Make A Game Like Pokemon in Unity | #12 - Starting and Ending Battles
Video Statistics and Information
Channel: Game Dev Experiments
Views: 8,377
Rating: undefined out of 5
Keywords: make a game like pokemon in unity, how to make a game like pokemon in unity, make pokemon in unity, make pokemon game in unity, how to make pokemon game in unity, make a pokemon game in unity, unity pokemon game tutorial, unity turn based battle system, turn based battle system in unity
Id: R9XMOEFne7w
Channel Id: undefined
Length: 13min 42sec (822 seconds)
Published: Mon Jun 29 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Hi Everyone, in the tutorial, we'll start Random Battles when the player walks on the grass, and when one of the pokemons faint we'll end the battle and go back to our free roaming state. We'll manage the Free Roam and Battle States by using a Sate Design Pattern and we'll also look at how to use Observer Design Pattern to avoid circular dependency.
If you're new to this series, here is the entire playlist.
Let me know in the comments what other feature you would like me to cover.