How to Model Unusual Shapes In Blender | Virus Concept Art

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hi I'm Glenn I want a small blender based animation studio called ammonite and recently I mean a few renders these functional viruses and received a few requests to make a tutorial on the process firstly get inspired and gather reference you can do it yourself or you can use this link to see my own Pinterest board now we can make some weird shapes make a particle system and tweak the emission settings to something like this but if you're anything like me you'll be tweaking these settings constantly throughout the process turn off the gravity so everything is all flowy and add some turbulence for some randomness animate the turbulence rising so the turbulence field moves the particles in a different way over time change the extrapolation with the linear so it goes forever and tweak the strength now we have a simple random particle simulation but randomness isn't perfectly distributed so at a force field to give your simulation some direction once you're happy with your simulation set the render as option to path and bake it 72 thousand degrees for two seconds once it's baked move the turbulence and force field to a new collection because even though the simulation is baked they still affect the paths for some reason this might be a bug but as equally as likely a feature update the timeline to refresh the simulation and see the unaffected paths crank up the viewport display to 7 to make the path smooth and convert the simulation in the modifier panel and now the paths are just what we wanted a mesh now convert that to a curve bump up the depth add a new curve and set the taper of the original curve to the curve we just added tweak the new curve so the base has some thickness and convert the carbs back to a mesh now we need to close all the holes in the mesh so jump into edit mode and select non manifold edges press F to fill then merge the vertices by distance to remove the doubles of the temps now we have a bunch of solid squigglies jump over to the mesh tab and use the new voxel remesh feature and set the voxel size to 0.01 do some smoothing and sculpt mode and we're done I beg borrow tentacles experiment with any of these sayings when you're making yours to get some interesting results you can add a simple deform to stylize it but you can give the particles a collision object to interact with so it looks like the tentacles are wrapping around something you could even use the displacement modifier with the texture to make the surface uneven in gross what about all these frilly bits and the ground in this render enable the ivj and add on place the 3d cursor on an object and select that object jump over to the properties panel and press add new IV then delete it because it looks like crap tweak the settings I found these worked well for my more and generate the IV move the 3d cursor around your model and keep adding more until you're happy something else you can do is have lots of little blobs to the service of your virus like these make a blob add a particle system to your virus choose hair and set the render type to be object and select your blob and crank up the randomness set the scale to your bank balance or 0.01 you're a digital artist so these should be about the same anyway set the children to interpolated add a texture make it clouds and make it contrast it and have it influence the hair length to get some nice patches of blobs what about this thing subdivide a cube until it's a ball this way you have even topology and then use the 2-sphere tool to make a perfect sphere and this will satisfy your OCD bring up the node editor and for now just plug in a noise texture into the emission shader use the object coordinates for the vector and you get some pretty normal-looking noise if we plug the object vector into an emission shader we see these weird color gradients this is what dictates how a texture is applied to the object what would happen if we mix the object vector with a noise texture and we plug that new messed-up vector into another noise texture we get a much more interesting pattern forming now jump into edit mode press 7 to go into top orthographic view and unwrap the sphere by projecting from view mountains open the UV image editor and move the UVs so the center is over the bottom left corner add a gradient texture set it to radial and add a color ramp node and set up to look something like this you just need to make sure the first and last color on the color ramp are the same mix that with the object coordinates and you can make this weird strategy texture now just experiment make interesting looking textures layer them over each other mix them together using another texture you can use a greedy in texture Tom masks specific parts of your mesh once you're done and put your texture into the height input of a displacement texture and set the displacement type to displacement only to have it to form the mesh you can add some more subdivisions to get more detail at this point you could add some temporary lighting and shaders to help you visualize the model you can also deform the mesh to make it look more interesting you can also plug your texture into a color ramp node and change the color based on the displacement here's my final node setup for the original virus if anyone is interested thanks for watching this is my first tutorial so if you have any feedback please let me know I'm planning on making more of these so keep an eye out for those if you do end up making something cool I'd love to see it so you can send it to me either through email or you can send it to the ammonite Facebook page both of which will be linked below
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Channel: Ammonite
Views: 122,988
Rating: undefined out of 5
Keywords: Ammonite, Animation, Ammonite Animation, Glasgow, 3D, 3D Animation, Blender, Animation Studio, Adobe, 3D Art, virus, coronavirus, tutorial, how to, making of, learn how to, learn about blender, blender tutorial, how to model, how to model in blender, virus concept art, different techniques for modelling unusual shapes in blender, art prompt, create art in blender, making a virus in blender
Id: RHvs1c1lz-I
Channel Id: undefined
Length: 4min 48sec (288 seconds)
Published: Wed Mar 04 2020
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