How to work with GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]

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[Music] in this video we will show you how to import GTA 5 basic models into 3ds Max and how to export them back into GTA 5 using open 4 and game Evo to get started run open 4 and choose GTA 5 for Windows navigate to model file you want to export in context menu select export to open formats option choose where you want to save exported file now run 3ds Max and open games Evo for GTA [Music] 5 click import button and select model [Music] file that's it now you have your model imported into 3ds [Music] Max when you have your model loaded in 3ds Max you can easily export it into GTA 5 first of all make sure your materials and scene hierarchy is correct open games Evo for GTA 5 and click export button select folder where you want to save your files if your scene is correct select objects which you want to export and click [Music] continue when the export is completed switch to open for and navigate to place where you want to import your model you can drag and drop your model file into open for or you can use context menu import open formats option click okay to continue that's it you can open your model to check the [Music] results
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Channel: OpenIV Team
Views: 161,761
Rating: undefined out of 5
Keywords: GTAV, GTA V, OpenIV, openFormats, Rockstar, Grand Theft Auto IV, GTA IV, Liberty city, Modding, IV, Rockstar Advanced Game Engine, gta4, MaxPayne, GTAIV, EFLC, RAGE, 3Ds Max, Tutorial
Id: ZvOI90t7Lcg
Channel Id: undefined
Length: 2min 12sec (132 seconds)
Published: Tue Jan 03 2017
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