METROID FUSION - The Corruption of a Masterpiece | GEEK CRITIQUE
Video Statistics and Information
Channel: The Geek Critique
Views: 978,876
Rating: 4.4029317 out of 5
Keywords: The Geek Critique, TGC, Geek Critique, Josh Wallen, metroid, metroid fusion, super metroid, samus, samus aran, fusion suit samus, fusion suit, review, critique, analysis, game analysis, game boy advance, gba, sa-x, sa x
Id: FsZ9Bb4IW5s
Channel Id: undefined
Length: 27min 25sec (1645 seconds)
Published: Sat Dec 17 2016
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I got to about 20 minutes before the whole summarizing the game plot got to me. I like the idea of discussing how game design contributes to theme, but organizing the discussion around linearly following the plot is pretty tedious. Better to organize the presentation around design and past games.
I liked Fusion. They had a lot of obstacles to deal with because it was a handheld and opted for small maps and objectives so players could put the game down for long periods and pick it back up quickly. Metroid 2 did the same thing except that was just kill X Metroids in this zone. The game legitimately has a lot of silent story-telling via world details, pacing, and missions going wonky. It just combines that with a lot of narration that was kinda grating.
Solid game. In particular, the bosses were awesome.
I feel like Metroid Fusion is unfairly criticized for it's linearity. It is linear to be sure, but that doesn't make it a bad game or not a "true" Metroid game. It still has the oppressive environment and atmosphere, and it still has the illusion of non-linearity, particularly in the latter half of the game. Most Metroid games have a linear intended route, and most sequence breaks are unintended (Zero Mission is the notable exception). I feel like what really happened in Metroid Fusion is that the developers did a better job of keeping the player on the intended path.
What Metroid Fusion does better than the other 2D Metroid games is have a stronger story, much better controls, greater challenge, and better boss fights (I feel like a boss rush mode would have been perfect for Fusion), making it a really strong action game. It's never been my favorite Metroid game, but every time I've played it I've greatly enjoyed it.
My biggest complaint with the game personally is that it takes way too long to start. The cutscene and text walls at the beginning of the game are endless, and after that you to go through more text in a couple nav rooms before the game really begins. After that most nav room segments are fortunately pretty short, though it would be nice to be able to skip them.
I don't get most of Covarr's (the editor at the end's) complaints:
I swear, this genre of videogame criticism takes as long as humanly possible to make any points. Endless talking and a paucity of insight.
UP NEXT- a 1 hour video dissecting the subversive gameplay genius of Bubsy.
Okay he's just rambling about Fusion's plot and stuff for the first five minutes. Can someone give me a breakdown about when he gets to the actual fucking point?
Is he saying Fusion is a good thing or a bad thing? I loved Metroid Fusion and wish Nintendo had made more sidescrollers instead of Other M and Federation Marines or whatever it's called.
As someone who really enjoys this game, I'm kind of surprised at how polarizing it is to the community.
What's with all the hate in this comment section? I've enjoyed the Geek Critique since the Sonic the Hedgehog retrospectives. I think these Metroid videos are some of the best yet.
u/GeekCritique I really liked this video, you brought good points to the table, such as the design choices in favor of the platform of release (the GBA, which was portable). I've got to say I love both Super Metroid and Fusion for different reasons, it also resonated with me at different ages.