- 31 Minecraft facts you maybe missed. Minecraft is chock full of
different blocks, mobs and items, which means it's tough to keep track of all the different information. So today we're going through
the Minecraft facts that might've passed you by and
Hey, according to YouTube, no one's ever subscribed to
the channel using their elbow, so if you're up to the challenge, place your funny bone in
that red sub button below, it's free and it helps out of a ton. Number one, now I've seen plenty
of people build their bases across the overworld and the nether, but a distinct lack of
them in the end dimension, which makes some sense,
considering neither beds, nor respawn anchors let
us respwan in the house. But as you can see, if you place a bed like so
underneath the over world's end portal, and then set our spawn, we can set ourselves up to only
spawn in the last dimension. And at that point you might as
well socialize the neighbors because now you're soft locked and you're permanently stuck there. Number two, we're all plenty
familiar with piglins, but maybe not like this. And
to change their look like that, we'll have to head over to the nether. Then we get our piglins into
a pen and flip the switch on a dispenser to equip different items, which clearly can create
some odd monstrosities. Or if you want to look at
it like this Reddit user, and they're just an
anime girl wearing a hat. And honestly, I don't know,
which is worse to see. Number three, if you've ever
made a mob farm, you know, you're bound to get some pieces
of armor mixed in with the results, which would be nice, but they're usually so battered
that it just lasts a little more than a few hits or
that would be the case if we didn't try this, in bedrock condition
when we drown a zombie, you'll get its armor all fully repaired. Meaning if you get one of these guys with a full set of armor, that'll save you 24 ingots and you don't even have to craft it. Which definitely means
this is worth adding into your next zombie spawner. Number four, if you've messed around with minecraft's hidden mobs, then you probably come across this guy, Illusioner, who among their
many abilities has the chance to seemingly create three
clones for distraction. But what you might not have
noticed that he doesn't create just three copies, he makes
four. And then after doing that, the original becomes invisible
or rather gives off the invisibility particles at its location, which I guess would be a useful
tip you could fight them, but since they're not
fully implemented anyway, I think it's safe to say, this
is just a fun bit of info. Number five, Minecraft famously has its share of visual quirks and while we've talked at
length about those in the past. This one just cracks me up. See if we were to hold a
ladder as an item in our hands, it has about the same amount
of depth as anything else. But when you place that same
ladder on the side of a block, it turns paper thin. I mean, this ladder has less depth than a ladder item dropped on the floor. And unless we get
something like default 3d in the base game, I guess it'll be a fun thing
to notice going forward. Number six, after playing
hours of Minecraft, it's easy to lose track of the
different sound effects they blend into the background, which is why you might not
recognize this. But as it is, if you break a tripwire, it actually plays the same sound effect you'll hear from the bow as a comparison, here's the tripwire
hook and here's the bow, which is interesting. But I also can't blame me
if you never noticed it because really, unless you're
raiding a jungle temple how often, does this come up anyway, but props to mojang, they
re-used the sound effect and that was none the wiser. Number seven, minecraft's world border is an odd piece of code. And when you fly out 30
million blocks to visit, you'll see as much. Oh, well, there's been plenty of attention
given to these glitches. I think this is equally strange. See if you get a spider
next to the border wall, then the model will start
climbing it as they would any other, which I guess makes some sense. But I figured that since we
can't place any of our blocks on it, they'd have nothing to grab onto. And it's maybe the only chance
they'll ever have a climbing up to build height. Number eight, in the
texture update of 1.14, Minecraft got a bunch
of changes to its look, and while, that was an
impressive undertaking, you're changing around that many textures, some are bound to be overlooked.
And this is just that. As you'll notice, if you check your inventory
while you're in spectator mode, you'll recognize that the
barrier texture used is that of the old one. And while it's
definitely not game breaking, it is a fun thing to notice. Number nine, if you've ever
messed around with a fishing rod and you know that these things are great at pulling around different mobs, but what's even more peculiar
is that we can pull around entities as well. And I don't think many of us expected tnt to be on that list, but apparently if you
cast the line towards a prime tnt block, we can move
that explosive in some way. And Hey, since we can
also light the bobber on fire with lava, we could use it to ignite it
in the same go, which is cool. But in the application for
this seems highly situational. Number 10, bedrock as
we're all familiar with it, is a pretty strong block,
but obviously we've also seen our fair share of glitches and bugs to break the unbreakable.
And while that's true, this might be both the strangest and the simplest method in my book. See in bedrock edition, if you lay a cauldron underneath
a piece of bedrock or any block for that matter, and then fill it in twice
with powdered snow buckets, the results is a powdered snow block in place of that bedrock and what's even better
is that we can reuse that same snow for
doing it all over again. Number 11, if you've messed
around with the summon command, you know, Minecraft has some
weird entities in the code and since they're nontraditional, it means we get some odd
behaviors when you mix that, like, you'll see here. Now, when you light a
block of tnt on fire, it turns into a prime
tnt as you would expect. But what might surprise you
is that if we then shoot this new entity with arrows, our
projectiles just bounce off, which means that the only way
that we're mixing tnt with arrows is through command blocks. Number 12, even though you can't see it, it's not a surprise that the
ground underneath the snow layer is made up of grass blocks
and you can break it to see as much, but while the
grass may look normal when we place a torch, when
it's underneath the snow, it's something entirely different. And through the help of an enderman, we can see that texture for ourselves. See if an enderman were to pick up one of these snowy grass blocks, they ditch the snow and just be left with the strange silver turf instead. And while it doesn't offer
much functionality outside of being a grass block, it
is still a cool souvenir. Number 13, boats haven't
always been the easiest to use. And some players definitely
remember the pains of crashing one of these on a floating
obstacle. But thankfully, nowadays it's fixed that when you crash, you just subscribe to the
channel. But even with that fixed, these boats still have
plenty of courts to see. In bedrock, it's entirely
possible to tie your boats, to the other end of a lead and drag the thing around,
why you would do this, I have no idea since I'd
rather just break the boat and carry it that way, but if you need to, I guess it works. Number 14, even though mine
crafts textures are simple, a surprising amount of
care can go into them. And if you take the time to
really study a certain block, you might notice something
new. For instance, some of you might be surprised to see that the prismarine texture
is actually animated, what's happening here is that the block is slowly transitioning
from a bluish hue to a green one. And honestly, without the help of a
time-lapse or a chart, I would have no way to be able to notice, but I guess this settles
any debates going forward is it blue, is it green, well, it's both. Number 15, Minecraft Redstone
is a beautiful thing, but it's not always the most intuitive and a key instance of that
would be this example, so-called leafstone. Now that might sound silly,
but it's actually true that leaves are capable of
transferring block updates. See, since these leaves
have a tag that updates, whenever a log is nearby, we can you use an observer
to detect that signal? And in that way, we can send quick updates
just by moving a log with a piston, which seems crazy, but I know there's pros out
there who can think of plenty of practical uses for it. Number 16, Minecraft is famous
for its random generation based off a string of integer values. And I think we've all come
across these so-called seeds when booting up one that we found online or typing in one of our own. Though on the chances
that you don't do either, how does the game come up with a seed? Well, the answer is more straightforward than you might think. When left to automatically
generate a seed, the game Will just use the
system's time as that seed. And through this, we're able to access a silver of the over 18 quintillion possible seeds. And I doubt any of our clocks
have enough time to showcase all of those. Number 17, horses aren't the
most ideal form of travel. I mean, you have to spend the
time to painstakingly breed for the right stats only for your special steed to max out at speed that's slower than the
elytra, or it would be unless you're on bedrock. over here, there's a bug that if you give the parents a potion effect like speed and then breed them together, the offspring will continue to be faster. Do this again for a couple of generations, we can get some supercharged horses, which is definitely a sight to see. And at this point they're hard to use for a completely different reason. Number 18, with a game, as
open-ended, as Minecraft, plenty of sneaky details are
bound to pass some players by. And this one with wet sponges
is definitely a common surprise. And I swear, every
time I see a post about this, plenty of comments are
shocked to find it out. So today let's do something of
a public service announcement and cover this for good. You see if you put a wet sponge
into a furnace and smelt it using a lava bucket as fuel, you can get the water back
in the bucket when it's done, which is a neat little
easter egg, for sure. And now at least we all know it's there. Number 19, with the way that mobs spawn, certain creatures, aren't going
to mix much in your world, which is fine, but it seems that some of these coded interactions
just go unseen by the public, And this is no different. See, I wouldn't blame you
if you'd never noticed that polar bears can attack foxes because you're probably
not bringing many foxes over there anyway, but sure enough, add one to the vicinity and
the polar bear will start to attack. And speaking of someone, who's lost mobs to foxes in the past, I'm completely on board with that. Number 20, if you've
watched any TV show or movie with a police scene, you're probably familiar with
the idea of one way glass. And to my surprise, we can
make that a Minecraft as well. If we were to make a room of glass, then fill every single wall
with invisible item frames and map art, then a perpetrator
standing inside can only see the map art. However,
when we stand outside, we can see in just fine.
And let me reiterate. This has to be done with
invisible item frames. Otherwise we just see that
leather texture out the back. Number 21, if you've ever
pieced together a chicken farm, then you know that these
mobs can lay a ton of eggs and normally we're left
cleaning up that overflow. And while that's true, it's
apparently not a universal fact. Since this chicken right here
is incapable of laying any eggs across its lifetime. And what makes this one so special? Well, the reason is that chicken spawned from a baby's zombie jockey
are coded to not lay eggs ever. And this is likely to prevent
any kind of zombie from picking up that egg item
and never despondent. Number 22, now on this show, we've talked plenty about
the different quirks and idiosyncrasies that you
can find in bedrock. And with the 1.17 update
came a slew of new ones, see such take a look at this axolotl here. Now, if we were to tie
up the animal with a lead and then pick it up with a water bucket, then when we place it back down, it'll still have that leash attached. And the reason being is that in bedrock, all of the NBT data is saved when you put the mob inside the container. So if you need another inventory slot, this is one way to bury the lead. Number 23, fall damage is something of a great equalizer
in the Minecraft world, because no matter the
enchantments, the potions or even the hearts that you got, there's an upper limit for all of that. But have you ever wondered
how high that could be? Well, as it turns out, if you want to mix together
a full set of protection 4, and feather falling 4 netherite armor, a turtle master potion with
resistance 4 and change the golden apple, and then
land on a pad of hay bales. That'll let you survive a
fall of 4,504 blocks on half a heart, but really just use a water bucket. Number 24, Minecraft has plenty of care put into its animations, but if you blink, you might
not always appreciate them. That is until you use this
command. See in bedrock, it's actually possible to use
the play animation command to apply different animations
to the various mob models. Meaning not only can
we make a piglin dance, but we can do the same to
ourselves and the results can get pretty ridiculous. So if you want to take the
time to appreciate minecraft's vast animation library, this might be the perfect tool
for your future dance party. Number 25, I'm sure at some point we've all heard the classic saying the cats always land on their feet and in Minecraft, that's a fact, but even though these felines
don't suffer any fall damage, when they drop, they still
try to avoid the fall, just the same, which I think is fair. I mean, I don't take any fall
damages in a water bucket, but that doesn't exactly mean
I want to do it all the time. And I think if cats were coded
to fall, whenever they want, we'd have some plenty weird sights, and I, for one don't want the
ravine next to a village, turning into a litter box. Number 26, every now
and then it seems mojang has fun coding in certain loot tables. And we'll some of those are dark, such as the turtles turning
into bowls with lightning, others like this, are just clever. As we know, if you kill a zombie, it is a rare chance to drop
in a potato, which is handy. We may want to be careful to
not use a fire aspect sword here, because if you
do and a potato drops, it'll be baked instead and
that'll delay your farming dreams. So while it does
offer a better snack, it might not be best for
your longterm return. Number 27, armour stands
seem pretty passive. I mean, it's a bunch of sticks on a
slap. How bad could that be? But truth is they can be a
bit more feisty than they seem and you'll see as much if
you give them a piece of thorns enchanted armor, with this, the enchantment applies the
same just as it would with us, which I'll admit is a pretty funny sight. And while it doesn't do a lot of damage, you'll still want to make sure
that you take off your armor like this, instead of
just punching it off. Number 28, if you've played
around with name tags, you're probably well aware
of the different easter eggs certain names have. And while people will try
to get you to believe that the jeb name tag does more than it does, there is more that we could do using the Dinnerbone or Grumm tag. See the game is coded in such
a way where even players will turn upside down when given these names, which means Dinnerbone's account
is also shown to be upside down. But in bedrock, we'd
experienced that ourselves, if not signed in, change your
name to Dinnerbone or Grumm and you'll be upside down
just the same as they are. Number 29, i'm going to go out on a limb and say that farming in
Minecraft is a lot easier than it is in the real world. I know that sounds crazy
and we might have the games wonky physics, to thank for that. See, even beyond being able to
bone meal crops to maturity, in a matter of seconds, there's also some weird magic that happens with the farmland itself. As you'll notice, even though the only thing
between this water source block and farmland is air, the crops
are hydrated just the same. And I know that there are
water droplets in the air, but even this seems hard to believe. Number 30, my graph treats
certain hit boxes in weird ways, and that could be best seen when we talk about entity stacking.
See, in certain cases, it's possible to rest one
entity on top of another. And while I personally use
this for letting me use a mine cart as a hat, it can
also let us crowdsurf. Sure enough, you ride a boat
on top of a bed of entities. We can ride it just the
same as we would on ice. Granted it might not be the
most popular travel method, but I'd say it's definitely worth a try. At least once for the screenshot. Number 31, i'm going
to come out and say it. I don't like baby piglins. I know that might sound
harsh, but honestly, these things are good for
nothing except steal my gold. But unfortunately for us, that situation isn't bound
to change, since as coded, baby piglins will never become adults, meaning we're stuck with a
couple of bratty kids running around and ruining our
commerce. And honestly, if I wasn't trying to stay
on the parent's good side, I'd take after Anakin and
get rid of the younglins. And with that folks, crowdsurf to that sub button
below and have a good one. All right.