I Played Cataclysm for 100 Hours to See If It’s as Bad as Everyone Says

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but for my experience ironically catches and feels more like you're experiencing expanded vanilla wow content with improved class design and raid mechanics [Music] ever since classic while launched everyone has wondered when will classic wow end when will classic wild no longer feel like classic as we go through all of the expansions and many claim that this definitive point is cataclysm this will be at a point in which many players will simply stop playing classic which probably means in a year or so my YouTube career will be over and after explains to employers why my four-year employment gap is because I made videos about video games on the internet unless I start selling my post shave sink water on only fans well personally I don't remember cataclysm really being that bad as people make out so I decided to find out for myself for the past six weeks I have poured over a hundred hours into applying the cataclysm expansion houses possible you may ask I I use the time machine I made one of my backyard out of uh Tina beans and drywall Nails anyway these are the topics that I want to cover first of all we'll talk about my first impressions of playing the expansion the major changes and added features in cataclysm we'll talk about end game you know raids and PVP the leveling experience of and I'll finish off with some final thoughts so one of the principal sentiments in their Community is that cataclysm is too much like retail now that I've both played retail and cataclysm extensively I can confidently confirm they are Worlds Apart honestly cataclysm just feels like a natural continuation of Rapha Lich King Classic raiding gameplay and end game wise they really aren't that drastically different in a weird way cataclysm feels more like playing a classic plus server the expansion is set in original Azeroth for new zones and raids feel like restored cut content from the original vanilla in some cases Vader literally are but the gameplay is more like Rapha Lich King Classic with more viable specs more fun abilities and less class restriction what I like to call fun policing an iconic example of this will be how warlock Soul shards are no longer an inventory item utterly consuming inventory space it said you get free to use uncertain abilities in combat and this resets on a new fight so we have a Raffa Lich King Classic gameplay mixed with Classic Plus style content what could possibly go wrong well there are a few changes and additional features that many players might not like so let's talk about it I decided to mess around with many material characters of every single class to get a feel of the class changes but mostly I played a protection Warrior for this journey which has been pure suffering but kind of in a fun way like watching Game of Thrones doing heroic dungeons as a protection Warrior is as risky as going out for one beer with your friends because apparently the protection Warrior isn't very strong in Phase One of cataclysm with 4.3 Talons anyway and I discovered this for Hardware but despite of all this it is the most fun version of the warrior I've ever played for some reason a prop Warrior does utterly mental damage and you can spread Rend to every single Target nearby with a cheeky Thunderclap defensively the prop Warrior works very different in cataclysm like every other tank because of the addition of a Mastery stat Mastery will provide a class specific and unique effect to your character for instance the prop Warrior can now critically bro but blob what the hell [Music] critically blocked to prevent sixty percent of total damage rather than the usual 30 percent and a frost Mage for example when they cast frostbolt to build up these things called icicles to a Max of five that they can then later launch at the Target all these icicles with a simple one Iceland usually the Mastery stat does provide an extra creative layer to every spec but sometimes the stat honestly is a little basic Hunters no longer have mana and instead have Focus like pets do so you no longer have to care about Mana which makes sense because let's be honest you're not a wizard you're a hunter Powell is now have a wholly power resource system a little similar to combo points you know certain abilities are generated and then others will consume it both DPS and healing abilities consuming holy power but they are totally mana free wallets have more unique AOE and no longer just Spam seated corruption demonology gets hand of gold done and Reign of Fire finally actually becomes viable for Destruction spec and we also get the ability bane of Havoc that mirrors 50 of her total damage to another Target Mage get time warp which is exactly like bloodless so you no longer have to always bring a shaman to your raid Shadow priest and affliction warlocks or you know any warlock spec their dots now fully benefit from haste and crit by default it's no longer a talent and you will also notice that much less of your damage as a melee will come from your basic melee attacks and more from your actual abilities meaning many melee classes are now much more bursty there's also a number of new class and race combinations added to the game to add more variety and suppressed in massive homogenization like how only Alliance draeneis could be shamans or blood elf paladins by the way guys this project has taken me a lot of time to finally complete I've had to sacrifice my usual upload schedule quite a lot to get this project finally done so I would really appreciate it if you subscribe to the channel the more people who subscribe when I make these bigger projects means I can make more of them which is better for both of us really because I put a lot more passion into these videos also all subscribers can get access to my best add-ons and weak or a spreadsheet guide for every single class in the game for rough classic and classic ever just check out the description of my channel trailer the talent tree and glyph system have also been totally revamped there are things I like about it and thing things I don't firstly there is a spec system where level 10 you get to select a spec and this means you unlock the spec specific abilities and Mastery stat earlier in your leveling Journey this means yes at level 10 you can get a fail guide for instance or a survival Hunter can get explosive shot on elemental shaman can get thunderstorm all at level 10. the only problem is when you select your spec you can't off spec into other talents until you get to the bottom of a tree meaning there's less customizability there's also much less Talent options than there was in Wrath of Lich King this means you won't be able to hybrid specs or make prominent subspects like for instance how blood death knight right now in reflex King is near enough a blood Frost hybrid spec I mean you can have a lover hate this but I think most viable specs right now in Raph have to get to the bottom of the tree anyway and cataclysm aim to prune Talons by getting rid of all the boring ones or combining them into other talents or all talents are now a default passive ability in a Spellbook or they are now a glyph so although at first glance it looks like the classes are being pruned but in reality it doesn't really feel that way when you actually play the game you actually feel like your toolkit is better and bigger in cataclysm because most classes get two to three totally new abilities and added systems like for instance Finn holy death Nike and the dark transformation system that Buffs its pet on death coils and then when that Stacks to five it will transform their pet into a big ugly Abomination unlocking loads of new abilities and then there's other new abilities that classes can have like flame orb trap launcher heroic leap leap of faith and smoke bomb just to name a few and because of a talent trees are the same size as they were in vanilla wow ironically it adds to the feeling that you're playing vanilla I really think Blizzard's design philosophy with cataclysm was to convey a splash of vanilla Nostalgia into the expansion the glyph system is definitely a country mile better there's absolutely no argument about it now glyphs are permanently talk to your character when you click them so in a glyph menu you can just swap them around till your heart's content you also get to have much more glyph options adding for more customizability since you have free Prime glyphs Free Major glyphs and three minor glyphs so again of other talent trees are smaller and cataclysm technically they're not because you can have extra glyphs and many of the reflection classic talents are just passive abilities anyway another big criticism of cataclysm is the old world was ruined and the original vanilla world was so much better how much of this is true and how much of it is Rose tinted goggles let's take a look at this with a lens of a more casual player who enjoys solo leveling a player actually cares about content of Avengers VN game what does this player care about in an MMO well what they want normally is a good leveling Journey with phone quests exploration and a decent story that's communicated well to the player vanilla wild Quest can sometimes be dull and repetitive and have a lack of creativity there's also just not much out of go kill a certain amount of enemies or collect this item off the floor there's also quite a few quests that involve picking up poo off the floor which seriously makes me worry about what was going through the mind of a lead Quest designer back in the day I'll give credit where credit is due sometimes when requests are interesting like for instance the ashenvale escort Battle that horde can do called Terex assaults there's also absolutely no voice acting apart from very rare instances so without this new AI add-on you really have no idea what's going on the story will be leveling up with vanilla because the problem with playing an MMO is you always normally just want to level pretty efficiently and sitting and reading quest texts rather than just going on to the next Quest pretty quickly is something realistically only one person at plays are going to do in cataclysm requests are much more creative as more opportunities to use Vehicles huge cinematics with Deathwing and other key characters from Valor story of the game loads more voice acted RP moments to communicate the story well and even some instances where you get teleported to different areas that can almost be described as many instances very similar to lord of rings online and this is not to mention how well designed of you Morgan and Goblin starter zones are the point is that when leveling cataclysm there will be objectives other than just killing mobs and picking up Loot and you don't lose this sense of exploration and progression either from vanilla well because there's so much of a big world to explore another one of my favorite zones is Stone Tower mountains where you're actively taking part and contributing to a war effort where you feel the zone change and progress to completing Quest you even actually rank up when you're in this Zone I sent you into stone Talon mountains with an army your orders were to secure this land for the horde [Music] you laid waste to the land murdered innocence children even and because of a cataclysm these boring Bland desert zones like tenaries and destlas become more interesting and adverse even Badlands become more interesting with a questline that makes you feel like you're an Indiana Jones film I understand that it's quite sad for the old world basically gets eradicated from the game but it won't surprise me if blizzard introduced a better system where you have the option to level up on a classic ever realm and then later transfer to live cataclysm Realms if you want to continue leveling another great system added in cataclysm was reforging this gave you the ability to take off a little of a certain stat on a certain piece of gear and reassign it to a different start better for your character it's a very useful system to optimize your gear to make your character more powerful while you wait to get your full best in slot loot the only irritation is sometimes tanks we'll need on DPS gear and vice versa on Mastery pieces because they can sometimes be an improvement I feel like this is a minor issue compared to the added fun and complexity the system offers because it's always fun nerding out and optimizing your character with systems in the game it's the literal point of an RPG and I have no idea why they had to remove reforging other than they need to simplify the game I mean if I want to play a simple game I'd go and play feral druid [Music] alongside reforging the added transmog the ability to change the appearance of a piece of gear to a different one now the only people who dislike transmog are people who think it's fashionable to dress in your dad's clothes oh wait that's like literally everyone these days because wearing clothes that fit you is so overrated I've actually had people come into my twitch chat before and save a transmog ruin the game and I'm honestly very confused as to how to respond or understand this sentiment the only logical explanation is people who say this about transmog quite literally never leave the house I don't give his people playing reflection classic right now who are happy running a round of a mismatch multi-colored disaster equipped on their character transmog also adds content to the game it resurrects the old content because back when you couldn't solo old raids people would make groups for transmog runs which means there's actually stuff to do in the game when you're not raiding and because of this its cataclysm becomes much less of a ray logging expansion than Rapha Village came because once you've done everything to progress your character in the week when it comes to you know raiding reveal Guild you can then progress your Flair and style and with the guild revamp even more non-red content is out of the game because of the new incentives gills now have a level which goes 1 to 25 it takes quite a long time to level up along the way you can get perks like more XP more Justice Point gain reduced vendor costs and eventually Mass Resurrection for your guild there's also rewards to be unlocked like heirlooms and extra teleport cloak to your major city standards but Grant bonus XP honor and rep and mounts and pets and tabards Andrew progress for Guild by doing activities together so there's an incentive here to play the game and do stuff of Avengers raiding with your guild the only problem with this is a system ironically I think made gills less social and introduced a market for selling and buying gills because people just join guilds for the perks and intentionally made gills just to reap the gold bonuses when the weekly goals were achieved I think blizzard would have to make changes to the guild revamp if they did classic cataclysm like requiring Guild members to be in a guild for a longer period of time to actually unlock the perks or remove those gold rewards exclusive to the guild leader and the last added major feature was the dungeon Journal which gave you the ability to read up on Boss mechanics before you did the content and look at what dropped it would show you how much damage precisely you were going to take from certain ability so it's very useful in that regard oh and if you fail a mechanics now you will look even more stupid because the game will now literally tell you the crack before you even pull the boss but now it's time to talk about the end game to which I've experienced very extensively heroic dungeons raid and PVP now you can't just jump into hurry dungeon straight away because the dungeon finder has an item level requirements but beneath the item level is easily achieved by questing normal Dungeons and honestly cheesing it a bit with PVP gear however this is only something that DPS and healers can really get away with because tanks are going to have a very hard time during their first few heroic dungeons prop Warriors especially I'm now fully heroicator my Pro Warrior and I still feel squishy I've still not been able to complete the more difficult heroics at first I thought this was just because prop Warriors really were quite weak at this stage of the game but after talking to a few people yes a prop worry is probably the weakest of tanks at this point but everyone doing heroics are having a rough time because they are so incredibly difficult there's no wonder that the players from back in the day complained so much about the heroic dungeon difficulty that we had to Nerf them because they really feel like they're in the realm of Mythic plus when it comes to their challenge actually bothering with your professions to craft some gear is a godsend as a tank because you really do need some decent avoidant pieces before you jump into this content the plus side of this is if you play a tank you're gonna get loads of love from your guild because you literally need so much gear in order to get through the stages of content now the dungeons themselves some are great and some are terribly boring like front of the times this has these like irritating giant squid people who repeatedly knock you into the ceiling I mean honestly after dealing with his mobs the prospect of online dating in 2023 almost seems appealing but there's gem dungeons like grimbatal with an emboss quite literally more difficult than the raid bosses within basnia Twilight this was such an interactive five that required all players to react to mechanics mainly mechanic with the entire boss room is shrouded in his big purple Mist if you don't stand to the eye of the storm you will be dead in a couple of ticks on top of this there was some ad management also it really did feel like a mini Ray boss now the deadmind and boss is a timed event where you have to fight your way through the dungeon and if you don't kill the mobs fast enough you will be in gulls by fire another guilty pleasure of mine is the halls of organation this is a huge seven boss dungeon that again feels more like you're inside a mini raid because it will take so long to clear all of the bosses it's very similar to legion's revamped cars done in that regard this is something I like because I think five-man content should be as relevant and as fun as the raid content once I got the best gear possible from heroic dungeons I tried my luck at the raids that phase one of cataclysm has to offer [Music] foreign [Music] you have the four boss raid bass near Twilight the two boss mini raid the Throne of the four wins and the six boss raid Black Wing descent when you think about it is not a bad amount of Ray content for an expansion launch especially compared to the RAF launch because let's be honest you just had a recycled raid and then two won boss mini raids no wonder everyone quit Raph after playing it for three weeks really rough Lich King Classic knacks was the equivalent of copying your mate's homework at school but then changing it slightly so it doesn't look copied oh and I forgot to mention the cataclysm version of Vault of archavon the barodin hold that had a boss release for every single rate here similar to you know I've already said that so I don't even know why I'm just repeating myself let's move on just as a side note the first half of cataclysm had an insane amount of content a revamped world so that's over 40 new zones and multiple quest lines phase one and two raids were huge with normal heroic difficulty plus they revamped Za and zg into extremely difficult heroic dungeons about the size of mini raids not to mention the two new Battlegrounds and a rate about a grow mode with some new Arena Maps and we also added archeology and all the added features that I mentioned earlier cataclysm really started to fall off when dragon soul was released because during this phase there was an insane level of content drought this phase was out for nearly a full year similar to the last fade of fade what the hell's a fade phase of Warlords of Draenor and honestly think that there's a bad second half of cataclysm is one of the main reasons people dislike the expansion the content drought has distorted the opinion of cataclysm in Community because they have bad memories of getting bored because there wasn't anything left to do in the game fair enough many players probably just dislike catglers and four cataclysmic self but classic cataclysm won't have this content drought issue so this is why I feel like cataclysm gets a bad reputation but doesn't fully deserve especially as we start a cataclysm was just so ridiculously strong I mean I've not even mentioned just how good Firelands was as a raid my experience of playing cataclysm has been nothing but fun so far and I love playing the expansion back in the day but anyway let's get back to the actual topic you're supposed to be talking about raiding holy sh the rates are good although I was struggling to stay alive on my prop Warrior catarading really does feel like it will light the candle for every kind of World of Warcraft Raider for the more casual raiding Guild they can play normal mode and just enjoy it and for the more experienced hardcore Raider they can have a spin on heroic difficulty these two difficulty modes track a great balance in satisfying for two different kinds of raider in classic wow and eventually the normal mode will get too easy for casual Raiders but that's no problem because they can just progress onto heroic and trying heroic in nothing but blue dungeon gear is definitely going to be a very good challenge for those hardcore Raiders so they're definitely going to be satisfied mechanic wise everything is very creative and challenging I think my favorite fights so far has been cho'ga because it was a real challenge for me as a tank to survive tanking him for as long as I could with his stacking debuff it was also really cool when you defeat him on heroic and the entire floor just disintegrates beneath you and oh wait there's another boss deathwing's girlfriend that he got to take out which is another great fight and I still haven't even mentioned the last boss obviously nefarian of Blackwing descent where you have to take on both onyxia and nefarion in the same fight and the whole room fills of lava and you've got to survive by jumping on these platforms raid sizes also done differently in cataclysm you see 10 man drops the same loot as 25ma which means you can easily have a small close-knit progression raiding Guild of 10 players frederickly guilds should have less roster problems who are no longer be forced to build a 25-man core team you can have one 10 Man team or two 10-man teams or a 25-man team but you know if you can't get enough people to join the raid on a particular Knight then there's no problem because you could just split into two 10-man teams it's very flexible in that regard Ursa level emblems have been reworked is just so much simpler you have justice points and Valor points and that's it justice points dropped from her Dungeons and can be used to purchase heroic level gear and then there's Valor points that drop from raid that can be used to buy raid level gear however new rate here comes out the previous Ray tier value can be purchased for justice to help returning players and alts to get caught upon gear the acquisition of PVP gear has also been simplified with a similar method you have honor points to buy honor gear and Conquest points to buy Conquest gear honor is gained from normal bgs Conquest from Arena and Raider Battlegrounds there's a cap on how many conquest and valid points can be achieved every week but a cap on Conquest points can be increased by gaining more rated BG or Arena rating and if you get to 2200 rating there's a new set of PVP weapons and gear that you can get but they have the same stats so technically they are purely for cosmetic reasons this leads me onto the new PVP content available in cataclysm radio backgrounds now I've not had a chance to experience it yet in cataclysm but I was a massive chain RPG addict back in the day so I know enough to talk about it this is probably the most fun you're ever going to have of playing PVP in an MMO arena is cool but at the end of the day I've rated Battleground feels more at home in an MMO having to coordinate in a huge PVP battle with objectives is just built different compared to Arena remember how much fun Battlegrounds were in vanilla well now it actually matters and you don't just get rewarded for not showering but rewarded for player skill you still have to be a bit of a Degen to get Grand martial but if I was betting money on a fight between vanilla Grand martial players and abuji Grand martial players my money will be on the RBG team turbo rad is the Kata version of wintergrass oh dude Tolbert 10 minutes dude we gotta get home dude it's a new island where you complete daily quests much like the Ala quellden ass but another section of a map functions as a Battleground similar to Eye of the storm where the winner has to capture free of a tower bases at the same time the attacking team has 15 minutes to achieve this although they can extend the timer by destroying the tall barad towers on a main Fortress with the abandoned Siege vehicle for every time we're destroyed the time is extended by five minutes talbarad is normally fun until too many players are in one place at a time and then the Battleground turns into a post-modern impressionist Freeze Frame style of amateur theater that you watch in a small town littery festival for the 98.6 percent of people who didn't understand that joke it's a laggy mess I mean it could be a server issue you know I don't really know but when grasp on live reflection classic right now is also terrible so blizzard really need to solve their technology out before cataclysm but right now I probably wouldn't trust the Revelation classic Dev team to change a light bulb and it's a shame because other MMOs out there have done big scale PVP battles and absolutely nailed it and it's really fun but what a Warcraft just hasn't now with a drastic character power level increasing cataclysm I mean players went from having around 40K HP at the end of Raph to 120 K HP this means it's much easier to either Solo or make small groups to do the old expansion content cataclysm is when the game has collection content you'll be able to collect mounts pets and transmog it's now possible to do this you know and with transmit in the game there's a bigger incentive people will make groups for RAF raids mostly ICC just for transmog and mounts and to be honest it's done a pretty decent way to make gold too this means that there's a reason to actually log into the game other than your raid Knight like I said before cataclysm is much less of Ray logging expansion than wrath classic because there's something to do and get from the old raids people will be farming their perfect transmog for months this makes girls more social and servers more active because think about it and Raph right now what's the point logging in other than raid 9 and playing your olds in capture there's more stuff to do just on one character because the game isn't just about power progression it's about style progression professions were massively balancing cataclysm to where the bonuses of professions near enough in most cases have the same stat bonus so but we're not gonna have a situation where everyone is just going to go engineering like for instance how Alchemy is providing an extra 80 strength on flasks and blacksmithing giving you two extra sockets where you can put two gems with plus 40 strength engineering gets a cogwheel gem that unique gems that can be only before on engineering goggles which provide a huge secondary stat bonus for example over 208 hit rating you can also get new unique belt Tinkers with different combo bonuses like a plasma Shield to absorb damage or boost your primary stat for 10 seconds also adding capitalism obviously was the archeology profession this is a new secondary profession so everyone can have it on top of all the other professions to some less profession up it's downtime casual content where you get to pretend to be Indiana Jones you have to discover artifacts and piece them together you will learn a lot about the lawn history of the game and you have a chance to find cosmetic items and sometimes even gear equal in power to raid loot again you're just adding to stuff to do when you're not raiding there's also reps in the game that basically function the same in rough let's take a tabad on farm heroics and get some decent epic pre-raidly and then sometimes some cool Cosmetics oh and you will have to get exalted with some factions to get the enchant now when it comes to leveling cataclysm there's definitely some improvements but some elements I really don't like when you jump in at level one the game is definitely better helping new players understand the mechanics and play style of their class but there's a mini Quest where you have to practice your class on a training dummy for instance as a maid you will learn about how your cast abilities will trigger your Arcane missiles proc but one of the biggest problems of the leveling is that the difficulty is non-existent you're basically one-shotting mobs never running out of mana and are easily able to run around aoeing 10 mobs at a time it's especially ridiculous when you have full heirlooms so the solo leveling experience is kind of ruined and boring because there is no threat in the open world unless you're pulling over 10 mobs so leveling solo is pretty boring to make leveling interesting again you really have to you know do some leveling of your friends by doing dramatically huge big pulls when playing the dungeon finder or alternatively make a pre-made group of your friends and do some low-level bgs because low level PVP honestly he's probably the most fun I've had him well for a very very long time because of how the PVP plays out basically most classes had a potential to One-Shot each other definitely two shot because player power is ridiculous low level but this is weirdly fun and you also get loads of XP doing Battlegrounds also all of the Battleground PVP vendors have been moved to the major cities so you can just keep a character upgraded by getting better PVP gear along the way so you can just exclusively just level doing PVP and yeah it's probably the most fun way to level and Cat glossom to be honest I suppose when you think about it you only spend about 10 of your total time playing while leveling characters but I still think the leveling experience should be fun in the game to encourage new players to keep playing most people have talked to a player RAF right now just want the leveling to be over and done with because for them World of Warcraft is all about the end game you know cataclysmen definitely will light the candle of those players because I honestly think the end game is stronger in cataclysm but with I had classic Andes who have gone back to play classic era probably not going to enjoy cataclysm leveling unless they make some serious changes to low-level content and make it more challenging because of a leveling difficulty in cataclysm is just a joke I mean mobs need to be three times as powerful to catch up to the power of players which I think is a huge shame because I think the revamp vanilla world has so much gold and strength for players to enjoy more creative quests better storytelling and more diverse zones but a branded difficulty of leveling makes for Content boring honestly it's about as brain dead as watching a Marvel film after you've seen like one or two of them how old are you how old are you there's no wonder this became the error of people just spamming the dungeon finder positions seriously think about making major gameplay changes to the low leveling experience otherwise other work they did to polish and revamp the old vanilla world was just a waste of time it's ironically made a players dislike content that they would normally love to experience especially the dyad vanilla fans who love storytelling questing and exploration so after a hundred hours of playing characters do I think the expansion is as bad as everyone says definitely not I understand the sentiment behind it the original cataclysm is serious content drought issues if expansion could have easily fitted another ray tier before Mists was released and with the old world being replaced and the difficult to be made redundant I can also understand why a lot of a casual audience are not too keen on the expansion and feel like a lot of the classic feeling has been lost but from my experience ironically characters and feels more like you're experiencing expanded vanilla wow content with improved classes design and raid Mechanics for the people who love raiding in reflex King right now and for people who want to experience a classic plus experience cataclysm will definitely satisfy that itch cataclysm in the grand scheme of things is not going to feel that much different day to day than Raph classic good raids and fun classes to play what more could you want into Bob's your uncle on top of that with transmog in the game there's more reasons to play Old content for Cosmetics so I don't really understand why so many people play rap classic right now as saying that they won't play cataclysm when the same reasons that people enjoy reflex King Classic are also there in cataclysm I mean what are these people going to do just delete your character or go and play V many other great MMOs out there no no he's got a point I think hack custom definitely doesn't deserve his negative reputation I'd recommend for everyone to release giphy expansion a try if blizzard go ahead and release it until ashes of creation of a right MMOs released Casa cataclysm is probably still going to be one of the best waiting MMOs that you can play since the content has already been fully developed and you can guarantee yourself that the content will consistently release on a good schedule a lot of us were expressed in interviews how they are enthusiastic to make changes to Classic characters and to preserve the classic wow aspect of the game if you really want to make changes of a game to preserve and please the classic player and I think this is mostly true they have shown this with all the changes ever made to Raph classic like adding about plus Dungeons and class Buffs I definitely think we're cataclysm they will take this to the next level I'm 99.9 sure they will not add Road finder in classic cataclysm for example especially as they have mentioned interviews that they wouldn't want to but they do want to make further changes at the end of the day they are interested in maintaining the most amount of subscribers to Classic wow going forward they've already sent out surveys to collect opinions on this topic from players so you can bet that classic cataclysm will be a very different product to the original cataclysm it'll be dramatically improved to keep people playing the game I wouldn't be surprised if there were many out of the box changes or additional features to get people excited like time walking for nil raids for example but that's a topic that can have its own video for another time before I jump off guys please do me who solid And subscribe to my second Channel where I basically make videos like this but not for MMOs my name is meta Goblin until my next video ciao [Music]
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Channel: MetaGoblin
Views: 395,553
Rating: undefined out of 5
Keywords: world of warcraft, tbc classic, fresh classic wow, season of mastery, the burning crusade, mmo, class, guide, leveling, raiding, phase 1, phase 2, phase 3, phase 4, phase 5, phase 6, wrath, wrath of the lich king, classic wrath, wrath of the lich king classic
Id: 6XQ51p8M3Hk
Channel Id: undefined
Length: 34min 40sec (2080 seconds)
Published: Fri Apr 28 2023
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