HUGE Mount & Blade 2 Bannerlord Patch 1.2.0 RUNDOWN: NEW Weather Feature, AI Changes & More!

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greetings fellow Warriors and welcome back to another Mountain Blade 2 Banner lot video today we have a very special day it's patch day precisely patch 120 has just dropped yesterday which yield a Megaton of Crash fixes some new art new weather effects new eye changes and much much more uh how long it's been since the last content patch let's see here oh well let's see if the patch was worth the wait but before that I gotta say it only a small percentage of your beautiful beautiful people are actually subscribed to the channel if you like the content I create and the mods that I'm creating currently like the feast mode or the assassination mod be sure to subscribe to their chat and who knows maybe taywords decides someday to make modem on consoles possible too so any console players should definitely keep an eye here if that ever happens but let's dive in to the video as always teleworks released a bunch of Crash fixes and when I say a bunch I mean a bunch a total of 49 actually ends yes I counted all these some of them include the fixing of launch crashes although when completing board games so if you did crash in any of these situations be sure to check out the patch notes yourself since I won't really go over them alongside six new battle terrains the first one being west of Revel the second one is southwest of kuyas the third one is around odok and three more Northeast of Rezi taywoods added a total of four new banded hideouts scenes for the desert Forest Seaside and Mountain environments they also added 11 new dagger holsters new images for Le menus the static color of some armor pieces so they represent the color of your faction and Global illumination changes in some scenes one of the biggest features of this patch is the introduction of weather and weather effects Yes you heard it here first or second or third well anyway both rain and snow can now appear on the campaign map as well as in missions depending on the season of a specific region consequently the grounds become wet or snowy and stay that way for a period even after the rain is gone on the campaign map wet or snowy grounds decrease mounted infantry and Cavalry speed bonus components of party speed by 30 percent Siege preparation time will also be doubled during these events inside missions the wet and snowy grounds decreased the max speed of mounts and their acceleration by 50 percent active raining or snowing decreases their projectile speed of arrows and ports by 20 causing reduced damage and accuracy I've got amids seeing clouds about their campaign map and their occasional rain shower really adds to the immersion I mean the footage doesn't do it justice since the compression of the video If you play it inside the range shower or snowstorm be sure to tell me in the comment section below what you think of it there's been a lot of UI changes too your income is now grouped and displayed in categories for settlements workshops Caravans and so on for more detailed view you can still expand the tooltip by holding Alt they've added a new Thief profit display that shows the profits of your thieves in a more detailed manner marriage offers will now include a pop-up with details about the potential bright and groom regarding battles and sieges we can finally Target enemy formations this system allows the player to Target specific enemy formations with one or all of their Allied formations this is how it looks like and it heavily reminds me of their targeting reticle from GTA San Andreas targeting is done by using the charge or engage orders simply look at the enemy formation schedule as you give either order your troops will always prefer to attack the marked enemy over others under a Target order as long as they can reach it they also reworked the Auto Battle system missions and terrain types now provide bonuses or penalties for attackers and Defenders for example an attacking horse Archer on flat terrain now has a large bonus but if you throw him into the forest that converts the bonus into a large penalty here are some values which might interest some of you I personally never really use the auto battling system even if it's one looter against my Army of 300 Goons something that might be interesting for you is that troops hit by Boulders can now not only be wounded but also be killed which I deem as a pretty big change these borders do a lot of collateral damage that's why I mention it be careful out there and keep your companions close regarding combats we now have possible Siege ladders Siege letters can now be pushed back even with agents climbing on them this can be done by both the AI and player until the climbers reach a certain height this is such an awesome change previously only non-manned letters could be pushed down they also reworked the melee combat AI they now fight less recklessly which increases the duration of combat this was achieved by decreasing their attack frequency in making the agents always block when with an enemy strike range yeah I tested this and it really does work how the patch notes depicted to I was spamming right attack on a simple looter and he kept locking the same direction without trying to hit me once he found an opening he tried to attack which threw me totally off my guards I played a lot of band a lot so I noticed when something changed with the AI and believe me they really do behave differently agents now also detect the risk of becoming surrounded by multiple enemies and attempt to escape such situations ranged agents no longer keep approaching the enemy during a charge order instead they get in range and open fire until the target itself gets close enough for melee the overall targeting system was refined to improve situations where AI agents would prioritize the player despite having more ultimate Targets near them this benefits almost all troops for the Cavalry agents now take into account their weapons reach when determining the attacking direction as well as try to attack their body part that would yield the most damage they also now have a more refined movement decision making process resulting in the agent's increased tendency to couch lenses which increases their effectiveness during a charge introduced with this patch tablets made some Focus 4 improvements you can now ask the tavern keeper to learn more about the clan that owns the settlement unlocking all Clan member information in the encyclopedia for a fee inquiring about companions reveals their details as well also receiving marriage proposals from another clan or asking a lot about eligible bachelors also unlocks information of these characters in the encyclopedia The Tavern keeper one I don't really like it feels like a Band-Aid fix on a flawed system now if we only had feasts oh wait I'm creating a feast mod if you want to follow the development of this one be sure to join my Discord server every time I release a new mod it will be first released in the Discord and then afterwards on Nexus become a alpha tester by joining it now the second change I love it I found it weird that you get marriage proposals without revealing their character regarding your cleanser parties the spouse can now get pregnant when traveling the same party as the main hero no longer requiring you to wait in a settlement wait a second wait a second if my spouse could only get pregnant if we are in the same settlement how did she become pregnant when I was Miles and Miles Away slaughtering the Crusades regarding Kingdoms at diplomacy kingdoms that lost all of the thieves no longer Ling around instead they get destroyed the Kingdom's Clans become independent inheriting its diplomatic stances and relations over time they can join available kingdoms or without a way if they fail to do so for more than 4 weeks players can still persuade or kill enemy Lords to the same end however they are no longer forced to choose between that vying for peace or having to fend off an endless stream of attacks by a defeated opponent regarding economy and trade Taylors introduce warehouses this feature expands upon the workshop mechanics and seeks to provide you with a new trade gameplay Loop the ability to provide owned workshops raw resources as well as the ability to collect processed goods from them warehouses are storage units with Limited stock capacity where you can stock any item they are accessible through the town menu warehouse management can be done through the clan screen under the other tab here you can determine whether a workshop should use the inputs you manually provided and how many outputs it should store or direct itself on the market there are two new quests in the game special weapon order can be given by gang leaders who are looking for someone to craft special weapons for their men Smugglers will have you take care of Smugglers inside their settlement they can be given by any Town owning hero regarding the audio they added a ton of new UI sounds making the game feel much more polished there are new songs for for example starting a battle Auto battling order of battle menu and much much more you know me I love some good sound in my games and this one is definitely a step in the right direction there were also a ton of modding adjustments that made their way into this patch which I also don't go over just like with multiplayer I only covered the stuff that I deemed the most important for single player because well I'm a single player guy but what might be interesting is that they added 32 different taunt animations through which you can express yourself for example by showing disappointment bowing surrendering and more I will definitely incorporate some of these into my future mods I already got some good ideas like bowing for the feast mode if you're a ruler but uh so many ideas if you want to know more about their ideas mods videos and everything been a lot related I'm working on subscribe to the channel or maybe even become a member your name will also be displayed here and at the end of every video I create drama Discord server if you want to talk with me and other like-minded people and I see you all in my next video become a warrior today and bye another huge thank you to kabadok paralyzed at China chains Max clinky man and all the other channel members for supporting the channel thank you so much for supporting the channel and my projects [Applause] [Music]
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Channel: Artem
Views: 101,418
Rating: undefined out of 5
Keywords: bannerlord, bannerlord mods, mount and blade 2 bannerlord mods, bannerlord mod, mount and blade 2 bannerlord, mount and blade, mount and blade 2, mount & blade, mount & blade bannerlord, mount and blades bannerlord, mount & blade 2, bannerlords mods, bannerlord patch, bannerlord update, bannerlord huge patch, bannerlord big patch, huge patch, bannerlord new patch, bannerlord new update, bannerlord 1.2.0, 1.2.0, bannerlord patch 1.2.0, bannerlords 1.2.0, bannerlord 2 patch
Id: 4EZ1ehczNgE
Channel Id: undefined
Length: 10min 13sec (613 seconds)
Published: Sat Jun 24 2023
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