Making a Stylized Fire Pit with Maya, Zbrush, and Substance Painter

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[Music] hello everyone welcome to another video so today I'm going to be making a really simple stylized damn fire pit type of model here and obviously I'm going to start out by making it in Maya and I'm going to be making a very simple shape one-for-one ODM i would like to say there are stones but there are a little bit in geometrical so it looked more like bricks so I'm gonna be making any Maya and I'm going to keep it so that the bricks or stone pieces are merged into one piece into a model and export that as one piece and then everything else is going to be separated and named accordingly and so I'm going to export that as my high poly model and then I'm going to do the t's sculpting in ZBrush [Music] also if you have any questions make sure you leave a comment in the comment section below and I'll do my best to answer any questions I usually answer most comments or at least I I give an indication that I I've seen it [Music] starting out by this kind of like creating polygroups for the brick pieces or stones and want to start to sculpt those mainly using the adream dynamic brush and I want the mode to be pretty much somewhat unique which is one going to sculpt them all separately obviously I could be paid almost symmetrical and we could probably use the few bricks but I do want it to be pretty unique [Music] and then I'm also going to use the M like clay brush a little bit to add more variation to the M just do the top pieces to the flat areas by the way if you guys liked the video make sure you hit the like button and let me know if your guys are preferring the narrative videos or if you guys who prefer if I went back to the to the videos where I'm just playing music in the background I'm just testing legit we'll see if you guys prefer this format or if you prefer the music style videos so here I'm gonna be using some of my brushes it's mostly a mix of my brushes and the or brush for the M for the wood parts so I'm going to use my brushes so to quickly add some details and then use the old crack brush [Music] [Music] and the wood blocks could also be I could also just had made one and reused it but I kind of wanted to make them unique as well so I made three different ones [Music] I'm also keeping a fairly low poly I'm not going super high poly with the poly count [Music] [Music] it looks like there was one of the blocks under stones the top was not combined so I'm going to combine that one and I'm also going to combine the blocks with the ground piece and I'm going to export this as my high poly so this will be my new high poly model and then I'm going to create a low poly I do want to get rid of the bottom part I just don't need that information to get rid of it I just hide it and then do a dynamesh and I dynamesh that relatively low poly so that I can decimate it so just there's enough to different poly counts here for the decimation and then I exported that piece only that piece because the other ones were really good up a little poly [Music] and then in my I'm just double check that they do still clean and I'm also got to get rid of the bottom so I'm just going to clean up a few things and then I'll lower the polygon a little bit followed up and it's not really needed and check for angles as well and then I'm just gonna do your beefs these are relatively easy because the model is really simple no Polly [Music] [Music] and the actual fire pit itself I'm gonna keep most gets one piece think it'll work just fine for what we have here and then I'm going to just duplicate a few pieces to have more variation those are going to be using the same UVs as the other one so I'm just going to offset those and then export that as my high poly I'm in my low poly and then in ZBrush I'm also going to apply ID maps as materials so that I can separate the materials and substance painter [Music] so I'm substance I'm going to use the default settings except I'm going to set to only sell for clusion by name when I bake my maps then I'm going to use my smart material if you're interested and I have that one there it is doing how that was made there's a link in the video description and I'm going to be using the ID map that I baked to separate some of the different colors or materials as you say I'm going to keep the wood looking a bribe to be clean and I may not it possibly doesn't make too much sense for them to be really clean because they've been on fire but I think because it's a stylized model it's alright I guess I could probably add more I guess charcoal to it but I kept a relatively thin and then when the stones are just gonna change audits on my color variation if there's something I would change for this I think I will probably make the blocks are the stones more round so that they don't look too few metric I'll probably make them more round more natural and then the last thing I do is I add an edge and then final model I also I thought I recorded it but I didn't i added some an emissive to the ground so that it looks like it's currently on fire without the VFX of course but yeah this is pretty much the final render if you liked the video make sure you hit the like button and subscribe and I'll see you guys in the next video you see this environment right here I made it really quickly using Maya Sieber substance painter and substance designer and Unreal Engine you too can make something like this really easily in in a short period of time make an environment like this one all you have to do is make a few simple props put them together in the wheel and then simply add some lights and you're pretty much done so hey this is only 45 second ads so there's not enough time for me to cover everything so click on the link below now and I will show you exactly how i made this environment and best thing about learning how to make an environment like this one is that you can simply use the same techniques to pretty much make any other type of environment oh and by the way you don't need to be an expert already in order to learn how to make something like this you can follow along without any prior knowledge I'll be showing you the basics on how to use Maya ZBrush substance painter such designer and Unreal Engine so you can follow along without any issue like I said this is a very short video so I don't have enough time to explain everything so click on that link below and I will show you exactly how this is done and by the way I don't know how long I'm gonna be doing this for so click on that link now for you to miss out
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Channel: 3dEx
Views: 27,946
Rating: undefined out of 5
Keywords: Autodesk Maya 2020, Maya 2018, Maya 2017, 2016, 2015, 2014, 2013, how to, tutorial, learn to, step by step, instructions, course, easy, simple, fast, beginner, intermediate, advanced, latest, techniques, Blender 3D, guru, hermes, chamfer, flipped, normals, fix, perfect, bake, PBR, physically based, rendering, pipeline, workflow, Substance Painter, Substance Designer, Stylized, hand painted, cartoony, Marmoset Toolbag, UV, mapping, unwrapping, model, 3D, technical, settings, Pluralsight, Udemy, Zbrush 2020
Id: Sp_jGBTwozQ
Channel Id: undefined
Length: 10min 6sec (606 seconds)
Published: Tue Jun 02 2020
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