How to Sculpt a Rock Creature in zBrush

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hi in this video let's go ahead and see um how we can make uh this creature kind of a rock man Rock creature guy so um here I am in zbrush and normally I do sort of a real time step-by-step tutorials but in this case I thought maybe just to switch it up I'll just show you my process that I was doing that took a little bit longer but maybe I can just kind of speed this up just a little bit and just tell you kind of the basics of what I was doing so the sketch was done in just um procreate just a kind of a cartoon Rock creature character and in zbrush all I did is I just grabbed a sphere turned it into dynamesh you can see it's kind of a low resolution 128. dynamatch and just using the trim Dynamic brush I started just flattening parts of the sphere and kind of creating sort of like a cartoon Rock looking stylized feel of the character and the Spheres that you're seeing I just uh just kind of position them into place first by just using one layer just literally grabbing that sphere moving it and then holding down the control key to clone it and just staying within the same layer to create sort of like the basic structure or the position of each sphere and then just using the trim Dynamic one by one isolating each one and just kind of shaping it into you know a rock or a stone right and the way I'm able to isolate them is that when I created the structure I pressed the Auto Group button so each sphere has its own Auto Group and then if you hold down Ctrl shift and click that will you know isolate each one individually one by one allow you to sculpt it just sculpt on that one while all maintaining one layer so it's not like I didn't want to get too crazy and start having a separate layer for each piece for each Rock right because that would have been maybe a little unnecessary so I just kind of try to simplify the process and that's what this is and I went out of my way to not try it's really hard not to use active symmetry to make it look like each rock is unique but then of course I did end up cloning the leg and the arm on both sides I didn't want to do that twice but just shaping each Rock individually locally it doesn't have symmetry so it's like Ace asymmetrical [Music] thank you [Music] here I just cloned the body and moved it up and I'm using the same shape that I used for the deli in the main body to make the head and for the head I just decided I'll go with two different pieces so I just sliced the top of the jaw the jaw part kind of just overlap them together put them into place but instead of just grabbing instead of creating a new one with another trim Dynamic shape I just thought you know by the time I'm I squish it and put it in position it's going to look different from the body anyway so I think it works all right here I'm just adjusting the legs using the move brush [Music] and I just keep going back between using the move brush and then using trim Dynamic The Next Step was to create those big eyebrows so for that I just took the head and added a little more resolution to it and then just using the control key I just messed out the part that I want the eyebrow to be and just simply extract that out [Music] and you can see here I changed the dynamesh resolution of the eyebrow to 256. just so it has a little more geometry and then using the trim Dynamic again the entire character is pretty much this trim Dynamic brush only and just kind of flattened pieces of the eyebrow to kind of resemble the style of the rest of the characters so then here I just simply put in position using the move brush and just flipped it to the other side using the mirror mirror and well once the eyebrows were finished I did the mouth piece by just using the Damien standard but before I started using the Damian Center and I wanted to make sure that I don't have any super sharp edges of the mouth or the jaw right so that would create kind of a better transition on that edge when I'm using the Damian standard and essentially I'm just drawing following kind of the Contour of the edges to create the um they're not teeth but they're just kind of like breaking the jaw into sections right [Music] one cool trick you can do is if you draw a line with Damian standard and don't move your camera then you press one on your keyboard and that will repeat the stroke the stroke and make the lines deeper so a really cool trick that I was continuously using foreign next I just uh again just using Damien standard I just drew sort of the basic shape of the eye and the idea is to later it add like an emission map so they would be kind of a you know kind of like a lava glowing ice right so I didn't go too far out of my way to create geometry for the ice because I knew these are just going to be glowing but at the same time I wanted to create pies maybe triangular so they don't look he doesn't look too mean or too kind just kind of a stylized [Music] what kind of look but not to me right and then here I just added another section on top of his shoulders I felt like back felt a little weak and it needed a little more muscle on top so that's I just slapped another rock right above his head [Music] here I'm using clay polish and the geometry to make the edges and the lines a little sharper so when you're using Damien standard especially with dynamesh a lot of times it can be a little sloppy so using clay polish will kind of tighten the lines up and make your Geo just a little nicer and cleaner and it definitely works really well when you're doing when you do rocks stylized rocks and after that I went into the material and just played around a couple different options just to see sometimes throughout the modeling it's a good idea to change your materials and lighting just to get kind of a better feel for the shape so that's what if you see me changing materials that's what that is [Music] so next I created the feet by just again duplicating a bunch of rocks and creating toes [Music] foreign [Music] [Music] [Music] foreign [Music] [Music] I went on to the fingers [Music] [Music] foreign [Music] Thing Once I did the fingers I just cloned them to the other side and just using the move brush I adjusted the arms to read a little closer to the reference [Music] oh [Music] foreign [Music] [Music] [Music] this character the uh the rest the emission and the glowing uh that you're seeing here was just added in procreate as kind of a top layer I didn't um end up creating UVS or textures for this guy uh this was just kind of a sculpting experiment in zbrush so thank you so much I hope you uh enjoyed watching this video and I'll see you in the next one foreign
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Channel: Alan Balodi - 3D Tutorials
Views: 338
Rating: undefined out of 5
Keywords: zBrush tutorial, zBrush, cg, cgi, 3d modeling, sculpting, rock creature, stylized
Id: 4v03ndOLwLg
Channel Id: undefined
Length: 15min 23sec (923 seconds)
Published: Wed Aug 02 2023
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