Microtransactions - What Does Good Monetization Look Like? - Extra Credits
Video Statistics and Information
Channel: Extra History
Views: 816,102
Rating: undefined out of 5
Keywords: allison theus, daniel floyd, extra credits, game design, game designer, game developer, game development, game industry, games, games industry, gaming industry, james portnow, video game, video games, microtransactions, monetization, mobile games, how to make a mobile game, how to make an iphone game, how to make an android game
Id: WXA559KNopI
Channel Id: undefined
Length: 9min 7sec (547 seconds)
Published: Wed May 16 2012
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Ok, so is there anything above and beyond the video that we need to discuss here?
I don't know who those people are, but they seem to think that they know what they are talking about so i assume they have some expertise in the area of free to play. So i'm going to ask, where is their evidence? It's all very well making these blanket statements about what you should and shouldn't do in free to play games, but i don't see any evidence to back up what they are saying.
As a counterpoint, the guy in this presentation breaks their "Number 1 Golden Rule" but changing his game from a model where you can earn everything as a free to play player, and only bought cosmetic items and XP boosts, to a model where you could pay for weapons with better stats and their revenue doubled overnight.
http://www.slideshare.net/bcousins/paying-to-win
As much as i hate to say it, until they can provide evidence that their way works better, this is just a typical reddit circlejerk over someone who agrees with our worldview.