Hello everyone, welcome to my how to use Douser
Dualies video. Just a quick
disclaimer that while this video is going to be going over the basics of the weapon
and how to use it, I’m not calling it a full on “guide” because I’m not going
to be going super in depth yet. The reason being is that, the weapon is still
relatively new. There’s so much that’s yet to be discovered
about it, in every aspect. So,
because of that, we won’t be going into any super advanced tricks in this video. Don’t worry though, because I’ll still
be covering some tips and techniques that you might not know yet, and I do plan to make
follow up videos to this one in the future that will go more in-depth. Oh, and I won’t really be talking about
what kind of gear to run in this video either, because,
if you guys didn’t see, I just posted a whole video dedicated to Douser Dualie gear
already, so be sure to check that out after this watching this video if you haven’t
seen it yet. As always, if you find this
helpful, please hit that like button and subscribe for even more Douser Dualie
content. Okay, so let’s cover the absolute basics
first. The Douser Dualies FF (which I’m
pretty sure stands for firefighting) is the newest type of Dualie introduced to the
Splatoon series, and it’s like nothing we’ve ever seen before. Its spread mode has
the longest range of any dualie, pretty much matching the Squeezer. Its fire rate is
a bit slow, and its shot spread RNG is mediocre. But, due to its incredible range,
these poor qualities aren’t too much of a hinderance. Now, just like every other
dualie, you can perform a dodge roll. However, UNLIKE every other dualie, you
can only roll once at a time. But, to compensate, the amount of distance
that you cover with a single dodge roll is extremely
far. One dodge roll takes up 12% of
your ink tank, which is pretty expensive. If you remain still after performing a
dodge roll, you’ll enter turret mode, and the turret mode on Dousers is VERY
unique. Your range will actually DECREASE a bit, becoming
around the same as a Dualie Squelcher. But in turn, your fire rate, shot velocity,
and accuracy will improve exponentially. In fact, its RNG becomes perfect, similar
to the Splat Dualies, and its damage per second becomes
one of the fastest in the game. Seriously, this thing is a BEAST in turret
mode, and even though its range is shortened a bit, it still goes pretty dang
far. Sadly though, due to how much ink a
dodge roll consumes, along with how quickly the ink tank drains in turret mode,
you can’t stay in it for very long. So, you’ll need to be strategic about when
you decide to use your turret mode. It’s not like the other dualies where you’re
just dodge rolling constantly. More on that later though. The last basic quality of the
main weapon that I want to discuss is the damage. The Douser Dualies are fairly
weak, inflicting 25.5 damage per shot. That’s JUST enough to be a 4 shot kill. Remember though, falloff damage is a thing
in Splatoon. If you’re hitting someone
at the very edge of your range, or your shots are falling downwards, the damage is
weakened. This can prove to be very annoying for the
Dousers, as a 4-shot kill can become a 5,6,7, or even on very rare occurrences,
an EIGHT shot kill. But again,
due to this thing’s impeccable range, this won’t be fatal most of the time. But it is
something to always be aware of. Let’s talk about playstyle now. Guys, I’m gonna be honest, I’m not super
sure WHAT exactly Douser Dualie’s role is specifically,
because it can do a lot of things. I’d say that it’s mostly a supportive
midline, but it can be very aggressive with its turret mode if handled properly. The thing that most people seem to
struggle with when starting out with the weapon is not knowing when to utilize the
dodge rolls, because as I mentioned earlier, you need to use them sparingly. With
this weapon, you’ll be utilizing your spread mode a LOT, more than any other
dualie. Why? Well, one, you have more range in this mode,
but also, being limited to only one dodge roll does NOT leave any
room for error, especially because there’s a decent amount of end lag after
performing one. You should really only be
dodge rolling if you’re absolutely CERTAIN that you can confirm a kill with it, or,
you know for a fact that staying in spread mode will result in your death, like if
you get rushed down for example. Otherwise, try to stay in your spread mode
as much as you can. Obviously, the spread mode is not very optimal
for close range fighting, so you want to take advantage of
your range. You outrange a good
majority of the other weapons in the game, so take advantage of that. Don’t get
super close to an opponent if you don’t need to. Stay back and shoot at them from
a distance, because then, if your mediocre RNG decides to fail you, you won’t be
punished with death. That same philosophy applies to all other
long ranged weapons in the game by the way. Again though, don’t be TOO far back, because
then its poor falloff damage might come into play. I know all this range stuff
sounds a bit complicated, but after using the weapon for a bit and feeling out its
range values, you’ll start to understand more of what I’m talking about. Let’s discuss the kit now, because this
seems to be what’s making or breaking the weapon for a lot of people. The Douser Dualies FF have Ink Mine and Killer
Wail 5.1. I feel like a lot of people see the Ink Mine
and just think “ugh, welp, guess I’m not touching that weapon.” But the truth is, I don’t think the Ink
Mine is that bad on it. Sure, it could have much better, but the Ink
Mine certainly isn’t useless. Personally, I find myself using ink mines
somewhat aggressively on this weapon. If there’s free space or the enemies are
pushed back, I’ll move up and quickly lay down two mines where I think the enemies will
funnel to, and then I’ll proceed to back up to take advantage of my range, like
I mentioned earlier. If the mines are
laid well, chances are the enemies will get damaged by it, allowing you to easily
finish them off with your spread mode. Remember, the Ink Mine does combo with
the main weapon, as it can inflict anywhere from 35 to 45 damage. So, if an enemy
gets weakened by one, it’ll only take you three shots to kill them instead of four,
assuming you’re in range of course. Using the mines defensively is also a good
option, that’s what most people tend to do. But I will say, I think the most common
mistake that a lot of players make with Ink Mines is that they’ll neglect to place
more of them after already laying two. Yes, laying more will just detonate the
previous ones, but that’s fine. If you see a more advantageous spot that an
Ink Mine can get value out of, don’t hesitate
to just lay a new one. But yeah, in a
nutshell, Ink Mine isn’t the best for Dousers, but it’s certainly not bad, and I think
a lot of people underrate it. You know what IS really good for the Douser
Dualies though? Killer Wail. I
always wanted a dualie to have Killer Wail, because on paper, it seemed like it
would mesh really well with their playstyle. It’s a fast, simple special that can be
popped, and then you just move in with it. Well, now we finally have a dualie with
it, and, I was right. Killer Wail feels SO good on this weapon. It works especially
well with Dousers, since the chip damage can help finish off an enemy that you
weren’t quite able to land four shots on. Oh, and remember how I mentioned that
this weapon has some pretty bad end lag after performing a dodge roll? Well guess
what? You can cancel that with Killer Wail, essentially
giving you a second dodge roll anytime you have the special. Simply just activate the Killer Wail as soon
as your first roll ends, and then you’re free
to immediately roll a second time, if you choose to do so. Remember that the spread mode has more range
than the turret mode, so sometimes switching to spread mode
to finish off an opponent who’s attempting to flee can be beneficial. Keep in mind that activating your special
also serves as a free ink tank refill, so if you
find yourself in a bad situation where you’re about to run out of ink, quickly
popping Killer Wail can help with that as well. I mentioned at the beginning of the video
that I wouldn’t be going into any quote on quote “advanced” techniques for this
weapon yet, since I wanted to give it a bit more time to settle in the meta. However, there is ONE technique that I feel
like I HAVE to discuss here, as it’s SUPER important
to getting the most value out of the weapon. That technique is dualie hopping. If you don’t know what dualie
hopping is, it’s basically jumping up and down while firing, just like you would
with a shooter. I’ve made a whole video on this exact technique
for the other dualies, discussing how to do it, why it’s
so effective, and which dualies it’s most optimal on, so be sure to check that out if
you haven’t seen it yet. The link will be
in the description. Now that you know what it is, I gotta say,
dualie hopping might be the MOST important on Douser Dualies. Why? Well, it’s what I said earlier. You aren’t constantly dodge rolling with
this thing. You’re going to be using the
spread mode a LOT in fights, because performing a dodge roll just isn’t always an
option. Hopping while firing can add another layer
of unpredictability to your movement, ultimately making it harder for
opponents to land their shots on you. If
you want to take it a step further, you can dodge roll OUT of a dualie hop. Now
yes, hopping in the spread mode WILL make your RNG worse, so that’s why you
want to run some Intensify Action, as I mentioned in my Douser Dualie gear guide
last week. It’s going to improve your mid-air accuracy
a LOT, so do NOT skimp out on running it. Just so you guys don’t get the wrong idea,
I’m not saying that you should ALWAYS hop while in spread mode,
only do it when you think you need to. Like, if you’re outranging an enemy and
they have no way of being able to hit you, then don’t hop. You’ll just be making your RNG worse for
no reason. Alright guys, that’s about it for this “How
to use Douser Dualies” video, I hope you found it helpful. Again, this isn’t the last type of guide
video that I’ll be making for the Douser Dualies, but I think
this was a great starting point for people who are trying to learn the weapon. If you have any questions about anything
related to the weapon at all, don’t hesitate to ask down below. And just a reminder,
be sure to check out my Douser Gear guide that I posted previously. Please, like,
subscribe, turn notifications on, and all that good stuff if you enjoyed, and I will
see you all next time.