How to Sculpt Hair in ZBrush Tutorial HD

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[Music] hi this is Henning from flip normal SATCOM in this tutorial we're going to take a look at how we can sculpt hair this has been a very highly requested topic and finally getting around to doing it we're gonna be sculpting something very similar to what we're seeing in front us now just not as detailed because this does take a fair bit of time we're gonna go through some theory first before we get into the more hardcore sculpting aspect of it so I hope you enjoy and let's get started the first thing we're going to do when we're sculpting here is we're gonna find reference as with pretty much any other part of sculpture it's really hard to get nice and appealing here without proper reference but more importantly for this I'm gonna show you how you can simplify it more like the biggest mistake I see when people sculpting here is to keep sculpting every single strand of hair to keep doing like a big blob of hair and they go in immediately and start to render the living crap out of it which it's simply not gonna work if you go from completely feature film quality for something you're gonna use a hair system with we are gonna have every strand of hair but for this kind of work which is sculpture it's going to be stylized to some degree so what we're gonna do is we're gonna simplify it down into big shapes you see for instance on the forehead or the chunk coming out of a fort here you have to simplify it down into a big chunk same with the rest here if you start going into detail too early as we were fairly adamant about in other videos it's gonna look really weird really quickly and there's going to be no appealing at all you put in what's called or what we refer to as enhancement details meaning you'd put in some strands of hair around a model to define the surfaces here to define the material as hair for instance if you're doing this area here I would put in like some a strand here as here and a strand there to define the negative space and find the creases in your hair but you don't go in and do and sculpt every single strand as an example of this and we can now also blur the image and you can still see that it works you still see the big chunks and this is actually more what you're after you're not doing as I said before you're not doing realistic hair we do stylized hair to some degree same with some of my own sculpture let's just look at this guy this is a model and did some time ago and while it the hair is fairly detailed it's not even remotely every single strand of hair if a blurred image you can still see it works you still have the big shapes thinking you can make out the big shapes so that's pretty much the most important thing you can do when you sculpt hair simplify it down into big shapes I would say this is essential and with this said let's get started with some actual sculpting so this is the model we're going to be using for a hair sculpture the first step is you obviously need some John Drewe to sculpt on you could of course scope directly on the head but I prefer to keep it as a separate piece of geometry as it's it's way way easier the first thing I do is I create a base mesh from using Messick mesh extraction so just add a mask where you want to here to be and use finish extraction for that I tend to avoid the ears as they're they can create some pretty funky junky simple this is totally acceptable for this so hit go under sub tool it's just full screen this and hit extract you get this weird helmet shape we'll just reviewed that extract you have to hit extract every time you you rotating model then hit accept and it's now gonna be a separate sub tool this is fine for now when I'm gonna use dynamesh to just simplify the shape geometry dynamesh and dynamesh the resolution is fairly low though but that's fine just for now I just want to block it out so I have the reference on my second monitor now and I would highly recommend you doing the same you need reference and sculpting hair so I'm as I said before you need you don't scold hair it's interactive that's gonna kill that's gonna kill the hair immediately like you can sculpt a face with symmetry and then then disable swim to after a while and give it some asymmetry but the hair has there is not even remotely symmetrical unless it's by choice so the first thing I'll do here us I just block it out just remesh it by healing on ctrl key and ragging outside and just blocking out with the move brush getting the flow of the hair right getting the big mass living massive the hair down and I want this to be flowing down around her her head like this in a nice flowing fashion like you saw on a lot of the phone and this is not going to be too detailed because sculpting hair does take a fair bit of time but it's gonna it's gonna prove a point and it's gonna be F this is the way I'd do it for pretty much all my models which has hair in it this is the way I do here so it's it's a proven technique look at the silhouette of it hit the V key to look and see what and you want to be nice and flowing and I finally have with this right now so increase the resolution the resolution is based on the scale of your model so you can't say a fixed number for that use a smooth brush to smooth everything down you don't want the nasty squares and for the majority of the time you're gonna be sculpting when the claybuildup brush at least that's what i prefer to use i finally build up to be an excellent brush for sculpting hair as you're adding like really big chunks of polish down so click below but and disable the Alpha at least that's what's giving me the best results we can actually disable dynamesh at this point we don't really need it you can also do Co measure of it just to keep get some nice working topology so nice even quads just hit super mushroom ones before and after I'll usually go over woodsy or mush for a couple times so this is a nice starting base let's actually add some some big shapes into this subdivide a couple times and then let's just add some big chunks of hair keep your brush size big you really really don't want to go into details at this stage only the big flowing chunks I like to go into and defining with where the hair is starting from as it helps to direct the flow later on and the rule of the stage is simply to keep it clean also some general tip think of overlaps like for instance here is a nice overlap one shape going like this and one shape going under it and go under it and going under it it just makes it look really nice and peeling if you keep all apps in mind that's a general sculpting trick as well overlaps can do magic for your for your Lister once I'm done with this stage of losing the clay fill up the brush I'll go over everything with a standard brush the standard brush is super nice for for defining the hair more adding a tiny smaller detail add some strands and as this will take some time and it's just a lot of labor I will put this into time-lapse time you so after about 10 15 minutes of scopes in this eye with the clay bill a brush it's now time to go in and define some more features of this using standard brush as you can see when I was comments as well I wasn't only using the clear but I was also smoothing out a fair bit as hair is inherently a very smooth thing you don't want to have too many brush strokes in it unless if you do it on purpose so let's start with some standard brush to define some more pictures I haven't done the entire hair right now because it's simply gonna take too much time so I'm only doing a front part of it that said I'm still blocking outdoor at rest as it keeps my as I can then keep my head wrapped around what's going on here as the back of the the head will influence the front of it so keep a small brush size and let's just start defining stuff getting in and just defining some more some more shapes the general sculpting tip as well it feels really nice if you start your stroke in a soft manner then increased hardness and then faded out as you go instead of having a stroke for a second which is let's just show here so do one small instead here me stroke which is like this then having a seer stroke which goes like soft and then it fades out so and hard you can also vary this it just it just makes it visually more interesting just a little pro tip for you there you also want to hold on the Alt key and carp in a little bit to define some some shapes as well and again we're not doing single single pieces of hair this is not a time thing it's not like if I had all the time in the world I still wouldn't do it it simply makes it look unappealing in my name my taste it just becomes noise after a while so you can always start to see that we're getting some definition into it so I'm going all around the model and I'm also valuing this silhouette as a go this face doesn't influence ello too much but you still want to sell it to work with it and be careful where you're adding detail as well keep it you know keep it over keep it over the entire model don't focus it just in one point that said if you want focus somewhere it is a good idea to focus your detail in that area for instance if you're doing a character and you want to focus on the eyes it can be a good idea to keep your details around the eyes so just adding just adding details now really and as I will just keep doing the same thing over and over again it's time to go to time lapse mode you so this is the final resolved after about 20-25 minutes of sculpting as you can see it's still fairly rough in some areas like the back part here but the front is fairly refined for final sculpt I would take a little bit further in this but not a whole lot to be perfectly honest if we take into Photoshop and blur it a little bit you can see that even without the detail or even without any kind of individual strands it still works we still have the main big shapes and you can clearly see the gesture of the hair and if you get that the main gesture of the hair working as I said before half the battle it's over after after you gonna run with them the standard brushes will sometimes go over with the damn standard just to give it like a little bit of an extra polish I hold down the Alt key and I just give it a little bit of extra extra sharpness is some errors but this is about it I hope you find this tutorial useful and go sculpt some hair [Music]
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Channel: Edge-CGI 3D Tutorials and more!
Views: 237,967
Rating: undefined out of 5
Keywords: sculpting, hair, zbrush, tutorial, hd, sculpting hair, zbrush tutorial, tutorials, sculpting hair in zbrush, hair in zbrush tutorial, sculpting hair in zbrush tutorial, Digital Sculpting, how to, how to sculpt hair, clay buildup brush, blocking, detail pass, smooth brush, hair flow, silhouette, hair silhouette, edge3d, edgecgi, flippednormals, zbrush sculpting, blocking hair, hair sculpting methods, hair sculpting techniques, how to sculpt hair in zbrush
Id: JWF4SKhWKfI
Channel Id: undefined
Length: 18min 17sec (1097 seconds)
Published: Thu Sep 25 2014
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