How to Master Calm AIM (ft. Woohoojin)

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want aim like this one en beautiful piece of [ __ ] let's go if you guys want to master the art of calm aiming you first must achieve inner peace okay now we meditate [Laughter] um nah but seriously calame is crazy strong people get it all twisted though everyone be saying just take your time with your shot you have more time to aim than you think nah dude everyone's wrong you die hella fast and that's why you aim like a monkey you can die slower if you watch my movement video but even with good movement you still need good aim to secure kills so if the trick isn't to take your time aiming then what should you do well it's more about smoothness than speed the thing is if you take too long with your shot they're just going to move around a bunch and they're going to become a much harder Target not to mention you aiming slow isn't going to be what a pro considers slow they just aim faster in general and they make it look a lot easier so in all reality calm aim isn't the same as slow aimim it's more so calm aim stems from smooth aim and the smoothness of your aim can give the illusion of slowness if that makes sense but smoothing out your aim is really powerful for a lot of reasons the most important being that it's easier to track the enemy's movements if your Crosshair isn't jiggling and wiggling all around um this this is going to shake your camera cuz obviously uh when you look around your camera moves another benefit is that that the smoother your aim is the less frequent you will miss shots from micro jittering um a lot of people do this and they don't even know but if your if your aim isn't smooth enough um your Crosser is going to be like having little micro Jitters when you're trying to aim at the Target and I mean if it just Jitters off at the wrong time even if it's just like for a millisecond you're going to miss your shot and that's not very good especially in valer so both of these benefits alone are enough reason to get into call aiming um not to mention it looks clean as Buck nice okay so call Aim is good but it's going to take some time and practice for you to get it to the level you want so I'm going to give you guys an exercise and a movement tip that should make the whole process a lot more enjoyable for you guys it's super easy just hop into Deathmatch but when aiming whether it's from angle to angle or just at enemies I want all your mouse movements to be as smooth as possible track your corner smooth track the enemies smooth flick smoothly I don't want any of this Jitter [ __ ] this alone will give your aim a more calm feel and over time it will become second nature to do this now for the movement tip move less what do I mean by this well it's simple the reality is most people just 80 spam fast as [ __ ] like their life depends on it they're freaking out like little mice running around on the ground getting chased by a [ __ ] snake but you know what you actually have more time to stop for a split second between your strapes so basically the Split Second just gives you extra time to line up your Crosshair before you have to move again and uh this makes aiming at your enemy a lot easier so uh one thing I will say though here is that you don't want to stand still for too long or you'll be a super easy kill you just got to get the timing down and uh oh boy once you do gunfights get very fun just uh try it out for yourselves you won't die nearly as fast fast as you expect and aiming becomes a hell of a lot easier this too will take some practice to get down but it's much more basic than Cal aiming and working on this movement tip should benefit your Cal aiming practice I'd say um just cuz it you know simplifies the aiming process it should give your brain a little extra power to uh work on that smoothness if you guys have any questions uh feel free to ask down below I am happy to help you guys out hope uh hope it helped thanks for watching peace you guys oh you got to kill nice sh oh
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Channel: Zapper
Views: 253,111
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Id: u_4o7p1f5MA
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Length: 4min 36sec (276 seconds)
Published: Tue Feb 27 2024
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