How to make PBR Textures from a single image

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welcome to another video on my Channel today I'll show you how to create high quality PBR materials using only a picture taken on a smartphone while Adobe substance sampler is an excellent tool for generating PBM materials from photos we will not be using it due to the high subscription cost we are going to use a free but powerful alternative C materialize which can be downloaded from boundingbox software.com [Music] once you have downloaded the zip file simply extract it and start the executable however before we can start creating a texture we must first prepare the image I'm going to use but you can use whatever image editing software you like make sure that the image is evenly lit and that no areas Stand Out significantly afterwards crop your image to a on by one aspect ratio and Export it as a PNG or jpeg [Music] once you in materialize navigate to the box that reads the fuse map and click on the o to open the image you've just [Music] edited as you can see we haven't yet generated any PBR materials so the image appears flat first navigate to the box that reads hemap and click on create configure the settings so that areas you want extruded are white and areas you want intruded are black when you are finished click on set as hype map next we'll make a normal map in order to do this navigate to The Box titled normal map and click the create button then adjust the settings for the desired level of detail and click set as normal map after that we will generate a smoothness map navigate to The Box reading smoothness and click on create here dark areas represent non reflectivity and bright areas are more reflective when you're finished click on set as smoothness up next we will make a metalness map where the bright parts are more reflective than the dark Parts again click on set as metallic when you're done finally we will create an ambient occlusion map the darker regions are where there are smaller amounts of light now that we've created all of the necessary PBR Maps the image appears realistic and lifelike now we will tile the image to avoid all V seams when repeating the texture for that click on tile maps and set the texture tiling to something like two or four then adjust the overlap sliders as well as the edge fall off slider until the seams are no longer noticeable and click on set Maps [Music] if you want to export your textures go to the saving options box and choose PNG or Jad then click save project select a location for the files and give them a name before clicking select you've now exported your textures I will also show you how you can use your textures inside of blender after opening blender I will create a plane to apply the textures to next navigate to the icon in the upper left corner and select Shader editor here we will click on new to create a new texture next you can press control shift NT to do a princi supplyed texture setup do note that you need the free note Wrangler add-on which comes shipped with blender here we run into a slight problem because we have created a smoothness map and blender uses a roughness map it will look weird so we have to edit our smoothness map into a roughness map for that open the smoothness map in your image editing software and invert the colors back in blender press control shift andt with the print supplied bsdf selected and highlight the roughness normal metallic height diffuse and ambient occlusion Maps then click on print Supply texture setup this will automatically connect the textures with the corresponding slots we will need to add a mix note and set it to color for the ambient exlusion map to work plug the AO map into a and the base color into B before plugging the result into the base color of the principi bstf then switch back to the view pod and set the rendering engine to Cycles [Music] thank you for watching all of the links will be in the description and with that have a nice day
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Channel: Mrfunnysheep 3dscans
Views: 785
Rating: undefined out of 5
Keywords: PBR Materials, PBR, PBR Blender, Image to PBR, Image to PBR texture
Id: b744SVlYT8I
Channel Id: undefined
Length: 6min 19sec (379 seconds)
Published: Sat Jun 29 2024
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