I am toymaker Zedabyu and I am extremely
meticulous when it comes to screen accuracy so when we decided to make the most popular smiling
critters – Catnap, who scored a landslide victory through the "extremely" fair community polls, I
knew we had to pay the Playtime Co factory a visit to borrow the exact Catnap 3d model for
this video. Unlike the catnap we made in the previous video who is all cute and fanmade, this
catnap is the official one that you saw stalking you throughout the entire chapter 3, who is
bigger, hungrier, and so much cuter, right? His 3d model has been ripped by some overly
enthusiastic fans on the internet and this is as accurate as you can ask for. And here is a rare
close up look at his sculpture, which looks really menacing from this angle, with his sharp nails,
and he is sooo skinny his spine is showing at the back. Honestly I never noticed that all his limbs
and even his neck are kinda reattached with these black strings so it’s really cool we get to admire
his design up close. One of his most iconic poses is when he started to stand up to pray at his
self-made shrine of the prototype and obviously, that is the one we are going to recreate in real
life. With the animation bones readily available, we just needed to load the exact animation into
blender and that is how you puppet his lifeless body into the pose that you want. Then from
there, we can just simply export him out into Zbrush to do some modifications.
Now, if you don’t already know, Poppy playtime is notorious for their
really, let’s just say efficient animations, where they only animate the parts you can see,
and basically leave the rest untouched because you are not supposed to see them anyway, unless
you go out of bounds to do some extra curricular exploration. And when you first see Catnap at
his shrine, you are supposed to be up top on the bridge staring at him from afar, or you might
not notice him even when you are a seasoned gamer *Oh hi, I could’ve very easily missed that*.
So when I was checking out the model, the 3d model in zbrush, I noticed that his tail has merged with
his leg and it’s also clipping through the floor. The more crazy thing is that his hands are visibly
distorted! At first I thought that something might have gone wrong with the ripping of the bones or
something, but after revisiting that very scene, the palms are indeed distorted ingame as well,
which makes sense because you are not meant to be that close anyway, so I had to manually nudge
the wrist back into place, and with some digital magic, we duplicated and mirrored the hands
over to the other side to save some time. One thing about game models is that they defy
physics, like the eyeballs are literally floating in space, so in order to make him 3d printable
I extended a pole from the base of eyes straight into his skull so that they can anchor onto his
brain. The other thing is that they are usually really low in resolution, so you’ll have to
subdivide it further to make them smoother. However, that also means that some parts like the
symbol on the zipper will lose its shape. Luckily, there’s a way to combat it. By isolating
the respective edges, we are able to crease them separately, as you can see by
the extra lines along the edges, then when we subdivide it, its going to be
smooth all around while keeping those edges. The other part that lost some details was the
ribcage, which I feel is the most defining part of this catnap, so I decided to resculpt the
ribs to make them more pronounced, and lastly, I added some zipper details onto the existing one
since it didn’t have any, and then I realized that it’s too big for our printer! We’ll have to
separate him into parts by cutting his limbs off and adding some keys to reattach them later
on. I also hollowed them, placed some supports, and now we are ready to print, with the
Phrozen mighty 8k and Aqua vanilla 8k resin, which is a great combination to print medium
detailed prints because it has a pretty good sized build plate with an incredible 28 microns
resolution that the 8k resin can capture. And after just 14 hours, the skeletal remains
of a dismembered catnap has been reproduced, and compared to our previous print which had some
errors with the base, we managed to fix them this time thanks to the advice we received in the
official phrozen facebook group. So make sure to join the group and don’t be afraid to ask for help
from this very helpful community. The thing IS, now it’s slightly harder to remove the prints
from the plate right now compared to before, so I might have to tune the settings a little
in the future. But with some force and determination, we got him off the plate.
I prefer to remove the supports before curing because they are softer fresh out
of the printer, and while we do that, let’s take a moment to thank our supporters on
Patron, ko-fi and youtube membership for their support, and if you wanna have early access to
videos make sure to join us and help us make more videos. Thank you very much. And now we can
cure it in our mega cure S for around 10 minutes, and carry on with our post processing.
The good thing is we are going to try flocking for the first time so we might
not need to sand him too smooth or fill up any tiny holes like we did before. Still,
we have to get rid of some of the protrusions, give catnap a much needed manicure to trim his
ingrown nails, provide some dental deep scaling for his mouth, and fill up the holes that we made
when hollowing with some uv clay because we don’t want the flocking to go through. But before we
flock, I wanna glue his arms together and then flock them at the same time. They fit pretty
well but there’s still some gaps in between, so I went in with some uv clay again, sand
them smooth, and we will let the glue to cure for the night and come back tomorrow.
*later that night* why is it so bright? did I forget the switch the lights off
huh? Is that cat nap? I don't remember leaving him in this position... is he praying to my 100k play button?
*breaths in* Oh crap. Morning guys, I had a pretty weird nightmare last night. Anyway,I wanna paint some parts first
because his palms and feet are not supposed to be furry, so let me clean the airbrush. For the
blacks, I’ll just use the spray can because I literally just cleaned the airbrush, then for the
feet and palms I am airbrushing some lavender, and we can get to masking. I’ll be masking the
eyes and mouth with some bluetac to protect the blacks, and then just some tapes
for the hands, and it’s time to flock. Apparently there’s something called electrostatic
flocking, which is basically magic to me, and I’m no magician so we will be doing it the
regular way. And spoiler alert, we kinda failed because we grossly underestimated the amount of
flocking we need, and I only bought like 20gs of purple flock. ALSO, we didn’t have the
appropriate applicator to apply things evenly because I wasn’t going to pay 33 bucks for
a couple of extended toilet roll without the toilet paper, so I tried following a tutorial by
drilling my own cup into a made-shift flocker, which didn’t work for me, maybe because I didn’t
have enough flock in the first place, and it’s barely coming out at all. I also mixed some paint
into the modpodge before applying it so maybe that also affected something as well idk but basically
there’s a lot of bald spots and I had to resort to shaking the cup like I’m salt addict adding more
salt to my fries. Honestly, I was going to give up and postpone this video, but then it struck me that, catnap is
clearly malnourished, it’s not unrealistic that he’s balding in some areas right? So I just
went ahead to cover as much as I could, I was literally pouring the flock out of the cup in the
end because I was running out, and I DID run out so I used some other colors for the tail, and then
I gave every single part a thorough airbrushing, to cover up as much as I could, and I think
it kinda worked? Like the main areas looks great, the texture is velvety, and only the sides
are slightly reflective but it does give off some nice contrast, right?? Especially when we unmask
the hands and they are slowly coming together! The most satisfying part was unmasking the zipper,
and painting it chrome to make it look metallic, and the entire thing looks really really
cool. I painted the crescent gold, applied some black nail polish to his toenails and
fingernails, and for his Frankenstein-esque limbs, I had to remove the flocking on the strings
with a tooth pick, and then paint them black one at a time to make them look more accurate.
As for the head, we plucked out the bluetac carefully to reveal the really creepy eyes,
and mouth, paint the nose black, darkened the inner ears, inserted the eyes, and painted it
white. then we put on his brains and we are done! Catnap from poppy playtime, flocked to
bring the textures to a whole new level, and even though there very visible flaws, I think
it suits the character pretty okay so I am not going to throw him away. I had an incredible
time making this, I hope you have enjoyed the process as well, if you did, press like to let
the algorithm know , and I will see you next time!