An Open Letter to EA Marketing - Why EA's Controversial Ads Harm the Industry - Extra Credits

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(Intro Music) Ugh Look. EA. We gotta talk. You were a big part of our childhood I love games like starflight, Buck Rogers, Centurion, Rings of Power Pretty much the whole Genesis Yellow Clip Collection is still sitting on James's shelf Even his first copy of M.U.L.E has your stamp on it. And while I think you've made a series of strategic missteps in the last half decade To this day there are games that you've published that I praise, even here on the show But there's something you've been doing lately that we've really, really gotta talk about No, it's not the buying of companies that clearly don't fit into your corporate culture It's not even about what it takes to kick off new IP We have got to talk about your marketing. You gotta stop this! You've got the biggest, most powerful marketing arm in the industry And you're using it to set us all back It's not helping anyone. Not even you! No. Not even in the short term. Let's take a brief look at your recent history, starting with Dante's Inferno You had an opportunity here to do something great with the medium. something truly moving you were working with one of the most compelling pieces of literature in the western tradition but instead you gave us this and then you made Dante a templar and then...I...Don't even... bleh but alright, alright. Not the end of the world. Yes, you were missing a monumental opportunity which is frustrating but, hey. No harm, no foul but then you started to market it... first, you started here. You hired fake protesters to pretend to be religious zealots picketing your game yo got these fraudulent Christians to stand outside your headquarters waving signs and chanting pretending to be morally offended that your would treat their religion in such a flippant way You even had some of them carrying signs saying "hell is not a game!" Nice touch who are you helping by mocking and belittling people's faith? every negative thing people say about the maturity level of games and gamers you are reinforcing here we shouldn't be paying people to say that games aren't the right medium to talk about any subject especially when you didn't have any intention to treat that subject with respect yourself After that, you ran your "Sin to Win" contest Here's a picture of the actual contest announcement Yup...Pretty "classy" An advertisement on a girl's chest with instructions that read Commit acts of lust with any booth babe, prove it, repeat all of this for the grand prize of a sinful night with two hot girls A limo service, paparazzi, and a chest full of booty is there any more tone deaf a way to portray us as the worst stereotype of adolescent boys? And you know what? while nobody really cared about your subpar game your marketing set us all back five years The outrage over the Comic-Con incident spilled far past the traditional gaming press And while you did try to tone it down after that, you even managed to piss off the International Nanny Association with fake reports that the game would include an achievement called "Bad nanny" Awarded for killing a yet undetermined number of unbaptized infants You know how hard it is to piss off people who watch other people's five year olds for a living? Now, you may have laughed all of this off That you limit the future audience for games You give ammo to the people who say that games are nothing more than a way for children to waste time Maybe you don't really care about that so, rather than talk to you about the high and noble things you can do with the medium I'm going to talk about something I KNOW you care about. your bottom line Let's skip ahead a few months to the relaunch of Medal of Honor This was another mediocre title that should have passed like a whisper in the night. With nothing but the sighs of disappointed fans to see it on its way But it didn't. The US Army took umbrage with the idea that Medal of Honor allowed players to play as the Taliban And, you know what? They were in the wrong with that one. you, EA, were in the right And you know what, many of us in the gaming community were willing to fight night and day to see that your game wasn't censored based on the medium that it was in Many of us were willing to stand with you and fight for the idea that there is no subject that other media can address, that you shouldn't be able to. But you left us no ground to stand on. The army simply pointed to the generally juvenile perception of games and said "People are giving their lives. You will not treat this with the frivolity of a game." In the end, you caved, and the Army said, "we don't care", and banned it from being sold on US bases anyways. Between all those soldiers and their families, that's a lot of lost sales for a game that, last I heard, barely pushed the 2 million mark So that brings us to the present A newly humbled EA Finally understanding the impact they've been having on gaming's image. tries to move the medium forward and improve their bottom line with respect-- Oh come on EA! -Women on screen: "Oh my God," "oh!", "ugh!" "I think it would make a person become insane!" "This game is an atrocity" Commercial narrator: "It's revolting It's violent. It's everything you love in a game And your mom's gonna hate it Mother: "Why would they even make something like this?" -Dan: Why indeed? See what you did? You just marketed an M-rated game to teens Good job! Not only that, but you did it in a way that everybody hates! You threw all of gaming under the bus, for an ad that anyone that is over 13 is gonna find patronizing, grating, and stupid anyways You're not even going to improve sales with it! If Dead Space 2 sells, it'll be on the merit of the game, despite the ad Not because of it So, EA, please, you gotta stop! You're selling short gaming's future, for what? A few dollars today? Not even that! It's for some desperate attempt to demonstrate That you're still relevant! That you're still a driving force in this industry But, you know what? If you want everyone to know that you're still one of the most important forces in gaming Make good games and show the world what gaming can become! That's all we need, and I promise, we will rally around you when you do. One last thing As I sit here writing this, I have in my lap an ancient copy of M.U.L.E. And with it came this statement from Electronic Arts Looking at that reminded me of another old artifact I had An aging magazine with stiff, browning pages Let's read it together Can a computer make you cry? Right now, no one knows. This is partly because many would consider the very idea frivolous But it's also because whoever answers this question, must first answer several others. Why do we cry? Why do we laugh or love or smile? What are the touchstones of our emotions? Until now, the people who asked these questions tended not to be the people who ran software companies Instead they were writers, filmmakers, Painters, Musicians They were, in the traditional sense, artists We're about to change that tradition The name of our company is Electronic Arts We are a new association of electronic artists united by a common goal To fulfill the enormous potential of the personal computer In the short term, this means transcending its present use as a facilitator of unimaginative tasks in a medium for blasting aliens in the long term, however, we can expect a great deal more These are wondrous machines we've created And in them can be seen a bit of their makers It's as if we'd invested in them an image of our minds And through them we are learning more and more about ourselves We learn, for instance, that we are more entertained by the involvement of our imaginations than by a passive viewing and listening We learn that we are better taught by experience than by memorization And we learn that the traditional distinctions The ones that are made between art, and entertainment and education Don't always apply Music: "On the worst day of Christmas, Lucifer said to me Nine hellish circles eight quarter worms seven beasts a-screeching six nasty newborns five (indecipherable) four mind freaks three headed dog two purple peaks and a Dante's Inferno demo!" Dan (continued) In short, we are finding that the computer can be more than just a processor of data It's a communications medium An interactive tool that can bring people's thoughts and feelings closer together Perhaps closer than ever before And while fifty years from now its creation may seem no more important than the advent of motion pictures or television there's a chance it'll mean something more something along the lines of a universal language of ideas and emotions Something like a smile The first publications of Electronic Arts are now available. We suspect you'll be hearing a lot about them Some of them are games like you've never seen before That get more out of your computer than any other games have Others are harder to categorize And we like that Watch us We're providing a special environment for talented, independent software artists It's a supportive environment in which big ideas are given room to grow And some of America's most respected software artists are beginning to take notice We think our current work reflects this very special committment And though we are few in number today, and apart from the mainstream mass software marketplace We are confident that both time and vision are on our side Join us, we see farther This is who you were, and who you can still be If you want to be that again, we will be with you every step of the way See you next week! (outro music: Theme/Bryyo) (captions by William Sculley)
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Channel: Extra History
Views: 602,330
Rating: undefined out of 5
Keywords: allison theus, daniel floyd, extra credits, game design, game designer, game developer, game development, game industry, games, games industry, gaming industry, james portnow, video game, video games, dead space ads, ea marketing, bad ea ads, worst video game ads, worst game ads, game ads, game marketing
Id: Mh3FN3YCwYk
Channel Id: undefined
Length: 8min 48sec (528 seconds)
Published: Fri Apr 20 2012
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