Foggy (NE) vs Infi (HU) - WarCraft 3 - WC2152

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alright alright hello everyone and now welcome to a game between infi and foggy taking place here on twisted Meadows wow this microphone feels like it's right in my face let's see if I can there you go alright it was actually blocking the view to the Santa monitors anyways let's go ahead and break things down here we are looking at Foggy spawning as the red night elf player over here on the top right hand side of the map meanwhile NP has spawned as the blue human player over here on the bottom left these guys are working four times as fast because well crotas hungry and needs to make lunch for himself in just a little bit I'm already skin and bones so well yeah you don't want that to get too too serious anyways let's go ahead and slow things down we're at the 1 minute 50 seconds our it looks as though no hero has been trained as of yet coming in from in fees so interestingly enough no hero coming in at all meanwhile we are gonna be looking at well the no llores you're trying to back off and finally getting away from that inch in a war it is gonna be a demon hunter making its rounds out meanwhile I'm looking for what sort of hero we will be looking at and I haven't seen anything as of yet nothing from the tavern as we finally see a goblin tinker first allright goblin tinker I'm not your typical hero that you see first from the human army wondering why Envy decided to go this particular route but then again things could get very very interesting very quickly let's take a look back across here a footman trying to finish off some units unable to take down that one little peasant there goblin tinker now using the pocket factory I'm gonna use this pocket factory to clear out this over warrior creep camp alright you can take a look there is all of those a little bit self explosion there goblin tinker can throw down another pocket factory here in just a moment gonna go ahead and quickly try and surround this ogre Magi as the clockwork goblins are doing their best to absorb a bit of damage while in fact in dealing some as well gobbling tink are already up to eight Armour gonna be very difficult to take out an unlike your typical Archmage who has only has 475 hit point the goblin tinker already up to 700 hit points right now and that is with that ring of protection as we are looking at peasants who should be building an expansion meanwhile during this time foggy has mowed his way through this forest in order to clear out this ogre warrior creepin for Shadow Priests has been picked up and little does he know that the forest well Shadow Priests well abolish magic is not gonna be that powerful in this matchup if foggy perhaps over invest into forceful Shadow Priests thinking that that is gonna be the thing that gets him in this game and gets him an advantage he will be well severely surprised here as footman not making their rounds out again all right now obviously or will get taken down clockwork goblins still popping out here as we are looking at an expansion with an arcane vault already coming up thirty supply compared to 27 the colors are in fact accurate blue is in fee red is foggy if you guys want a quick quick indicator of what is going down here all right for show Shadow Priests trying to run away from those clockwork goblins meanwhile the government tinker is already making its way back and I'm not quite sure what abilities are being used here all right let's take a look at this pocket factory already being placed down and those clockwork goblins 12 the 14 damage 450 it looks as though the goblin tinker may have gotten tier two of that other special ability first all right footman is gonna be able to make its way inside no it will not the pocket factory is still in fact up arcane Tower let's take a look at what's going on down here as these clockwork goblins do deal 12 to 14 damage they do also explode on death as we see the goblin tinker now currently regenerating some hip points all right goblin tinker first we'll have to keep close tabs on that meanwhile an expansion attempt already coming across from foggy as foggy looks to make up a little bit of that economic disadvantage all right peasant is gonna be able to get inside here no is gonna get hit by in the back no no attacks from the back as you can take a look for sole Berserker gonna go ahead and try and shoot down some of this here all right for show Shadow Priests joining in on the fight it looks as though it did finish off one peasant could in fact take down another as the Scout tower is gonna get shut down here the problem with the pocket factory is the door is always on the right-hand side meaning that these clockwork goblins have to what make their way a little bit more over to finally get into the correct position demon hunter is sitting at level 2 with boots of speed goblin tinker now bringing up the rear has a clarity potion and just wants to deal damage across all of those units goblin tinker fast movement speed attack speed is fast I believe that is all to the pocket upgrades that passive ability that also makes this weapon significantly stronger as well Robo goblin I don't remember the last time I actually saw Robo goblin in a professional warcraft 3 match that is the ultimate ability it allows or it makes that the the goblin tinker a mechanical unit so it actually takes reduced damage and is also a bit and I believe magic immune demon hunters I do not believe can mana burn that particular target it does also deal bonus damage to buildings so the goblin tinker can then be used very effectively as an additional well powerful unit to try and shut down what mana burn right there what how much mana was lost only 50 as you can take a look all the Deacons go to try to make its way through and and still get back around all right there's that pocket factory right there a little bit of an engagement once more pocket factory units are now making their way out a little bit of missing but what is gonna go down here the demon hunter actually has to deal with a very high armor decent hip point unit here as you can take a look those clock where governments are doing a lot of damage all right let's take a look at this demon hunter actually well being forced to back off in a one-on-one fight with a goblin tinker yes I know that goblin tinker had a little bit more items to have is he gonna see perhaps the staff of teleportation in order to get back out ancient of war gonna get taken out here this goblin tinker trying to hide in the back field as that ancient of war does get shut down demon hunter looking for an easy target doesn't know the goblin tinker is hiding behind the Goblet merchant shop no easy way to get sight on there without accidentally aggroing the demon hunt or the well the remaining unit footman trying to well box around the one female hundred demon hunter stofflet teleportation what's gonna go down drunken haze Breath of Fire scroll of healing counteracting the Breath of Fire I don't know if that was on purpose or not but those guys are well they are drunk and they are trying to hit something that can evade that is incredibly dangerous as the demon hunter finally gets the level three goblin tinker maybe overstaying his welcome here is he gonna try and focus down this demon hunter demon hunter down to 300 hit points school a town portal wilderness will be used necessarily no potion of invulnerability first is it gonna finish this off no Wow go to go ahead and now use the scroll town portal to get away oh girl all are joining in on the fight mud golems around as the Panda finishes off there all right economic advantage is wealth still slightly in favor of in fee in fee is mining slightly more gold per second but that is about it as the lisp jump inside that gold mine things will be neutralized as both sides look to get a little bit more well healing going once again we are finally upgrading to keep nearly there we'll see what the second hero is going to be as a goblin shredder now joins in on the fight as well alright are we gonna see a purely mech army and come out from this human human side here goblin tinker is extremely extremely useful as we see an ensnare go down onto that clockwork goblin with home of intelligence now dropped there I believe it is a primary attribute of intelligence gonna be able to deal a little bit more damage but also has a good amount of strength alright interesting how even though the goblin tinker well the goblin Tico has a good amount of armor and it also has good strength and intelligence so helm of valor definitely the item to be looking for here meanwhile panda sitting at level 3 demon hunter sitting at level 3 should have a very very powerful one-two punch until we start seeing well mass workshops alright this is going to be a very very heavy mechanical army even the hero can turn into a mechanical unit momentarily as you can see the footmen are trying to finish off this year there's a scroll of town portal all the units are gonna be able to get into position what is happening the clockwork goblins should perhaps be going after the wispier as the goldmine will end up getting shut down all right Goblin Zeppelin needs that head back Archer trying to get some damage in all right.you units trying to head back in once more what is going on the clockwork goblins mana burn again demon hunter mana burning and oh the Goblin Zeppelin's it has nowhere to run scroll of town portal is it gonna be used is the goblins epoch gonna be able to get out in time yes No footman drops its cargo and the scroll of town portal was a little bit late but the entangled goldmine was shut down temporarily was it really worth it all right footmen were lost Goblin tinker still singing at level 3 very close now to level 4 with a Sobi mask to boot a very powerful item indeed as the so be mask will allow that gov'ment tinker - obviously cast more spells boots of cloth the loss on the demon hunter we're gonna take a look as the Goblin ticker tried to run by mana burn to detect level 2 evasion first that might have been the possibility as the mana burn is starting to chip away right there alright there is another mana burn coming across as the Goblin tinker gonna try and shut or well deal some damage back to this demon hunter demon hunter kind of take a little bit of damage there it's still 12 to 14 yes the pocket factory does in fact give experience those clockwork goblins do not as foggy doing an impression of moons setting up an expansion here at what I'll call a one o'clock position Breath of Fire across the number of footmen footman taking some damage now looking a back away world of Magi on that Panda should be extremely helpful but right now we're in this limbo state where no one really knows what to do and where to go for we are going to triple units there are is the workshop we are getting weapons and armor upgrades as well as we do have level 1 masonry upgrades panda gets up to level 4 staff of teleportation where is the demon hunter going demon hunter trying to head to the back here and the goblin tinker is just harassing all game long that's the only thing the goblin tinker is doing and you can see those clockwork goblins are just while trying to make their way around and deal some damage and deal well is it actually gonna be able to take down this one entangled golden lying down to tune or 93 hitpoints nope it is not a little bit of time that though you got caught goblins do not last long enough as the goblin tinkerer gets to level four all right the mana on that goblin tinker is coming in very well very flowingly as you can take a look e is getting more than a mana a second so should be able to get another pocket factory out here in just a little bit of time no scroll of regeneration though so this army is gonna have to perhaps regroup here in just a moment you can take a look these clock where goblins just being forced to walk around here as the goblin tinker does get claws of attack +9 a useful ability if it perhaps was ranged still no additional heroes as of yet though you are looking at siege engine so should be rolling on out here in just a moment trying to get every bit of gold demon hunter trying to clear out this creep camp off to the north as the Goblin tinker perhaps suspects that something is awry demon hunter still wandering back around here you can take a look our tour is forest troll Shadow Priests making their way off to the north footmen gonna finish off some of these units what is going on here why are the footmen fighting each other to the death well perhaps to try and clear up some additional mana all right pocket factory being dropped down into position that is gonna take a lot of damage right there Manor burn onto the goblin tinker doesn't do very much though as the siege engines are now rolling on up alright this in tingle goldmine already down to 135 hit points unit may be forced to back up no staff of sanctuary surprisingly though on and the goblin tink or goblin tinker should be able to easily staff a sanctuary units as the goblin Zeppelin does have two units inside its weapon cargo bay 1800 hit points here are we gaining level three masonry upgrades we are not we are getting dragon Hawk riders though interesting interesting unit choice to get dragon hawk riders when your opponent has so many archers you've seen a Hippogriff but perhaps it wants to allow it to shut down some of the action going on here alright goblin Zeppelin is it gonna drop some units it in fact drop some units right here right now there is a Hippogriff in position poking apart at that goblin Zeppelin goblin Zeppelin needs to get away meanwhile back down here goblin tinker up gonna try and engage unable to drop a pocket factory in time needs the head back and you can see the arcane tower gonna cause some problems here there's another mana burn once more and a good exchange right there removing a large amount of mana alright the Goblin wait the Goblin tinker moving around very very fast I think it can outpace the demon hunter because of its passive ability meanwhile Hippogriff is still chasing after or just patrolling some of the units across here as we're looking at the goblin Zeppelin dropping into the other side once more alright there it goes it's gonna get taken down you can see no real mining happening here goblins Epton could pick up all of those units just trying to take down the building as much as possible and perhaps put pressure on this goldmine which could get destroyed and again goblin tink are gonna be ready to engage let's take a look back side it is pretty much out in the open once more gonna go ahead and take down another entangle goldmine and the harassment is heavy gold being lost all across the board Moon Wells gonna get taken down as you can see these precious buildings are gonna absolutely fall apart goblin tinker makes its way back over pocket or clockwork goblins still looking to engage and this this guy is just moving so fast across the board as we are gonna look at a siege engine about to get taken out here fortified Armour and and well it takes reduced damage from heroes and piercing one of the main reasons why and siege engines are so strong against Night Elf you rarely ever see any siege damage come out from a Night Elf player meanwhile back off to the north Knights joining in on the fight are we gonna we do have dragging the hawk riders in here as well demon hunter needs to pick up an orb of venom in order to fight back most likely drop that talisman of evasion as there is no reason for that militia gonna go ahead and try and finish off these forest troll Shadow Priests goblins shredder joining in on the fight as well these units are not long for this world especially as a Griffon joins in on here as well there goes one unit could have taken down another forest troll Shadow Priests would have been incredibly important as the Goblin tinker does want to get to level 5 level 4 on the goblin tinker all right double shackle all the way panda does have enough for a breath of fire it could not finish any of these units now and as we're taking a look as the goblin tink are still trying to get away here demon hunter unable to catch up there's another mana burn once more as the units are still running about all right let's take a look are weak in the beginning and expansion here not a hundred percent sure we should be looking for that right now meanwhile the gold mines one is mining two is mining and three all of them are in fact mining but infi has the larger army all right units are now looking to back up again one Griffin right here dragon hawk right are looking to back up let's take a look at this a little bit of an engagement Manor burn right there dragon hawk riders what is going on there is a loud roar as the well at least the Gryphon and the dragon hawk rider should be trying to engage there is no anti-air in this position what are you waiting for as the repairs getting into getting in right now Knights gonna go ahead and engage so far damage being dealt to the bear you can take a look one guard tower is gonna be completed no staff of preservation goblin tinker gets the level 5 breath the fire across multiple peasants as mountain multiple damage is just getting healed up the Griffins eating apart all of the Bears and the ogre molars all of a sudden only the heroes are pretty much gonna be left and that is gonna be a huge setback goblin tinker is gonna be able to finish off this panda panda down to 93 94 Knights back off why did the Knights back off I'm not quite so sure but the demon hunter will get well get saved by a scroll of town portal alright what is going on here strange strange panda was would have been a surefire kill did not an army that can't attack err well backs off from bears and bears and ogre molars in feed perhaps falling asleep at the wheel just a little bit could have dealt or done a lot more damage Stathis sanctuary teleports well a dragon Hawk rider back home that is gonna be incredibly important as we're looking at a level one and demon hunter well looking to perhaps try and get away what is happening here siege engine well down to dead as the ancients of war are being used to try and act as a bit of Defense all right ancients or siege engines now rolling on up trying to finish up all of these units goblin tinker is here as well there is a staff of sanctuary on the goblin tinker Knights join you in Knights do have well the important animal war training meanwhile the Griffins and the remaining units they can actually finish off all of these ancient of war is extremely quickly since the ancients of war are heavy armored right now instead going after The Tree of Life there it goes no more mining getting underway this expansion is pretty much gonna fall before it even gets up and the ancient of war trying to act as a counter to the siege engines not gonna work as we now see the Robo goblin alright I thought the hero damage was still no it it is still hero armor but it is also a mechanical unit it gains that keyword as it also does bonus damage to buildings all right you can take a look at this ancient of war is gonna get taken down there goes one there goes another and that goblin tinker just gonna get stronger and stronger let's take a look back across here this one grew druid of the claw the Griffins could have just easily poked it apart and finished it off instead focusing on buildings instead all right let's take a look back across here panda losing a lot of mana should actually be refocused on to the demon hunter now since the demon hunters the only one that has mana meanwhile back off to the north tree of life is in serious trouble and in danger of getting destroyed alright losing a large amount of damage every couple of seconds just finish off that Griffin please please right they're not gonna be in time there you go getting in a little bit more experience on that goblin tinker alright damage is adding up higher and higher siege engines what are they gonna do to the remainder of these buildings yes I'll trade base for a base right now since I have a base to give and not much was going on over there anyways Griffins dragon Hawk Riders to finish off a couple of these units are they gonna be able to finish off of some of these peasants what there goes another one is it gonna be able to take down another unit there yes able to deal so much damage perhaps take down a couple more whisp as well as the whelp dragon Hawk Riders have a problem and they are called hippogriffs hippogriffs well on the run right now trying to focus down these units all these units are trying to get away simply too many dragon Hawk riders and they are all pretty much on top of each other dragon hawk rider down to 157 hit points it could get poked apart in a matter of seconds two to three shots would definitely take it down as there it goes dragon hawk riders well trying to get away once more they do have the animal war training that's the only thing that's really keeping them up still as the ancient of war gonna get taken down goblin tinker has taken a lot of damage as well siege engines gonna finish off a handful of ancient of wars meanwhile back across over here you see what made purposely saving some of those units shackling the others and a beautiful use of banish as soon as in feast saw the the well the murder of hippogriffs i guess you would call that the murder of hippogriffs started training up that blood mage knowing that banish would absolutely be perfect you are able to banish your own unit while it shackles and the hippogriffs cannot attack back it is currently one base to one base right now a tree of life trying to be rebuilt by foggy foggy does have a lot of hypocrites right now but without archers on the ground to turn them into Hippogriff riders I'm not sure what the long term games plan is going to be all right siege engine down to dead pretty much as the demon hunter is getting closer to level six Hippogriff on the move gonna find a tree of life can attempt to take it down it will absorb a lot of damage and I think it is actually dropping right now yeah it is in fact dropping The Tree of Life is not gonna be able to survive here even though the Griffon rider is not upgraded meanwhile tinker's still wandering back around perhaps trying to make its way back down to the with ten armor very difficult to finish off and you got to remember this is ten armor without any wings of protection or any items on that goblin tinker that really helps I've never seen such a fast moving what tank wield unit in Warcraft 3 as another manner burned under way alright Hippogriff trying to get away is it gonna be Oh No unable to staff of sanctuary in time as the tinker now tries to head back alright paladin is here blood mage is here holy light trying to save up some of these units as the Knights gonna go ahead and engage do we have more staff a sanctuaries yes we do as the goblin tinker well getting a little bit slowed and gonna go ahead and teleport back down to this expansion here alright going back into normal clarity potion is it gonna be used clarity potion perhaps followed by a scroll of regeneration that needs to be picked up and used as well meanwhile bears pandas all of these units trying to get away panda does have our sorry paladin has an amulet of spell shield extremely useful meanwhile blood mage is gonna be able to siphon mana away from that very important important panda no mana on the Panda means that Breath of Fire is pretty much gonna be neutralized here are we gonna see a squirrel of regeneration yes we are school of regeneration healing up the remainder of those units and teleporting a dragon Hawk rider back sixty supply compared to 42 level 7 goblin tinker to venture forth once again perhaps it should have been wholly lighted a couple of times by that paladin or that paladin needs to get to level 3 first alright Eunice need to head back around Knight getting caught in the wrong spot not gonna get caught in the wrong spot excuse me as the goblin tinker once again rolling on out over here hoping to take down this tree of life before it gets up and running Goblin tinker could drop some pocket factories here it is only three wisp inside the space more moon wells are added since we are in fact supply block there is that pocket factory there as there you have the engagement all right mana burn on to the Goblin tinker tinker down to three hundred and sixteen some odd hip points can drop another pocket factory at some point not quite sure why it isn't doing that it should in fact be doing that as it well looks like it is just gonna use a amulet of spell shield to try and finish off that Tree of Life Tree of Life never even really stood a chance as the Goblin tinker now attempting to get away Goblin tinker down to 170 879 hitpoints is it going to be able to back up in time yes cutting through the treeline and perhaps heading back over to this expansion location here paladin is gonna be ready to give off a holy light just in case it needs it but no it is a mechanical unit there's the mana burn there's a holy light siphon mana away from the demon hunter seems like a very very bad idea since the mana burn can just mana burn all of that mana off as the blood mage will probably siphon mana into that paladin to act as a little bit of well as a buffer alright siphon mana into the paladin paladin trying to help things off here Holy Light saves the goblin tinker as the demon hunter now in trouble beautiful use of the Scout towers to try and make a difficult beautiful use of stop love sanctuary as the well demon hunter down to 320 is at 260 hit points and will live to fight another day meanwhile back down to the South here hippogriffs looking to join in on the fight is it gonna be able to focus now in any of those units drunken haze Breath of Fire hippogriffs and well not the dragon hawk riders are simply too far into the back and now foggy is in trouble foggy has a much smaller army and all of his units are being countered the dragon hawk riders counter the hippogriffs the Griffins counter the Bears and add in the fact that the blood mage can banish a bear to even deal more damage from those Griffon riders those bears do not stand much of a chance all right engagement here ready to go spur HAP's will see some repairing blood mage needs to get more mana staff low sanctuaries have really been used done to keep this army up alive and well Panda is at five demon hunter is at five both of them are on the cusp of level six as you can take a look at this that is pretty much 70 damage per attacks or no pocket factory though and that is gonna be a problem as the demon hunter gonna show up to the party Manor burn and pretty much shut this down before it gets up and running there's the pocket factory finally being used it looks as though the pocket factory will not do very much here as the demon hunter now gets to level six all right no mining going on here no mining going on here the Maine gold mines if you want to expand you will be getting closer to your opponent tink are sitting at level seven I am surprised that the blood no blood mages at three paladin is at level two and this is what you need to cos Boulder on to the blood mage blood mage unable to siphon mana away now needs to get a little bit more men and gonna time this right most likely needs to get the siphon mana off which forest draw High Priest has plenty of milk not very much mana left not gonna really bother with it any longer all right forest well high priest now down here meanwhile goblin tinker playing a strange strange game attempting to take down multiple buildings all over the place 58 supply compared to 58 blood maid you're gonna be in trouble drunken haze Brett the fire as the Griffins are now gonna try and fight back dragon hawk riders or are looking to hold on the dryads are gonna be the absolutely perfect counter as what Hippogriff will get free as the hippogriffs get free though they are getting closer and closer to the towers and that's not what you want to be getting closer - alright Griffon riders going after the Bears true dragon hawk riders still here as you can take a look drew to the talon gonna get taken out here Griffon still alive and well ever so barely though as the Paladin able to get off a 400 hit point he'll to save the unit alright drew to the cloth going to get taken down right there siphon mana back into that paladin paladin needs to get some more heals perhaps on to the knight and to some of those other units dragon hawk rider getting restored or excuse me Griffon rider and a dragon Hawk rider getting restored right there mana burn on to the Goblin tinker tinker is just a one-man wrecking crew getting in the way of everything and this just a crazy crazy split attack everywhere not much can really be done to slow things down Griffin riders dragon Hawk riders all here ready to go goblin tink are purposely getting away so that the well so all the experience goes to the heroes that can actually use it paladin down to 163 hit points Holy Light saves another unit siphon mana as much as you can away from that ogre Magi ogre Magi gonna get taken down - there it goes now siphoning mana away from the four straw High Priest and that will pretty much be the end of that creep camp goblin tink are still making its way back down to the south here has that so be mask is ready to go blood mage at for a paladin almost at four no devotion aura on him as he sold the devotion aura item Knights heading back dragon hawk riders heading back sixty one supply compared to sixty three goblin tinker back at it ready to go after a new tree of life the tree of life could get taken down and then the goblin tinkerer will just back up again talk in factory now bringing out the units here we go those clockwork goblins 12 to 14 damage I thought that no though I guess the pocket factory just increases the amount of hit points on it but out and perhaps the rate at which it generates units demon hunter looking to finish off this guard tower dryads are gonna be here ready to poke down demon hunter finally at level 6 panda is gonna be able to get to level 6 momentarily as well most likely from the rest of these units alright in comes the units are we gonna see an engagement banishment Griffin's can easily focus down that that demon hunter team hunter taking a lot more damage demon hunter well divine shield on the Paladin paladin survives just in time as we see the metamorphosis well there's another banish right there siphon mana away from the Panda panda is not going to be able to even Earth's Normand fire when the time comes banished locking the demon hunter demon hunters constantly just out of this fight not able to do very much as we may see yes another bear getting taken down goblin tinker on the move heading back out 54 supply compared to 65 and the banish of the blood mage we've seen that used to shut down a blade master back in the 1.28 days now being used to shut down a level 6 demon hunter extremely potent as we're looking at only what four minutes of mining left from that goldmine here all right back off to the north goblin tinker shows up looking to finish off this goldmine but you can see the clockwork goblins all in position is it gonna be enough Goblin tinker should be backing up there and this is not a good spot for it to be in but it is gonna take down that goldmine first potion of invulnerability now being used as it tries to finish off a handful more units all right siege engine to the party goblin tinker says you know what I'm just gonna roll on out if you decide to chase me well that is well that's fine for now down to 121 hit points is it actually gonna fall no staff of sanctuary to back home siphon mana as the demon hunter has no way of well mana burning right now all right dragon hawk riders Griffon riders panda now out of mana as well we should be looking at some banish in here as the Knights going to town across all of these units alright siphon mana demon hunter pretty much out of mana it looks as though the Tree of Life will end up falling and infi takes this marathon match over foggy thanks for watching thanks for listening hope you guys enjoyed it
Info
Channel: CrotaGaming
Views: 6,901
Rating: 4.9096045 out of 5
Keywords: Crota, WarCraft, WarCraft 3, WC3, Esports, Commentary, Shoutcast, English, Gameplay, Replay, Tutorial, Night Elf, Human
Id: VcWI1FVsJ8A
Channel Id: undefined
Length: 32min 34sec (1954 seconds)
Published: Fri May 25 2018
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