I'm sick of fake games!

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hey it's been a while isn't it last few months have been a little strange for us filled with personal stuff I moved to a new home in a new Village a bit fter than before and mat gots married of course with all our business project we had less time to share stuff online but to not going completely crazy we dedicated the few available moment to a little fun project a mobile game called space prak the challenges we faces during the development were a lot so why don't do a video to share what we did and recap what we learn from this [Music] experience the started as a joke moing all the fake games that flow social media I'm pretty sure you know what kind of game I'm talking about hyper casual games with interesting and play at first glance but completely different once downloaded well as game developers and Gamers we hated the idea of fake games so we decided to create a real version of eventually the game becomes something concrete and we published it it a few days ago on the up stores but approaching this with a professional eye was a bit problematic we started a massive polish and redesign phase that we didn't expect now the game is available on the up stores but let me show you everything in order the idea was simple there are three lanes where the player can move freely and a bunch of enemies with a score above them to defeat in order to get a bonus the bonus was supposed to be a new character to improve your army and help you defeat more enemies every now and then a boss would appear and you had to defeated instead of the way of monsters after a couple of playthroughs it became immediately clear that the game was boring I mean nothing really interesting happened so we introduced new actions that the player can perform like adding a grenade for example this is a prop R but also a new kind of interaction as we added the button and the player has to learn when and how to throw it in order to be effective another thing we immediately changed was the boss fight we made our little hary move toward the boss instead of standing still waiting for him cutting out that moment we develop a shop where the player can unlock all the powerups they will encounter during the run and the ranking system to challenge other players at this point everything was wrapped up and we released the first closed beta what became immediately clear is that people enjoy the game especially overtaking other players on the laboard however they quickly got tired of playing since the game has just feel thing to unlock and the game play was quite repetitive another issue was that the game wasn't balanced at all some units were really overpowered while other were Irrelevant this led to a scenario where a player could be away from their phone but their team was so strong it would beat anyone and keep going forever I don't want to be tedious so I won't focus on every point and every task we had to tackle to solve this issue and improve the game especially because we went back and forth many times with multiple bet tests but this will give you a good overview on how many think you have to consider during the development of a game even in simple cases like space pre solving all these issues will learn many things for example one lesson was that you cannot overshoot your target an arrow we remain in past and we almost repeat this time was escalating quickly with complexity we faed this problem space pre like the late game element something that keep players engaged throughout the entire game cycle our initial solution was to introduce additional game modes that player could unlock in somewhat undefined manner however during the development of one of these modes we realized that we were unintentionally building a completely different game within it things were getting out of control so we took a step back and justed other aspect to maintain the game score experience we implemented the daily Quest system achievements an Armory that allows player to start run with bonuses and introducing new [Music] characters talking about Carters they are the units the player uses to build their team the core of the game task with shooting numerous projectile to obliterate enemies we couldn't just instantiate B it as usual we didn't know where our phone's melting down after all so we opted for a particle system Instead This approach changes how we control ballet and add a bit more complexity or Collision are managed using on particle collision method allowing us to apply damage to All Enemies hit actors enemies upper and basically all asset of the project are loaded using addressable this architecture allows us to store these assets remotely and allow them first launch of the application or when an update is available this approach offers many benefits including significantly reducing the size of the application decreasing loading times and updating asset individually as needed Unity utilize is addressable but this mechanism is well known and can be implemented in other game engines to achieve similar [Music] results the addressables package is a powerful tool and perhaps we could have deeper into it let us know in the comments below if you'd like to see an end video on this topic in this project we also experimented with odds and in a purchases the piece of advice I'd like to show is choose the ad platform carefully as they can be quite problematic we encounter a lot of bugs weird errors and often face a lack of documentation anyway our approach was to maintain a low profile and avoiding being pushy or invasive with TS understanding that nobody enjoyed them however we had to strike a balance to keep the project sustainable we only scratch at the surface of the project covering just a few topics if you're interested in any specific feel free to reach out in the comments on our Discord server or wherever you prefer and of course we could also do a video on a specific topic if you're very interested in space pre is available on both Android and iOS and we'd be delighted if you give it a try so thank you in advance for your support let us know what you think in the comment below smash a like button and follow us on the other socials also don't forget that our Discord server is always open for Game Dev discussion or just hang out come and say hi see you next time cheers [Music] oh [Music]
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Channel: TNTC
Views: 593
Rating: undefined out of 5
Keywords: unity, unity3d, gamedev, game development, gameart, development, indie, TNTC, tntc, game dev, indie gamedev, unity game dev, unity game development, unity game devlog, indie game development, unity 3d, mobile game, fake games, mobile games, mobile game ads, space spree
Id: rTDezjz6XMs
Channel Id: undefined
Length: 7min 3sec (423 seconds)
Published: Tue Jul 02 2024
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