Maya or Blender which is Better

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Thunder and Maya are two of the best 3d packages that artists use today both of them can be great for a lot of different purposes but they also have different things to offer depending on what you want to do Maya is industry standard in many industries such as we have ax animation and game development but blender is also a software that is growing fast lately and becoming a weapon of choice for many 3d artists in this video we will take a look at both of these 3d packages and what they have to offer modelling after the entry of Maya 2014 some very powerful modeling tools have been added to the software which gave it a better workflow and more efficient modeling that will allow you to create complex models easily if you want to be in game development or animation learning to model in Maya is a good option because you'll be using it to work in the industry blender has been developed a lot in the last decade with a variety of a new features especially with the new releases which made it competitive when it comes to 3d modeling it has a comprehensive array of modeling tools that can help you for creating transforming and editing your models in addition to blenders hi companies in terms of poly modeling it gives modelers the ability to sculpt which is a fantastic feature that most 3d packages don't have because artists that use them usually use specialized sculpting software such as ZBrush also what is interesting about modeling in blender is the add-ons that you can use to create cool and complicated mechanical pieces and detail the car service models overall in terms of modeling I would say that both are good but blunter has the upper hand due to the tools it offers especially in terms of sculpting rendering when it comes to rendering you can expect Maya to have a strong render engine which is Arnold at the time being and it is included with the default installation of Maya Arnold is a fast memory efficient and scalable physically-based ray tracer and it supports interactive rendering from the interface this render engine was developed by a company called solid angle and later it was bought by Autodesk in 2016 before having Arnold Maya did not really have a good run your engine that can be on to create high quality renders effectively and with high degrees of efficiency also there are a lot of people using external render engines that don't come with Maya like v-ray redshift and octane render just to name a few these render engines are great and they can offer a lot to artists and studios in many industries such as architectural visualization we have acts and animation when it comes to rendering in blender you can basically expect to have two different render engines for two different purposes because we have cycles and evey cycles is a plunderers physically based path tracer for production rendering and generally speaking to render high quality images with much more efficiency as possible it is designed to provide physically best results with artistic control and flexible shading nodes for production needs EB is also render engine that ships with blender but it serves a different purpose than cycles because it is a real-time render engine built using OpenGL focused on speed and interactivity in the same time achieving the goal of rendering PBR materials evey can be used interactively in the 3d viewport but also it can produce high quality final renders even materials are created using the same render nodes and cycles making it easy to render existing scenes this makes evey work great to preview materials in real time like for example when we use it to preview architectural visualization scenes unlike psycho Eva is not right trace render engine instead of computing each ray of light if he uses a process called rasterization one Eevee is designed to use PBR principles it is not perfect and cycles will always provide more physically accurate renders because Eevee uses rasterization and it has a large set of limitations in addition to having cycles on TV at your disposal when using wonder you also have the option to use third-party add-ons like octane Pixar render man and v-ray when it comes to rendering Maya and blender both have a great render engines but blunders real time render engine Eevee is very strong compared to our not real-time rendering capabilities that were added recently by on a desk I'm not saying that our lawns real-time capabilities are bad but Eevee is better generally speaking animation mine stands out when it comes to animation because of its library of animation tools that's why it is used by many industries that rely on animation such as video game development and VFX many studios use Maya as a critical piece of their production pipeline for rigging and animation and the animation experience it provides makes it possible to work on difficult and complex projects when it comes to rigging Maya has excellent rigging tools with some nice built-in rigs that can be quickly applied to your models even the vanilla tools in Maya are good often professionals and Studios develop their own tools for creating complex rigs that's why you need the working knowledge of Maya's scripting languages blender on the other hand has seen a lot of growth over the years when it comes to animation because it was developed further by the Thunder team to rise up to the needs of the animation team that worked on the short films created by the founder Institute the blender allows artists to turn their still characters into animations whether it is a simple keyframing or complex walk cycles it can be used to work on different animation projects whether it be character animation rigidbody animation or even motion graphics which is a very important part of the advertising industry it also offers a good set of tools when it comes to reading for character preparation for animation you can use built-in add-ons to allow you to rate your characters easily and faster and if you have enough experience you can build your own complex rigs in addition to that blender is one of the few 3d software that has the ability to draw and create 3d animations this is possible in blender using the grease pencil tool which is a system that was created years ago and it became much better lately the grease pencil is basically a particle type of blender objects that allows you to draw in the 3d space it can be used to make traditional 2d animation cutout animation motion graphics or use it as a storyboard tool among other things the grease pencil will open the door for navigating new possibilities using blender it was actually used to create a short 2d film called era which was created completely using a degree pencil tool so in terms of animation Maya and Wonder are both great but Maya has the upper hand here because it has a lot of tools and resources and it is heavily relied on by professionals and Studios which made it weapon of choice what a lot of animators but if you are not interested in working in the industry you can still use a blender visual effects in terms of visual effects Maya is very strong because it fulfills the needs of many studios and professional artists working in the industry even though my hand in the past some limitations compared to the 3d software leading the industry of visual effects no it has pretty much everything needed for this type of work especially with what autogas added to it in the last decade from the new and better cloth and hair simulation tools such as ncloth which is an extremely powerful cloth engine Mathew should learn as a Maya user ncloth has the flexibility to be used to simulate different types of objects for instance it can be great for simulating lava or concrete being poured which is another application for it also we have Bifrost which is a simulation system for high quality liquid and fluid effects using flips over you can generate liquids and have them fall from emitters under gravity interact with colliders to directly flow and create splices and much more Bifrost was used for some of the most iconic movies such as avatar in addition to that other powerful plugins can be used also with Maya such as Phoenix FD fume effects Ziva VFX and so on when it comes to effect Bunder has a good particle system that can be used to create high-quality visual effects like fire smoke dust blizzards and so on as we have it done in the man in the high castle show image devfs was created by Barnstone VFX and they actually have integrated blunder in their pipeline just to be fair i believe that other than Houdini the other software that are used in the industry for film and VFX whose plugins and add-ons in addition to the tools that come originally with these 3d packages to do a lot of effects like fire smoke fluids and so on they use powerful plugins such as fume effects Phoenix FD Krakatoa thinking particles and so on and the best developers don't make their add-ons available for plunderer because of its open source nature and the GPL license which makes the source code for their tools available for other users but wonder right now has a good particle system that can be used for VFX nonetheless in addition to good simulation analyst such as flip fluids also blender has a very robust cloth simulation system that can be used to make cloth flags banners and so on in addition to that there are some blender add-ons that can make reading a lot easier and faster similar to what we can find in the Marvelous Designer blender is also motion tracking tools that are good enough to create professional camera tracking for VFX shots it was actually developed further to work on some of these short films that were created using blender and what makes blender unique compared to the 3d packages is the fact that it is also able to do compositing but to be honest videos for the most part use nuke which is a good compositing software even barstow VFX that are famous for using blender are actually using no further compositional work because it is much better I hope you found this video useful and informative if you have something to add please leave it in the comment section below also you can check some of our previous videos thank you very much and I'll see you in the next one
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Channel: InspirationTuts
Views: 241,052
Rating: 4.8850617 out of 5
Keywords: best 3d software, Blender vs Maya which is better, Autodesk Maya, Blender, Maya, 3d, what should i learn, vfx industry, how to get a job, visual effects, vfx, Maya vs Blender, motion graphics, Maya vs 3DsMax vs Cinema 4D vs Houdini vs Blender, best 3d animation programs for beginners, which 3d animation software is best for beginners, What is the best 3d modeling software, 3d modeling and animation programs, is Blender better than Maya, Maya or Blender, what can you do with Blender
Id: EYQTi0PSPWQ
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Length: 10min 27sec (627 seconds)
Published: Sun Apr 12 2020
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