METROID - A Frustrating Time Capsule | GEEK CRITIQUE
Video Statistics and Information
Channel: The Geek Critique
Views: 542,024
Rating: undefined out of 5
Keywords: The Geek Critique, TGC, Geek Critique, Josh Wallen, Metroid, NES, Metroid 1, original metroid, review, analysis, critique, video game design, game analysis, metroid games, first metroid, nes metroid, nintendo hard, nintendo
Id: r-xda6XkkEs
Channel Id: undefined
Length: 19min 12sec (1152 seconds)
Published: Sat Nov 26 2016
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Really interesting to look back how games and genre developed, and how alien they can seem nowadays.
I wonder if it's part nostalgia and bias, but I am happy to have started playing games during the SNES era (as opposed to NES and earlier). I feel there game design got really good, Zelda LTP and Super Mario World weren't to bad of a start. Of course besides Donkey Kong Country, Starwing and Mario Kart.
That's not to say there weren't a bunch of annoying games who thought save systems are a temporary trend. Early 3D on PS1+2 wasn't that great either from a technical perspective.
The 'trick' to Metroid not being frusttraing is to not die. I know, that sounds stupid, but if you can maintain high health the game is fairly easy. Completing it all in one sitting is important too. That way it doesn't feel like a constant losing battle.
If you want to play through the original, play Zero Mission. Modernized original Metroid with a pretty cool aftermath part at the end.
Metroid sadly just does not hold up today. If the game would respawn you with full health, it could probably still be a fun game, but having to grind fifteen minutes to fill only two energy tanks (and you can have many more tanks) is just not fun. It could also be more indicative of where some of the mandatory hidden paths are. At points you just have to bomb floors randomly to find the way forward.
Video game criticism is the complete opposite of film criticism. Just surface level overviews of the mechanics. These "critics" never have anything very interesting to say. Very rarely do I find a video game review that looks at anything beyond basic mechanics, a casual look at the music, and a brief mention of the art style. The rest of the review tends to be needless padding about nostalgia and maybe a story overview. Seriously, watch this video and ask yourself what percentage the actual critique takes up.
I recall at the time Metroid came out I didn't like it, but it grew on me. It ended up becoming what I consider to be the greatest game on the NES. It's interesting because at the time I never thought there was any issue with how grindy gaining health could be. I thought that having to make your own map added to the game. 20 years later I went back to it and I found that having to grind for health was a slight annoyance, but the lack of a map was painful. Strangely enough the thing that completely killed it for me, however, was the shortness of the default beam. For some reason its shortness made me give up, which is odd because I never had a problem with Zero Mission's short beam. It may be related to the fact that the original Metroid had a much larger screen area where Zero Mission was more zoomed in.