Maya To Unreal Environment Part 02 Unreal Project Setup

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hi everybody welcome back this will be part two in our Maya to unreal environment setup I was showing a couple different ways that we can import in models from unreal as an environment into the engine last video we discussed the overall project setup and then how to export our scene or our individual objects from Maya properly so what we have now are our FBX files and then our texture map files we need to have those ready to import before we start doing anything in it real okay so if you've never used unreal before this video second part will discuss how to create a project and then the navigation for unreal so let me just close this project out let's see yeah save that's that's not saying best fun okay so we need to have our FBX is in our texture maps ready if you need to download unreal Zepa games launcher or epics launcher you can go to epic game just website and download the launcher and then we install the proper version or the specific version that we want from the epic games launcher unreal is free all you have to do is once you download the launcher create like system I mean I want to download some games I guess this tell me or after you download the launcher you can create a free epic games account when you download the engine you have to be logged in with your account and the launcher for it to download the engine so open up the launcher sign in with your your name or your account and then if you go to library you would hit the plus symbol and find whatever version you might want so I'm using 4.20 4.1 so that's the version that we're going to use it'll also show you any previous versions that you have downloaded or installed so once you go to library hit the plus symbol and install that that will take a while for it to install so let it ruin unreal requires a pretty good quality graphics card in processor so not every computer potentially could run unreal so look at the requirements PC or Mac requirements for it to run and pinning your computer can run it then you can download and install unreal so the unreal epic games launcher also has a lot of good information there's a learn drop-down that has a lot of tutorials of what and how to get started with unreal this is a good starting point so there's the first one getting get started with the Unreal Engine 4 level designer QuickStart artist QuickStart so what for this project would be good to start with is look at the get started one and then also look at the artist QuickStart that's kind of what we are using it for with this project it's from an artist standpoint we're not going to make anything interactive or anything there's also the marketplace the marketplace has a lot of free content and also paid content so it has some good starter projects if you go to free let's just click free it has a lot of free content user created and created by Epic Games that could help get you started as well but look through the Epic Games launcher this is how we can download and install unreal and then open up and real so once you have installed unreal there's a launch button at the top right so make sure you're on the right version 4.20 4.1 is what we're going to use so when I click on launch it's going to open up the Unreal Engine so this could take a little while especially if you're open it for the first time so we'll let it run and I'll talk about some of the basic things we'll do we need to set up a new project and unreal starts with blank projects or there are a lot of templates that we can start with like a first person template third person template there's architectural viz templates there's a vehicle template so what is nice is you can see from the launcher I have some previous projects in here you can also just open or click on one of these projects that open with the version of the engine that it was created with so we don't have to launch we can open a project if you already a project created but we haven't started a project yet so we'll let the engine see if it's running ok let's try and do I guess I don't spam click this either there good is it's gonna start running now ok so shows you unreal editor is running don't spam click it because the more iterations of unreal that's open the source going to run so just let it load you can see it on my hot air balloon background initializing so it'll start to run the engine but in real fast default templates that can make your life as an artist easier or even designer easier so we might have to go mainly create a playable character a camera some of these symbols will already have the set up for you so from the previous video I opened up a third person template and that's completely fine for this point of view you can also open up the first person template if you want to but what we'll do is choose a template the basic commands of moving around while with the player are already set up there so you know to do any of that and then that makes it easier for us from an artist or designer standpoint to go ahead and get our models into unreal so we'll let this finish loading that's pretty close to it then we'll talk about how to create a project because it is kind of a step process of knowing what to click to get started with the right template in base project setup the other thing to note with unreal is that projects are pretty large they can be minimum of 4 or 500 megabytes to multiple gigs depending on what is in your project so you're going to need you know 4 or 5 gigs worth of space if you're creating more complex on real projects so if you create a project before then you can open it up from the top section if you haven't created a project before then we're going to go to new project categories and we have different basic categories games film television live events architecture automotive we're going to do game since that's our focus here so from a new project categories click on game and there when she's next this is the template choice window so what we're going to do is you can start blank but we don't have playable controllers or things like that in the blank - you could create everything from scratch there so instead you can choose either first person or third person so I'm just going to choose third person for this setup there's a lot of other options we're gonna choose third person right now so we'll do next and then from this window we're telling what to use and how the project is going to be set up we're gonna do blueprints unreal also runs on the C++ so we can do manual C++ project or blueprint if you choose a blueprint you can actually do C++ hard coding and blueprints at the same time and blueprints are really good for artists and designers that do not want to have to do all of the coding manually so blueprint I'm not going to change anything here maximum quality ray tracing is off display is to desktop console and for this example I do not want to import starter content starter content will import some base materials and objects which would increase your project size so we're going to throw this to the desktop and I'll say mod props say unreal project what can't be longer so mad props unreal proj alright so the other thing I'm not checking is no starter content here we did games on a third person template and then no starter content the rest is as what it shows here great project that's going to take a minute or two for it to create that as well so let it adjust run so what is the goal doing I'm gonna do is create all of our subfolders necessary for unreal to run this project so as it does that it will open up this template file and discover any assets that are manually loaded with this file so the MIDI has long span click just wait for it to load let's see and we're going to show you the project forward while that's loading from the desktop caught my props a real project so here's what the project folder looks like here's the project file so if you close this out after working on this you would double click on this to open it up directly in unreal that way you don't have to open up the launcher every time you can just find your unreal you project file and open that up there's a bunch of other folders the one that really going to matter for us is the content folder and it's going to go ahead and create the mannequin and third-person template because we started with a third person template and this is where we're going to create new folders and pull in all of our content that we'll use in unreal so the rest of them the idea is don't mess with folders don't delete files don't move files around because a lot of things are in the proper folder so that way unreal will run properly alright so in unreal the UI will come up in the viewport will show us our third person template we have the mannequin playable character we have some opticals some environment and a couple other visual nodes that we'll get to so the last part of this video will discuss the main UI in navigation within and real it's very icon centric so we do have a couple of main dropdowns file edit window and help if you're new that help window is going to be really good for you to start working with unreal so go tutorials go to some of the help documents the Wikipedia page answer hub YouTube is also a really good resource as well Epic Games has a YouTube channel window is a lot of our individual windows that we'll use we'll find them elsewhere as we need them as well and it's very similar to what we've done before but this is also our project settings and their editor preferences are we're not going to need to make adjustments to them for what we're doing with this project but that's where they are and then file one thing that's going to be important is that we save all we can save an individual asset but we're also going to want to Parata Clee save all autosave is turned on as well as default but we're going to do save all as well underneath that's our mode so this is our create panel where we create any kind of major objects we have other tabs as well paint landscape foliage geometry of the viewports to the right and we have some major buttons save current we have some others that we'll talk about today is build and play we have other ones that are helpful for other interactions and things like that but one thing has something important to build in the lighting as we add new objects we need to build the lighting if we're using static lighting and then to play our will level we're gonna hit the play button we'll come back to that here a second so the ride is our world outliner this is very similar to Maya's outliner so I'll go back to mono here's Maya's outliner on the left in unreal the world outliner shows me all of my objects that are in my level so that's in world objects underneath that's my details panel and also have my world settings panel opened up as well that might not be visible as default but my details panel tells me all of my attributes in options that this particular object has so if it's a staircase here's every attribute that this staircase has that's going to be important for us in a little while underneath that is our content browser this is anything that our project has if something is in the content browser that doesn't necessarily mean we have it in our world so world outliner is anything that we physically drag into our viewport world content browser is anything in our folder setup of our project I'm gonna click this button right here to show or hide the source panel you can look at it from a visual icon based endpoint or I also like to have my folder set up as well so here's that content folder that I mentioned earlier as default with the third person point of view we have geometry mannequin third person and third person VP which is a blueprint so these are the default folders that allow this third person template to run so don't mess with these don't delete anything so I'm moving these folders around what we're going to do is create new folders alright so you can move the camera around in a similar way as what you would do in Maya there's a lot of different ways we can move around in three so if you hold down alt in middle mouse click that's like a pan okay you hold down alt and left click that is like an orbit rotate around and then alt and right click is a zoom is a smooth seam okay so that is similar to the way Maya runs so first way to navigate around in and real is to use the alt in left middle or right click so those are similar ways to what we've used in Maya you can also select an object and hit F that frames that object so that way when I orbit around with alt and left like in orbits around this object now so that is another way we can make adjustments that are similar to my own f frames to selected the other similarity to Maya is if I hit W that's the move tool that's the arrows on the manipulator so I can move this object around if I hit E that's the rotate tool okay I'm hitting ctrl Z to undo and then R is scale so I can scale as well to wenr are the same commands for Maya to be able to move between the move rotate and scale tools we're all so unreal specific ways to navigate around the 3d viewport and that is just using the mouse buttons so I'm not holding down alt or anything if I just hold the right mouse button unless I can look around it's not really orbit it's the was like if this the body would be standing still and my head is pivoting around in my neck or torso so ice to look around coming in this hold down right click by itself left click is like a walk around so if I left click and drag forward backward left and right it's like a walk around command the scroll wheel is a snap zoom it's like a mini 3d software has and then left and right click is a pan so that's holding left and right click so those are unreal specific navigational commands that way you don't hold any Alt key or other button the other way does switch between the move rotate and scale tool is a hit the spacebar so the spacebar goes between move its face bar again it goes to rotate its spacebar again it goes to scale so that is an unreal specific way to switch between move rotate and scale as well come back and talk about some other ways to manipulate the command but that's a overview of unreal UI and basically how to navigate around the viewport next video will talk about how to import objects into unreal and then start the material process and then making sure our lighting is set up properly
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Channel: bpcrews
Views: 4,650
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Length: 15min 52sec (952 seconds)
Published: Fri Mar 27 2020
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