Midinous -- New MIDI Sequencer

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hello ladies and gentlemen it's mike here at game from scratching great news time to cover yet another audio tool so the standard disclaimer applies your ears may be bleeding by the time we are done here but to be honest mini news this is what we're covering today it makes it so that i actually sound pretty good sometimes so i may actually make something that musically sounds good so what exactly is a midi news well this is a brand new program literally shipped right about the time this video launches i got an early access key from the developer to check this one out uh it is launching today this is for creating a sequence of notes it basically acts as a virtual midi keyboard so if you have your own keyboard what you do is generate notes in midi midi is a universal interchange format from the last like 30 plus years and every daw can recognize midi signals and turn it into a sequence of notes so you can uh normally on a keyboard you could play the drums or a guitar or so on it is the way people create digital music and this creates those notes using algorithmic sequences and it's really simple and straightforward if you're interested it is launching again today on steam i believe it is 25 usd hopefully it is up right now and without further ado let us jump in and start the ear bleeding so this here is mini news and it is really quite simple to work with it's a grid of notes each one of these grids represents a beat so the the distance between them uh determines how much time elapses between the particular notes you got a simple set of tools going on here these can be controlled by the one two and three keys by the way and this is basically um the placement the sorry the selection placement and pathing tools you also have full undo and redo support and let's start by placing a note so everything starts somewhere you're going to notice this note has kind of a square wrapped around it this is the entry point for your song you see here you can turn what channel something influences on and off we'll get to channels in just a second you also have the ability to snap to the grid point so if you want to have notes in between you can do so by the way but for this one i'm going to stick to the snapping so the distance the further a note travels the more space in between that note being played let's start with the simplest example i could do so i'm going to do first note second note i'm going to come here to the pathing tool and i'm going to connect them together we'll go ahead and play this and nothing okay that is because this is sending out midi signals but what you could do is turn on the internal synthesizer and actually have it play a beep so let's go ahead there you go so we go here to options and we can pick how a note plays so we can do um we can pick the uh the particular note that is played so here we can switch this down to uh uh what is that uh octave and then note my term my note terminology is awful but let's go ahead and play that all right so there you're getting slightly different songs now i told you earlier on the distance also corresponds to the amount of time between notes although you can change how the individual note plays in terms of uh the velocity of it the number of times it repeats the scale that it plays on and so on but mind you i'm showing you relative changes up here you can do that or you can change the note relative to the previous note so for example i could come in here add one more note like so and we'll pass that guy in like so and then you'll see if i go ahead and select it i could change the note up so i could come up here and say okay and this will make a note that is 12 higher than the previous note in the sequence like so so now i'll go ahead and i create another note so let's put a bit of a pause there so you can see how the distance affects things so let's just drop that one in there so you see how that makes difference now you can actually start getting into some really kind of cool pathing effect so if i select the note again i can press by the way you can switch between these one two and three because you're gonna do that a lot i'm gonna press the one key select it over here you're gonna notice i also have some options for how the note uh handles so i can have it go uh down a different path each way so by the way the tool tip is down here so this first one was sent round robin this one will send it uh sent for every outgoing path for a point so basically it'll branch this one will choose one random based off the weighted probability and then finally this one here will uh instantaneously propagate to the next point so you can control how notes are sent so i can say here let's do create another two notes here let's do one there one there we will select this note and we will do this one as a random so let's do random and then we'll connect out to these two notes like so and like so so if i play this it's going to randomly go all right my randomness isn't as random as i was expecting so for this what we need to do is set the path weighting so you see i can actually select the uh the pathing here and you're gonna notice we have a number of different connect options so here i'm gonna go ahead i'm gonna set that weight to five i'm gonna set this one i'm gonna set the weight to five it should be fifty fifty waiting i'll go ahead and go that way so you see how each play it goes okay this is like losing 15 coin flips in a row there you go so you saw it goes in whichever direction based off of the particular weighting i think the original problem when i was showcasing this is a one weight in a one way should have actually been 50 50 to go each path i think i was just losing the coin flip every single time and then you can also even really do if you wanted to we could create a loop like so and then we'll just connect this guy to here to here now you're noticing because the path goes this direction it will only do the loop if it goes that way but if it goes the other way it doesn't do the loop so you can start making these really intricate paths of music and now what you'll notice here is everything here if i go down here it will go channel everything here is channel one so now let's get into the midi side of things in order to do that we need to have a daw i do not have one running so let's run mixcraft nine now at this point in time you could use cakewalk you could use fl studio you could use reaper lmms you name it it'll work for you i'm going to do i'm going to create two musical instrument tracks and we are good to go so we're right now it's being sent as a midi channel so let's just come on great go go go um so this is going to get fed into here as midi midi is pretty universally supported by daw this hooks up to your computer just as if you had uh plugged in a keyboard at this point in time so here i see i have an acoustic piano set up i'm going to go ahead and arm it and we're going to set it to channel 1. so now we go back to here and we turn off the internal synthesizer and this is going to pass through now to my daw so here you can see how you can start creating uh music uh you know real music of real notes so let's go back here to our first note here we're going to change it to the uh be careful don't use this one and we're going to start a second sequence of notes i'm going to come down here and let's do one here one here and one here and uh select them and these are all going to be channel two and i'm gonna i'll do a random sequence of notes so here channel 2 and this one will be i don't know 45 and then finally channel 2 again and this will be 65 and then let's uh connect all those up like so and by the way you can also go backwards so we could replay that one particular note and you could even at any particular time you can connect to uh another sequence like so let's see what this does so now we have a second instrument in play and you're gonna find it doesn't actually do anything because we don't have anything hooked up on so we got all of our channel one notes are playing uh but our channel two isn't actually doing anything so we're gonna switch on back over here we're gonna hook something up on channel two so let's pick an instrument uh let's do a vst all right so let's go pick up uh let's do strum sessions where are you strum sessions all right so this is oops i missed all right let's do that anyways guys i did promise you some ear bleeding so let's use a synth instead all right so here we go um that should be hooked up make sure i set that up onto channel two which i did okay and now let's see there you go and that is in a nutshell mini news now this version what you're seeing here is kind of a very very simple example you're going to notice also here you have control over the entire like the way the entire thing works so for example we could change the tempo of the entire song up here you change the scale uh again you can change the number of grid units per beat so that i think made it slower no that will make it faster i think [Music] so this is all about the distance so once again move something closer it plays faster and that's kind of the idea so you basically you do these network of notes you set pass up between them you've got fine tune control over how the paths are set up you can do path weighting again you can see the weights that are available right here uh you have multiple channels you can send out that you can then hook up to your daw on the other end and this kind of takes away the tedium of having to play on a musical keyboard now let's go ahead and take a look at uh some of the built-ins so we got we got a number of different songs that kind of came with it um let's just pick one uh fractal all right so open this one up yep there goes my project so here you can see a slightly more complicated song there's a number of these particular samples by the way and if you uh you check on them they normally have uh details there should actually be description of what's going on here but let's go ahead and play this there you go now this song is all played entirely on channel one again i can switch the internal synth again like so or i can turn the internal synth off and let's go over here and change from acoustic so this is the one that's hooked up on channel one by the way and let's change that to symbols so we're gonna do all hi-hats okay so there we go synth is turned off there you go so this is showing you uh some of the the different options you've got in terms of how how things can be strung together go back over here so let's do uh let's do clocks all right and here you see another sequence uh all channel one again so it should work with my symbols so you see how you can create these networks with slightly different speeds going on different results and you can use again you can create some really interesting tracks and you get again some of these i forget the exact names but a few of these had really uh interesting is this one no they're all pretty straightforward okay so this one's gonna be but you can see how uh midi noose can be used uh it's it's a very interesting program uh again grid based non-linear medium midi sequencing uh midi is a universal format pretty much if your daw does not support midi your daw is not a doll and i found it just turn key i didn't have to do anything i didn't really have to do any configuration the only thing that you're generally going to find is you're going to want to watch launch mini news first before you launch your daw that way the device the virtual device is actually detected and again this one should be coming online about the time i publish this video so if you do want to go ahead and check it out brand new program uh it just works i'm impressed with it it's a fun thing to play around with it it is a different way to compose music and again if you do not have the ability to type or if you want to do more algorithmic or probability based music production that is pretty much what midi news kind of shines at so this guy okay so here we go let's turn off let's just show you and also this is all channels single channel again is this not doing probabilities on this one oh it is so there you see you can do some really interesting uh effects the program itself is as simple as it gets to use basically again you're just sort of dropping between do remember again one two and three to switch between the modes uh select mode you can pick things up over here here you're in creation or place mode and that's how you can easily put things in and then you've got the ability to connect them together and again remember paths go in multiple directions and you can create networks super super easily and the distance between nodes is um important to the uh the the pace that they'll be played at so if you want to have a pause that is one very simple way to uh have the pacing of your music set just based off the distance of things in the grid so mini news that is it it's an interesting program for sure a different approach to creating music i'm curious if there's other software out there again music the music world isn't really my realm it's something i'd like to play with and i like to cover it on the channel uh but i'd be interested is there other software out there like this uh if so what do you recommend and will you be checking out mini news again it goes live today on steam i'm curious to hear what you think and i'll see you can check out their uh website is available at midi noose m-i-d-i-n-o-u-s dot com um yeah so that is it that is midi news uh launching today on steam curious to hear what you think comments down below talk to you all later and goodbye
Info
Channel: Gamefromscratch
Views: 6,574
Rating: 4.875 out of 5
Keywords: Audio, Audio Tool, DAW, Game Development, Game Music, GameDev, MIDI, Midinous, Release, Review, Sequencer, Steam
Id: eeNgxqH_3GA
Channel Id: undefined
Length: 14min 31sec (871 seconds)
Published: Tue Sep 28 2021
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