.     1281 00:56:29,600 --> 00:56:31,500 [ELECTRIC BOOM] Please like and subscribe. I've always wanted to say that. But really, you should. It's good stuff. In 2017, you voted for the terror that is the Phantom. And I personally have not forgiven you for that. In 2018, the Taiga won your vote with fantastic foxes. Last year, it was the mountains, with our soon-to-be friends, the goats. What will you, the Minecraft community, do this year? Let's review our choices once more. I was inspired by some of the amazing handcrafted things I've seen made by our community over the years. So I decided to make my own versions of our three mob choices-- hi, babies-- for illustrative purposes. I think I did a pretty great job. It took me three months each. Anyway, all the way from Minecraft Dungeons, we have the Iceologer. They make clouds of ice that smash down on whomever they are attacking. Not quite as chill as they look. From Minecraft Earth, we have adorable Moobloom. I hear they may come with a new flower, the buttercup. And I'm pretty sure they'll be best pals with bees. Also from Minecraft Earth, the Glow Squid. As the tiny trio will surely attest, they sure are distracting to look at. The first voting poll is now live on the Minecraft Twitter account. Make sure you're logged in. Go to the poll right now and click the mob you want to win. We'll check back in before we start the second and final poll. Now though, I'd like to welcome Laura to my desk to talk about the dongeonest Minecraft game ever, Minecraft Dungeons. Hello, Laura. Hi, thanks for having me. Very excited that you're here. And I. So what do you do at Mojang Studios? I am my game designer, which means I am the one that gets to decide how difficult the bosses are. So I'm sorry about that one. You can blame me for that. I think people will blame you for that. That's OK. While I have you here on the stage, which mob are you voting for? I think if I don't say am voting for the Iceologer, my team will kill me. But it's an amazing mob. It brings a lot of fun to dungeons. And I think it will bring a lot of fun to Minecraft as well. OK, I figured you would say that but I had to ask. [LAURA LAUGHS] So tell me about the launch of Dungeons this year. Oh, wow, that was quite the ride. It was such a crazy launch. I don't think anybody in the team expected to ever release a game from home. So we were all sitting in this massive Teams call and sharing streams with each other, and sharing videos, and comments from players. And it was very good. It was fun in a different way. What would you say was your favorite thing from the release? I think it was how people came together to play the game. It was very fun to see parents show their children dungeon crawlers, and children show their parents Minecraft. I don't know, it was very nice to see everyone just sit together and play and enjoy. That sounds wonderful. Yes. Well, let's take a look at what the community has done with what's come out so far. Yeah. [STATIC] Cannot actually believe that we got close to the end and it was like, no, time to be blow up by more creepers. They absolutely hate you, those creepers. Oh yeah, Tom, you're welcome to join us. GAMING KAZU: [NON-ENGLISH SPEECH] So the village merchant, a really cool merchant. Simple, straightforward items, and definitely a nice addition to the game. A good replacement for the wandering trader. Now let's go check in with our friend the blacksmith here. This is definitely something that I'm looking forward to because this is one of the coolest things that has possibly come to the game. VINNICCU513: [NON-ENGLISH SPEECH] Oh boy, oh boy. All right, all right. I see what's going on here. I see what's going on here. [NON-ENGLISH SPEECH] Stop killing the pandas, you monster! Stop killing the pandas! Dude, we have to save the villagers! [gasps] Wait, our villagers are right there. You are free, villager! You must find the caravan of other villagers. That's foul. Ooh, I got invisibility potion. Ooh. [NON-ENGLISH SPEECH] Holy smokes! Boom! You all right? Yeah, yeah, yeah. I put my-- Dude, this is-- Ooh, look, look, there's a pig! What the heck? Hit the pig! Get the pig! Oh, no! Red! No! Back! No! Oh, God! [ALL LAUGH] That looks so fun. Yeah, it's so cool to see people have fun with the game. VU BUI: And it's fun to play and watch. Yes, I hope so at least. But this week, you also had another launch. Oh, this month has been a crazy month. We haven't stopped doing things, I Feel we released, first the crippling winter together with our new merchants and the new daily trials, which was awesome. I hope everyone loved it. We launch for xCloud, so now people can play on mobile, which is so fun. I really like that. And this week, we just launched in China. So now we get to welcome our Chinese friends to the community. And I am super happy about that. That's really exciting. Well now we have a question from the community for you. All right. [NON-ENGLISH SPEECH] OK, he snuck two questions into that. Yes, but they were great questions. And thank you for sending them. Regarding the first question, I think we were very excited to see how fast people found the secret mushroom level. I was very confused about it as well because we had worked very hard on making it very secretive and having little snippets of things everywhere. But players are so smart. They found it so fast. So if you haven't played the mushroom level, go check it out because it's very fun. And the second question? Right, so that's what we are here to talk about today. We're going to talk about our upcoming DLC the that we prepared with our friends at Double Eleven, and that's called the Howling Peaks. So we're going to the mountains with Dungeons, as well. That's awesome. Yeah. Why don't we take a look at some live gameplay? Yeah, let's check it out. We are very lucky today that we have four members of the Dungeon team with us. Here's Mariana with the Nintendo Switch. Hello. Here's Chris at the PC. Here's David at the PlayStation 4. And at the Xbox One, we have Annika. So we get to show you here for the first time cross-play, which we're very excited about. So people can play together from everywhere. VU BUI: That's exciting. LAURA DE LLORENS: And yeah, that's our first look at the mountains biome coming to dungeons. VU BUI: Already, I see a goat right there. LAURA DE LLORENS: Oh, yeah. Yeah, we were so happy. We asked the Minecraft team if we could bring goats to dungeons, and they said, yes. So we get to release them a bit first in Dungeons. So we're super excited about that. They're equally as mischievous. [GOATS BELTING, VU BUI LAUGHS] Yes. VU BUI: So I see a lot of wind coming out of these grates. LAURA DE LLORENS: Yes, wind is a mechanic that we're going to explore a lot in the mountains missions. And the players will be both challenged by it and we'll be able to use it. So the wind will push the player, so you need to be a bit careful. But at the same time, you'll be able to use it to solve puzzles, push items, and open doors, and stuff like that. So, yeah. VU BUI: That's awesome. What is this we're looking at? LAURA DE LLORENS: Right, so yeah, our mountains biomes are so, so tall that the player will need to find new ways to traverse the levels. So that's a mountain lift. And there's going to be full of this little contraptions all around. VU BUI: That seems like a really fun new mechanic. LAURA DE LLORENS: Yes. Yeah, the goats are all around. And you need to be careful with them, because-- VU BUI: Yeah, I saw them attack. LAURA DE LLORENS: Yes, they're really going to push you out of the edge if you're not too careful. VU BUI: So leave the goats alone. LAURA DE LLORENS: Yes. [VU BUI CHUCKLES] Let's leave the goats alone. That's very important. And as you'll see in a bit, the Iceologers that you can find in this mission, and in all the mountains missions, are very ready for the weather. So they are wearing their little cozy clothes. And they're wind resistant, which means that while the player will be challenged by the wind, the Iceologers won't. VU BUI: Oh, what are these? LAURA DE LLORENS: These are new mobs called the Wind Callers. And that's a ravager, coming for the first time to Minecraft Dungeons. That's another Minecraft mob that we get to welcome. There's quite study. VU BUI: So what do the Wind Callers do? LAURA DE LLORENS: Right the Wind Callers spawn a draft of wind right under the player, and they push the player up so the player gets fall damage. VU BUI: Oh, OK. LAURA DE LLORENS: It's very important to deal with them quick or run away because they're going to be painful to combat otherwise. VU BUI: Well, they're doing a pretty good job against the twin towers. LAURA DE LLORENS: Yes, our adventures are strong. [VU BUI CHUCKLES] VU BUI: OK. LAURA DE LLORENS: Ooh. VU BUI: And then there are three ravagers. LAURA DE LLORENS: Yeah, that's going to be an interesting one. But so far, I can see that all the consoles are working very neatly together. We're super happy about that. It's been progressing very nicely. And we hope that everyone can soon play together. Oh, that was an Iceologer, I wanted to say-- [VU BUI LAUGHS] --that's my favorite mob. But he went too fast. VU BUI: But it didn't stay around too long. [LAURA LAUGHS] LAURA DE LLORENS: Yes. VU BUI: All right, we're leading up to this big ravager battle. LAURA DE LLORENS: Yes. But I think we can let our adventures deal with the ravagers. [BOTH LAUGH] VU BUI: Not very well. LAURA DE LLORENS: No. [BOTH LAUGH] Yeah. So with all of this, you also have a new game mode coming. Yeah, the game mode is coming very, very soon. And it's going to be for all the players for free. And that's called "Apocalypse Plus," which means that we're making the game just, you know, harder, a bit of the time. Yeah, for every player. When you call something "apocalypse," It sounds very hard. Yeah, and "Apocalypse Plus" means that it gets even harder. So hopefully, players get to find new challenges. And we found different ways to tweak the balance so the challenge is different every time. OK, that's a lot of stuff. You're working on even more new things for dungeons. We're working on a ton of stuff. I feel we've been so busy. It's crazy. But yeah, we have today a little video with a lot of work in progress. Work in progress, though. VU BUI: Very work in progress. Yes. But yeah, I think we should look at the video. VU BUI: Wait, that's my line. Mm, I'm sorry. [LAURA LAUGHS] [MUSIC PLAYING]     1587 01:08:22,855 --> 01:09:16,810 * One of my favorite things we do at Mojang Studios is Minecraft Education Edition. Students around the world are able to learn in exciting and interactive ways using the game as a learning-based platform. Students and teachers in 115 countries around the world are able to collaborate, learn, and share together. Minecraft has always been a way to connect people, and we've seen that now more than ever with Minecraft Education Edition being used in remote learning. When you're in the game, you don't have to feel so far away from your classmates. From creating graduation ceremonies in Japan, to creating first day orientations for American universities, to teachers doing virtual meetups, we've seen students and teachers using the game in incredible ways. Today, we're launching our first ever Minecraft Education Edition Global Challenge for students around the world to build a better world with us. LYDIA WINTERS (VOICEOVER): Over the past few months, we've seen wildlife roam through cities while humans stayed inside. Without cruise ships and ferries around, dolphins visited the Port of Cagliari in Sardinia, Italy, and wild boar roam the streets of Barcelona. But what if animals could share a space with humans all the time? Today, we're kicking off the first ever Minecraft Education Global Build Championship and asking students around the world to design and build healthy spaces for humans and animals to co-exist together. What will you build? Hey, I'm Ayannah. I'm a developer on the Minecraft ream. If I were to participate in the Global Build Challenge, I'd built a series of underwater tubes so we transport things without disturbing me the aquatic life. Hello, everyone. I'm OMGChad. And if I were to design a build for the global championship, I would make a house with a habitat for my cats on top. And I would call it a "habi-cat". KARBONPLAY: [NON-ENGLISH SPEECH] HERMANOS LIU: [NON-ENGLISH SPEECH] LYDIA WINTERS (VOICEOVER): Design an build your own solution in Minecraft Education Edition for the chance to win Minecoins, awesome Minecraft gear, and a video chat with Mojang Studios. The championship opens today.     1639 01:11:43,050 --> 01:11:45,930 You can register today and download the championship world template. We can't wait to see your amazing ideas. And Jens and I can't wait to see the winner on video chat. We get the awesome prize of chatting with you no matter who wins. For those of you who don't have Education Edition, we have something for you, too. Our Education team has already added amazing free lessons to Minecraft Marketplace. We've also been working with some amazing educators on a new series about diversity and inclusion coming this fall. Hi, Minecraft Live. I'm Kenneth Shelton. And along with my fellow educators, Felicia Ford and Natasha Rachell, we've been building a series of Minecraft lessons that will help people explore topics of social justice, equity, identity, and tolerance. The first of these lessons is called Good Trouble, and it's based on the life and philosophy of congressmen and civil rights activist, John Lewis. The additional lessons continue teaching about social justice from across the world and through time, from Black Lives Matter, to Malala's quest in Pakistan to achieve equal education for girls, to the Civil Rights Movement of 1960s America, to the women's suffragette movement, and more. We can't wait to share these important lessons with the Minecraft community. I'm looking forward to playing through the Good Trouble lessons myself. Together with the Minecraft community, we commemorated Juneteenth with contributions to the Black Lives Matter Global Network Foundation, Equal Justice Initiative, and the NAACP Legal Defense Fund. We're proud to continue supporting organizations that fight for equity and equality in the world by making an additional donation today to the NAACP Legal Defense Fund. This brings our 2020 contributions to over $2 million. Beyond this, we continue to look within our company, our products, and ourselves for how we can help create a more inclusive world. [MUSIC PLAYING]     1687 01:13:45,910 --> 01:13:48,790 Now it's time for a brand new segment of our show. You may have missed our next guest during the Minecraft update segment. But not to worry, you're about to get some dedicated time with the one and only @Jeb. Hello! Hello, thank you very much. LYDIA WINTERS: It was very different not having you in the Minecraft update section. Yes, yes it's a little bit different this year since we always want the ones that are actually working on the features of the games to be the ones that get to talk about them because we feel like it that's more genuine in that way. So what are you working on then? Yeah, that's a good question. No, of course, I still spend a lot of time with Vanilla and Agnes and the team. But I now work with all our products, all our games, like the board games, and trying to support our developers and designers to capture the Minecraft feeling and make them fit together. But honestly, everyone is so talented, so it's actually quite an easy job. But it helped everyone, both in Stockholm and in Redmond, I wrote a book, a Minecraft game design book. LYDIA WINTERS: Are you trying to sell that to everyone in the audience watching? No, this is only for Mojang Studios employees. It contains a lot of secrets. But it was helpful when the team grew to explain my thoughts and ideas about Minecraft. And for Vanilla in particular, there are some guiding principles that are going to help us continue updating the game for many years to come. LYDIA WINTERS: But you did decide to share some today so people can see what's in the @Jeb game design book. Absolutely, so one of these guiding principles is, it maybe sounds obvious, but that is it's always one block at a time. You place one block. You remove one block. You pull one lever. And your trigger one TNT. And of course, that causes a big explosion. But at the core, the interaction is always one block at a time. And it's not only important for the way you play the game, but it's also and if you're playing together with someone. Let's say you're building a house or something. LYDIA WINTERS: Mm-hmm. Then I will be able to observe what you're doing and quickly understand where you're going, and then I can help you. And every block counts. If you would just copy/paste or make templates and such, then it would be a little bit harder to collaborate. And also, Minecraft is a lot about the journey to create a massive castle, or whatever. So it is important to be able to retain that feeling. And you have another principle, but it applies pretty directly to a community question that we have.     1752 01:16:59,500 --> 01:17:11,680 [NON-ENGLISH SPEECH] [NON-ENGLISH SPEECH] Wow, Jens! Yes, the Chinese community inspired me to try to take on a new language. But I have a long way to go, honestly. But about the question, if we're going to add things like natural disasters, that contradicts one of our other guiding principles, that bad things happen, but they're technically the players' fault. LYDIA WINTERS: OK, they're the players fault. Yes, in the sense that it was either caused by a player, like a griefer or summoning the weather, or a player was nearby, such as when a creeper explodes. So whenever something bad happens, we want to make sure that the players are either actively taking part of that or have a way to prevent it from happening. And an earthquake or a tornado would obviously destroy something that you've spent hours building. But there's definitely a few I can think of-- JENS BERGENSTEN: Yes --that maybe fall outside of this principle. There are still a few cases, like a man can grab a block and maybe break up some Redstone, or you can have an unlucky wolf running into your sheep garden. [LAUGHS] But there's also the worst thing is, of course, lightning strikes. That can set your whole house on fire. But I'm hoping that Agnes and the team may have a plan for that. Mm Exciting. JENS BERGENSTEN: Mm-hmm. So what's the last feature you were active in developing? Yes, the last feature I did was the Netherite feature. And I thought that was a very important part of the Nether update. But I wanted to help wherever I can. But since I'm working with so many different projects now, I don't want to do something halfway and then leave it to the team to fix my bugs. [CHUCKLES] So I try to be a little bit hands off. But recently, I've, of course, also been working a little bit on making a combat test snapshots. That leads us to another community question. Hey, I'm DanTDM, and I would love to know what kind of combat mechanic changes are being made to Minecraft Java Edition. Yes, and that's an excellent question.     1804 01:19:42,600 --> 01:19:47,930 We currently have a problem that on the two different editions of the game, there are two different combat mechanics or combat systems. And that's bad, both for us as designers that have to take both systems into account, but also bad for the community that wants to have the same experience. So the main objective is to reach parity. But I still want to make sure that we make a system that fits with the building, that doesn't distract too much from building, but still gives us this depth that allows us to design interesting behaviors. Also, I want to make sure that it works good in both players' environment, That means adventuring and players versus player. And I want to make sure that it feels good playing both with mouse and keyboard, and when you're on a controller, you don't get tired by frequently pressing the trigger. And we also want to improve touch, the light touch experience. So it's a lot to do. [LAUGHS] But you said you weren't working on feature development. but then-- Yeah. LYDIA WINTERS: --you are working on combat? Yes, of course, it's a little bit hard to keep your hand out of the feature cookie jar. [BOTH LAUGH] But in this case, I also felt that this was an area where I could help the team so they could focus on doing the content updates. But at some point in the future, I will of course dump this on the team. [BOTH LAUGH] OK-- SO exactly what you said you don't want to do. Yes, yes. And they will have to carry it over the finish line. LYDIA WINTERS: Nice. Now speaking of combat, we just had a really cool announcement about Alex and Steve coming to Super Smash Brothers. Yes, and that is so amazing. And just like I said, like my job gets easier because everyone's so talented. And just in this case, Sakurai San and his team, they really understand Minecraft and have made an absolutely amazing Super Smash Brothers fighter. And Sakurai has also made a really amazing video for all of us in the community. [MUSIC PLAYING] [NON-ENGLISH SPEECH] That was a really big secret to keep. Yes. [LAUGHS] And it was a really hard secret to keep even in the studio because it was super, super, super secret. But it has been so fun, so much fun to work on. LYDIA WINTERS: Yeah, it's amazing to see the community reaction. Yes. OK, so we're going to switch gears here. You have a famous saying within the office, which is, "The world would be a better place if everyone played Minecraft." And why do you think that? Yeah, I suppose the quote this gotten a life of its own. LYDIA WINTERS: It definitely has. But yes, I think Minecraft unleashes people's creativity and helps them collaborate, but also teaches them certain things, like geometry, languages, and math. So yes, I do think that the world would be a better place if everyone played Minecraft. But I know that you also are very engaged in building a better world. You're interviewing me now, Jens. [JENS CHUCKLES] Thanks. I feel so privileged to work on Minecraft because of all the amazing things that people do with it, from Education Edition and something I'm extremely passionate about his Block by Block, which is our partnership with UN-Habitat. And it's really helping people re-imagine their public space and then have it built. [MUSIC PLAYING] I love this place. It's such a nice area. But it has not always been like this. [TAPE REWINDING] [SOMBER MUSIC PLAYING] FEMALE 1: Well before, the area felt very cold and unsafe. FEMALE 2: Basically, it was just an abandoned place. Block by Block is a program created by Mojang and UN-Habitat where we use Minecraft to help community members redesign their neighborhoods. Kosovo has been impacted by years of conflict. And in those situations, we often see communities divided and public spaces neglected. It was a really cool project because even the little kids like me could help out to make the city a better place. They got to use Minecraft to sketch and try different solutions about how the space could be improved. It was very fun because you felt like to be able to help the city while just playing. After that, the ideas were presented to local architects and city planners. And later that year, construction started.     1913 01:25:50,240 --> 01:25:53,720 It's been five years since we participated in the program. And this street, since then, has become more developed. And it is now more frequented than before.     1917 01:26:02,900 --> 01:26:04,940 It seemed kind of unbelievable that this was made with Minecraft. So seeing my own idea as a kid changing a whole area in my city, it was very special to me. It's unbelievable that we were able to make reality what was once only an idea in our computer screen. Finally, decision makers have changed their perspective, because maybe they realized that we can make a change. In a democracy, you want all the people who live in that community to be asked about what's going to happen in that community. So this is a perfect example. The community was asked. The community decided. The community designed. And the community is using it. I'm probably going to be really happy and be like, hey, friends, I made this. I walk here almost every day. And every time I see it and I see a lot of people spending time here, it's a very gratifying feeling. I just hope it will become real as soon as possible. The reaction of the community was great. And to me, it was a great feeling which I'll never forget. I came up with the skate park idea and some trees surrounding the park. It is possible to change the world and make your dreams come true.     1948 01:27:15,430 --> 01:27:17,640 It's felt like I was being heard. And being heard and listened to is one of the best feelings that you could feel.     1952 01:27:27,180 --> 01:27:29,340 I actually was able to go to Kosovo at the start of that project. And it's just amazing to see the transformation using Minecraft. Yeah, it is, It's amazing, yes. Jens you must've seen a lot of amazing things because you're about to hit your 10 year anniversary at Mojang Studios in two or three months Yes, it's true. Yeah, it has been an amazing journey, this these 10 years. And I have had so much fun working on Minecraft. But of course, I am also a Minecraft player, and we're all with the community. And in the end, it's really the players and the community that gives everything its purpose. Yeah, absolutely. And from myself as part of the community, I just want to say thank you for the 10 years and all that you've done for Minecraft. It's made a huge difference in my life and I think many people watching right now. Thank you. Thank you so much, Jens. [LAUGHS] Last year at Live, we announced the Nether update. Maybe since then you've been wondering about what it would be like to attend another ballet. Wonder no more. Our friends at Element Animation will dance us through all the new Nether features. [CLASSICAL MUSIC PLAYING]     1982 01:29:52,519 --> 01:29:55,998 [THEME MUSIC PLAYING]     1984 01:29:58,570 --> 01:30:02,080 The results of the first round of voting are in. The round which determine which mob's dreams would be dashed with no hope of making it into the final round. And it was intense. But sadly, let's all say a fond farewell to the poor Moobloom. Then, forget it ever existed because it's time to vote again. We are now down to the Iceologer and the Glow Squid. And in the first round, they were quite close. I'm quite interested to see where the voters of the Moobloom will go. If you missed the first round of voting, make sure you get in on this one. It determines which one of these two makes it into Minecraft. I know who I'll be voting for. The final voting poll is live now. This is your chance to have a say in what goes into Minecraft. So don't leave yourself out. Log into Twitter and go vote. [BUZZING, THEME MUSIC PLAYING]     2006 01:31:05,340 --> 01:31:08,220 Hello, I'm Quinn, head of the Marketplace Partner Program. And I'm joined by two of my favorite people. How about you guys introduce yourselves? Hi, I'm Fanny. I'm a developer on the creator assistance team. And the work with do is create tools for our creator community. And some of them are very visible, and we're going to talk about them later. Some others are more behind the scenes and that help our creators make content that is more efficient and reliable, like the Shulker command that is coming out soon. I'm Jason. I'm a developer in the engine team, and we've been responsible for a lot of the modding-type capabilities that have come to bedrock over the last couple of years. That's super cool. So your teams help make creator tools for all of our incredible marketplace partners all around the world to help make content for you. (upbeat music) (foreign language) Whetu Pritri from Piki Studios. Here at Aotearoa a team of three making content for the Marketplace and Minecraft Education. (upbeat music) - I'm Beanie from Zombeanie. And I run a small studio based in California. We create lots of market place content, and I've been making tutorials for the last seven years. To teach others how to make their own Minecraft skins (upbeat music) - (foreign language) My name is Marc from Kubo studios and we are 15 working here in the Philippines. (upbeat music) - Hi, I'm Tian from Everbloom Games and we have 38 people working here in England. (upbeat music) - Hi, I'm Liping Lin. This is Linscraft and we hope you like our stuff on Marketplace. (upbeat music) - Hey everyone. I cannot believe I'm part of Minecraft Live this year. My name is Yasser aka StarkTMA_ from MCTexels and we are super, super excited about the new outfits. I'm Vicki, also known as Vicki pixels from Nether Pixel studios and I get to spend my days making content and working with awesome people. (upbeat music) - Hi, I'm Dran for GoE Craft and we are 20 people working here in Israel. Shalom! And the best part is all these features can be used by all creators. So what do you have to show us today? Yeah, so for the last couple of years, we've been doing a lot of work with the entities in the game. So this time, we've doubled down and gotten it so that we focused on items and blocks. So as part of that, I've made a custom crop to show off a lot of capabilities. So over the summer, everyone at Mojang Studios was given tomato seeds to try and grow a tomato plant at home. So I thought that was perfect inspiration to go make a crop. So you can interact and place the seed, use the crops. See, they're kind of growing. We got a couple of them getting the flower stage. We got a few now that I can actually go pick. So in this case, I've made them work like the sweet berry bush where you can just right-click on him. But I think tomatoes taste disgusting, so I thought it was better to make them as something you can throw. So Quinn an I had some fun. We were throwing them around. It's harmless, or sort of harmless. QUINN RICHTER: Yes, totally harmless. JASON MAJOR: Yeah. QUINN RICHTER: (LAUGHING) You knocked me in the lava. FANNY VADILLO HERRERA: That's so mean. JASON MAJOR: It was mostly by accident. But tomatoes will actually rot on the vine as well. And if they rot for too long, you get a little rotten tomato monster they can spawn from it. And I'm going to going to fight him off here.     2106 01:35:38,170 --> 01:35:40,900 But yeah, he throws rotten tomatoes. They don't fly as far as a regular tomato, but they knock you back a lot more. But based off all this stuff, I think tomatoes maybe aren't the best idea. So I'm going to get rid of all my plants and never grow them again. Yeah, I agree with you on this one. Yeah. But they're so healthy. Eh. That's true, they are pretty healthy. [ALL LAUGH] So with all of these new custom crops, creators can go and make some really cool farming-style maps. Oh, definitely. I think crops are a great example of showing off how they all can come together because you get the items that you can get there. Normally, you would eat the item or you can make projectiles. But they also have the ability to get events that are fired from things like a tick event. So as that event is fired, you can make the block run through multiple stages of growth. And eventually, we get it to the point to where you can choose what loot spawns at various stages of growth and stuff like that. Yeah, I was really quite cool how you could interact with them like a normal berry bush. Yeah. But then get the tomato out. Yeah, it's just another interaction, it's an interactive event that you can key into. Yeah. And then there's a tomato monster there at the end, too. Yeah, I call him "Tunnel". [QUINN AND FANNY CHUCKLE] Yeah, it's so cute. It's not even scary. But yeah, it's an example of what you can do with combining events and commands. That's one of the features that our creators have requested for so long, just having commands to be able to run them when something happens. So now, in addition to doing it with actors, you can also do it with blocks and items, in this case, as the flower was rotting, you can disappear that crop. And also, someone had tomato ones. Yeah. A tomato monster, a Tommo monster. Yes. Well, that's really cool because I can totally see creators using all of those combinations of features to make some really cool adventures and maps. Yeah, for example, the little adventure that we can show you where we were going through the desert, and then we found this mysterious golden skull and also an equally mysterious pedestal in the middle of the desert. So we decide to place our golden skull over there and see what happens. And yes, we have a mountain that is hollow. And as the brave warriors that we are, we went exploring. And obviously, we found some creepy monsters inside. Luckily, we have our trusty, custom sword to fight them off. JASON MAJOR: Oh, that helps. I'm not sure if we even survived that. Yeah, that doesn't seem very safe. No. No, not at all. But that pedestal, I know that's one of the most requested features, block models. Yeah, so I've been super excited that we've finally be able to get block models in. It's something that we've been wanting to do for years. And we're finally able to work on them and get them in. So we've got it working with using the same formats that we've been using for the entities, so the same tools that people have been using to build custom mobs they can use to build the blocks with. Oh, that's cool. So you don't even have to learn a new skill, you can just continue to-- No, it's almost identical. That's awesome. And I noticed on the hot bar with the golden skull, there was a little red triangle. What was that? Yes, it's a set of features they we're calling "item lock." I don't know if you've found yourselves something just going through some content and you have this special item, and then you die and you lose it or maybe you drop it accidentally. Now, we've made it so that creators can actually lock something on your inventory so that when you die or you press Q, it won't go away. That way, you don't lose your mysterious golden skull to unlock the next stage. Yeah, that's so. I was going to say, that makes it super easy because I've definitely been in an adventure map and I lost the key on accident, and then I had to go and try and fix that. Yeah. And the when you place the skull, there was a lot going on in the background. Mm-hmm, there's three features to talk about right there. The first one is we wanted to give more power to creators with cameras. And even if it's just a small one where we just shake this screen, I don't know if you noticed that one. And then you can help players convey something like, there's an earthquake going on or maybe something is about to fall over you. So you can do that with these new tools. JASON MAJOR: Or dinosaurs. Or dinosaurs. JASON MAJOR: Maybe that's the first steps. Yes. The second one that we noticed there is in structures, you can now place them using commands. Whereas before, you had to be using a structure block, which is more complicated and time consuming. Now, you can do it much more easily. And as part of those commands, you can now animate the structure placement. For those that noticed the mountain was opening, and that was just a structure animating. We provide a couple of effects. One is just a 3D printing animation, and the other one is layer by layer. And yeah, you can combine them to just achieve very cool effects. Yeah, I can see craters using those to add just another level of polish to their world. Exactly. Absolutely. And then I recognize the scorpions. Yeah, well the desert theme, it felt appropriate to bring them back. They've always been one of my personal favorite custom mobs that I've ever built. Yeah, well after watching that video for so long, I ended up having a nightmare about having to rescue my mob-- Oh, really? --from like aliens riding a scorpion. It was crazy. I'm sorry, that was not the intention. [ALL LAUGH] It was creepy and funny. Yeah, well speaking of aliens, I know our team put together a really cool sci-fi parkour map that, well, they made you run through, Jason. Yeah, I'm pretty sure they knew this when they asked me to run through it. But I'm pretty awful at Parkour. So it took a few tries to get a clean run through. But at the beginning here, it's a pretty typical parkour map of running and jumping. But we definitely have some twists up ahead. And here's the first one. Even I know I can't make that jump. So let's see what's in the chest. And we got a sliminator. So I'm pretty sure you know what to do here. So now, hopefully I will jump and be able to clear, clear this gap. And please-- yes! So I get up so you get teleported the next section. Try to make it along and see what next obstacle we have. Now I know the chests have useful things in them, so we've got a block in here, and we'll throw that across, and get a little platform. Now I can make this jump. Even I can make that jump. [ALL LAUGH] And we got the hot dog or the cyber dog, and blow it up. But it poisoned me, so I needed to use the antidote to rescue me there. Make it across and get through here. Now we got a wall in the way, so let's see what tool we have to get through the wall. I've got this wand, and insta-presto. And get through here. Keep going along.     2292 01:42:13,480 --> 01:42:15,570 And this should be our last obstacle here. But I can see the teleport pad. But I can't quite get to it. But that shaft up above looks promising along with the ladder. Let's go up and see what we get here. We fall down. And the block breaks so I can get to the teleporter. And Fanny's already there. FANNY VADILLO HERRERA: You made it. JASON MAJOR: Of course. Yeah, finally. Wow, that's super cool. 86 times. I love just the aesthetic of that, too, as well as like all the art and things. So, those teleport blocks. FANNY VADILLO HERRERA: Mm-hmm It does seem like a really cool way to add another level of immersion to the worlds you're creating. Yeah, with data-driven items, some blocks, we get so many new events that you can act on. Like for example in the case of the teleporters, you can of step on it, and then an event would trigger. And you can react in so many ways. You can add particles, or in this case, for example, you run a series of commands and just teleport you to the next area. That's awesome. And I love the sliminator, the blockinator, and the magic wand. Yeah. I've never seen items do that before. Yeah, so see, that another example of how combining the same tools, you can achieve so many different effects. For example, the sliminator was just using the even, and then replace, sorry, and the field command, right? To replace the blocks at the bottom with the slimes. And then the next one we have the wand, and that one is just replacing blocks with air. And then we also had the blockinator which allowed you to walk by, replacing some blocks, replacing air with blocks. So just by combining events and the same command in different ways, there's just so many cool effects. Yeah, so just small little simple things you can combine in lots of different ways. Mm-hmm. Yeah. You get a wide variety of results. And even that blockinator allows you to make that jump. Yes. And Then I also saw that there was messing with mob effects, too, as well. Yeah, so we had an example of custom food in there. But in addition to just satisfying hunger like a food normally does, you can add and remove mob effects. So we had the cyber dog, they gave three effects: the levitation, nausea, and poison. And then we had the antidote that would actually only remove two of them. So unlike bucket of milk that removes all mob effects, you can make things that remove very specific things. Yeah, and it seemed like you got, after you used that or after you used the magic wand to get to that wall, it seemed like you were stuck. But there was something else that was going on there. Oh, yeah. So there is the block that was in my way. So we made it so that another one of these events, similar to the on, step on, is we also have it on fall on. So in this case, it was just on fall on. And you can set what distance you want the event to trigger. So you have to fall at least 10 blocks or something like that. And when you land on it, we then break the block, similar to what the tomato plant. Mm-hmm. And other things that we saw earlier. Yeah, and it seemed like it took you quite a few tries to make it through. But Danny was able to do it first try. Yes, unlike others, 86 times. Yeah. Yeah. One new feature that we have is that on broad text, you'll be able to show the names of the players that are of interest at that moment and also show scores. Like in this case, we were tracking how many times Major was dying. Yeah, well thank you both for coming onto the stage and talking a little about these creator tools and new features that are coming out. And with these new features, there is going to be a pretty amazing new thing coming out later this year for all Minecraft players. [MUSIC PLAYING, SIREN WAILING]     2393 01:45:31,010 --> 01:45:32,690 FEMALE ANNOUNCER OVER PA: Remember, GDL will not be held responsible in the event of a likely death. * Your descent will begin in 3, 2, 1.     2397 01:45:58,235 --> 01:46:01,686 [THEME MUSIC PLAYING]     2399 01:46:04,700 --> 01:46:08,010 We know you've waited a long time for this update. And if you thought the first set of features for the caves were awesome, it's time for even more awesomeness. Agnes and Nir from the Vanilla Minecraft Gameplay Team are here to tell us what else is coming to the Caves and the Cliffs update. Hello, welcome. Hello. Hey. How does it feel? It's so amazing. It's so awesome to finally be able to share that with everyone. Yes, it feels great. And we have looked a bit at Tweets during the break, and-- LYDIA WINTERS: We have some more Tweets. Oh, we have more Tweets? LYDIA WINTERS: Yes! [AGNES LAUGHS] NIR VAKNIN: Wireless Redstone, of course. AGNES LARSSON: Oh, yeah. Yes, there will be so many cool things you can build with that. And The Warden, it's amazing to see all the excitement. NIR VAKNIN: It's so cool. Nir, you recently joined the Mojang studios team. Yes, I joined this year. But honestly, I'm not completely sure how that happened. And not just joining Mojang, I'm not really sure how I'm here in Minecraft Live. Because just last year, I was home, I was glued to the screen, just I had to know what the next thing is coming to Minecraft. And today, it's not only that I get to share that, it's I got to work on some of those things. So it's fairly incredible. But yeah, I've been I've been developing games for a few years now. And more recently, I've actually worked with this non-profit organization called Games for Peace, which is an amazing organization which basically uses games to promote peace. He takes kids from areas of conflict all around the world and sits them down to play Minecraft. And sometimes, these kids, they don't even share a language so they can't talk. So Minecraft is the language they share. Minecraft is what helps them connect and get to know each other. And it creates friendships, right? It was amazing being part of that. It's so cool. Sometimes I feel like, oh, I know all the amazing things that are happening with Minecraft. And then you described that to Agnes and I, and we both were like-- Yeah. --we've never heard that. And it's so, so cool. It's so beautiful. It's amazing. Absolutely beautiful. So in this update, you've been really looking at like filling out the caves even more. Yes, so there are even more things to show. And in the things we showed so far, it a lot about improving the journey underground. But of course, we always want to add new things to find, like new resources. And one of them are crystals. [FOOTSTEPS, DOOR OPENS]     2470 01:48:53,435 --> 01:48:56,914 [HIGH PITCHED CHIMES]     2472 01:49:09,340 --> 01:49:11,435 They're so beautiful! Yes. Yes. The moment you turn the corner and you see that glowing thing, that's so-- Yeah. It's just, it's incredible. The aquifer in the crystal geode-- Yes! --it's like mystical. Yeah, they're so pretty. And we were thinking a lot about what is the purpose for crystals in Minecraft? And one thing is like, they should have a use. And we will talk more about one of the usages soon. But the other thing is a lot about just adding a lot to the experience of exploring. We want them to be quite rare. So when you find them, it's really going to be magical because they're just beautiful. And when you walk on the crystals, you hear these sounds. Yeah, we talked before about the pillar of the underground of marvel. I feel they're just the perfect feature for that sort of thing, right? Yeah. But you can't just take them with you. Right, so you can break the plant we saw in the video, but they actually grow from a very special block. And that block is unobtainable. It's sort of like you think about spawners, right? You cannot just take it and put it in your vase. It makes you go and build farms all around your world. And that also encourages you to create tunnels between them and find out ways of transferring those items from place to place. And I just love those sort of features that really encourage other gameplay in the game. As an explorer myself, I'm very excited about finding all of these. Yes. And you mentioned a usefulness to them. Oh, yeah. Yes. So from those crystal plants, you get crystal shard items, and you can actually use them to craft a telescope. [DOOR OPENS, CLOSES]     2521 01:51:11,970 --> 01:51:13,570 That is amazing. It is. It's such a useful item. It's really cool. And the cool thing is that-- so yes, you use the crystal shards to craft them, but you also need something more. And that's also a new thing that we added. [DIGGING]     2531 01:51:49,700 --> 01:51:52,220 It's copper! That's amazing. Yes, it's a new ore.     2535 01:51:57,680 --> 01:51:59,560 You saw the copper in the video. And a very interesting thing with the copper ore is that it generates in a different way. So normal ore is often like an orb blob, but copper is different. So imagine that you are out mining and you see copper ore. So you're like, OK, I'm going to mine the copper. And then you see some stone. It's like, hmm, they look a bit different. So you're counting it to mine. And then you find another copper ore, and you probably go like, OK, I think I found a copper vein. So we're actually adding ore veins to Minecraft. And they really add so much to mining. It gets so interesting because it's kind of like following a trace when you mine, and they tie so well to the pillar we have about adding strategy to mining. Yeah. LYDIA WINTERS: That's amazing. And you've personally wanted copper in the game since you start, maybe before you started. Yeah, uh-huh. Yeah, you mentioned it once or twice. Well, maybe a few times. [AGNES AND NIR LAUGH] But, yes. So I think I got inspired by the pretty copper roofs in Stockholm. NIR VAKNIN: Oh, yes. And they're all green because we have so many old buildings there. And we've actually added that's mechanic to Minecraft as well. So if you place a copper block, it will first be orange. But after a while, a pretty long time, it will turn green. And it's something, ah, I think it's so cool because it actually adds history to Minecraft. Because for example, if you have a really old Minecraft World, then you can see on a house and like, oh, their roof turned all green, and then you know that that house has been there for a really long time.     2578 01:53:36,028 --> 01:53:39,514 [MUSIC PLAYING]     2580 01:53:57,970 --> 01:54:00,740 And copper won't only be used for the telescope. You actually have another really cool thing that you'll be able to craft with it. Yeah, so Jens talked a bit before about these design principles that we have in Minecraft, and one of them is that if something bad happens, the player either caused it or it has a way to avoid it. And one of those exceptions for example is lightning striking. Now some people like to build wooden roofs in Minecraft. Some even build wood-- wool roofs. Are you looking at me? [LAUGHS] I might. Not at all like the grandest castle in my realm actually has a roof fully built up wool. NIR VAKNIN: Yeah, that not a good idea. We built it before fires. [NIR LAUGHS] Yeah, so to try to help the players with that, we are introducing the lightning rod. [THUNDER]     2602 01:55:18,260 --> 01:55:22,010 That is very useful for all the wool roofs out there. [ALL LAUGH] Yeah, I think this is a problem that happened to a lot of our players. Even personally, I had this peaceful game that I played with my partner, and it was so peaceful. And we went out and we we're looking at animals, collecting a few animals to our base. And we came back, and our house was gone. And I was quite confused because I consider myself to be someone who knows a bit about Minecraft. And there are no creepers, there were no endearment, so what happened? We figured that probably, a lightning strike hit and burned down the house. And we were quite traumatized because we were not prepared for this. So I think this lightning rod is really going to help with that. Yeah, and now you don't have to worry about that problem anymore. No. I'm going to put lightning rods everywhere on my wool roof. Good, good. It will be perfect. Now you've introduced a lot of things already. And players already have a lot of trouble with their inventory-- True. --and the amount of items. But you have an idea for that. Yes, so as you know, we keep adding new blocks and new items all the time. And that do create a bit of an inventory problem. And we're aware of that. And we've actually been thinking quite a lot how we can solve it. Because we want to have good gameplay solutions, we want it to be balanced, and we actually have an item in this update that will be really helpful, and it's the bundles. [MUSIC PLAYING, FOOTSTEPS]     2645 01:57:17,448 --> 01:57:20,920 [FOOTSTEPS, DOOR OPENS]     2647 01:57:25,880 --> 01:57:28,450 [DOOR CLOSES] Bundles! Yeah, this is awesome. It's such an elegant solution as well. And I love it. I think we spent a lot of time talking about the inventory problem. And I think one of the biggest takeaways there was that this is not actually one problem. It's constructed from a lot of sub problems. For example, hot bar management is one part of it. Getting a lot of blocks for your huge build somewhere, that's something the shockers help with. But I think there is a third sub problem where every time you leave your base to go exploring someone, your inventory keeps getting full of junk. Like, this lot just has two flowers, this lot just one seed, right? And I think the bundles are really going to help with that problem. Yes, so the thing with a bundle is that you can place many different kinds of items in one bundle. So many different kinds of items in one inventory slot. So for example, I can take these two flowers and one seed and put them in one bundle. [AGNES AND NIR LAUGH] It's great! And you could kind of use them like presents, too. Oh, yes. I'm so excited about seeing what players do with them in a shopping district, right? You can have the bundle of the day which has a bunch of things with it, or you can have secret bundles where you have three of them in the chest, but you get a random one. I think it's really going to be cool. Yes. And for example if your friend has a birthday, you can put your prettiest item in the bundle because it looks like a gift wrapper. And then you can give it to a friend. That's so cool. We've talked so much today on the really game design side. But how do you work on the art side? We actually have a very close collaboration with the art team. And it's great. [MUSIC PLAYING] MARIANA SALIMENA (VOICEOVER): So my job is basically to get an abstract idea and imagine how it would fit into the Minecraft universe, and then start sketching it. So once a sketch is finished, I sent everything to the 3D artist that is going to model it and animate it to make it alive. My job is to bring sketches to life and make them move in 3D space. To work with a game that has such a special look is amazing. It's a challenge. It's fun. It's sometimes frustrating, but it's very rewarding. I love it. I make the pixel art of the blocks. And usually when I create a block texture for a new rock type, it's going to be a lot. Like, I'm going to make 50 iterations of one block because I want to make it right. Every block is a building block for people's imagination, right? So I try to like put a little love in each block to make sure that people can create what they want. So I think my favorite thing about the Minecraft look is that it's very unexpected, very unconventional. And that's where the "special" comes from. Minecraft, in terms of game art, is special because it has such a unique look. And it's very restricted. It has to be 3D pixel art, and we can only work within those boundaries. So we have to think inside the box, but also outside the box. I've been working on this exciting new mob. This new mob we'll be the cutest predator ever existed in Minecraft. This update is incredible. People have been waiting for this for so long. And we're finally going to do it. I hope that the community is really, really happy about it. I hope they have a lot of new stuff to play with. And I hope that they're excited to see some concepts, as well. It's so lovely when you can think about all of the different jobs within game development. I love seeing the artists and developers, and we all, across the show, there's so many different types of roles that people have. Yeah, and it's really awesome to interact with all those roles and have a lot of the back and forth. We're very open in Mojang and getting ideas from all over the place. And specifically working with the art team is amazing as well. You throw one idea to the air and he draws something, and you're like, oh, what is that white thing you're drawing? I didn't even think about it. And it starts so many awesome ideas going. And we even integrate it into our prototype process. And actually, I think until I saw those sketches by the art team, I didn't really understand what archaeology in Minecraft even means. Archaeology? Yes, so we're actually adding a new system called "the archaeology system."     2761 02:01:41,580 --> 02:01:43,650 In this system, you're basically going to find these excavation sites all throughout your world. You can make this new tool called "the brush" that is going to help you uncover the mysteries of all these dig sites. So you come to one of these ancient structures and you can use the brush to clear away some of the rubble that may have collapsed in those structures. And sometimes, you might even find something shiny inside them. But, and this is important, if you are not careful enough, like in real life, you can't destroy that artifact. And when that artifact is gone, that artifact and all the secrets it held are gone forever. But if you're careful enough, if you take your time and you're deliberate, you can get some of those hidden artifacts. And for example, here, we got a ceramic shard, which is basically how whoever lived here used to tell and pass on their stories. AGNES LARSSON: I love the story side of the archaeology because we often talk about that we want to deepen the mystery in Minecraft, and when you find these hidden artifacts, you find like connections and hints. And we will never tell the full story, but these will inspire the players to tell their own stories about their own Minecraft worlds. NIR VAKNIN: Exactly. I think it's going to be really exciting to see what players do with them. For example, here we see an excavation that someone built for this where he can compare all the different clues he finds, right? And try to preserve whatever was down here. And he can compare what we found with whatever new thing and try to connect the pieces, right? And here we see those pieces connected in a clay pot, actually trying to reconstruct them back. And you can create that wherever, however you like. You can create your own stories or try to guess how those pieces used to connect. AGNES LARSSON: Yeah, it's also going to be very creative with these new pots because you can put the charge in any way you want. NIR VAKNIN: Exactly, and when you're pleased with your creation, you can fire them up, and you have your own painted clay pot. AGNES LARSSON: It's pretty! So Nir, is this programmer art, still? [AGNES AND NIR CHUCKLE] Yeah, the art we're seeing is still a work in progress. But I personally like the dragon. I think it's cute. Yeah, I didn't say programmer art isn't pretty. Yeah. The problem is the artists are way too good. Yeah. They just make us look bad, I don't know. [AGNES CHUCKLES] archaeology is amazing. The excavation site is so incredible. I'm so excited about this. I've spent a lot of time about it. And I actually got to do a lot of awesome conversations with actual archaeologists from all around the world. And it's been honestly, I feel like I got so passionate about it myself that their passion stuck to me. And it was so amazing to learn more about this. And I'm really excited to see where it goes from here. And you have a Dev Diary coming out on our YouTube channel where you kind of explore all of the archaeology even more. Oh, yeah. It's honestly really, really exciting. So I had so much fun with this and I learned so much that I decided that it can't stop with me. So we're going to do a Dev Diary when we're actually going to talk to those archaeologists. And actually, we might even get to visit some interesting locations. That is amazing. Well, it feels very sad, but we're almost out of time. But we've been hinting at a new mob, like over the course of the show, like three or four times. So are you going to tell us about it now, please? Yes, now we're going to tell you. It's the cutest predator you will ever meet. [RUSHING WATER]     2852 02:05:47,128 --> 02:05:50,586 [WATER SPLASH]     2854 02:06:04,430 --> 02:06:06,280 I feel like there's only one sound I can make after seeing that, which is like, squeee! [ALL LAUGH] Yes, it's so adorable, the axolotls. LYDIA WINTERS: How did you decide on axolotls? So when we add a new mod to Minecraft, we really want it to have its own unique character. We want it to have purpose. And it's also a very good thing if it happens to be ugly-cute, and axolotls is perfect. It has all of these things. Well, I guess on the ugly-cuteness, it might be quite a big emphasis on the cute side, but still. [AGNES AND NIR CHUCKLE] And we actually had A brainstorm in the team. So we were like, OK, we're going to add goats, but we want to add another animal. And then, one of the developers posted a big picture of an axolotl, and we all went like, yes! Yes, this! This right now! It's perfect. It's like the definition of ugly-cute. It's like made for Minecraft. NIR VAKNIN: Perfect. And then we also found out that the axolotls are endangered in the real world. And we think it's good to have endangered animals to Minecraft to create awareness around that. So that's also a good thing. Like with the bees. Yes, like with the bees last year, for example. But, yeah, so with the axolotls, as you saw in the video, they live in the Lush Caves and they really add a lot of life to the Lush Caves. And there is also bucket of axolotls. [AGNES AND NIR CHUCKLE] Look at it! LYDIA WINTERS: I didn't think it could get cuter. AGNES LARSSON: Neither did I. [AGNES AND NIR GIGGLE] That is just so cute. I don't know, but it's so cute. So when you're walking around in a Lush Cave and you see some axolotls, then you can actually scoop them up in your bucket and take them with you. So maybe, you build like a pretty aquarium for them in your base. Or maybe you bring them to your ocean adventure. [WATER SPLASHING]     2906 02:08:09,823 --> 02:08:11,490 And now, I see why you're calling them "the cutest predator you'll ever meet." Exactly. So when you scoop them up in a bucket, you can actually create your own axolotl army basically, and charge into the oceans with them. And they will help you fight various-- well, they'll attack cute fish, as well. But they'll help you fight the drones and the guardians. And they're actually quite useful when fighting guardians because they have this special ability that whenever they take damage, they play dead. And when they're playing dead, no mob will actually attack them. So they have this time to region back help and then jump back into the fight to get it with you. And if you learn how to cooperate with them really well, they might even heal you during the battle. That is so cool. But OK, so you added these two mobs that are as different as possible with the warden and the axolotl. AGNES LARSSON: Yes. So this update is actually a lot about contrast. Which is great because it creates a dramatic player experience, which is so good. So we're updating the highest highs of Minecraft with the mountains, we're updating the deepest of the caves, we have this terrifying warden, the cutest axolotl. And also in the caves. Like, the lush caves are very light and welcoming, and then the deep dark is scary and challenging. I guess we can't forget our little goat in there. Aww. Right. It's kind of the in-between. AGNES LARSSON: Yeah, we shouldn't forget the goat. Yeah, I guess it's in between. It is still very cute, but, mhm, in between. No one can be cute as axolotl. No, I don't think so. Before we tell everyone the winner of the mob vote, let's take a look back at some of the exciting things that we've talked about today. [MUSIC PLAYING]     2953 02:11:25,350 --> 02:11:28,130 Before we get to our mob vote, I think there's one more question people are really going to want to know: when are we going to do is get the Caves and the Cliffs update? That's a good question. So we plan to release it summer 2021. And this actually is really good. As I mentioned in the beginning of the show, we really want to have a lot of time to work together with the community to gather feedback, see all the great ideas, because the community always has so many good ideas. So it feels good that we now have a lot of time to actually work together on this update. Amazing. And the community decided on a new mob that will enter the game. So which one of you gets to do the honors today? So I think Tiny Agnes has been a bit mean this year. So I think you should open it, Nir. You should announce the winner, yes. [AGNES GIGGLES] Can I look first? LYDIA WINTERS: Yeah. You're going to know before everyone else. Mm-hmm. It's the Glow Squid! Wow! [AGNES CHUCKLES] [UPBEAT MUSIC PLAYING] AGNES LARSSON: Wow.     2985 02:12:33,910 --> 02:12:36,720 I guess everyone was mesmerized by the Glow Squid, not just the tiny ones. No, wow. I was really not expecting that. That is so awesome! Yes! I didn't expect it at all. But it's great. And Glow Squid will look so cool in the caves. Like, the aquifer-- Exactly, they fit this update so well. Yes, imagine it's all dark in the caves, and then you see the Glow Squids swimming around. LYDIA WINTERS: It will be so beautiful. It will be so good. LYDIA WINTERS: Can they be friends with the axolotls? Er, the axolotls are predators, so I'm not sure. But we'll see. Oh, the axolotls might actually attack the Glow Squid. Yeah. LYDIA WINTERS: Oh no. NIR VAKNIN: We'll see, we'll see. I'll talk to them. We'll think about it. Yes. LYDIA WINTERS: We have committed to a lot of things, so I think we need to get work-- We need to go to work. LYDIA WINTERS: --on all of the things that we have shown in the show. Yeah. LYDIA WINTERS: For all of you watching, Minecraft wouldn't be what it is today without all of you. From all of us at Mojang Studios, thank you so much. Bye! [MUSIC PLAYING]  [THEME MUSIC PLAYING]
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Channel: Minecraft
Views: 9,233,955
Rating: 4.9581542 out of 5
Keywords: minecraft, minecraft live, cave update, glow squid
Id: DWZIfsaIgtE
Channel Id: undefined
Length: 133min 55sec (8035 seconds)
Published: Sat Oct 03 2020
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