HUGE Misconceptions that keep you HARD STUCK | Overwatch 2 Tips and Tricks

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there are tons of huge misconceptions in OverWatch 2 that are holding so many players back and the problem with them is they keep getting repeated and repeated so everyone starts to believe them and they not only ruin your development as a player but the development as the community as a whole so we're gonna break all the misconceptions down starting off with the first and maybe most egregious one the stat problem now this is actually just a continuation of the metals problem that was in OverWatch one and then when we got stats players were like yay we get to know exactly how our team's doing how much damage how much healing what they're accomplishing so then we can definitively know who is feeding on our team and who is popping up on our team but there's a ton of problems with stats there's a huge amount of problems with stats let's first talk about one of the biggest ones the healing stat and the Damage stat well first off let's talk about the healing stat we already talked about this before but supports are not healers and just healing is not gonna win you a game the impact of support is not always directly connected to their healing in fact most of the time it's not let's take a kiriko for an example a character that can bait out a ton of cooldowns get kills make plays herself save her team but one kiriko on one side of the table has a huge amount of healing maybe close to 25 30 percent more but the Kirko that has far less healing is actually doing a lot more to win the team fight and when you're winning no one says anything but when you're losing you're like look at their kirico's healing compared to our kirko's healing it's no wonder we lose when your cureco might actually be playing way way better and more correct than the enemy kiriko and it gets even worse than that because over emphasis on these stats actually encourage you to play poorly so let's say you're a Lucio Mane and you're like oh I have this much healing pretend I'm insane I'm in the top one percent of healing when you look at Grand Master Lucio's top 500 lucios or Pro lucios the amount of healing they're doing is astronomically lower than the amount amount of healing that someone in the low rakes would be doing and you might be wondering why that is it's because the utility that Lucille actually provides is the speed boost and while healing is definitely a good part of his kit when you need it the majority of the time increasing your teammate's speed is going to allow them to get out of damage quicker execute on the enemy quicker and for the momentum of a team fight so this is one example of many where you take the stats at face value and it not only is just wrong to do but it actually encourages poor play now going back to the damage argument some characters just do more raw or trash damage than others if you're someone that is often just doing a lot of damage like a junkrat you might have more damage than someone that is doing giant amounts of burst damage like a Genji or Widow because you're being very strategic with the damage that you're doing and this is another situation where no one complains about the damage when you're winning right like a Genji could be 24 and 2 and have relatively lower damage than and his DPS counterpart that isn't doing that much but the second that you're losing people will Flame the damage and this is another problem where you could be encouraged to just Farm tanks or do as much trash damage as possible damage that isn't actually leading to kills but damage that is patting your stats because you don't want to get flamed for damage huge misconceptions that just create problems in your development make you play wrong and are just flat out wrong in the first place now this leads me into the next question that is always asked do all stats not matter like is there anything that we can get from the stats and the thing is stats can matter you just have to take the context of the situation into account so like if you did have a kiriko on your team that had zero damage like actually zero damage I would say that's probably a little bit strange or again G who has five Limbs and 10 deaths that's probably a little bit strange as well but I want you to not also just chalk up a player performing poor to a problem with their skill often times there are certain conditions that are not being met that you can help fulfill so for example you could have a Genji that is feeding over and over and over again but all of a sudden you'll swap to dive and then by the end of the game that Genji just completely popped off because he was trying to force a play style in a situation that it wasn't working he was hoping for resources that he didn't get now I'm not trying to defend that Genji by any means but understand that if you just try to harp on stats and just relate that directly to skill level and use it as a tool to Flame people you're never gonna get the result that you actually want which is to win right and we'll move on to the next big problem and huge misconception that happens in OverWatch and it's the swap so that you can counter X this is a very common thing that happens where you're up against some problematic character and people on your team want you to swap and it could be a million different things hey they have a monkey swap to roadhog swap to Brig swap to Reaper or hey they have afara let's swap to Soldier let's swap to Widowmaker let's swap to Diva just swap everything so that we can counter the this one character and there's a lot of problems with the counter X mindset now I'm not saying that counters don't exist and there aren't characters that have good and bad matchups because there are but it's important to understand that things aren't as easy as swap to X character it counters X thing like we look in the OverWatch league and we see reapers are being played on both teams up against Winston's and the common Community precedent is that Winston just gets completely dominated by a Reaper but is that actually true well if you're a Reaper that jumps in and doesn't even acknowledge the reaper jumps in hopes that you can survive against the reaper diving right on top of him sure you get counter that Reaper definitely counters that Winston but that's not really always how the game goes and most of the time there are ways to play around something that might have an advantaged fight against you in a certain situation you just don't play towards that situation another example that happens is players are saying hey swap to a hit scan and you'll have one hit scan and that hit scan isn't capable of killing a pharah and a mercy that is also getting resources from their team like a diva is helping them or whatever the case may be and they flame that hit scan they're like you're countering it why can't you deal with this and in their mind they want freaking Aimbot Calvin to tap that damn far out of the air even through healing but is that realistic is that gonna actually happen in your games probably not so you can see how the counter thing doesn't always work in ways that you intend it to and also countering is more of a team effort than it is a solo one you can't just expect your teammates to just counter easily whatever the enemy is playing and this doesn't even take into account what your teammates can actually play because a lot of times players just like to suggest things throw it out even if the person that they're suggesting it to has no skill level or experience on the character so like hypothetically let's say you get like a support right and you have like an anime an honest Zen Main and that person keeps getting Dove they get Dove they get some value they sleep a little bit but they're still getting dealed by multiple players and you're like hey swap to Lucio so you don't get dope but they have two hours on Lucio is that really what you want them to do is to swap to Lucille when they have two hours on Lucille you think they're gonna be able to do anything impactful on Lucio now you have a heel biting Lucio that doesn't make any plays because you instead would force what you want on them rather than trying to help them with what you can play and this is where how flexible you are can come into the picture because the more flexible you can be the more you can help your teammates who are inflexible this is really really important because it's something that you can do to kind of help out your team because not everyone is going to be able to play a lot of different things well but if you can you can help out but also don't expect your teammates to be able to play Everything Under the Sun and also think about counters much more as a team thing rather than a individual thing now the next misconception that often comes up is the I played well but my team through that's why we lost and the problem is sometimes this can be true sometimes you have a team that doesn't do what they're supposed to or they ain't a very very easy fight like y'all are walking into a fight with a ton of ultimates in its last fight but like two people get picked before they use their ultimates obvious mistake obvious team problem yeah I understand but there's a lot of times when you have a great game where you performed well the vast majority of the time but you didn't follow through in the key moments that mattered and I've done this myself I've had games where I popped off I had a ton of kills low deaths but in a very pivotal moment where if I would have performed well in that moment we would have won I actually didn't perform I messed up I made a misplay and we lost and it's easy to say I I had so much better stats or oh I was doing so good this game why did we lose but I also could be like why did I mess up that last play what if I just played that last play right and we would have won so I would highly suggest if you want to improve very quickly and faster than ever you really really need to focus on the plays of yours that went wrong because there's always going to be some there's always going to be a play that you went for and maybe you were too aggressive maybe you tried to bite off more than you could chew maybe you messed up something mechanical or your decision making was off whatever the case may be focus on that don't focus on how well you performed don't focus on how bad your teammates through focus on the moments even in the games that you're popping off that you could have performed better and closed out that game but the last big misconceptions that we got to talk about are the big misconceptions that are plaguing tank DPS and support and these are some big ones that I think are very very important if you want to improve the first thing is the tank player that thinks that they are only there to control and lock down the objective and while that's somewhat true in a sense it's more important for a tank to create space this is why a tank's job is to close out a fight this is why a tank's job is to not just sit on the cart as it's pushing they're supposed to push forward they're supposed to create space around the objective and in front of the objective this is why oftentimes if you're pushing a car you don't want to keep three people on there it doesn't matter that you're moving it faster if you're going to have more team fights you want to have a tank that pushes up so that you can control more space and area and your team can push up in retrospect so that you have a easier fight with more space these are things that the game doesn't intrinsically teach you but it's incredibly important if you want to climb and this is another thing that is like just completely not measured by stats like your team could be popping off and really winning a ton of fights but it's because you as a tank are creating a ton of space and then there could be another game where you're not creating any space and your DPS are getting dominated on and those stats are reflective of yours space creation but none of that is being recorded So it's it's just a very important concept to fully grasp and how it links back to Stats the next thing is the Deep the DBS and the biggest exception that DPS players have is that they are supposed to kill tanks like hey there's a tank kill the tank to the tank beat the tank up and 90 of the time you could shoot the tank like all day every day and you're never gonna do anything you're not gonna be able to kill a tank unless they're way out of position or they're low on resources what are their big resources typically their supports their supports can just basically keep a tank up through hell itself I mean really it's very very hard to kill a tank and oftentimes a DPS player does want to Aid in preventing a tank from going wild like you don't want like a fully charged zarya to just be able to run around freely in your back line away from her team and just start killing people that's definitely not what you want to have happen and you need to have that zarya at least to respect you a little bit or respect your team a little bit but the vast majority of the time as a DPS you want to be looking for opportunities to make plays on other DPS or other supports that's a really really important thing because you could shoot at Azaria or an orisa or Orion for or maybe two minutes straight and no one dies but you could spend a small window of time making a play on a support and kill them within 10 seconds and you could really see how this circles back to the stats matter because you could basically have a crazy amount of damage and if your team just happens to win the fight then you're gonna have a ton of damage and a ton of a limbs but if you're losing fights you're gonna have a ton of damage and very little Limbs and a lot of deaths and a lot of lost team fights and you're gonna wonder why you're gonna look at maybe your other DPS and that person's not gonna have hardly any damage you're gonna start flaming that person but maybe that DPS was actually going for a play that would win the fight while you're just sitting there shooting at a tank for basically the end of time and this is why these misconceptions kind of form because people have an emphasis on stats and sometimes it works like sometimes just doing a whole bunch of damage to the front line actually gets you the win when the tank over extends the supports don't even pay attention to them or your other support tank DPS going make a play that actually matters and uh after that play happens your damage on the front line actually matters as well so it all comes together to kind of encourage bad habits and it's really important that you don't always take things that work as things that you should always apply in the future now last but certainly not least we have the support role and the problem with supports and the big misconceptions is there are people that think that support should be fraggers and Playmakers and there's people that think that support should be healers and oftentimes there is no Nuance in that argument like people say hey you're supposed to go make plays and damage more or people are like what are you doing why aren't you healing but a support is very very hard to perfectly optimize because there are times when you need to be damaging and making plays and there are times when you need to be healing and it's up to you to decide when and where which playstyle is most beneficial you have a tank in front of you that's one HP and you're in a safe position healing them makes the most sense you're in a situation where your team is real relatively decent health or maybe one is even half Health but you have an opportunity to make a play that could get a pick that could turn the team fight whether it's a giant nade whether it's a finished kill whether it's getting the Widow off The High Ground as Lucio whatever the case may be there are going to be situations where it's more beneficial for you to win the team fight to make a play or deal some damage or use an ability rather than just heal your team and the support problem is that you have to balance those things and it's always different like there's going to be some games where you're going to be healing a lot more or some fights where you're gonna be healing a lot more and then on a dime you're gonna turn over and see an opportunity to make a plan you're gonna go for that play so don't just think I need to do X or I need to do X think I need to be flexible and do what's gonna actually lead me to win the team fight and I know that that's very difficult to do but it is why supporting is one of the hardest roles right now to get good at but if you enjoyed the content please smash that subscribe and like and let me know down below what big Miss Casino exceptions that you think the community has and I'll see you next time
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Channel: Coach_Mills
Views: 81,957
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Keywords: Overwatch 2, Overwatch, Overwatch2, Overwatch tips, Overwatch tip, Overwatch Guides, Coach Mills Overwatch, Overwatch Rank up, Overwatch 2 Meta, Overwatch 2 guides, Overwatch 2 tips, Coach Mills, gameleap, Overwatch 2 DPS, Overwatch 2 DPS Tips and tricks, Overwatch 2 Gold, Overwatch 2 Silver, Overwatch 2 Diamond, Overwatch 2 Tanks, Overwatch Meta, OW Meta, Overwatch league, Overwatch meta, Ramattra, OWL, Overwatch Nerfs, Overwatch Patch, Support tips, Tank Tips, DPS Tips, Mei
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Length: 15min 12sec (912 seconds)
Published: Mon Nov 21 2022
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