How To Use Book Of The Dead Asset Without Unnecessary Things | Step by Step Tutorial | Unity | HDRP

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Hi, it's Seta here, as you are probably noticed, in  many of the videos that I create I use models from   Book of the Dead, which is one of the best package  of free assets available in the asset store.   Quality of the models is practically pair with  the on paid ones, the vegetation has a wind effect, and   the package contains many different models so you  can create various terrain with them. Unfortunately   during installation we have to install a lot of  unnecessary things, that we don't actually need in   our project. That's why, in this video, I will show  you, how to prepare a package with just models,  so that you can easily use them in any project,  without installing unnecessary elements. So let's start. In this tutorial I will use Unity  22. 3.11 with HDRP render pipeline.    First we must open a new project and  install a Book of the Dead assets, so   go to the package manager and import  this project, first select the import   and after few minutes of importing we got  this warning, so select Skip and continue import. After import this project we got a few  errors but don't worry about them because in   this project we just want to select the  things we need. Now let's create a new folder and name it Book of the Dead, open it and create another folder, wind, second folder will be, other, and third folder will be  models. Let's expand this   Book of the Dead folder, and go to the features. Wind control and select wind control and   wind control helpers. Move this two file  to the wind. Okay, now let's go to the shaders and select this book  of the dead, and move it to others. Okay, now let's move to the art and select  diffusion profile and then move them to the others.   Let's expand art, select lens flare and move  to the Book of the Dead folder, and expand   environment, external content, select Quixel and  move to models, and then select cliffs, detail map,   ground, Hive Tish, physical object, vegetation, and  move them to models. Okay, now select Book of the Dead folder right click, and Export package. Unselect  all except Book of the Dead folder, and click export. To make it easier for us, let's create another  HDRP project and import the file that we create before. Just select the file and drag and drop  them in the project window, and then select import. In this version of Unity do to  changes in Shader Graphs, first let's get rid   of this shader warnings. So let's find our shaders, and when we click on them we need to   find the shaders with warning and then let's  open them in the Shader editor. In the Shader   editor we need to find a node with this a  small hashtag icon, and then click on them   and select update. Do the same in other  nodes which this warning, and then save shader. As you can see the Shader warning has  gone, but we must do the same with other shaders. After doing this  all shader should be warning free. And now we will deal with models, so select  models and select cliff and move them to the BOTD folder. Let's select Cliffs, let's change  the view mode, and then let's create another folder models, and select cave select material and object  and move to the models, now we need to select this   prefab, and move them to cliffs. As you can see  our prefabs unfortunately have error, so first   let's open this prefab and find this script, right  click, and remove component. Now you need to delete   this script on all LOD and save prefab. Now our  prefab should work fine. Select another folder   select material and object, and move to the models  and prefab move to our main folder. And as before   delete our script from LOD and save prefab. Now  you need to do it with each subsequent folder  I know it takes some time but you only need to  do it once. Thank to this we will not have any   problems with those models in the future and of  course you cannot move the models and only delete   the script. But I like when I have all prefabs on  one type in one place. When we end sort the cliffs we   move to the next folder and create new folder  and move the models in the same way. It's up to   you how you name and sort them. So you do this  with all models that are in the folders except   models with vegetation and tree, because for those  models to work properly we need to do a few more things Vegetation in the BOTD usually  has two prefabs, one without the wind effect and   the other with a wind effect. Unfortunately  to see a model with a wind effect we first   have to place a script with this wind  effect on the scene. Because the Shader   is related to it and will not display the  model until we have this script on scene. So first let's move on to our wind folder,  right click, create prefab, let's name it wind, and then we need to attach our wind  control script to our wind prefab, and when   we place our prefab on the scene, and when  we go to our vegetation folder and place   a prefab with a wind effect, all should  work fine. Now you can create another folder tree, and in this folder let's  create another folder models, another folder tree wind and folder  tree no wind. Now let's expand   this folder and go to our models and  materials object and script go to models this prefab go to no wind and Al B it go   to three point you can decrease  this and select all script and object like this move it to models I'll baret hierarchy  go to wind and the others go to no wind and   now you should have all models with no  wind effect and all models with wind effect do the same with other object and now let's move on to vegetation in vegetation let's first fix three bucks first  you can find in the SHP models the first pref up   has one LOD not connected to fix this let's first  open the pref up by double clicking on it we can   connect it to the LOD Group by right clicking  on the LOD bar and selecting insert before and   then select L2 and move it to the newly create  field or we can just remove L2 now save the pref   up now let's move on to the bush and here two  pref UPS has not connected a material so let's   open the first one select lod0 and in materials  let's assign this material two model do the same   with other LOD and save the pref up now let's  open the second pref up and assign material as before and now prefabs should work fine vegetation has another problem that we  need to fix unfortunately the wind effect is   too strong and even if we reduce in in our script  it will not look good on our models therefore we   must manually set the wind in the materials of  course if you like the effect after reducing   the wind via script you don't have to do it  and you can go straight to the next chapter   to reduce wind effect we must find the material  click on it and go to the wind option by change   the wind mode or increasing or decreasing the  wind elasticity and wind range we can set the   wind for the material to make it easier for you  in the description of this video you will find   a link to the file in which I have include the  settings for all the materials that we need to change after setting the wind effect all we need  to do is sort the models as we did before if you   don't know what to do with any folder file  or model just create a junk folder and put   in there don't remove any texture or material  cuz many models share different materials with   each other and of course you can delete  empty folders after removing models and texture when you end sorting models the last  thing you must to do is right click on the   book of the de folder select export  package and then click export after   exporting you can import the created  package to any project and use models   without unnecessary add-ons and that's all  for this tutorial I hope it was useful for   you if you have any questions just comment  me below and till the next time see you
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Channel: Seta - Level Design
Views: 2,199
Rating: undefined out of 5
Keywords: unity, hdrp, realistic lighting unity, tutorial unity, hdrp tutorial, setaleveldesign, seta level design, unity hdrp, lighting tutorial, leveldesign, environment design, lighting unity, tutorial, step by step tutorial, gamedev, gamedesign, environmentdesign, unityengine, unity tutorial for beginners, unity tutorials, unity tutorial, tutorial hdrp, make realistic terrain, environment tutorial, clouds unity, step by step, environment hdrp, book of the dead, free assets, how to use
Id: sKBwAcNONlQ
Channel Id: undefined
Length: 14min 3sec (843 seconds)
Published: Mon Oct 23 2023
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