3ds Max | OpenIV | Codewalker | How to edit the ytyp, ymap and manifest.

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
okay so now we're on the next stage we've made the interior made the collision it's in here you see it works so this is the collision this is the interior alright so now what we're going to focus on is template files so we're not gonna be working with these alright so what you want to do smoothies I over to your open IV drag-and-drop now what you're going to need to do is edit each one so with the manifest we'll do that one first at the bottom we'll start from the bottom up so first we need to rename it remove the custom so now it just says manifest you duck to get these template files just send me a private message I'm discord and I'll send them your way if I can at the time of that might be at work I might be out I might not be able to do it and so forth removed it white see white P you need to make sure when you change the name of it you go into your content yeah and this is what I've called my whitey YP okay so I'll copy that so this VLC player you made previously and I let now that's the name that you need to have your were map okay so just rename it so now that's your waiter you won't be good stuff so or why map you can rename just do it toriel or however you feel it's not end of the world you just have to make note of it for when you edit in the white eyp but before we do so you know open up why Matt and what you're gonna need to do is I've put here custom collision farmer so this is your tutorial interior collision defilement okay so just retain that to torial here we are now why is it done there let me close this I'll just copy the name so copy that now I'm going to edit this then just change at this and they go down and there'll be a level one change it to that just having this to be your custom one at file name which is yeah story - a collision is fine okay we need to come back to this later change the streaming extents in the position and rotation all right but for now we'll save it that's that's the bulk of it done did I'm just nice double check the manifest make sure that it work I didn't change everything on the manifest so what you need to do now is change this yeah we've called it tutorial under school viola okay and then change that - for real bye - bye P they see customs good for real the new keynesian name there's your name and there's no more customs so you can say that you could always regenerate this again and another stage anyway using code Wolcott I will go through that step and I'm a point but these two should be done well the manifest should be completely done now we still need to play with but we have to go into code Walker this is where you can also generate a new manifest if you want to we go into the white eyp now what you need to do is custom model file name so this would be your ydr file name okay so you need to edit first so I just get rid of this collision s interior that was model me that and then out so this is this is the Milo okay and now that's the collision file name vision follow cuz you're fine basically what it is you're saying that this is my Milo instance but I want you to show this in Syria okay and then but doing that you're telling it in here I have also a room and pours props which is the entity definition right so you need to make sure you put your interview let me do as well okay so then it can read it and kind of stand it and then displaying kobilka you be BMX incapable of that all it is is the bounce I'll shout I'll show you in kögel k make a lot more sense when the quiet load it in but first of all I'm just gonna crack over this gets doing your customer could be just and low draw underscore okay it doesn't matter what you called it makes it basically is what you feel that you want to define each room with which I did miss on the collision file that you have to select on the collision it has to sector face and click it you change it to the room ID I did do a little brief type this just this a description of how to do it on my discord so if you're not too sure darling there and do it or if you've got the one room you don't have to change any of this you can just keep it as the one room so the limbo is fine so we have pretty much ready there spatial not missed anything so I better save that and these all should be good to go now what we're gonna do we're gonna go into COBOL car and we're gonna load it up and so it looks like and move it and put it in the position that we want and hopefully load it into a game and be ready to check it out because every load dependent make sure you've got an hour DLC and I'm able mods on it's very important you have this on or you could have all kinds of problems so Suzy loading what I've done I've wet into my stream file because you can't open a project or Y Maps through here it's just quicker just to throw these into your stream file which all you need is to create a folder within your resources call it wherever you want make sure your resource Lua there's this information now it's very important to have that and then you're making have a folder called stream and you just put your files in there and pretty simple as that then you go back to your resources you should have a resources CFG and you just add start and then the folder name and it will load it into the game which I will show you another put but before we go any further you open a new project window they've only project window you open the one map file you go to tutorial Milo which we've added into the resource tutorial in the stream folder so you open it now this is going to take you to a completely different place to what you want it which it's not the end of the world so you click it just click go to so the quickest thing so this is the last place I created a interior because this is where I created my si SP station so now you can see it's there I've got the portal there that we did earlier and it's is there I mean as I said last time by flipping the walls it's invisible at the top visible in the inside it's over the walls same fund only ok so but if this white box this is your room ok the reason why it's completely going outbound is because the props are outside so you're telling it this is how a big Ruiz even though it might be smaller so will be thanking me seeing clinking that out deleting stuff and you'll see it gets smaller bigger and the bounds that I told you 361 have a look yeah and this one yeah this one this is that it is massively big based on the end of the world Bulbul door change it another time when you're comfortable where it is because they're they're they're they're simple fixes so what we go there I'm going to move this to the desired location which is their mission run the car park the door so what I'll go there for it in that area that I'll line it up and show you how I do my best ok so I've now moved it it is here let's just get this into some more position well the port was a little offset so I need to go back and move it it's not problem as I said it's just a temporary thing it's just mass will end just I'll go slower I'm holding left-click and W here just a slight mass with him back just to get that little speed up okay sign over here she's good I'm gonna want to turn this a little bit just try and level it out I mean if you if anyone knows any quicker way to although snap it stuff like that kind of all clothing that'd be great but I try and use my own eye and level with the best I can and only let's go up a bit because of the floor as you can see so I have to do a little step in one which you always EDA another time it isn't the end of the world I will see with here you see there's little gaps it's not a problem because I would normally had door frame here so then I wouldn't see that regardless would you be good and that's in the right position how I want it I'm hoping this version of COBOL car allows rotations some of them done which is a bit of pain so now this is what you're going to do you're going to calculate your extents and this is now the new position extends for or interior so your position in your rotation that's all we know now that's what I'm going to change this is ten amis got one exit port which is the one the blue the blue square but you can see I am going to be saving this one so I'll save it as the turtle mala okay so that's they're saved which is perfect but don't necessarily need to Eddie anymore but what I will be doing is I'm going to be opening it gained just because I don't know dissertations fixed on this one I should have probably takes you first but I did okay so it seems to be okay yes it's loaded in it's lovely hunky-dory it's there so we want it all right well all there abouts which is good stuff so now I'm happy with this I will close it again but now what I will do is I will delete this one because I don't need that one anymore so what I'm going to want to do is go to where is it you to my resources file well I have it open IV again so I'm going to throw the new Milo in here I always do that just to make sure that I don't know that's that's fine that's exactly where I want it perfect not a problem but you can't do as well in so I think quick thinking I don't eat em play you I've got to they'll open don't know why I've got that open got my desktop yes so okay this is what you can do you can right click this edit with notepad plus plus scroll down and this is your bbm this is this is basically your radius of your interior so this is now telling me that these are the x y&z coordinates and same for the bottom which makes it the square which is the green square which I was showing you you can change it you don't have to I recommend doing it but for the purpose of this tutorial I won't be doing it and the reason what I do recommend doing it is because if I remember rightly that green box if you're talking to someone in that green box everyone in that green box will hear you so if it's that big everyone in that whole green box area better hear people talking in the game so that's just to fix that issue okay but I'm sure that best there is one 100% but I'm sure I've seen a lot of fixes through that with this but as I said for the purpose of this tutorial I won't be doing that because I just want to get it in the game I want to show you how to make it into your how you make it will enter a ball and you can walk around and you can enjoy it and have fun so the removal to the next stage now
Info
Channel: Tarkayne
Views: 42,029
Rating: undefined out of 5
Keywords: 3ds Max, OpenIV, Codewalker, ytyp, ymap, manifest, ydr, ybn, ymf, How to, Tutorial, Interior, GTAV, FiveM
Id: fwahe6MJt7g
Channel Id: undefined
Length: 14min 58sec (898 seconds)
Published: Thu Nov 21 2019
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.