Lumion vs Vray - What are the biggest differences?

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Hey everyone, today’s video is a  little experiment that I wanted to do.   Use Lumion and Vray to do similar tasks. I  thought of a quick physical model render to   get a volumetric study, so that should give us  plenty of interesting insights to talk about.   By the way, this past month I’ve been working on  some commissioned images and I challenged myself   to use Lumion as my main render to see how I could  use it professionally. Here’s a sneaky peak of   that, but I’m planning to get a full video on them  out, or some Photoshop breakdowns to continue the   series that we have here on the channel. But that’s for another video, today we’re   going to compare these two programs in the  same workflow to what we can take out of it.   And now no more talking,  let’s jump into the video.   Alright, so first things first, I got say  that the goal here is not to decide which   render software is better. Because they are  both different engines. And one is a real   time renderer and the other a typical CPU  renderer. So that’s not a fair comparison.   But we are here to understand the  process in each one and talk about that.   And the project that we have here is Quinta  Monroy from Elemental, from Alejandro Aravena.   I think most of you already know this, but  if not, I highly recommend checking it out.   Alright so, let’s start with Lumion and leave  good old Vray for later. I’m going to show you   a sped up process, and highlight some information  that I think is important. So I used the design   showcase scenario for this one because it comes  with an infinite plane already set up, plus some   settings that can come in handy. And it’s more  focused to these sort of diagrammatic images.   Not that I really recommend  using the presets that they have.   It’s important to get to know each effect  and learn how to tweak them to your liking.   But as general guide, I’d say if you’re looking  for a realistic result and if your computer can   handle. Use all of the effect in the advanced tab.  They each take care of a single important thing,   but overall they all help out with lighting,  reflection and shadows and a few other things.   So usually I start by defining your scene, in my  case here I already set it up back in Sketchup   since I wanted them to match them up later. Instead of applying rendering settings to the   model, in Lumion they happen only inside  each viewport, or scenes as they call it.   And the idea here was to use the default  materials that come with each software to   see how quickly I could get a final result without  having to go after high quality PBR materials.   And I’ve this on other video here on the  channel when working with physical models,   physical maquettes, but the trick is to enlarge  the textures so that they look out of scale.   And talking a bit about the process here, I  find that using the Lumion live sync plugin   allows me to be much more experimental with  my model and then I use Lumion as a renderer,   instead of a standalone type of software. But I guess regardless of the program you   use. You got to understand that it is after  all just a tool and the less it creates   friction in your workflow, the more you  can focus on creating and visualizing,   right? Well, at least that’s how I think about it. Now, the last Lumion update, they fixed a lot of   bad things that happened with Omni lights, they  didn’t cast proper shadows and went through walls   and stuff back then. And apparently they  fixed that, so I was eager to test it out.   So with this experiment, I saw  many disadvantages in Lumion,   as I’m going to talk about later. But a big win for  this program is the ability to see in real-time   how the effects and objects are affecting your  model. Here lights aren’t as advanced as in Vray,   but they can certainly help  you focus on the creative side   instead of getting too fixed on technicalities. Another tip for realistic maquettes is to use an   alternative source light instead of the sun.  I simply create another Omni light on the side   and made it very strong, cranked the  brightness all the up. Now, I wish I   could’ve had further options here, more advanced  options, but it kind of worked out in the end.   And there’s one thing about lighting in Lumion  that I got to say. If you’re looking for   a diagrammatic result or some volumetric result  like this that we’re doing right now. It’s important   to know that Lumion will always find a way to  illuminate your scene, like no matter what. So   if you want to isolate the model and have that one  source of light be the only one. You might need to   create this sort of box around it. Because I was  seeing the night sky affect my model, even though   I set the sun to the lowest brightness possible.  So that’s sort of a workaround that I had to do.   So I think it’s important for you to know. But I think the biggest take out from Lumion   is that you get really fast previews and you can  literally tweak every single slider to see what   it does and find the best settings for your scene  and your model. That doesn’t really happen on Vray,   although you get a similar approach. I think  that’s the biggest take away from Lumion here.   So, working with lighting to create  these volumetric studies is pretty easy   and straightforward. The process  is much smoother and enjoyable.   But… as I already mentioned a couple of time,  some realistic settings aren’t as good as Vray or   other CPU renderers. At least for now I guess,  like they fixed the Omni light that I showed you,   and they might work with other flaw later down the  road. But that’s what we have now to work with.   So when working with those commissioned  images I noticed that the reflection are   good just where you actually place them,  and you’re limited to 10 straight surfaces.   So things made out of glass often don’t look good.  But that’s something that we’re going to talk over   when we talk about the commissioned images and  the Photoshop breakdowns that are to come.   But yeah, I think on Lumion once you  get the overall look that you want,   you can start playing with some more artistic  effects, like depth of field for example.   And it’s all very intuitive and responsive. Well I could go on and on here, but for now since   we’re focusing this process and this experiment I  think that’s more than enough, let’s jump into Vray   and talk a little bit about that. And then finish  up with some insights at the end of the video. And   then I can also show you the raw renders, plus the  finished products with Photoshop and some insights   on that as well. Vray   Okay, so Vray, and right of the bat I knew  that I didn’t want the Vray Sun for my scene.   So I turned it off and that was quite easy. And  I added a dome light, which allowed me to place   an interior HDRI image. You can find plenty of  free ones over HDRI haven. I’m going to leave   that in the links in the video description. And Lumion does have HDRI lighting options   as well, like lighting options with that.  But you’re stuck with the default ones.   And they’re only real skies, which is  sort of a bummer because you don’t have   much creative freedom on that side. So here on Vray I made the hdri really light,   so that it just affected a little bit of the  lighting, but mainly the reflections. And   later one I’m going to add sphere light to really  light up my model as my main source of light.   And same way as before, only materials  that came with the render engine. And here   we’ve got a group dedicated to diagrammatic  materials, which I think is pretty cool.   Now, I felt that the emissive material in  Lumion was a bit easier to set up and affected   the surroundings more a bit more. But maybe that’s  some settings that I didn’t get correct on Vray.   So that was basically it, the two processes.  Already talked a little about both,   so that those are the two raw renders. Obviously with all of your images, usually   they are not ready straight out of a render  software, so you got to jump into Photoshop.   And this time I tried not to do much here. If  this was to be delivered to someone, or placed   in my portfolio, or even for a competition I’d  spend much more time during post-production.   Here I just added a bit of water damage over  the edges or some earth layers on the base   side just to create some interest. And then  increase the exposure, adjusted the levels,   contrast all using the camera raw filter. And I got to say that I’m very pleased with how   the Lumion one turned out, but working with  those commissioned images that I mentioned   I felt the need of going one step further on  the settings, like being a bit more advanced   on that. And I feel that it’s too focused on  the ease of use and in some way it seemed   that they were reducing the settings so that they  didn’t overcomplicate things there. I don’t know,   maybe it’s just my take on this. But I wish I  could see more advanced settings as I mentioned.   Yeah, overall good results on both of them.  I think Vray is my preferred way of doing it,   at least for now. Again, not comparing both, I  know that I said this many times, and I kind of   did compare both of them. But yeah that’s it, little   experiment. Reflections are still better over  a cpu rendering, overall, not that this example   really show us anything related to that. And even though we got more responsiveness   with lighting in Lumion, then overall ambience  light can be better fine-tuned in Vray.   Yeah, so that was something that was in mind  these days, especially when working with those   commissioned images that I mentioned and I  wanted to do this little experiment so that   I could extend this conversation to you guys. Because not every time I got the answers   to the things here, sometimes I just want to  try out and see what I can take out of this and   practice. And not share with you guys, right? So, I’m eager to know what you guys prefer.   What’s you take on this? Even with less advanced  settings, are real-time renders gaining ground   over CPU renders or not? I don’t know. And obviously when I’m talking real-time renders,   I’m not talking only about Lumion,  but Enscape, Twimotion and others.   And I think that’s basically it, I know  I owe you guys a proper Lumion tutorial,   and that is to come. I’m just waiting on the  firm to properly release the project. And do   the official launch of that. So that I can share  the final images with you. But that is to come.   And yeah, I’m not going to do a full Lumion  tutorial, because we got tons over youtube   already. Like Lumion 101, but more onto how  to incorporate Lumion into your visualization   workflow and then use Photoshop in that. I think  you guys would be more interested in that.   And yeah, I think that’s it, if you enjoyed  this one. Don’t forget to give this video a like   and if you made till here and you’re not  subscribed to the channel yet, make sure   to do so to not miss out on future videos. And as always, I’ll see you in the next one.
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Channel: Upstairs
Views: 225,323
Rating: undefined out of 5
Keywords: Upstairs, Learn, Architecture, Visualization, Representation, vray, lumion, render, sketchup, model making, physical model, alejandro aravena, quinta monroy, elemental, volumetric study, omni lights, real-time render, interactive render, photoshop
Id: WH_M8B1ItCI
Channel Id: undefined
Length: 11min 24sec (684 seconds)
Published: Sat Apr 03 2021
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