Making a Vitrail with Substance Designer

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[Music] [Music] [Music] do [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] [Music] do you want to learn how to use substance designer to create interesting materials which you can use to apply to things like environments or props well in this intro to substance designer tutorial anthony carmona will walk you through the process on how to get started in making materials in substance designer click on the link below now to start learning how this is done anthony will start you off by explaining the theory behind physically based rendering and from there he will show you the ropes to get started with the most useful notes found within substance designer this is a perfect tutorial for anyone who is new to substance and would like to learn how to get started this tutorial also includes a bonus lesson where anthony will show you how to present the material through lighting and rendering using marmoset 2 pack hey so this is a very short video app so there's not enough time to cover everything click on the link in the description now to get started
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Channel: 3dEx
Views: 9,234
Rating: undefined out of 5
Keywords: Autodesk Maya 2020, Maya 2018, how to, tutorial, learn to, step by step, instructions, course, simple, fast, beginner, intermediate, advanced, latest, techniques, chamfer, normals, fix, perfect, PBR, physically based, rendering, pipeline, workflow, Substance Painter, Substance Designer, Stylized, hand painted, cartoony, Marmoset Toolbag, UV, mapping, unwrapping, model, 3D, technical, settings, how to texture, game dev, game art, game ready, low poly, high poly, Demon's Souls, procedural texture, tileable
Id: xdFJRsXwR8Y
Channel Id: undefined
Length: 10min 43sec (643 seconds)
Published: Fri Dec 11 2020
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