How to Model and Texture Night Lamp in Maya 2017 Using ARNOLD

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hi Prabhu here today we will see about how to model and texture the night lamp in Maya 2017 using Arnold render engine the final output is look like this I hope you like it Stadium okay before that if you didn't subscribe to this YouTube channel click this red color subscribe button to subscribe our YouTube channel we post weekly 3 videos about Moya 2017 Arnold modeling texturing and lighting tutorials so every week three tutorials so please subscribe to this YouTube channel so before we get into the actual project you need to set the project folder it's really important so because we doesn't we did not do only Wadley so after that we want to texture and like this scene so definitely want to set the project folder go to file and choose project window then choose new project so I will save my project name as light and the school the ramp so like that so I will choose my location as my III you choose wherever you want and click accept go to create panel polygon primatives disable that interactive creation so that means when we click on poly sphere it will automatically create an instant update plus our and scale B go to front view so I want to move in up like this so I will delete this bottom face over here up to here and press ENTER again ego right click and choose object no plus or and scaling one little bit and press W I want to move in Y so you need to keep this object above the grid like this go to post for two so double click on this edge and shift right click and choose extrude edge and press all and scale in me so when the edge is selected press ctrl + f9 in Kibo so that means the edge will be converted our text so now shift right-click and choose merge vertex and choose move vertex to center double click on this edge shift right click and choose bevel edge so I need to decrease go in fractional to see point zero five so use segment stroke ooh so right click and choose object-ball go to front view I need to move this object a little bit in Y so you need to keep exactly this object above the grid so now plus three in people you need to rename each and every object it's really important because we want to make lot of object endorsing so you need to maintain outliner as clean as possible go to window and choose all planar so when the objects select and here we have lot of input history so in the object selected go to ad delete by type and choose history so our X 3 will be gone now I need to rename this object as night and the school so this is base 0 1 so now I will minimize my outliner go to create panel polygon primatives sorry no scrimmages sorry go to curves and choose C D come to option box here you need to choose 3 cubic I will close my settings press 4 in keyboard that means you were able to see the wireframe mode you need to draw like this from the center Plus entity evil so right click and choose control vortex so you have any problems you will use this control vertex food adjustable go so like this so now rightly can choose multiple go to pose for tube in the curve selected go to surface and choose revolve option box I will go to edit and choose research studies I want to revolve in Y I will give signals to twelve and he chooses an obsolete way one plus five in he would so now you able to see our black object so it's happened by lighting and two side lighting so in normal it will be turned on so you need to turn off to check our lighting this the worse or wrong so I will off this one so that means you able to see our little reverse lighting so I will select this object go to surface and choose reverse direction so I need to scale a little bit down so select this object go to modify and choose Santa private and press R and scale little bit down like this and scale a little bit in Y so make like that so I will select Michael and press delete in Keeble I want to rename this object as t go to oak liner so double-click on this revolt surface and renamed as light and the school lamp under school so this is T 0 1 so I will minimize my outliner so now I want to create and all each cylinder go to polygons and they called poly cylinder I want to remove my truss or and scale down + W I want to go in why plus all came down like this and plus W I want to move in white so I need to increase my divisions to 40 so because I didn't smooth this object I will leave it default as as it is so I will you subdue shion's to 40 so rightly can choose what X so I will select this bottom vertex and pass over and scale down and select this one can move in Y so select the mid vertex thrust control + F lemon in evil shift right click and choose extrude face plus R and C little bit me and shift rightly can choose X to face and press W I want to move in Y and press R and scale little bit Bay shift right click and choose extra face and press R and scale a little bit in make shift right click and choose X to face and press W I want to move in Y and plus R and scale a little bit B so like this right click and choose object mode so click on the subject and click on this isolate slit so double click on the sage shift to double click on the sage you need to select all the corner edge using shift shift right click and choose bevel edge so I do fraction to 0.1 0.2 so do segments to do so right-click and choose object mode so in the object selected go to surface and choose sorry go to miss display and choose soft and soft finish so like this now I select my object so I want to rename this object before that I want to play a minus 3 so select this object go to 80 very great day and choose the streets over these three will become go to front view I want to move this off a little bit down so like this so going to outliner I want to rename this start so go to rainy night and the school so this is some nice stock so I will do like and the school slot 0 1 so I will minimize by a planar so now go 2 and 3 and polish sphere and move in Y so you need to please like this so Mikey can choose the bottom face over here and just delete right click and choose optical I move in Y and press R and scale little bit down and press W I want to move anyway so don't bother about this slide it will be hidden by that outer region so I want to rename this as light under school light in the school so this one is the 1 0 1 so I will minimize my outliner so now go to and 3 polish cylinder I want to move in why I will give you solutions to 40 so plus R and scale B plus 4 in eboot so that means 2 you will able to see our wireframe mode so right click and choose vertex so select the top vertex I want to scaling me select this one and scale like this so I want to move a little bit thing down so good right click and choose object go to pose for to so I want to select my make object first filing EMU so select this one and click on this isolate selector so I didn't my back is right click and choose vertex so select this vertex + ctrl f11 in cable and press Delete now right-click and choose of people so now I want to convert this top page on bottom edge to go so right click and choose H double click on this edge go to modify convert and choose poly h2 co-option box here I want to choose best across three cubic and click convert so that means you've got an gnomes goes over here so you need to do same thing on bottom side row right click and choose 8 more double click on this edge go to modify convert and choose poly age to come so now we need to breed some thickness for this go go to goes on surface and click on go to create family no smooth gives disable the interactive creation that means when we click on no circle it will automatically be later in center of it I will move over here and press R and scale it down like this so select the skull and ship select this curve go to close and choose sorry surfaces and choose X X true go to surface and choose extrude option moves here you need to reset the settings I will choose to add path component and choose for pi normal that's a nose and click extrude so that means our go will be extrude on over here so our lighting is reversed over here so I will select this mesh go to surface and choose reverse direction you know our lighting is fixed so select this go and ship select this go go to surface and choose extrude option walk so keep the same settings and click extrude so the lighting is reversed so I will select this object go to surface and choose the worst direction so see here it's huge P so I will select the scope and scale down so now you able to see our object thicknesses less so now I want to clear the history so select all the object go to a daily by type and choose history so open your own planer so on select all the course in our scene and press Delete so I want to rename our object so this one is the night school so this one is the outer part so I will give 0 1 so this one is time frame 0 1 so I want to copy these things so lightly you choose copy so you need to paste over here so this one is the frame 0 2 and press Enter so you need to keep your outliner much clean as possible like this so I will minimize my outliner so I will read isolate this one so now you got the perfect shape of our make them but you need some support for this outer region because it's not fixing anything so go to front view and first for in evil so we need to create and support using polycube so go to polygons and click on Pony to press W I want to move my first and skin in this direction go to pose for 2 and scale in this direction and skin my go to front view and first W so you need to fix to this corner over here so you need to insert edgeloop shift right-click and choose insert edge loop tool so you need to insert a joke over here and press W I want to move over here so don't overlap the slight you need to add under that insert edge loop over here and press W or yes so you need to select this context I go to fix or here so and press E and rotate like this so truss W I want to fix over here so select this one and move over here so you need to add another issue shift right click and choose insert edgeloop I will insert edgeloop or here on the side instead edge loop over here and plus W like this plus G I will add over here like this so right click and choose vertex I will select this one so press G in cable one more over here so this is our support to this outer area so like this now and inside each loop in this corner so no isolate select this object so select this object and click on Iceland select go to hospital and classifying cable so I want to select all this 3 H so to create some thickness so add in insert edgeloop over here here here and also in top so I already added in so you also add in this oh dear nope SW right click and choose object mode in the objects that pass play in kyboot to smooth our object so I need to fix on the side so right click and choose for X values like this one so it really looks like wrong shape so right click and choose object mode so I will isolate previously this object so now we create this support or our outer region so go to front view transforming even so I want to keep my PI word so this support PI 1 in central grid so hold D in Ybor and move on exactly in Santa so like this so now our object private will be change over here now I need to rename this object as - outliner so this is some support you might understand from the school su so know when the maintenance of selected press ctrl D in keyboard so to duplicate our object you need to scale in X so I need to use the X 2 - value so you need to give - value and press ENTER so that means it automatically flip on the side so you so that's controlled in key book and use of - value over here in the center so it automatically fix on this side you go to post but you transpiring evil now you able to see our support will be create in opposite direction so automatically we name as support 0-2 so now we completely model our make lamp over here so except one thing so the back wire so before that we need to create an open box over here so I will prove this all objects so select all the objects in your outliner using ctrl + ctrl G to group I want to rainy as G or P so that means through 0 1 so now I'm image my outliner so create an polycube because our in keyboard and scale B go to help you and pressed upon him I want to do in Y so to fix exactly below the grid like this go to top view rightly you can choose vertex so it will select the vertex plus all and scale like this so I need to this one minimum like this so I will extend this one really big so select this one so select this one I want to go like this so good because you know you able to see this thing so select the bottom X I'm going down so rightly can choose edge mode so select all the edge over here shift right click and choose our age so reduce the fraction to 0.05 and use segments to do so right click and choose object mode so select this of go to miss display and choose orphanage like this so this is an open box so I want to go to outliner and rename this as and the school box so I will minimize my outliner I want to clear my street so select this object go to 80 Delhi by type and choose history so now finally we want to model our we're using silico to go to top view as for in Kibo so you need to draw from here so go to 3 panel nopes primitives sorry code tools and choose CB go to option books I will choose my 3 qubit so drawn from here so like this up to here and then go to front view I need to draw like this so extra up here so I'll just enter don't bother about this bottom region because it's not shown in our camera be equal to post with you and pacify me evil right click and choose control vertex so select this one and first W I want to move in Y in Z so to fix this go inside of our base object so like this now right-click and choose object move right click choose object move so now create and go no circle I want to move on this side so select this object and ship select the scope and go to sub base and choose extrude option box so keep the same settings and a phase rule so click this one and go to surface and choose reverse direction so select the skull and first all and scale down so you need to do very tiny bit of thickness for the square like this so it set up so now select that go so go to outliner so select the code 1 rightly can choose control vertex press for in he knew so I need to select all the ground control code and press W press filing ego I want to move this wire little bit so like this so I need to select extrude surface go to Airy Delhi by name and choose history I want to delete all the curves so Salonika smooth go and personally in keyboard I want to rename this object a square so this is mainly employer so we will unite in the school and under school wire 0 1 so that's it now we need to do and backdrop so just create an poly plane and press all in Teague and scale Peas I didn't want any subdivision so go to poly plane one and use subdivision within high to one and press E and rotate X to Lindy so to talk to you I want to fix this plane back off our Newton box and move in X go to pose for two and press on in keyboard and scale little bit B so like this okay so I want to rename this backdrop okay so that's it that the end of all morning know we need to picture this object okay so now we need to texture this Putin box so this is an you need to unwrap this one because we need to apply the new picture so select this object and click on this isolate selector so many of the beginners we did not use an movies so you is is really important when you have manual texture in Photoshop so it's really important so miss myoclonus select this object so listen carefully so go to front view so I will select this object and go to modeling in UV and choose panel option box so here you need to choose bounding box and choose camera and turn on this key image width and height ratio on Sony click project so now go to post you so right you can choose object move so I will hide my grid check this one so that means our grid will be fine so see here this is our left side so this is our right side so now in left side double click on this edge so that means it will select the entire blue up to here and shift to double click on this H on this side and shift to double click on this edge so don't select in front so you need to select this edge this edge and this edge do the same thing on right side so double click on the sage and shift to double click on this bottom edge and shift to double click on this edge so don't select this front region so and go the back side over here so double click on this bottom edge or the center so that's it so you will check it it will be perfectly select or not okay so now go to UV I'll choose you be a leader now you able to see our object min deselect like this so here you need to choose this one separate that you meet along the select NH so sometimes it will be then you will expand this one and click on this one so that means our selected edge will be cutted so rightly and choose UV so select all the UV over here shift right click and choose unfold so that means it will unfold perfectly over here and press W I want to move over here and press all and scale really big so this is going to unwrap our queue so if you have don't remain this one and seal again what we have so every flows when you be edited now we need to apply can put texture for this one so just to Google it in over here and choose open that share and download any open texture over here so I already download in my desktop so as a wood so I will copy this one you need to place this one in you are so synergies go to your destination folder in this case my D dry night lamp in source images I need to paste this section so after you paste over here so you need to public and eh standard so right-click and choose a a standard so assign you material mole a a standard I want to rename this as so I want to rename this as Intel and the school box under spoon box on the school th standard press enter in color of you need to click on this chapter and choose file and filter type to of image name you need to click on this folder it automatically move your destination folder source images click on this Odin and click open so it will be open but it not visible press 16 cable to see our texture now so that means you'll be able to see our texture will be applied to our then object so if you if you did not interact like this that texture will not be fixed perfectly over here so you definitely want to contact this one so now right he can choose object mode so don't care about reflection so when we start lighting we will increase our reflections so now I isolate my object over here select this object and ship select this frame shift select this ring and ship select this slot so lights lock should select this support so these all or same material so I will select all these things like this rightly and choose the same you media and choose armondi a standard so if I want to mean as formal name as be glad and the school you can stand that so and choose and the black so don't choose pure black you will choose up to 90% black over here so add a little bit gray you need to give some 90% black so now I want to view when steel except for this one so right-click and choose a new material and choose our mode a a standard and you i didn4t any diffuse color for this one because this is an Steel object so I did not want any reduce weight and rename this AI standard as steel and the school a a standard and use big leg way to 1u roughness to 0.2 so something like this so that means it will act as a glossy object so example steel so I'm going to do some oil color so select the square rightly so in object mode select my object mode so select this object right click and choose assign a material and choose nordley a standard and choose and black color so same black color and i want some reflections so I will fix it like that so Toby start lighting so and rename this as Y in the smooth eh standard so now I want to give some color for this one so readily and choose assign new material and choose unload the eh standard so I want the goop little bit sandy color over here like this so I want to mean him as Oh underscore a a center like this so this one is a backdrop so rightly and choose assign new material and choose our lawn eh standard and this one is the backdrop I want to rename as bad row and as a standard so this also I need to use some standard color so very tiny bit of sample so we use darkness so like this so now we use some basic material so now we need to start lighting before that we need to set our camera view so I will finish my outliner so click on space bar so that means you got four reboots so I will extend this one so that means you got only two vehicles over here here I need to set my camera view go to rendering click on three again it will automatically creator in central grid plus or and scale B go to panels perspective and choose camera one so now I need to set my camera over here so see here here it will not show our object plus six inky moon so that means it will act as a that Shamu so now we need to fix our camera like this so here you need to set two things go to be camera settings and choose overscan do you camera settings and choose resolution gate I want to zoom in a little bit so like this okay now click on this log camp so it's new in where Tony somebody when you click on this one you cannot able to know this we put okay now we stop lighting okay open your Arnold run derby over here so in default it will be render our post poped you shape you know I need to render my camera view click on here and choose camera shape one so I will minimize this one sorry I will move on this side so we didn't see anything because we need to set our light to see any object sing or not run up you so go to post poped you so I will select my light ball so I want to view miss like to emit light from this one so go to night bulb shape one over here so here you need to expand this unknown and here you need to click on this unknown translator over polymesh and choose as a mesh light so that means you will able to see our object will be casting light so I will increase my exposure much more so I will follow so our six so it's kind of poking now you able to see our light will be glow but it's not visible in this mesh over here because this light will be blocked by this mesh so I will keep this image for comparison so I will click on this story snapshot button so that means it will store our snapshot so but this mesh will be block this light over here so why we cannot able to see the lighting over here so select this object and right click and choose material attributes so go to this material over here here you need to find the backlighting option in diffuse you need to give black light into one so I'm uncheck this file to render our region so over here so now you able to see our light will be cached by this mesh so that means our life will be alone by this mesh so when you increase the backlight into one so now I'll compare the previous frame click on the store a snapshot so now we compare the snapshot one so here it will block our lighting so in snapshot 2 when the increase and back lighting to 1 so the mesh will be a low power lighting outside so it looks great but we need to apply some bug map 2 for this object so select this object and go downside here you need to find and bump bump mapping so and click on this checker and here you need to go to 2d texture and choose fractal so and you bumped it to zero point do something so like this so now I uncheck this I to our frame so I will zoom in a little bit here you need to see our bump map over here so I will give one tip to 0.1 it's enough ok so now it looks great so see here here we did not see any reflection for this material so I will select this object and right click and choose material attributes so now you able to see our blank a a standard so I need to so I will keep this image for comparison so I will click on the store a snapshot so now I need to use some specular weight to this object so I will use fill our weight to 0.2 so and also roughness to 0.3 so I will give rs.20 point oh okay no you able to see our reflection so I will compare the previous frame click on this snapshot so that means I will click on the snapshot 3 so here you did not see any reflection over here so in snapshot pool you able to see our reflection so I also increase my reflection on wires so I will go over here so I will select my wire and rightly conscious material attributes here you need to give refraction way to 0 point 1 and plus 2 huge bit so as 0.5 so I will uncheck this eye to render again ok now you clearly able to see our reflection will be happen on our way so I also add a little bit of reflection for our texture so I will store this image for comparison so I will click on this one so that means it will be stored so now I select my wooden object and right click and choose material attributes thank you roughness way to 0.3 and roughness to even be 0.6 so I have reflection but a huge B so I will do reflection which the 0.1 okay now you able to see our reflection will be happening over here so I will click on the story snapshot button so I will click on snapshot file so here you won't find our reflection so in snapshot 6 you clearly able to see our reflection so now we finished our lighting now we need to reduce lot of noise over here so it will be happened by our mesh light so I will select my image light so here you need to give samples to huge big values so before that I want to reduce my reflection samples also so go to render settings so I will render this particular region using shift and click and drag to render this particular region so I will uncheck this I to run down over here so I will shift left mouse click and drag to render this particular region so now I need to increase my unload renderer in render settings I will increase my lossy reflection to lossy samples to 6 so now it's clear our noise on this reflection area so I will also increase my diffuse depth so I will select this region to render over here so I will select my mesh light and you samples at least 6 so it's not clean up so I will increase punch more so I will use samples to 8 so I will render my full region over here so for checking so uncheck this one crop region so that means it will render our full region ok so now I increase my samples to huge hi so as a but it's also not clear in our noise so I will keep this image for comparison so I will click on the story snapshot button so I will compile the previous frame 6 this natural and 7 so now it will be reduced lot of noise over here so it will be happen by this slight now you need to reduce this area using our Arnold random camera the a sample sound also and if you samples when you increase our review sample hi so the render time mistake huge huge be so but we need to clear the noise so this is the only option so I will close by or non-random view I need to render my scene as such 3 so I will choose in my render settings in common tab so I will choose my camera one in preset I want to set my random as HD 1080 and garnered run that view so I will increase my diffuse up to 6 so remember so when you increase and the few samples it will takes huge huge render time if you have low configuration VC please keep this image with that height as low as possible so I will take as fluid HD okay so go to turn on render so I will keep my the few samples to 6 glossy sample to 6 and camera in samples to find so and it takes huge render time so I will open my ignore under view it will our image so I will reduce way smaller so is over so I want to click on this one so to run that our vision so it will takes huge render time so I will pause my video and come back again ok it's still rendering but so it looks great so you also able to see it radios lot of noise but it takes huge render time in my particular PC so it's still rendering but it takes up to 40 to 45 minutes if you have low conversation PC please reduce your render settings in common tab so you need to reduce this preset as 614 to 4 or HD 720 so I will take and full HD so it will takes huge render time if you have low configuration PC so you will reduce your render time I also reduce my bump for this object so I will reduce my bump value to zero point zero ten so now it's looks great so now I preview my final file over here I hope you like it I see you on next project click subscribe button to subscribe our YouTube channel we always need your support to create high quality content further so please subscribe click here to also watch the tutorial of how to model a complex shape in Maya from the 74
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Channel: Prabhu Creative Works
Views: 29,504
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Keywords: How to Model and Texture Night Lamp in Maya 2017 Using ARNOLD, How to Model the Table Lamp in Maya 2017, How to Model the Night Lamp In Maya 2017, Night Lamp in Maya, Maya 2017 ARNOLD Night Lighting tutorials, Maya 2017 ARNOLD Lighting tutorials, Maya 2017 tutorial, Maya 2017 New Features, Maya 2017 Top 10 New features, ARNOLD Rendering tutorials, How to render in Maya 2017, Maya 2017 Beginners tutorial, Prabhu Creative Works
Id: mm_qf_hj6fc
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Length: 48min 31sec (2911 seconds)
Published: Sat Oct 08 2016
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