How to make Enterable Houses - Godot Tutorial
Video Statistics and Information
Channel: Arith metic
Views: 911
Rating: undefined out of 5
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Id: 9fbnuKkj5Fw
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Length: 15min 21sec (921 seconds)
Published: Sat Oct 02 2021
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That's a great tutorial, thank you for recording and sharing this!
Using
.resource_path
on a PackedScene inget_tree().change_scene()
is a really nice way of doing this I have not considered before!FYI, you can easily add as many CollisionShapes to the same body as you want. They will be all treated as one. You don't need to create a separate StaticBody for each.
With pixelart tilesets like these, drawing level boundaries with a Tilemap tile that has collisions I find is the quickest and most comfortable way of setting up boundaries. Especially if you are already using Tilemaps for the environment anyway.
By using the Region property of the Sprite, you can also really easily use the spritesheet, saving you the time and effort of creating multiple texture files for the houses.
Iβm actually curious about how to implement something like this, thanks!
Feedback. You seem to have a fuckton of tutorials (thanks fam). I would number them so new viewers (like me) know immediately that you have a lot of related content.
Also, do you share the source for debugging? I would have crashed and burned in the heartbeast action rpg tutorial until I did a quick diff and saw the vector bug I introduced.
Thanks again!
Looks good, btw your Thumbnail has a typo in it βeneringβ not βenteringβ