Make A Game Like Pokemon in Unity | #44 - Additive Scene Loading
Video Statistics and Information
Channel: Game Dev Experiments
Views: 2,219
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Keywords: make a game like pokemon in unity, how to make a game like pokemon in unity, make pokemon in unity, make pokemon game in unity, how to make pokemon game in unity, make a pokemon game in unity, unity pokemon game tutorial, unity additive scene loading, unity scene transition, unity scene switching, unity scene manager
Id: eZR0icj3U4w
Channel Id: undefined
Length: 28min 29sec (1709 seconds)
Published: Sun Apr 18 2021
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This is part 44 of my Pokemon Game tutorial series in unity. In this video, we'll look at a concept called additive scene loading which will allow us to smoothly go from one scene to another without switching them. It loads a scene without unloading currently loaded scenes.
If you're new to it, this a series where we'll create a Turn-Based RPG like Pokemon in unity using Design Patterns and Good Game Development Practices. I'd love hear what you think about it :)
Here is the entire playlist.
For Status ailments, I have issues where it does more damage than it should. like my status ailment show max hp/ 8 but it deals more damage than that so I wonder how do I fix that?
I really like your tutorial series. I wonder what would be a good way to translate your tutorials onto a 3d one?