How to Play Chess: Chess Rules for Beginners | ChessKid

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can you learn the game of chess in 15 minutes yes you can if you believe in yourself and you watch this video 10 times the game of chess has six different kinds of pieces it's played on 64 squares we're gonna go one at a time we can't make you picasso until we make you a finger painter let's clear the board this first piece is the rook the rook can travel up he can go down left and right very simple the rook moves in any straight line the rook captures by simply running into a piece so if we put this enemy pawn on g5 notice we say the letter and then the number the rook can simply slide over land on top of the pawn take it off the board can the rook capture this enemy pawn of course not but in two moves it can the rook can travel up to g7 and then on the next turn if the pawn is silly and just sitting there what are you doing pawn the rook can capture you could of course also go to the left and on the next turn travel up to capture the pawn let's learn the next piece this one is called the bishop the bishop moves along the diagonals of the board much like the rook it could travel just one square if it feels like it or it could go to some sort of in-between amount or all the way to the edge of the chess board if we draw arrows to every single square the bishop can move to along the diagonals you're going to count if you do it carefully 13 squares i hope you're not afraid of that number the bishop has all of those options notice if the bishop is on a dark square it must stay on the dark squares for the rest of the game the blue square e5 if it travels it's on a blue square another blue square if the bishop wants to capture something it simply runs into it a lot like the rook so if the bishop wants to capture this palm the bishop runs into it and takes it off the board one funny thing if this pawn was on a light square the bishop could never capture it it has the cloak of invisibility the bishop could travel here here and then here and all the while the pawn is teasing the bishop let's move on and learn the next piece the queen she's quite simple but powerful if you could somehow melt a rook and a bishop together well your alchemy would produce a queen the queen has the power of the rook and the bishop combined so that means she can go up and down like a rook left and right like a rook and of course diagonal like a bishop and she makes a very pretty snowflake on the chessboard if you happen to be a five-year-old and thinking in terms of those shapes the queen can travel to every one of those squares there's actually 27 of them and much like the rook or the bishop she simply captures by running into a piece now if i have a pawn over here on this square the queen would have many ways to get there in two moves she could go sideways and then down she could go diagonal and then up she could even go a little crazy and go diagonal the opposite way and then sideways to capture i have not named all of them if you want to try to find a few more on your own well go for it but i'm going to move on and teach you the fourth piece this old guy here that's the king he's kind of like your grandpa he can still get around but he doesn't travel very quickly the king moves one square any direction that means up or down or left or right or diagonal but again only one square he's got a little bit of a force field around him but that is it now the king has a special importance which we will get to later but just to show you how slow the king is if we put the king down here on the first rank that's what we call our side to side rows and we put a queen right beside the king and we have a race to the other side of the board well it's not going to turn out like the tortoise and the hare the king would travel one square and then if it was the queen's turn the queen could get there all in one turn you can see it's going to take the king seven different turns to get all the way to the other side he's actually not a very powerful piece we have two pieces remaining the little guy we've already named him he's called the pawn and you get more pawns than any other chess piece he's little but he's important the pawn can only travel one square forward to the square e6 and on the next turn e7 now the pawn does have some very special exceptions all of the pawns for white will begin on rank number two i'm not going to add all of them there i'm just going to add four of them to save time because we're trying to get all this game of chess learned in 15 minutes so if a pawn is on the starting row which for white is the second rank it has the option of going one square forward or two squares forward however after you leave the home base you can only go one square for the rest of the game so this pawn on e2 it could go to e3 or e4 on the next turn it has to go to e5 one square for the rest of the game however if white wanted to move the pawn on d2 that pawn would have the option of one or two because it's on home base pawns are also the only piece in chess that capture a different way than they move let's add some black pawns to make this game a little bit more interesting and if white just moved the pawn from e2 to e4 it would be black's turn black might do the symmetrical move pawn on e7 to e5 now this white pawn is actually stuck it's not because you did anything wrong pawns get stuck all the time pawns do not capture straight forward they have to wait until there's another piece diagonally one square away of course there's nothing on those squares and you can't capture a bunch of blank air however later in the game let's just say white moves this pawn one square and black decides to move this pawn two squares well that would be a mistake for black now white pawn can capture by going one square diagonal and overtaking the square the black pawn is on and if black is having a particularly bad day and pushes this pawn one square forward white could of course capture again pawns move forward but they capture diagonal couple more special moves about the pawn that we will learn a little bit later on we've got one final piece though before we can put them all on the board and learn where they start this last piece is the knight don't call it a horse it hurts my ears when you say that the knight moves one two stops makes a turn and moves one more and if we were to fill in these squares with red boxes you would see the shape of the capital l so many people say the knight moves in the shape of an l but the knight doesn't just have the ability to move to this square it could also move one two turn and make a backward l that's another option okay let's add a few more we've already set f3 and d3 the knight could also move up two and over one up two and over one the other way the knight could also move sideways and then up sideways and then down always moving one two turn and you can probably figure out the completion of this pattern drum roll please i don't know if we got a drum roll but knight can go to c4 those are the eight different squares the knight can move to now one trick about the knight unlike the bishop the knight always changes colors the knights on a blue square we call it a dark square if it moves one two turn it's on a light square one two turn a dark square one two turn a light square and if you don't believe me well keep moving the knight and eventually you'll get it the knight has a special power that no other piece has the knight can jump over things it only captures when it lands on something if i put a black pawn on f6 the knight could jump over that pawn just like it's not even there one two turn and it completely ignores the pawn now if the black pawn moves forward one square the knight could move one two turn and because it landed on the pawn that's how the knight captures the knight can jump over anything its own pieces the enemy pieces kings rooks bishops other knights but it can only capture pieces that it lands on now that we know how all the pieces move we've got to figure out what's the goal of this game the goal of this game is actually to put the enemy king in danger so he can't get out of danger let's go ahead and learn a couple new words if it's white's move here white can move the rook sideways and stop on c5 and everybody watching the video can see the rook is aiming at the king when the king's in danger we call it check now the word checkmate sounds similar but that's a special kind of check we'll get to that in a minute when the king is in danger when you're in check you have to get out of check on the very next turn you don't have a choice there are three ways to get out of check and i like to use the term c p r no we're not saving anybody's life today we're just saving the king's life c stands for capture if you capture the piece that's putting you in check obviously your king will be safe you've removed the danger in this position that's clearly the best move the bishop can move diagonal land on top of the rook and when the rook's gone the black king is not in check in fact you're probably figuring out right now it's actually the white king that would be in check let's go back though and take a look at another option for black rook comes over to c5 the p in cpr stands for protect that means to put a piece in the way or to block in this position the knight can come to the king's rescue by moving one two turn and the king is safe because rooks don't jump over pieces so the knight is the bodyguard and the final way to get the king out of danger is to run away that's the r in cpr the king can run to the left or to the right or even diagonal all of those would be safe from the white rook but notice he could not move down the board if he moves down he would still be in danger now strangely enough if he does move down you're not allowed to capture the king you have to tell your opponent to take the move back and make a different move luckily on chess kid the computer won't even let you make this move because it is considered illegal okay so the king would move back and black has to find a different move now what happens if you're in a chess position where you're in check but you can't get out of danger well that's when we have to learn a new word here after a small reshuffling of pieces let's have white move the queen diagonal all the way to the square c7 the king is clearly in danger he has to use cpr now c stands for capture notice here the king actually can't capture because if he does he'll be in danger with the rook and it doesn't do you any good to get out of danger from one piece if you're still in danger from another piece pawns don't capture sideways knights don't go one square and then stop i don't know who taught you that and the bishop can't help because the bishop would need two moves to capture and you have to get out of check on your next move you also can't protect because that means to block and there's simply no square in between the queen and the king c 7.5 doesn't exist and the king can also not run away because if he tries to go left right or diagonal the queen attacks all of those squares this is actually the most common type of checkmate in chess it's called queen and helper the queen is doing the checking and the rook is the helper this is checkmate white wins notice white never actually captures the king he just puts the king in danger so the king can't use cpr to get safe but wait just a second we're not quite done there's one more way a game of chess can end it's not very common and it usually means somebody made a mistake taking a look at our chessboard here let's pretend it's black smooth black's king is not in check because queens don't move like knights they don't go one two and then turn however if the king tries to move to any of these squares he would be in danger and that's against the rules you can't put your own king in danger so what else does black do if his king can't move he's not in check though he's got this pawn but this pawn stuck remember pawns don't capture straightforward so black has no legal move but he's not in check we call this stalemate surprisingly the game ends in a tie even though white has an extra queen much like life when we use the word stalemate it means nothing's happening and here black can't do anything the game ends in a tie so if you're this side with more pieces you want to avoid a stalemate and go for a checkmate you've now learned all the pieces you've learned how a game of chess can end there's three special rules you have to learn and then you'll be a full-fledged chess player one is called castling that's a special move where you get to move two pieces at the same time usually the battle at the beginning of the game is in the center so you don't want your king which is kind of like your general to be in the middle of the battle so castling is between a king and a rook it's when nothing is in between your king and your rook your king travels two squares which normally is not allowed stops and then the rook jumps over the king rooks clearly don't usually jump over things but it's all one special move and the goal of castling is to get your king behind a wall of pawns which white has just done now black can also castle with his rook by moving the king one two and the rook jumps over kings always move two squares i know the black king's a little further from the corner than the white king but that's just the nature of castling on the other side of the chessboard now if we put the black king and rook back we put the white king and rook back there's a couple times in chess where you're not allowed to castle if you've ever moved your king in a chess game you can't castle for the rest of the game even if you go back to the starting square if you move your rook you can't castle with that rook but you could castle with the other rook if you still had it available you also can't castle if it has anything to do with check so it's black's turn and black moves the bishop to b4 and puts the white king in check you're not allowed to castle if we magically sprinkle some fairy dust and make this bishop a light squared bishop white also cannot castle here because his king is traveling through a square that's under attack that's called castling through check that's not allowed luckily on chess kid the computer won't even let you do it and lastly you can't castle if your king lands in check but that's always the case you can never put your own king in check so if we move this f pawn forward and we sprinkle some more fairy dust and make this bishop back to a dark squared bishop here white can't castle because if he moves his king two squares he would already be in check by the bishop so if you're thinking of castling and has anything to do with check you're not going to be allowed to let's learn a couple of special pawn moves as you know pawns are the only piece in chess that do not go backward so if white's pawn on h2 moves two squares and then later on moves again and again and again we're not being very fair to black by not giving him any moves but eventually the white pawn will get to the other side of the chessboard and you can see what your four options are instead of just sitting there like a rock who wants to play with a rock we allow the pawn to turn into something bigger we call this promotion it doesn't matter if you are talking about a job or you're great in school promotions are always a good thing and 99 of the time you're going to want a queen in fact if you already have a queen you're allowed to get a second queen a third queen fourth queen some people don't know that but i'm here to tell you that's the rule so you always want to queen pretty much we often call this queening a pawn because getting a queen is so common and so that pawn turns into a queen the queen is immediately checking the king and if the king moves by the way you could actually keep going and capture the rook that would be a great tactic as we say in chess one more special move to learn in this position the black pawn on g7 could go two squares to g5 and pass right by the white pawn now this was actually a rule change in chess about 400 years ago i don't know if you were around for it i'm guessing not pawns used to be able to only move one square even on their first move which means they would always give the enemy pawn one chance to capture but because of this new rule that you know pawns can move two squares on their first turn we have a very special situation if your pawn moves two squares and ends up directly beside an enemy pawn and the enemy pawn could have captured if you had moved one square then there's a special rule called all pass saw which is french for in passing the white pawn can go diagonal to a blank square and lift the black pawn off the board to make a capture it looks incredibly strange most people that have not been trained don't even know this rule but it is a rule of chess it's only with pawns and it's only on the very next turn if you want to capture alpaca you have to do it right away let's go back and look at it one more time black's pawn moves two squares and he's not directly in front of a white pawn he's directly beside a white pawn if i was the white player i would ask myself could i have captured this pawn if it had moved one square of course the answer is yes so capturing on pasaw is also yes if it had moved one square you could have captured and because it moved two squares you can still capture and it's actually the exact same final position very strange rule but it is a rule of chess now you know how all the pieces move check checkmate stalemate castling promotion all po saw see you're a chess player you didn't even know it however in order to close out our video maybe that's been 30 seconds talking about where the pieces start and how to open a chess game if you don't survive the opening none of the other things are going to matter this is where all the pieces begin notice the white queen starts on a white square the black queen on a dark square if you get that right pretty much everything else falls into place and these are my three main tips for starting a chess game number one you want to aim at the center of the chess board these are our four center squares so the most common opening moves are e4 and d4 one of those two center pawns and let's go ahead and keep on being unfair to black and give white more moves if white could get both pawns in the center that would be fantastic next rule of the opening is to get your knights and bishops off the back row and where should they come toward the center notice those knights are aiming at center squares let's have white move the bishops out aiming at the center and then the final rule besides controlling the center and getting your knights and bishops out call that developing is to castle get your king safe usually that means castling here the king can move two the rook can jump over and the king is behind a wall of pawns if you can think of those three things in your first 10 moves you will have a great start to your chess game and to your chess career congratulations you did it you are now officially a chess player and i look forward to you playing lots of games on chess kid very soon
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Channel: ChessKid
Views: 2,403,821
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Keywords: chess, chess for kids, how to play chess, chess rules, chess coaches, learn chess, learn how to play chess, easy chess, chesskid, kid chess, chesskid.com, chess lessons, chess video, chess moves, kids chess, how to chess, chess tutorial, how to move the queen, how to move the king
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Length: 19min 19sec (1159 seconds)
Published: Thu Apr 08 2021
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