DONKEY KONG COUNTRY TROPICAL FREEZE: The Game That "Should've Been Metroid" | GEEK CRITIQUE

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Greek

does the game have Gyro controls or

👍︎︎ 136 👤︎︎ u/Aura64 📅︎︎ May 02 2018 🗫︎ replies

How many justification posts do we need? You either swallow Nintendo's scummy $60 price or you don't

👍︎︎ 79 👤︎︎ u/ubernat 📅︎︎ May 02 2018 🗫︎ replies

Can we stop it with the persuasion posts? We get it, the game was handed down to us by the almighty. Some people just don't want to indulge Nintendo's shitty price tactics.

👍︎︎ 65 👤︎︎ u/condoriano27 📅︎︎ May 02 2018 🗫︎ replies

Damn, people really hated the fact that Retro made Tropical Freeze instead of Metroid

👍︎︎ 8 👤︎︎ u/DJTakozawa 📅︎︎ May 03 2018 🗫︎ replies

Cant wait to play this. Never wanted to buy it on wii u because the system was failing. But im so pumped to play it now especcially with enhanced graphics and framerate, should be amazing

👍︎︎ 8 👤︎︎ u/brentone 📅︎︎ May 02 2018 🗫︎ replies

We get it, it is a great game, can you please stop with the "please buy Tropical Freeze" posts. I appreciate you all want it to do well and many people consider it to be a brilliant platformer. However, no matter how much you keep saying it I still am not interested in buying it. I have too many games to play and if I really want to (which I don't at the moment) I will get it for £15 on the wii u. I hope everyone who gets it enjoys the game.

👍︎︎ 13 👤︎︎ u/OniLink77 📅︎︎ May 02 2018 🗫︎ replies

I really want to like this game but I think I'm just not a big fan of 2D platformers. I realized this after I bought Rayman Legends, which is supposed to be a masterpiece, but I just ended never ended up playing it... : \

👍︎︎ 5 👤︎︎ u/serotonin_flood 📅︎︎ May 02 2018 🗫︎ replies

Why the fuck is everyone trying so hard to get others to like this game? I've never seen such hard selling for any other video game on this platform outside of maybe Stardew.

Do you guys have some sort of insecurity with your own preferences or something and need to make everyone else what you like?

It's an amazing game that most people already know about. No need to do Nintendo's job and market this shit so hard to everyone.

👍︎︎ 30 👤︎︎ u/ADelusionalNintyFan 📅︎︎ May 02 2018 🗫︎ replies

This dude is great, my personal favorite game reviewer

👍︎︎ 5 👤︎︎ u/bisforbenis 📅︎︎ May 02 2018 🗫︎ replies
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[Music] next is a title that we are announcing for the first time in this Nintendo Direct first please watch this video maybe it was a waters characteristic understated delivery but when Donkey Kong Country tropical freeze was revealed during e3 2013 I was speechless I mean I was excited but like do you ever get so surprised by something that it takes your brain a second to even recognize that no seriously this is really happening and then while I was still trying to process that this happened dixie kong my all-time favorite videogame heroine would be making her first playable appearance at a mainline game in 17 years in my memory june 11th 2013 stands is one of my favorite and noun sment in Nintendo's history and it stands alongside all of those alleged Terry keynotes at least that's how I'd like to remember it but then I clicked over to a certain gaming news blog and I saw a headline that seemed almost designed to do nothing more than knock me down a peg retros next big game is another damn Donkey Kong Country this was not an unpopular opinion so what went wrong how exactly could a direct sequel to such a well-regarded game a game that reviewed well that sold well that had seemingly reestablish Donkey Kong Country as one of Nintendo's premiere franchises how could it's mere announcement be the catalyst for so much saltiness I believe the Donkey Kong Country is a series with a great deal of brand recognition but not a lot of brand identity to articulate this let's do a thought experiment suppose that in 1998 The Legend of Zelda Ocarina of Time was released on the exact same circumstances and had the same impact it was defined as a masterpiece and in turn a generation of gamers to find it as one of their favorites but here's the twist put it for the next 15 years for some reason the only new Zelda game for ports and weird spin-offs on handheld systems concurrently supposedly kept appearing alongside Mario in the gang and mario party mario carton so and so forth and while link himself was playable the supporting cast in thematic elements were scarce no Zelda and no Ganondorf not even a hint of Hyrule well maybe tingle was his partner in double - there's your bones Zelda fans don't lose hope if link was identified as a Mario character for long enough even if a real Zelda game finally came out it's not gonna make up for the fact that an entire generation or two of gamers were introduced to leave with Mario is very different aesthetic and approach the longer this was the status quo the more the Zelda series would lose its identity and I think that's exactly what happened to Donkey Kong after rare was sold to Microsoft aside from those lucky enough to play the GBA remakes this is how most gamers who became gamers after rare was sold new Donkey Kong therefore the vast majority of the demographic that would appreciate Donkey Kong Country grew up with it during the franchise its apex in the mid-90s they play at loud generation if you will gamers a little older tended to have way more reverence for NES era franchises gamers a little younger new Donkey Kong is a part of the mario cast so if this is how you think of Donkey Kong why would you want that weird - theme Mario character to get yet another game when such a talented developers retro could be making something more unique and significant because beneath that beneath anything even having to do with Donkey Kong this backlash came down to three simple words even when they weren't stated outright they were the undercurrent of the entire controversy should have been Metroid the announcement of tropical freeze left me speechless but in retrospect it really turned have been so surprising the reason it was is because I was a connoisseur of gaming media in the fear for some Nintendo fan osmosis had me all too convinced that retro was working on a new Metroid Prime this despite the fact that at the time I wasn't even a fan of Metroid so imagine you want a letdown it was for people who were never mind that DKC returns had all by itself sold warrior that all 3-prime games combined nevermind the vast majority of primes development team had left retro studios by this point and let's definitely not think about the fact that retro studios chose to make another donkey kong country title because they felt there was plenty more to do with the franchise no none of that matter this reaction wasn't about retro doing what they wanted or about Nintendo doing something sensible from a business perspective this was about Nintendo failing to do right by its fans metroid other m was near universally seen as an insult a nintendo fans in general and Metroid fans in particular and these fans felt like they were owed a return to form from the series when it was revealed that no actually retro was working on a dumb cartoony platformer instead of reclaiming their rightful spot as the saviors of Metroid it was like pumping salt all over that open wound and Metroid fans battered and bruised responded in kind and you know what I do see where they were coming from DK see and Metroid turn out to have a lot in common they're both franchises the operate outside the boundaries of your usual Nintendo style with Nic but very dedicated phantoms that have each gone through extended periods of being largely ignored that aside it's certainly true that a new Metroid game wouldn't be satisfied a unique segment of Nintendo fans and given the Wii U's library was abundant with platformers and new Metroid could have this form a system seller than Tompa fries but that's the thing even in the best case scenario a Metroid game would have appealed only to a different sect of hardcore Nintendo fans truth be told this entire rage for us between Metroid fans and DK loyalists was barely a blip on the radar why because even by 2014 nothing could have saved the Wii U look at the Wii U software over the first year and a half or so of its life Nintendo was developing games under the assumption that the system would capture the same widespread appeal as its predecessor and would manage to do it in the exact same way there's really no better proof of that than the name of the console itself the wider gaming community largely saw the Wii is an underpowered casual tastic mess of a console and branding its successor the same way yet that it carried that same reputation but that vast blue ocean of non gamers that had made the way such an unexpected success didn't care and more critically didn't even know about Nintendo's new console in these conditions the Wii U nein and the software Nintendo was developing became a liability an albatross and once a product gets a reputation as a failure even if the company fixes the problems with it and course corrects the idea of what it is can be almost impossible to overcome look at no man's sky they're still adding things to it but I saw this headline and couldn't help but laugh that they're even still trying Windows Vista was a solid operating system after the first Service Pack but everyone knew it was a failure and so it was the Dreamcast was a wonderful console but Sega's reputation preceded it so it was with the Wii U the only people interested were already hardcore Nintendo fans now remember what we established earlier Donkey Kong has a great deal of brand recognition but a lack of identity it had been diluted over more than a decade of misrepresentation so then where did all these sales for Returns come from they came from the blue ocean they came from the millions of people who bought a Wii for Wii Sports who knew and recognized Donkey Kong as a character of course what they got was a game far more difficult than they were probably expecting I actually bought a copy of returns off of a dad in a game store during the production of this episode he told me his kids loved Donkey Kong and it looked like a game they'd enjoy but his son had never even made it out of the first world because it was too hard games as challenging as returns just don't look like this anymore they look like this or this they feature mature themes there's nary a sign of sentient cartoon animals and while I don't know if it could have made a dent Nintendo is marketing did little to help the problem it seems like there might have been a way to embrace what sets DKC apart to let people know that it's a tough-as-nails game for those that crave a challenge they could have even brought back the play out loud campaign to really get the attention of old-school fans which by the way they actually did years later when the original trilogy came out for the Virtual Console but now instead of that it was just a bunch of gameplay trailers as if word of mouth would be enough this was all emblematic of Nintendo's problem with marketing through the entire Wii U cycle no matter what truffula phrase actually was people would only see it as yet another cartooning in 10 platformer it's taking me a long time to come to terms of this aside from a small niche of fans that grew up with a Super Nintendo dkc never had the respect and reverence among gamers but serious like metroid and zelda and joy therefore Donkey Kong Country Returns was successful because the Wii was successful and the character was widely recognized tropical freeze interns failed because the Wii U failed and failed for the same reason because its predecessor had failed to turn the blue ocean into people who would self-identify as gamers this bitter pill would have gone down easier if the game was just a sequel on the same level as returns but what kills it for me is that Donkey Kong Country tropical freeze was worth every bit of hype that I had for it [Music] tropical freeze is built on the foundation of returns it still has decay as the primary character and his partner's still function like power-ups than tag-team partners but retro studios just like Rare before them wouldn't have been satisfied with a sequel that merely did more of the same the story sees the four Kong celebrating DK's birthday and it's such a brief little scene but man was it ever great to see these guys again then everything changed in the Ice Nation attacked a fleet of new antagonists called the snow Matt's show up and on the order of a mysterious leader plates DK island and a deep freeze and evict its heroes narrative Lee speaking thus nomads are a huge step up in escalation from what's come before previous enemy groups have caught the Kong's off guard and stolen their bananas thus nomads rollin and cussed effortlessly claimed the entire island and especially after how rote and boring the tikis were the stone mats and now in their design all the more they're fantastic antagonists in the same way that kremlings were I didn't really noticed how they attack you directly how expressive they are in fact all the characters in this game are really well animated and you can tell how much love attention and budget went into this one literally blown away from their own home the Kong's adventure will take them back toward DK island returns aesthetics were a bit held back by the game's primary setting being a place we were so familiar with I mean they did well with what they had but setting the game on DK island was one of the many ways returns played it safe and leaned on nostalgia to relaunch the series tropical freeze then feels consciously designed to allow retro studios to flex their creative muscles returns to place on one Island but in tropical freeze each world is an island unto itself the level design in tropical freeze prevents aesthetics to its mechanics to its momentum is quite simply some of the best I've seen in a videogame even more so than returns it realizes the potential of what a Donkey Kong Country could be state has seemed like fully realized environments with enough attention to detail and depth that you just want to wander back into that z-axis and you feel like if you could the world would still be convincing it was probably the pre-rendered graphics but there was always something a little uncanny about the way the Super Nintendo trilogy it was something that gave the series a unique thematic identity and maybe that's why tropical freeze starts with a Bermuda Triangle inspired Island to causes airplanes as well as gunships to have engine failures the result is a set of stages that feature a slightly off-putting natural setting marred with the wreckage of the planes and crash-landed there later there's a savanna of festival animals that move in time with the music and an underground cave system inhabited by cheese packing rats the familiar jungle setting has even turned on its head by an island spanning factory of humongous fruit I mean you'll be swimming through the juice and there's a beehive where parts the environment gets stuck in honey suck this out there is sort of like how dkc2 took on a more over-the-top aesthetic that still manage to stay believable because no matter how creative and innovative they get the stages never stop being cohesive some of them feature a sort of narrative progression throughout for instance a rocket barrel stage whereas Nomad general tries to take me down with a ridiculous fruit fighting Megazord the auto ejects at the end of the level and if you hang around for a second you'll see them get eaten by these plant enemies which in turn the cons will contend with in the very next stage there's a level where the cons encounter these flaming head jobs that start brushfires later on a tornado picks up and those same enemies are now flying obstacles and the next level deals with the aftermath of this fiery tornado creativity and cohesion like this are just all over the game both within stages and as a through point within world's Returns was great to play but its lack of characters and occasional tonal problems robbed it of some of the thematic style that the original trilogy enjoyed that's why tropical freeze right from the start establishes a familial connection between its heroes while you are still controlling dkm single player having Diddy Dixie and even cranky along for the ride there's a lot to establish the character connection that returns was lacking but I did always think it was a little weird that cranky seems so gung-ho about being here though I mean man he thought Games had forgotten how to be games 20 years ago it's hard to reconcile rares cranky Kong as wanting anything to do with a game like this let alone being a playable character in it but maybe seeing as he was the original Donkey Kong seeing as the snow Mavs did so effortlessly take over the island he found it cranky feels he has to take like to them regardless of the circumstances NAR maybe I'm just thinking too much about the character motivations of a bearded cartoon gorilla yeah there's a reason I call it the geek critique I was so hyped to play his Dixie again and she is phenomenal her helicopter a hair thing carries her upward and you can even space out her float to stall in midair to correct mistakes in fact you know what she's a little too good now that's not a problem per se but it means cranky and especially did he almost never feel like the optimal choices I was so hyped she was back that I'd have gone with her every chance I got anyway and I did back in 2014 but I've made a concerted effort to pick the other two more often this time around Scrooge McDuck sign I mean Cranky's cane bounce can occasionally hurt tougher enemies and let you traverse terrain and I was surprised to find that it had so much utility his bounce maintains momentum which often makes him the best choice if you're going for speed but it's otherwise kind of a situational move and in most of those situations where you need to get higher dixie would work just as well and if you need a buddy for platforming forget about it Dixie is a better choice than Diddy in every single instance Diddy's the same as he wasn't returns but Dixie not only flies upward she also gets substantially more distance use any other Kong's was fun this time around but yet I was often left saying to myself yeah should've been Dixie the dixie imbalance is made even worse by the new Kong pal partner attacks which filled up as you collect bananas you can use one to turn every enemy on screen into an item it's a little superfluous if I often forget to even use it but cranky and Diddy's kong power turns animes into banana coins and life blooms items that are never in short supply Dixie's Kong Tao turns a Tami's into not just hearts but golden hearts that let you take twice as much damage the solution that this could have got a couple of different ways I hesitate to nerf Dixie too much he's already subjective way to play as so let's just make her Kong pow give you regular hearts and lead role when you choose cranky you're giving up moving options that they platforming easier but creamiest peen danse bizarrely doesn't protect you in certain cases where I think it's good if you let that can bounce on anything it'd be a better choice in more cases but even as is Cranky's in a pretty good place no the real problem here is Diddy I don't know man Metro is hamstrung by the fact that they basically tacked Dixie's floaty jump onto Diddy back in returns so hey maybe we just go back to one of rares favorite ropes and Diddy is cog napped by the snow mads and held on DK island that makes me seem like even more of a threat then you could unlock in at the end of the game and he'd feel like a worthy bonus instead of a second banana but this whole tangent is ultimately just a mid pick Dixie being the optimal choice says nothing to rob tropical freeze of how much an improvement is over an already spectacular predecessor in the classic trilogy carrying and throwing objects was a core part of the gameplay returns technically had throw bow objects but DK barrels aside it was infrequent and out of focus comfortable freeze reintegrates it is a Content critical mechanic used for both attacking enemies and puzzle solving but I'm only noticing this because I'm replaying it in close proximity to returns in 2014 I didn't even think twice about the fact that I can throw these enemies because it's such a natural fit but the biggest thing I didn't quite appreciate about tropical freeze back when it was released the biggest improvement that was so subtle that I didn't even catch it is that they've fixed returns most substantial problem its approach to level design in returns levels were cluttered with breakable objects and global dandelions that gave you items and there were so many of them they tended to interrupt the flow of the game tropical freeze does still have stuff like this but they're spaced out and varied enough that they never feel like clutter one part of the reason is the tropical freeze has replaced the clunky blowing mechanic from returns with something way more fitting for the character pulling DK can use his enormous strengths activate switches pluck throwables and even alter the structure of the environments so where returns had clutter tropical freeze has density every single beat of a level is designed around a particular objective and sometimes laced with optional challenges that have you collecting a pattern of anas which will net you extra items our puzzle pieces this means that while you can choose to stop and engage with whatever the games present to you with overcoming it will come down to your reflexes and skill instead of your ability to position your character and fake a Wii Remote with this translates to is that even if you decide to take the time to grab all the things it won't break the flow of the gameplay now the same sort of repetitive collectible bonus stages are back and when I made the video for returns this was something I was expecting to rail on but it's not nearly the detriment that I thought it would be it is a bit odd to walk out of a sky-high environment of floating balloons into yet another cave where you have to grab a bunch of items but the bonus stages do mix things up better than returns and more importantly it seems like most of tropical freezes puzzle pieces are hidden within stages this time around a lot of the time when I was expecting a bonus stage I would just find the puzzle piece instead and in fact that was more satisfying than being ganked on to a completely different screen it would have been cool to have something more like dkc 2's variety of bonus stages but that approach would really demand something more substantial than puzzle pieces to be attached to them much tropical freeze is most obvious additions over returns is literally one of the first things you do in the game you come down this water slide and splash down into an underwater section the classic dkc games especially the first one took the Mario approach when it came to their water levels you press a button to paddle up but you're totally defenseless the game completely changes when you're off lands and while I'm sure the intention was to add sobriety the result is something much less mechanically interesting or for that matter fun so where dkc ones water stages had a great ambience if you'll excuse the term they tended to be the most boring part of playing the game this was mitigated somewhat by n guard and the sequels got better about using water as a stage hazard but the point stands the Mario coach tends to be the reason that everyone hates water levels and so I was fine with them being omitted from returns in reintroducing them to tropical freeze retro did not take the Mario approach no the cons can now do what you'd actually expect them to be able to do in water they can pivot their direction and swim in a manner that's much more to ative than just paddling upward they also have a lengthy tornado spin attacked with a really forgiving hitbox this means that water is a mechanically different environment but now it's actually a fun place to be weirdly the cons also suddenly have an air meter which you know fair enough but I didn't really find it to be much of an obstacle aside from a few dedicated water stavis and even then air bubbles are so plentiful I don't think I ever lost a heart to it time to pick it another nympho as soon as we found out the game would have water levels it seemed like I given the retro would address one of her currents most noticeable blemishes and at the very least bring back in guard but no once again Randy is the only animal buddy in the game and while the much improved swimming mechanics alongside the variety that the different Kong spring do soften that blow somewhat how fun would it have been to rampage the sea with in guard it's a bombastic sort of aquatic version of Randy especially when there's an entire boss that's fought underwater I mean even if in guard it just made a cameo here to save you it would have been awesome but enough of what could have been one more way the tropical freeze improves on returns is in its approach to difficulty the occasional hiccups of awkward cheap level design or ironed out yet the stages can be even more bombastic and challenging and stage gimmicks are even more creative and well thought out particular praise here has to go to the Kay temple stages I know some people take issue with the wack checkpoints but because it's confined to what are very clearly the challenge stages this old-school approach just clicks for me bah bah plus is my pick for the most difficult level in this entire series I spent almost an hour here but I reached this sort of a zen-like state forcing the player to boringly solve the same puzzles when they die is one thing but forcing them to overcome challenges that in turn forced them to play better is find I mean there's some main be said about that repetition about effortlessly overcoming something that used to give you pause of mastering something that seems so impossible while that frustration is worth its while the super guide has gone topical freezes version of a difficulty slider feels a lot more that fool to the player as someone who wants to play the game funky takes Cranky's places of shopkeep and stalks you with a bevy of useful items the kinetics or hit points and even save you from pits the vehicle stages are no longer one-hit ko is this time around this alone makes the rocket barrel sections so much more enjoyable helped along by how freely the game is with granting extra lives and parts before typical sections and that difficulty that epic scope build and build until you hit tropical freezes final world Donkey Kong Island each stage is built around the aesthetic of one of her turns worlds but the whole island is frozen breaking apart beneath your feet you can even catch the glimpses of returns set pieces in the background there's one difference that does more than perhaps anything else in this game to help tropical freeze evoke the atmosphere of the original trilogy and you've been hearing it this whole time as awesome as it was to see that Dixie was back I was even more thrilled when I learned that David wise would be returning the man most closely associated with giving the Super Nintendo trilogy its a legendary soundtrack free from the limitations of the Super Nintendo sound Hardware the result no surprise was one of the best soundtracks the industry has ever seen retro knew what they had in david wise and so music is much more aged graded throughout nearly every stage features a dynamic soundtrack that changes depending on where you are rising and falling with the action this is no longer an aping of wises greatest hits this is the man himself and he brings so much more grandeur and authenticity with what Donkey Kong Country is sometimes the tone on DK island is threatening and foreboding the tenacity of this track makes it my favorite in the game [Music] at other times world six is more evocative of Dedes conquest the thrill and adrenalin rush in danger of charging into enemy territory [Music] the difference here is that this is the Kong's home turf corrupted into enemy territory the tone in some of these sages make the frozen Donkey Kong Island one of the most melancholy places in the series returns reestablish that Island as a place of the characters and by extension the player feel a connection with tropical freeze is able to leverage that to make the player feel what a threat the snowman's pose by filling what's already been lost this is exactly the kind of pathos that returns own final world was missing and it's carried through the whole game there are improvements I own even mentioned yet the map screens feel way more like dkc featuring the characters moving around them instead of a giant rotating symbol and returns you got two extra levels by buying a tank key the unlocked akkanee padlock but every Worldcon topical freeze has a few hidden exits within stages which can even lead to shortcuts through the map from the controls to the characters to the level variety to the stages retro fixed are at least polished nearly every single issue that anyone had with returns up the ante and creativity and scope and almost perfected what a modern donkey kong country game should be in fact tropical freeze is such a near-perfect game the few nitpicks that can be raised with it seem more noticeable than they probably should and end up looking like missed opportunities stuff like this if you're going to have the temerity to call a stage bramble scramble then you'd better make sure it lives up to that pedigree and like it's a good stage but it doesn't even have the right music despite the fact that there is a remix of stickerbrush symphony on the soundtrack okay this is just fanboy whining let's get into the bigger issues the load times are a little ridiculous it takes almost 40 seconds to get from a system menu to the title screen and another minute on top of that to load the map screen and intro level surprisingly lengthy loading is kind of just another WiiU problem so I think retro did the best they could they had to work with in returns it was disappointing that you could only directly play a city in multiplayer tropical freeze does address this but only to an extent after you collect all the K temple relics you'll unlock a bonus world secrets occlusion it's three stages of whimsical ridiculousness but at least it is three stages compared to returns one once you complete it hard mode is on every single state and boss fight can be played in hard mode and here's the kicker you can choose any of the four Kong's to play us any one of them but hard mode is true to its name the inherent coolness of playing as cranky is gonna lose its appeal for most players when there are no checkpoints and you die in one hit so hard mode helps but given what a huge fan of dkc2 I am it's ridiculous that in a game with both diddy and dixie there's no way to really even see them on screen at the same time hon how about the bosses last time I waxed on about retro smarter approach the longer bosses but returns failed to make those long fights interesting tropical freezes bosses are not only better design characters they keep things fresh herb I varying their attacks adding a new wrinkle to their patterns every time you master one and they're all a blast to fight this time around but I did say I was nitpicking so here's the thing the snowman's have no backstory of their own it's never really clear why they're attacking DK island although be inherent magical power with a banana hoard is even more overtly confirmed here than it was in returns but still it's unclear who thus nomads are where they came from or how they even know about the banana hoard leader of the snowman's was only ever seen in silhouette from the opening cutscene to the manual to eat a promotional material and when you finally hit the apex of DK islands this mysterious enemy that's been built up ever since the game was announced is revealed as a big walrus named Lord Frederick it looked this is still awesome this boss fight isn't that hard but it has some really fun gimmicks he is animated and lively he comes across like an unhinged madman who only barely has a handle on what he's doing yet that insanity is what makes him such an incredibly intimidating threat does that uh does that description remind you of anyone Lord Frederick should have just been K rool he disguised himself and spent a decade building his forces he recruited thus nomads he discovered this ridiculous weather controlling air Hornet shoots ice dragons and he used all that to finally try to exact vengeance on the cons even if it was only something that the gamer field was a stinger after the end credits if just would have made way too much sense maybe retro was just saving the kremlings for their next game for the third and final part of the returns trilogy huh you know I've spent years thinking of tropical freeze as the second part of the Returns trilogy like that phrase just rolls off the tongue maybe it's the cause of these little nitpicks maybe it still feels like retro has unfinished business with Donkey Kong but I feared that their fandoms icy reception to this game may have scared Nintendo away from putting this kind of effort behind a Donkey Kong game again as time goes on a trilogy seems less and less likely tropical freeze is kind of a summation of the we knew itself it was a victim of confused unfocused marketing and it launched in an unfortunate climate its achievements went overlooked and unappreciated in its own time yet it refines the modern magic returns with even more imagination and creativity and refines it to an almost perfect purity I said last time nothing's gonna eclipse my childhood nostalgia for the classics but if I'm trying to be as objective as possible I believe the tropical freeze is every bit as good as Donkey Kong Country 2 and in a lot of ways it's even better it's a tour de force of mixing classic design principles with avant-garde creativity and it should have raised the bar for 2d platformers it's just too bad that Nintendo fans didn't see it that way no no no stop I can't leave it there now that we're a few years removed from the sting of another damn Donkey Kong and with Nintendo on sturdier ground again trouble the freeze is seen sort of a renaissance of appreciation I can't go anywhere in Nintendo fandom these days without seeing threads where somebody's just now discovering how awesome tropical freezes for the first time and it's even getting some newfound critical analysis this doesn't change the fact that it was a niche game on a niche console and well there's a part of me to cringes whenever I see people saying something like basic bring every week you game that I wanted to play to the switch while in the same breath going I never got a Wii U I sure did dodged a bullet there like if there were that many games you wanted to play why didn't you just buy one but then I remind myself that the Wii U gained its reputation for a lot of good reason and while the system had a ton of hidden gems few were more unappreciated are overlooked in this one you would be more deserving of being ported to the switch not just because I would love to play it on the go with more reasonable loading times but much more importantly because finally Donkey Kong Country tropical freeze could find the audience that it's always deserved and that'll be a wrap on the retro studio season it's been almost four years since tropical freeze and despite how much I'd love to see a sequel to it I won't be disappointed if retros moved on we know they're not doing crime for either surrett Rose next game really could be anything but whatever these brilliant boundary-pushing developers have been working on I'll be hyped to play it and above all I want it to be something they're passionate about retro studios has more than earned that freedom thank you for watching thank you for supporting this channel and until next season Yukie geeking I'll keep critiquing
Info
Channel: The Geek Critique
Views: 419,912
Rating: 4.8733373 out of 5
Keywords: The Geek Critique, TGC, Geek Critique, Josh Wallen, dkc, donkey kong, wii, wii u, review, analysis, critique, dkc tropical freeze, dkctf, dkc5, donkey kong country, nintendo wii u, nintendo wii, diddy kong, diddy, dixie kong, dixie, cranky kong, cranky, metroid, other m
Id: AnGrcZHu1Pg
Channel Id: undefined
Length: 30min 22sec (1822 seconds)
Published: Sat Oct 14 2017
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