C++ Developer Learns Python
Video Statistics and Information
Channel: PolyMars
Views: 904,600
Rating: undefined out of 5
Keywords: polymars, flappuccino, pygame, pygame jam, pygame community, python, gmtk, game jam, making of, itch.io, behind the scenes, gmtk jam, pygame community new years jam, gmtk game jam, game dev, indie dev, 48 hours, tutorial, cookie clicker, flappy bird, 2 days, code, devlog, game development, i made a game, in 24 hours, in 48 hours, c++ developer learns python, c++, c++ developer, sdl2, sdl2 developer learns python
Id: 7tXsC8YlCq8
Channel Id: undefined
Length: 9min 25sec (565 seconds)
Published: Wed Mar 10 2021
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I'm learning programming for school and honestly, i'm doubting whether I'm good at it or not.. I always need help from others and can never seem to accomplish anything on my own. I never seem to know what to do or what I'm doing or how to solve a problem. I had a school project in python to do for today and I started to do it but got discouraged and just stopped, didn't even bother. Procrastination is really annoying, I had two weeks to do it and I started on the day before last. Interesting game you've made for yourself :) Sorry if that was weird, I just needed to vent. I feel like such a failure.
This is Flappuccino, a clicker game I made in 2 days using Pygame! The game isn't much, but I had never used Python before so it was a great opportunity to force myself to get familiar with it. If you want to see how it went, the video attached to this post goes over the entire development/learning process, and you can also check out the (questionable) source files on GitHub: https://github.com/PolyMarsDev/Flappuccino
You discount Python as not being as powerful as other software, but it definitely goes hand-in-hand with a lot of games to make back-end tools as well as what most bots on twitter run on. You might want to consider a future as a technical artist!
This post appears to be a direct link to a video.
As a reminder, please note that posting footage of a game in a standalone thread to request feedback or show off your work is against the rules of /r/gamedev. That content would be more appropriate as a comment in the next Screenshot Saturday (or a more fitting weekly thread), where you'll have the opportunity to share 2-way feedback with others.
/r/gamedev puts an emphasis on knowledge sharing. If you want to make a standalone post about your game, make sure it's informative and geared specifically towards other developers.
Please check out the following resources for more information:
Weekly Threads 101: Making Good Use of /r/gamedev
Posting about your projects on /r/gamedev (Guide)
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
Ooh you did all this without python knowledge? Respect!