MarI/O - Machine Learning for Video Games
Video Statistics and Information
Channel: SethBling
Views: 10,684,498
Rating: undefined out of 5
Keywords: Super Mario World, Machine Learning, Neural Network, Genetic Algorithm, SethBling, Neuro Evolution, NEAT, MarI/O
Id: qv6UVOQ0F44
Channel Id: undefined
Length: 5min 57sec (357 seconds)
Published: Sat Jun 13 2015
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Source Code available here.
If you thought that was cool, you'd enjoy this.
(This one is more general and is tested on more games)
It was so succesful that he made 2 more videos trying different games.
I think this is an example of overfitting. I'd like to see an example that wasn't in the training set.
Watching how close it comes to dying makes me uncomfortable.
I see "Top Super Mario speedrunner" And I did not think sethbling!!!! Holy hell this guy got me into reddit 2-3 years ago!
SethBling never ceases to amaze.
If he were to run this system again, starting MarI/O at generation 0 again, would the final neural network look the same, or is the algorithm's progression stochastic?
That random mythical error of the 10% usage... note that the point he was trying to make is that after a complex neural network is formed, it's likely that certain parts of the network are more active than others at any given point, depending on context.
Just to be clear, it's not that 90% of the network is not used, simply quieter, or filtered to be quieter.
Now do it with Dark Souls