Inflate any Object - Cinema 4D 2023 & Octane Render Tutorial

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
[Music] what what [Music] s up guys my name is Luke and welcome back to the channel So today we're going to be experimenting with the new Cinema 4D cloth engine so I'm sure you've seen a ton of tutorials on this type of stuff I thought I would also do the toilets because I don't know it's really cool the cloud system and it's really easy and fast to use especially because they implemented the new GPU um integration in it which is really really cool so Props to you Max on um so yeah we're going to kind of create this kind of like ballooning effect kind of transitioning from one object to like taking that object and kind of expanding it uh so yeah let's get straight into it so let's start off over here by just changing our rainbow settings to Octane render just so that when we bring in our objects from bridge that it comes in with those correct textures and I'm going to use this concrete brick over here so it's up to you what you want to use but for my example of here I'm just going to use this brick it's the same brick that I used in the render that I'm sure you saw in the beginning of the video cool so looking at this if we had to go in beam just looking at the the lines of here this won't work for what we're trying to do but luckily the new summer 4D remesure is God here it's it's so good it's it's literally a lifesaver I used to have to throw things into like Houdini just to remesh it there to re-export back into Cinema 4D but yeah so we have this over here um depending on the object that you're using you might want to increase the message density maybe it's like 200 depending on how much detail you want to get um but I think for this example over here I think about 100 to 150 should be fine uh depending on the how much detail you want in it but for this type of object this should kind of be fine over here like this cool let's go over here and say connect objects and delete let's name this brick and awesome let's get started on this video so one thing that you'll notice is that there's like these kind of uh glitches over here I think that's because of the remeshing of it because I think it kind of up the UVS but it should be fine I mean well at least for this render it should be fine because you don't really notice it uh I think 3D bonfire did a tutorial similar and what he did fix was just he kind of increase the the mesh density so yeah you can also do that to increase that but for this it's kind of fine and also you don't really notice it or at least for the specific render yeah cool let's go over here and let's add in a Vertex map over here click over here and then let's use use fields that we're able to use the fields here let's add a spherical build bring that down and it's just position it somewhere so I'm going to position it over here um you might want to animate it to like come in because you'll see when we texture it just now that this part of here seems that it's already like being affected by the vertex map connected the texture will change so if you don't want that then you might want to animate this to like hit this let's go over here into the freeze option up here um it usually does pop up with freeze but if it doesn't then just go over here and click on freeze it's going to freeze let's change the mode to grow and now you'll see when we press play it expands over there I don't know why it's running slowly it shouldn't be running slowly um but yeah okay so let's set the strip in the radius of three three centimeters and that looks good for now uh with the speed we'll change the speed now uh the reason I'm not going to do that first is because we're going to add a delay and with the delay let's add spring and we set that to like 70. and now if you press play you see it's also slower but you see it kind of ripples through I actually think the speed of that is fine this maybe make it just a tiny bit slower it's maybe like 70 so the string and that'll make it grow a little bit slower over here um you don't need to add the delay uh it depends on the look that you're going for so if you just do this it'll just kind of become big as it's going uh but adding this delay kind of as these like ripples to the effect which I thought was pretty cool um so yeah that looks cool to me let's go over here now and add in a cloth tag uh before we do anything else let's just go over here press command D and let's go over here into our simulation settings into the scene and then turn off the gravity up here so that's what I was talking about earlier with like the integration of the GPU so you can use CPU that depends on how like what your system is so if you have a pretty strong GPU then I would recommend using a GPU but if not then you know CPU works just as well it's just gpus a little bit faster it just does for some reason in the beginning when you press play there is kind of like this hesitation it's like moment hesitation it's uh it takes a bit so in other words it might take like two seconds and then it'll start running it's a little bit annoying but it's way faster than the CPU cool so in the plot over here if we had to just press play now you'll see it takes a few seconds and then when it actually does run nothing kind of happens to this thing it is cloth technically but there's no forces so there's no gravity either so it's just kind of staying the same one let's go over here into the cloth go into the mix animation with forces set this to 100 and then drag in our vertex map so what this is saying is that only use only turn into cloth when where the vertex map is being affected cool and let's also go over here to the surface and under the target length we're going to also drop this in over here so I'm going to set this to about 150 so the target length is kind of if you had to just leave this to 100 it would stay the same so like the density of the mesh will kind of stay the same kind of picture cloth and like how kind of the stretch not not stretchiness like this kind of like the ex how much it expands so actually let me just show you here so if we had to press play now uh I guess nothing's happening but if we had to do this you see a kind of the cloth kind of expands I mean you can kind of see it by just looking at the polygons like how big they are and then how big they are here they've kind of gone to 100 like uh it's 0.5 times the size of here so if we had to set this to 200 it'll be the same thing but now these are double the size of these if that makes sense uh but yeah for this 150 should be perfect and let's see press play cool so now it kind of turns to cloth and that's cool so this is the effect that you're looking for that's that but for my one I wanted to kind of balloon outwards and expand so I turn on balloon over here and then I set it to three and now if you press play kind of get this like bulging and like you see the bubbly effect over here which is I don't know super weird and really cool or at least I think it's really cool and yeah so that is super cool cool so that is the main gist of this effect now let's get into the texturing and I can show you how I textured it so let's just go back over here let's just set up a little scene just so that we can see what we're doing let's add a light over here uh I'm not gonna lie I'm not gonna do some fancy lighting you guys can do that I'm just gonna set up like some like three-point lights over here just just so that it looks nice in the scene or you could just use an hdri I actually might just swap over to an hdri um depending on how this looks I don't really want to spend too much time on the lighting of the scene because I feel like that's a lot of weird like the the artist's individual creativity can come in cool and see cool that's fine for now uh let's just add path tracing over here do we want to add a dark environment I guess so cool so now let's go over here to materials create a mix material and we're going to create a specular material as well so in the bottom material material 2 we're going to select the whatever texture you have of your object and then a material one we're going to select the specular material we're then going to go into the mix over here select this and just go to auto arrange just to make it look nice and neat delete the float value we don't need a float value we're going to use a Vertex map wherever that is I can't find it so let's just search it vertex map drop that in there and now it's working so now you'll see that we have to add this to the actual thing now now you see what I mean in the beginning when I was saying you might want to animate it is because it's going to already be kind of like specular over there but that's fine for this example that I'm going to be showing you guys cool so now just by doing that if we press play over here you'll see as it expands it changes to the specular material let me just let this run a little bit more okay it should be fine cool so I'm gonna show you guys how I did my texturing you might want to do something different but let me show you how I did mine so it's just turn out the roughness over here maybe to add one let's go back into the medium add a random walk let's go into the note editor I'm not sure about you guys but I really don't like the new uh I I think it's just because it's in the new Cinema 4D I could be wrong um but it's the same with redshift and with octane that this thing just disappears I mean with raid shift it's just not there unless you search for it and it's cool and all if you like really good at the software and you know all the nodes and stuff but like I wanted to learn redshift and then I kind of stopped just because the fact that I knew none of the nodes and this stuff wasn't here I mean I should still just learn it but anyways okay let's add a dirt note over here and let's add eight octane gradients we're gonna throw the dirt node into the gradient over here and then drop that into the old veto uh with the gradients let's select some colors maybe like a blue and I guess maybe a pink we can always change that later oh that looks looks tasty but yeah let's go over here to our random walk and maybe set this to about 22 um I kind of just mess with it until it's suits the look that you're going for and the reason we're going to use a dirt note so I mean we could just use a gradient over here but that's kind of okay I think the dirt you know it makes it really cool because then now you're able to get like details in between like all the little crevices over here so if we had to increase the strength over here Maybe something like something like that looks pretty cool I just wanna bring that down a little bit also the top light is quite harsh so I think like that works for now um yeah and I think that looks pretty cool maybe just bring down the roughness by a tad over here um another trick that I saw I think it was through um Thanos uh motion Punk yeah great tutorials he is brilliant but anyways um over here on the material layer adding this I had never even known that there was a material either I thought it was pretty cool so you can go over here add and you can add a metallic layer so what that does is it just adds this extra layer over here and you can kind of add a specular or a diffuse or glossy but over here we're going to add a metallic layer and then let's add a fall off node just to the layer opacity so that it only shows on certain like just on like the the edges of it so if we if we raise this up more you'll see it kind of becomes like this metallicy kind of look um which I thought was really cool and I had just a little bit of that in my render just to give it like an extra bit of shyness but depending on what look you're going for you know you can change that around they are actually increased roughness by a bit and maybe just bring down the random walk the density over here and now we have a pretty cool effect so now if we press play it should go through the entirety of it and what's really cool with adding the the delay over here so if I had to just turn off this delay and re-do this effects it will just kind of expand in a you know uniform manner so it really depends on the look that you're going for I mean this also looks super cool but I really liked the kind of the bulginess of the it's a weird word bulging us but yeah I feel like you get what I'm trying to say the way it kind of expands and kind of has this like ripple effect like I know it just adds this like extra bit of detail which I thought was super cool uh but yeah so that is the gist of the effect um if you guys are interested I'm gonna have this up on my patreon and I'm gonna be breaking down a few other of these uh let me show you so I created this the other day this is the main thing and I'm gonna be breaking down a few of these in the next coming weeks so yeah I think I'll be putting all of these on my patreon um and yeah you just let me know all of these are pretty much the exact same effect uh I mean except for this dust explosion thing but I think that's there's already stuff like that on YouTube I'll do one like that um but yeah I hope you guys enjoyed this little tutorial uh nothing too complicated but you're able to get a really cool effect and some pretty cool texturing ideas so yeah I hope you enjoyed it and I hope you learned something if you guys are interested obviously uh and supporting the channel a like and the Subscribe goes a long way uh if you also want these project files and to support the channel even more you can subscribe to my patreon but if you don't want to that is completely chilled and yeah I will see you guys next week have a good one just [Music]
Info
Channel: Motion And Design
Views: 48,503
Rating: undefined out of 5
Keywords: cinema4d, cinema 4d 2023, octane render, cloth, sumulation, tutorial, Motion and design, Mad
Id: -OJ1tpyZ_wc
Channel Id: undefined
Length: 15min 35sec (935 seconds)
Published: Wed Nov 23 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.