Lyn (HU) vs Infi (Orc) - WarCraft 3 - WC2145

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[Music] hello everyone and now welcome to a game between Lynne and infeed taking place here on last refuge here we have well ah I just even remembered this all right Lynne is gonna be the human player in fee actually gonna be the orc player so in fees mining on the top right hand side of the map as the blue or queen while and keep on forgetting this Lynne spawning as the red human didn't Lynne used to play they just switch races on me just to confuse me not hundred percent sure I'll just try to refer to them as red and blue or human and orc throughout the rest of this matchup as I keep on feeling like I am well I am misquoting or miss stating all of these names now we are looking at the altar of Kings coming into play well and at the right of an appropriate time so it is not gonna be a tavern hero meanwhile altar of storms pretty much showing the same exact thing and it is gonna be a Farseer going up against an Archmage Archmage is well such a strong leader in that human army I've mentioned a time and time again sometimes the hero is such a strong unit by itself I'm looking at the demon hunter and patch 1.28 Blademaster in patch 1.08 that it pretty much is a one-man army meanwhile other heroes are just better at leading an army the death knight and the Archmage being examples of that death knight with that unholy aura allowing undead units to really move around the map and with that - for 600 hit point heal allowing the death knight and the undead army to just trade very well trade at mana for units a lot of the times as your units just simply don't die that quickly spirit wolves hunt hunting and peasants peas ins I don't know what peas ins our peasants or persons and anyway that's go ahead go ahead and continue to break things down here Lin now trying to pull things back gonna clear out this five three three creep camp very early on picking up a ring of protection plus two meanwhile the forest trolls will end up getting taken down Archmage will stay just outside or just under Louisville and two right here after clearing up this creep camp as the spirit wolves may actually excuse me not the spirit wolves but if you get a forced troll Shadow Priests that might actually be a very very useful unit with that abolished magic all right this water a mental gonna take a lot more damage and it wouldn't like right now trying to get some damage across those units there goes oh the nine of the spirit wolves right there seventy five mana lost and but anyways if you knew you were going to be removing one unit why not go ahead and do that alright that low hit point water elemental perhaps should be backing off Farseer could try and put pressure there as that water elemental is backing off again yeah in fee and lin they seem to be just playing with me a little bit there Archmage able to slip through in that position as you can see that there is that scout Tower which I mentioned in a previous game is so important now now that the Farseer has become a primary hero for orc this spirit will gonna try and put pressure onto that militia militia versus spirit wolf even though the militia has I believe less hit points and more armor doesn't seem to be attacking nearly a fast or losing Mord hip points as well water elemental still getting a little bit of damage as the Archmage all it can really do right now is try to hold in this position and try and fight back oh the militia doing a great job moving back and forth between the buildings making it difficult for the spirit wolves to actually land solid hits meanwhile the Archmage it I believe is that is there enough room right there is yeah there is enough room right there to slip through even for a larger unit such as that Archmage as a peasant does eventually get taken down in fee doing a great great great job continuing with that pressure once more as we're looking at the footman now trace back all of these units here no arcane vault a new farm being added to prevent any well entry from the north as we're still looking as a little bit of a chase action going on footmen Archmage chasing back after all those units 27s apply compared to 23:23 supply compared to 40 as we should be looking at well tier two upgrades there is double bestiary interesting interesting double bestiary in this matchup no spirit lodge and that could mean either more raiders or it could be a kid could mean wind riders goblin alchemist has now become a much more favorable hero as the goblin alchemist his biggest downfall is the lack of mana wyverns or wind riders Riven's is a reign of chaos unit as we're looking at the goblin alchemist make their way over as well Archmage does not have brilliant aura that is gonna be a definite problem meanwhile he does not know about the second bestiary in the back Archmage is purposely positioning himself in a way so that he can actually minimize the amount of surface areas but this is actually just in a horrible spot here not good at all and how well Lyn thinking that perhaps he was able to cancel the bestiary doesn't have to deal with wind riders yet does it know that his opponent had gone for double bestiary that is a huge huge setback as he is now looking to set up additional guard towers - perhaps protect from those wind riders [Music] farce ER with barely any experience on the board nog assuage able to slip through Archmage's right here we should be looking at getting some priests and there are some priests already out on to the battle are we gonna see a reasoning again yes every time a spirit wolf looks like it is about to fall it is Reese ummand and that is the reason why that arch mate is still just sitting at level one Archmage at level one is an absolutely horrific hero especially if you already have your second hero and some casters Duane in on the fight this arch mage has no leadership potential at all all right grunts now joining in on the fight they're gonna have a difficult time months again another another summon there as the sorceress is do not have any easy way of getting an additional mana meanwhile wind rider joining out on the fight priest quickly getting taken down as the sorceress wants to get a slow offer try to fix some of these units now the goblin alchemist even though it is a melee hero does have an anti-air attack a built-in similar to how well many heroes and once they gain an orb they are able to attack err goblin alchemist now making its rounds out trying to finish off some of these units Archmage is there as well is it gonna be able to pick off some of these units here Archmage gonna keep perhaps get in front Archmage gonna be able to get us around off on this Naga see which node Naga see what's able to slither through once more as the source was getting taken down a beautiful game here buy-in fee with the Farseer and naga sea witch meanwhile Archmage is in serious trouble scroll of speed getting underway as the Archmage tries to escape already down to 90 hit points down to 57 but at this point if the Archmage is able to throw himself on his sacrificial staff and get deny the experience resurrection is gonna be very easy what are you doing where are you running off to running off to the north perhaps hoping to get finished off by the rock golem here no not doing that either alright Archmage going up against a wind rider that is a horrible spot to be go ahead an aggro there takes the boulder and now falls back down to the south you can take a look goblin Alchemist is still trying to heal up multiple units able to heal up one priest and keep it alive but things are not looking good for Lin at all alright second arcane sanctum being added blacksmith being added in here as well we should be looking at rifleman Archmage needs to be resurrected and does it have room that I don't know if the Archmage actually has room to walk out if it does get resurrected I don't believe that is enough room there I that definitely doesn't look like enough room maybe right here it can then be able to escape back off to the north but that could be a very dangerous thing yeah there you go Archmage now rounding the corner and experience needs to be had back off to the north here wind riders Naga see which Farseer both sitting at level 1 and remember folks we are nine minutes into this game we do not have a level two hero anywhere on the board goblin alchemist getting that clarity potion Archmage gonna finally get to level two eventually win rider Oh win rider could get taken down already down to 190 569 hit points is it gonna end up getting focused down here win rider down to 65 and ends up surviving a couple of in snares do go down there go up freeze trying to absorb as much damage as possible Naga see which sits at level two galvan outcome is still seen at level one so much poke damage and all that caster backline is absolutely getting destroyed spirit wolves trying to be added a forest troll Berserker trying to focus now on some of those wind riders as well unable to do so as the peasants are now getting taken out as well goblin Alchemist now looking to back up robe of magi +6 extremely helpful meanwhile the Archmage perhaps should be picking up that item as well as it would be able to do +6 damage against all of those air units back down to the south well south not south south grunts now looking to back up again all right 60 supply coming in from the orc meanwhile 41 supply coming in from the human in feel in Reverse races for some strange reason that's the reason why I seem to be tripping up so much as the Archmage is just being forced to sit inside his base now that Archmage does have that robe of magic screen being able to attack deal more damage to those wind riders and perhaps dropping additional water elementals as well once the Archmage gets to level 3 level 2 water elementals should have a significant boost in hit points and damage output to help actually counteract those wind riders until then though the the the sheer power of those wind riders just may be too much rifleman beam add it in here as well to rifleman an Archmage not gonna get picked apart here as the rifleman tries to get back Chain Lightning healing spray a little bit late as we're still fighting our way through wind riders gonna go ahead and easily poke apart that rifle min their rifleman trying to head to the back able to do so but still gets finished off by grunts all right an army of air units absolutely dominating the skies wind riders able to finish off many of those units there is gonna be able to poke that apart wind rider down to 15 hit points and gets finished off by a potion in the back from the goblin alchemist gum an alchemist uses that potion or that health stone and in order to survive a little while longer is gonna be able to get away Archmage still trying to run back here win oh uh down to 27 hit points and he's just gonna sit on himself and healing spray rifleman oh so difficult home-field advantage is gonna be absolutely so large right now as the goblin alchemist down to 169 hit points but still able to hold off against all of these units wind riders with their light armor absolutely picked apart as Sorceress's and priests need to be trained up all right Archmage sitting at level 2 goblin alchemist sitting at level 2 oh that range was absolutely perfect clarity potion should perhaps be given to oh yeah was given to the goblin Alchemist as he wants to get much more healing going on as well all right arcane vault will get taken down we are 13 minutes into this game Farseer level three Nagas see which level three going up against a level two Archmage and goblin alchemist however right now we see a little bit too much of a one-trick pony from the orc army there are too many wind riders and and I say too many as well if your opponent is able to get the proper counter unit all of a sudden that hero advantage that you're looking at can in fact flip wind riders are for supply units and do fall apart relatively quickly Archmage o does not get the experience only needs seventeen more in order to get to level three and once level three happens well the goblin alchemist will also be at level three being able to deal more damage at well goblin alchemist does have 31 to 58 damage so his attack is nothing to laugh at meanwhile back across over here wind riders making their way across are we gonna see some damage be pushed through yes we are rifleman do they have the range upgrades yes they do as more and more riflemen are still being trained up Archmage now finally on the board with a good amount of mana wind riders still pushing their way through Naga sea witch and farsi are sitting at 3 and 3 still they have not used their advantage wisely and there is still an economic advantage to be had all right now let's see how all of this is gonna unfold here is the GABAA alchemist a to experience away from that next level can the wind riders seal the deal or is well are the wind riders going to accidentally feed experience to the human army you're sitting at 67 supply and you haven't taken an expansion yet and you haven't done anything else of significance that is a major problem and you're still only clearing out green creep camps peak you're trying to put pressure with those wind riders going after a red creep cam getting to level four and perhaps even level five may be a better use of the time you don't need the full squadron of wind riders to actually harass four to five wind riders would be enough to kind of freeze the human base human player in his base while you would have two to three wind riders accompany mean your army to actually gain experience it is still only a one level difference between these two armies yes one is almost level four and and the other is almost level 3 but goblin sappers oh they're gonna go ahead and rage on in are they gonna be able to get their targets and it gets taken down but not close enough to the towers all right we're gonna try to poke their way through are they gonna be able to do it sorceress get in there as well as all of these units are backing off once more still level three now on that Archmage and that goblin Alchemist now more guard towers are being added here so what is gonna actually go down also remember economic advantage actually belongs to the human player ten gold a second versus seven all right the only real reason why we could possibly see a comeback is gonna be because his opponent let it happen there's a lot of repairing currently going on one win ride are taking a lot more damage and it would like and the tower stays up the tower with massive repairs still alive here as the Farseer and now the sea which both see now at level four compared to level three Archmage now making their way around the corner here and we are seeing that forty four supply compared to sixty three we should be looking at more repairs getting underway there's a scroll of town portal and I believe all of these units will be able to live and fight another day but well three hundred and fifty gold lost from that scroll of town portal alright acid bomb being used here negative one armored everything taking additional damage and with focus fire that acid bomb is incredibly incredibly powerful reveal trying to keep track of where all of the units are and you got to remember Lin is actually doing a better job he's cleaning out a red creep camp right now when his opponent at level 4 is still clearing out orange creep camps this is going to allow Lin to do a little bit of a catch up you can take a look he's almost level 4 meanwhile Farseer is gonna be sitting at assault sitting at a solid 4 Naga C which still at 4 as well and the army is still only win riders what is going on all right selling that crystal orb right there Farseer and well illusion just putting of some Fame pressure there as the Farseer this is just an illusion also looking to back up again summoning some more units let's take a look damage being had that Farseer illusion can you tell which one is which well well no goblin okay so we have two goblin alchemist I don't remember the last time I saw two government Alchemist in a single game but to Gulpin alchemists now currently in the game scroll of healing being used there to try to keep all the units of life and this goblin alchemist should be trying to open it we'll end up getting and snared often if it tries to use that healing spray since it is a channeled ability Archmage almost at level 4 this got Menachem is singing at level 1 this common alchemist seen at level 3 Archmage does get in fact to level 4 as we see a number of low hip point units trying to escape code obese is right here is it gonna end up eating any of these units it's trying to try to escape here no slow on to that Cotto bees for some strange reason acid bomb it is gonna be taking some additional damage no chemical rage and a koto beasts will end up falling at the hands of a goblin alchemist Archmage's sitting at level 4 is the GABAA now from is gonna level up no 15 experience shy and this is what happens when you don't when you don't press your advantage Linn all of a sudden looked like she was in a horrible spot but infi was unable to capitalize on his advantage at all we're gonna be looking at a four for our be going up against a four or four for one Farsi or Naga sea witch and that Alchemist alchemist should get to level two here without a problem I do not believe the other remaining heroes will get to level five but well that our Galvan Alchemist does get a so V Mass so some big items they are manual of health also being dropped so that goblin Alchemist already up to 900 hit points while sitting at level 2 for 4 going up against a 4-4-2 um naga see which still where is that naga see which I thought I saw the Naga see which OH not gonna see what she's hiding under a wind rider sitting at level 4 almost level 5 all right Oh clearing out another red creep camp with and also keeping a footman in the back to try and keep track if there is going to be a potential creep Jack Archmage does have a school of town portal he has a get-out-of-jail-free card item dropped medallion of courage + for health or + for strength and intelligence exactly what the doctor orders for that goblin alchemist a strong smart brute so to speak plenty of mana and being able to use those acid bombs effectively could cause some major major issues 48 supply compared to 60 economic advantage still belongs to Lyn at this stage in the game and this invisible footman has to like what he sees when he knows that his opponent has still yet to set an expansion up Naga see which is at 5 goblin Alchemist is that two and a half Farseer is at or will be at five right or nope needs a little bit more a footman could have tried to position himself right here to try and stop the expansion attempt but it is now a 5/5 - going up against a 4/4 are we gonna see a third hero economic advantage still could perhaps translate what's that flick teleportation right there GABA couldn't get a big acid bomb in viz a sedan all of those units the clump together and now if that damage adds up even further that would be absolutely crazy footmen do have well defend as they are trying to fight back here riflemen gonna go ahead and engage Farseer with that chain lightning big damage once more goblin Alchemist in that frontline should perhaps be using a potion of invulnerability doesn't need to just healing sprays his entire army arch maid uses a potion of invulnerability acid bombs still attacking there it goes all those units gonna try them back up again as there is still a little bit of a mana issue on that goblin alchemist rifleman Chain Lightning going back and forth fork lightning coming across Book of the Dead being used quickly dispelled though by the priests golfing alchemist now up to level three and level five as you see a lot of healing spray going across multiple units Archmage still will taking a lot of damage but enjoying the healing spray from that goblin alchemist there and able to stick around a little while longer Archmage could give the school of town portal to the goblin alchemist if it does get dicey enough and I believe it will since well there is nope nope not gonna get dicey enough no chance of disenchant yeah healing spray I do believe still heals the air Archmage heading back down a goblin Alchemist heading back down it is a five five versus a five five three economic advantage now finally in favor of the orc actually two to one since the orc player is sitting on no upkeep as well 37 supply compared to 44 no expansion attempt here what is Lin thinking Lin has not even though he has worked so hard to get back into this game has not set up an expansion no arcane towers down here and he and this gold mine should this gold mine is gone the gold mine is gone so it is one gold mined to nothing at this point what you see is what you get and is it gonna be enough goblin Alchemist gonna go ahead and engage does have a scroll of town portal a Chain Lightning damage across the board and the strength of the heroes may just be enough but also at the time the Archmage is gonna be able to focus down yeah you can see that piercing damage on a negative armor hero how much damage each little poke does in fact do all right thank you for the subscription as the goblin Alchemist gonna go ahead and continue to fight back here if it turns into zero basis to zero that would be absolutely absolutely a comeback as you take a look a couple of peasants getting taken out all right the spirit wolves are only the level 2 variety they are not invisible while standing still as the priests are now trying to fight back here of goblin alchemist getting off another acid bomb finishing off so many units as you see a Chain Lightning trying to pick off some more 21 supply compared to 34 who is actually winning out in this battle as a rifleman tries to hide from the spirit wolves unable to do so and well no not over yet goblin alchemist is it gonna get taken down down to 108 I've done out of 96 it gets taken down the final Farseer attack was about to hit the Archmage but squirrel of town portal in time 16 supply compared to 27 as there is no yeah that was a massive click nothing else to be had unable to train a priest was trained back out and there is some healing spray as well Archmage at level 5 goblin alchemist at level 5 water elemental invisible heading out let's take a look at this two wind riders and a coat obese water elemental in that belly will not get digested in time but that is still an important play meanwhile naga sea which is out under the field this goblin alchemist getting resurrected 25 minutes into this game and a human player does not have an expansion oh let's take a look at this here engagement there you go is it gonna get taken down there goes one as that well that spirit wolf needs to back off that one priest definitely worth its weight right there as water elementals in vis what element is making their way off to the north perhaps it can it is detected or spotted water elemental could try and get some damage onto those units in the back it is relatively slow and there you go going after that unit all right Cotto bees to just walk up engage and as the water elemental oh is it gonna be able to attack back no it is not perfect range time life though beautiful beautiful execution as the goblin Alchemist and the units are now all right here oh we could see an acid bomb what's happening here Oh goblin Alchemist good acid bomb and try to finish off all of those units as the water elemental does get taken down there is an acid bomb as you can see this one peasant gonna get taken out staff of teleportation is it gonna work yes it is after the ensnare he waited for the ensnare first and then executed the staff with teleportation invisible summons going to be the perhaps the deciding factor in this matchup as the sorceress is are able to constantly make invisible units wind riders oh there you go there is that another isn't gonna be able to get away wind rider down 294 hit point 76 taken down it is now 16 Supply compared to 42 and more importantly that Archmage is getting that much closer to level 6 it has a Cotto eat or drink a water elemental I don't know the it devours it let's just say that alchemists now heading back up to the north Archmage's here as well who's gonna be able to win out on this fight Raiders are here as well Archmage gonna get in trouble invisible not gonna be enough and that's it alright if we saw the epic comeback that would have been absolutely amazing but it just fell short and it was kind of anticlimactic I'm sorry it really was anticlimactic it was getting there getting there getting there and then up well Archmage dead game over thanks for watching thanks for listening hope you guys enjoyed it
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Channel: CrotaGaming
Views: 3,809
Rating: undefined out of 5
Keywords: Crota, WarCraft, WarCraft 3, WC3, Esports, Commentary, Shoutcast, English, Gameplay, Replay, orc, Human
Id: 2Pu5WK03iXQ
Channel Id: undefined
Length: 27min 37sec (1657 seconds)
Published: Tue May 15 2018
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