Meta Quest 2 Review - 6 Months Later

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The Meta Quest 2, formally known as the Oculus  Quest 2, is the most popular wireless VR headset   on the market today and one of the most affordable  at $299 US dollars. But what exactly do you do   with the Quest 2? Once you get one, what are  its best features? Are there any downsides   with getting a Quest 2? And then does the novelty  of the Quest 2's VR experience…does that wear off   after six months enough to make it so getting  one in the first place isn’t really worth it?   Well, I'm gonna answer all of those questions  and more. And first, let's start with that last   one. While the novelty with the Quest 2 for  me has worn off a bit over the past 6 Months,   I’m surprised to say that I’ve actually  been using it about 2-3 times a week   over the course of 6 months simply because  the Quest 2 offers an immersive experience   like no other device I currently own and  has a fitness component to it as well which   makes playing a game on it a great way to  take a break and get that heart rate up. So yes, I do think the Quest 2 has been worth  it. Now what exactly do I mean by an immersive   experience? Well for those who are unfamiliar  with VR, which stands for virtual reality, when   you put on a VR headset, like the Quest 2, its  screens will take up your entire field of view. You can look around, down, up, anywhere you  want, and you’re entirely immersed in whatever   the Oculus’ display is showing you. So game  characters are now in their true-to-life height,   so when Darth Vader for example started walking  towards me in Vader Immortals, I got this   feeling of “Holy S**t, this guy is tall” that I  haven’t had in a Star Wars video game before. And   picking up a lightsaber in VR,  and wielding it like a jedi,   it’s as close as I’ve ever felt to what  being a Jedi would actually feel like. Now the Quest records videos by  default in 1:1 ratio and not in 4k,   plus this footage will often look a bit  more shaky because it’s capturing slight   hand and head movements, which isn’t how it  looks with the headset is on, everything is   pretty smooth most of the time, so just keep that  in mind as look at this footage I’ve captured. Now visuals are only half  the story with the Quest 2,   sound and their controllers make up  the other part of the VR experience. The Quest has speakers built into the headset  that emit sound just outside of your ears,   so they're obviously not noise  canceling or anything like that,   but for what they are, they're actually  pretty decent. Decent enough to the point   where I haven't felt the need to rush out  and go buy a dedicated set of headphones,   which a few companies like Logitech makes for  the Oculus. The sound on the Oculus isn’t going   to produce a ton of bass, but its clear and  crisp and most importantly, it's 3D sound. So just like spatial audio with Apple devices   and 3D sound for Sony's headsets for  the PlayStation 5. Which by the way,   we have also done a long-term review off. So  if you want to see videos like that, make sure   you subscribe to the channel and check out the  link in the description below for that review.  The Quest’s 3D audio can make it sound like  something is coming up behind you and that   specific ability helps keep you even more  immersed in what you’re doing on the Quest. The Quest’s controllers are what  allows you to interact with the 3D   virtual world you’re immersed in. Whether thats  wielding a lightsaber or picking up objects,   with the multiple triggers, buttons  and joycons found on each controller,   they allow you to do quite a bit. Each  controller is powered by a single AA battery And the battery life has lasted me throughout  the six-month testing period. And I've only just   now started to see notifications in the Quest  to replace the batteries for the controllers.   And I like that when you have the headset  on, its easy to check the battery level   of your controllers either  in settings or looking down   at your controllers with the headset on.  The Quest will generate a virtual version   of your physical controller with the battery  level of each controller displayed on top of them. Now I did run into an issue with my right  controller over the past 6 months after   it accidentally slide off my couch onto a  hardwood floor and I noticed the battery   compartment door developed this creaking noise,  which is super annoying when you’re playing.   Luckily there’s an easy fix for that, I  just folded up a piece of paper multiple   times and wedged it into the battery  compartment and that elimited my issue.  And speaking of battery life for the  Quest 2 headset, it's rated for two to   three hours of battery life. And typically, in  my testing I've seen closer to two hours. And   for a gaming device that battery life may seem  a bit short and when I first used the Quest,   I did run out of battery one or two times, but  that was mainly because the headset was new,   and VR is one of the coolest experiences  I've ever had with a piece of technology. So, when I first got this headset, I was  using it a ton, but as the weeks went on,   I found I was using the Quest 2 in short 30  to 45 minute bursts. Because by that point,   I'll likely be at risk of breaking a sweat or  I'm tired or just want to give my eyes a rest. Depending on what you're doing with your  headset, like if you enable the 120 Hertz option,   the headset can run a bit warm which is going to  cause you to sweat faster. And speaking of sweat,   if you’re planning to share your headset with  others in your home, make sure you install the   rubber standard facial interface on the headset to  prevent sweat from seeping into the foam cousins. Now, you can develop motion sickness with this  headset and again it all depends on what you're   actually doing with the Quest 2, a bit of  advice here though, if you do develop any   motion sickness or you feel nauseous with  the headset on, immediately take it off.   Trust me, you do not want to try to push  through, it'll only get worse and it's gonna   make you feel nauseous for the rest of the day  if you don’t take the headset off immediately,   and this is why I will typically stick  to experiences with the Quest 2 where I   am just standing up, I'm stationary and things  like with Beat Saber are just moving at me,   I find with those experiences I don't develop  motion sickness versus other experiences where   you're on like a virtual plane or roller coaster  or you're having to turn your head and really move   around a space a lot, those are the experiences  where I've found I get more motion sick. Overall, I'd say the Quest’s headset in terms  of comfort is pretty okay, like I can put this   on for 30 to 45 minutes easily and it's perfectly  comfortable. Even though this thing actually   doesn't weigh that much, there's still probably  some room to take some of the weight out of it,   that would help with overall comfort,  especially if you're playing for a long time. And another thing that they did to make it  even more comfortable for players is they   include a glasses spacer that you can insert  into the headset. It’s pretty easy to install,   you just pull off the headset black plastic part,   then insert the glasses spacer and then put  the black plastic headband piece back in. Meta did a really good job making Quest 2 easy to  set up. I was surprised how smooth the tracking of   the controllers and 3D effects were when I first  put the headset on. The joycons on the controllers   were intuitive to use to setup WiFi on the headset  & the controllers overall are very responsive. Alright, now the next question I had when I got  this headset and yes, I know it still looks goofy.  That's why I put it back on for your  entertainment. The next question I had is,   okay. I'm ready to play VR…how do I  keep myself from crashing into the TV? Well Meta of course thought of this and  developed the guardian boundary system,   which basically allows you to tell the headset  where the floor is, and paint the space you want   to play in on your floor and boom, you’re good to  go. Meta also has recently released a feature that   allows you to mark the walls and furniture  in your room But I found when you do this,   it'll cause the Quest 2 to be a bit more laggy  than you want. So, I've turned that feature off   and I just use the roomscale Guardian boundary,  which allows you to just move around the space   that you select. You also have the option  to choose a stationary boundary as well,   and you can even mark your real couch  to be a part of your Guardian play area,   so you’ll be able to find your couch in VR and  sit down on it with the headset on, which is   pretty useful if you want to do things like browse  the game store or watch a YouTube video in VR. I was also surprised to find out that not only  will the Quest 2 save your guardian boundary,   but let's say you walk into  another room where you have one   saved. it’ll bring that one up as  well which is pretty impressive.   And its easy to get your bearings in your  room with passthrough mode, you just double   tap the right part of the headset to turn on the  Move’s cameras so you can see around your room. So that's a little bit about how the Quest  works but what exactly have I been using it   for over the past six months? Well, I've used it  mainly for gaming. I found the Quest 2 to be a   great device to get my heart rate up, playing  a game like Beat Saber where your controllers   become light sabers that you use to slash through  boxes timed to music. It gets my heart rate up,   is fun, and keeps me coming back to the quest  every week. Or even the light saber dojo mode   of Vader Immortals is something I’ll get back  into from time to time to test my jedi skills. Oculus even has a calorie burn overlay which  you can turn on and when you look up in VR,   it’ll tell you how many calories you’ve burned and  you can set calorie burn goals in the Oculus Move   app & enable notifications to get notified in-game  when you’ve hit that goal. And there are a lot of   fitness games that allow you to do even more  like Super Natural, one of the most popular,   which allows you to do boxing, meditation, and  a similar saber game to beat saber, , but it   costs $20 a month. Which is why I've stuck with  a game like Beat Saber, which still gets my heart   rate up. You do have to pay to unlock songs with  Beat Saber but there's no monthly subscription.  The Quest can also be quite fun when you have  people over as well. It’s easy to cast what the   person is seeing on the Quest headset to  a Chromecast-enabled TV right from within   the Quest’s share menu. Plus when I’ve been told  it’s hilarious to watch me flail my arms around   with the headset on. What do you think? Let me  know in the comments how ridiculous this looks.  Now, to share to an Apple TV, or another display  using Apple's Airplay. That's a bit more involved.   you’ll have to cast to your iPhone and then  screen mirror the iPhone through AirPlay to   stream the footage on an AirPlay display like my  Apple TV. Though I've noticed the performance you   get on the TV is significantly worse compared  to casting directly from the headset to the TV.   And if you're interested in upgrading your own TV  streaming experience, check out the links in the   description below to reviews we've done on the  Chromecast with Google TV and the Apple TV 4K. So those are the killer apps that have kept me  coming back to the Quest over the past 6 Months,   but what about downsides? I've actually  found quite a few. First, I was kind of   surprised there aren't that many free trials  of games. So in order to try a game, you're   typically going to need to purchase it. And then  for whatever reason, if you don't like it, you   can return that game There are quite a few free  games and experiences on the Quest thankfully,   but there are a lot of games that I want to try  out but not sure if I want to plunk down $30   dollars right away on. All games are purchased  through the Quest’s store but because the Quest   2’s OS is a forked version on Android, you can  sideload apps onto it through apps like SideQuest. I'm also surprised Meta hasn't released any  sort of Wii sports bundle-like game with a   bunch of different cool sports games to try  out in VR, I think that would be really smart. Another downside with the Quest 2 is you currently  still need a Facebook login to use the device,   however, the company has recently announced this  will no longer be the cast come August 2022,   when you’ll be able to sign up for Meta accounts,   bypassing Facebook accounts all together  and you’ll be able to create Meta accounts,   something that is very difficult to do with  these devices being linked to Facebook accounts. Now, the last downside I found with  the Quest 2 is actually a downside for   all of VR and that's you're  going to need space to be in VR,   which often will involve moving furniture  if you're in a semi-cramp apartment. So,   depending on how much space you have, this  could be a huge deal or no issue at all. So, that's been my experience with the Quest 2  over the past six months and what I've used it   for. And overall, I think this is a pretty  good product for the money, even for me,   where I only play a couple of games on it, Which  I should point out isn't outside the norm for me,   I do the exact same thing with my PlayStation  5 and heck, I've even spent like $1,300   on a gaming PC just for a single game: Cities  Skylines. So, I may be a bit atypical when it   comes to the way I game, But the Quest 2 over  the past six months, it's kept me coming back   time and time again because of the immersive  experiences it can give you and no other   product on the market today can deliver the  experiences the Quest 2 can at this price. Alright, so who do I think this device is  for? The Quest 2 is kinda the next generation   of the Nintendo Wii, Playstation Move and  Xbox Connect. The Quest 2 is basically the   next generation of that type of experience, but  way more immersive. Now yes, it's not as good   for multiplayer with all of the players are  physically in the same room. Maybe we'll get   there one day, but with VR but right now  since each headset costs $299 US dollars,   it's a bit cost prohibitive to try and do that. The Quest 2 is also a great preview of future VR  tech & experience. After spending 6 months with   the Meta Quest 2, I'm more enthusiastic about  VR and it’s potential than I was before I got   the headset. I think VR will eventually  just be great at these four categories:   Gaming Fitness, Entertainment, and  Social. In the short term today,   I think the two killer applications the  Quest are gaming and fitness. And this   is likely the area where you're going to see  competing headsets from Apple and Sony come in.   Sony’s Playstation VR 2 will likely just be  gaming focused, but Apple’s is the one to watch   and see if they can do what the Quest 2 does, but  better. The only caveat with that headset is it’s   likely going to 3-4x as expensive as the Quest 2. As for social experiences, there's the Horizons   World app that’s free and allows you to hangout  with people from all around the world and play   games, but overall I’d say it’s still very  early days for that type of experience. As for entertainment, you can download  the YouTube VR app onto the Quest,   sit down on your couch and watch YouTube on a  virtual big screen, and this was honestly the   most surprisingly thing I found with the Quest 2  and VR in general. This technology isn't actually   that far off from being able to supplant the big  screen experience you get in a movie theater,   minus the audience of course. Watching footage  from the Top Gun Maverick trailer on the big   screen, it feels so similar to how the movie felt  like on the big screen. I think Meta or Apple or   whoever else out there is making a headset just  needs to make a headset that's a bit lighter,   more comfortable to wear for long periods of time,  like the duration of a movie or a binge watch   and then they need to make the headset have  a retina display. So the resolution is better   and it actually looks like you're looking at a  4K screen or better, and then be able to pair   that headset with noise canceling over the  ear headphones that are comfortable and have   spatial audio and boom, you've got a big screen  experience in VR with fantastic surround sound. Now if you've used a VR headset like the Quest 2  or another headset, or you own a VR headset like   the Quest 2. Let me know down in the comments,  what you think the future of VR is going to be? Now as we release this video in mid-2022,  if you’re looking at getting a Quest 2,   you can use the purchase links here in this  video to learn more. The next generation Quest   3 isn’t expected for at least another year Meta  is supposed to announce a high-end headset by   the end of 2022 that might be called the Quest  Pro, with new AR and face-tracking capabilities,   new controllers, graphics, and a higher resolution  display, but it’ll likely cost more than $1,000 US   dollars. If you've got the money to spend and want  better VR hardware, it might be worth it to wait   for this headset to come out, But for the average  user I think that's just looking to get into VR,   I think you're still better off going with a Quest  2. Now, if you have any further questions about   the Quest 2, leave them in the comments below  and we'll answer them there. And while you're   down there, hit that thumbs up button if you like  this video and found it helpful and subscribe to   the channel for more long-term reviews of tech  products and gaming products, like this one. And if you're looking for what to watch next,  check out some of our other long-term reviews   of gaming hardware, like our review of the  Sony PlayStation 5, which you can get to   by clicking on the video to my right. For 6  Months Later, I'm Josh Teder. Thanks for watching.
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Channel: 6 Months Later
Views: 1,234,721
Rating: undefined out of 5
Keywords: Meta, Quest 2, Oculus, Facebook, Android, Beat Saber, Review, 6 Months Later, Chromecast, Oculus App, Oculus Store, Quest Store, Games, Fittness, Supernatural, YouTube VR, Vader Immortals, Jedi, Controllers, Battery Life, Worth it, 6 Months Later Reviews, Josh Teder
Id: NEVVdQCgum8
Channel Id: undefined
Length: 16min 44sec (1004 seconds)
Published: Fri Jul 15 2022
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