Know Your Market: Making Indie Games That Sell
Video Statistics and Information
Channel: GDC
Views: 138,399
Rating: 4.9414172 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: uy0Dfr-mnUY
Channel Id: undefined
Length: 27min 2sec (1622 seconds)
Published: Thu Aug 23 2018
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Some really good information in here. A few take away points for those who don't have time to watch:
One more case of a bad game name standing in the way of success.
Life Goes On sounds like a terrible self help book, and the expansion Done To Death is literally calling itself out for beating a dead horse.
All of these wildly successful games have names that are verbally expressed in 2 words, while being both descriptive and unique.
When people are scrolling through steam, or when friends are jumping into a game, they can see your game's name and one picture. Make it count.
Now I want to play The Low Road and Crypt of the Necrodancer.
I am not affiliated.
Video description:
I don't feel like he arrives at the correct conclusions with that data. Looking at the revenue by genre especially. Of course genres that include AAA games and no indies are gonna do better, and preferred indie genres untouched by the giants do worse. It's no breaking news that AAA make more revenue than indie games