How to Make a CUSTOM Stinger Transition in Blender 2.8 for your Twitch Stream | StreamSchool

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having a custom logo stinger with your logo is an important element to help brand your stream and make your stream feel more professional overall so today I'm gonna show you how to make one that looks like this in blender 3d a completely 100% free open-source software package and if you've never used blender before I've linked a really good introductory course that goes over the interface in the description below but I will be using the standard gizmos to manipulate objects to keep this as simple as possible for beginners that being said let's get started my name is Chris Folea I'll be your stream professor welcome to stream school okay first things first we hop into blender you'll notice I have screencast keys on so you can see what buttons I'm pressing the entire time if you didn't catch something secondly let's go ahead and get our interface set up for success for this project so we're gonna hop over to the camera button right here and down to color management and we're gonna change the view transform to standard instead of filmic that will make it so the program does not mess with the colors of our logo secondly we're gonna hop up to film and set the background to transparent that'll make it someone we render out the final video it'll have a transparent background so it can animate over your footage in OBS third we're going to manipulate the interface or the panel layout so we can do all of this from one set of panels so we're going to come down to the lower left corner here click and drag to the right do the exact same thing again but drag up hit zero on the numpad in the top one to go to the camera view and then T to get rid of our transform panels if you have the in panels as well you can hit in to get rid of that next we don't want any of the grid or these interface elements like the orange outline here so we're gonna hit the overlapping circles to get rid of that and finally we're gonna hold down Z and move up to the rendered and then release the Z to make this a rendered view poor so we can see what our final project is going to look like the entire time after that we're gonna come down to the second panel we created click this button and go to the graph editor and this is where we're going to do some animation manipulate in just a little bit finally we're going to select and delete the cube and select and delete the light then we're gonna have to get our logo into this scene which is really easy to do all you have to do is go to edit preferences go to add-ons and then in the search bar type image and you want to make sure that import/export images as planes is checked that'll allow us to import an image as a 3d plane directly into blender this should be off by default but you want it on next we're gonna go to file import images as planes and you're gonna navigate your hard drive to find your logo obviously that's gonna be different than mine once you found your logo select it and make sure you come over to the right and set this up as Amit and make sure use alpha is checked assuming that your logo has a transparent background from isn't like a jpg or something then hit import images as planes on your notice that your logo has come in successfully next we want to get our camera to view our logo from the angle that we want so we're gonna select the camera hit alt R to reset the rotation alt G to reset the location then we're gonna rotate this to match up with the plane so we're gonna rotate Z 90 then rotate Y 90 as well then we're gonna take the camera and we're going to move it back on the x-axis until we're happy with this so let's say that in the final covered portion of the screen we want the logo to be about this big that looks good to me now a stinger has three portions of it first it starts out completely transparent then it animates the filling the entire screen so you can swap scenes then it animates back to being fully transparent so we want to go ahead and create the fully covered scene and then animate that to both transparent points so to do that I'm going to hit shift a and bring in a circle then we're gonna rotate that on the y axis 90 degrees then we're going to hit tab to go into edit mode and F to fill it in so it's a solid object then you'll notice that it's a little bit sharp and faceted you can hit control to to smooth it out by applying a subdivision surface modifier essentially that's just subdivides the edges to make it a lot smoother then we're gonna take this and drag it right on back and we're gonna scale it all the way up you can click on the middle circle of the scale gizmo to scale the entire thing we want this to fill the entire screen this is gonna be our farthest back circle so then we want to apply a color to this and the reason we deleted our light is because we're gonna be using emission materials or solid colored materials they're not gonna have any shading to them so we're gonna hit new and then where it says principle B SDF we're going to come here and hit emission this is gonna be the farthest back circle and I've already created the Stinger we're gonna create so I'm gonna make this a nice dark blue but you probably want to select the color from your own logo that works well you can do that with the eyedropper tool and then select a nice color from your logo that looks pretty cool so then I'm gonna hit shift D to duplicate this then right click to set it back grab the move button move this forward just a little bit and then we're gonna grab the scale and we're gonna scale it down some you can hold shift to make it scale in smaller increments you'll notice over here because it's the same color we can't tell how much this is scaled which is problematic so we're gonna go ahead and change the color on that to do that we're gonna come over here hit the 2 to make it its own material and then let's select another blue from the logo that's select the brighter blue this time so now we can see where this circle is relative to this circle we can go back to our scale gizmo hold shift while we're scaling it and just scale it down until it looks until we have a decent amount of the dark blue in there finally I think the area that I want directly behind the logo should be white because white and blue go really well together but again you pick colors that work well with your logo so I'm gonna hit shift D to duplicate again right click to undo it transform and we're gonna move that forward just a little bit and scale that down some as well and then we're gonna hit the 2 again to make it its own material and we're gonna move the saturation all the way down to make that white this is looking pretty cool I'm pretty happy with this we can always adjust the size of these later but this is this is not bad finally I want to add a couple more visual elements in the center here so I'm just gonna duplicate that again using shift D and then move it forward here scale it down a little bit more again normally you can do this with hotkeys I'm using the gizmos to keep this as simple as possible for people who haven't really used blender before so then we're gonna take this do an inset by hitting I make that as thick as we want we just want like a cool little outline piece and hit delete and faces and now we have like a cool outline and this screen is really starting to come together so then we just want a few more elements to make this a little bit more interesting so I'm gonna take this shift D to duplicate we're gonna scale it down some more while holding shift and then we'll do that a couple more times shift D you duplicate scale shift D and then scale it down and what I want to do with this because right now this looks like I'm trying to hypnotize somebody what I want to do with this is break these up a little bit to make them look a little bit more interesting we also want to change their depth positions as well just so they're easy to select from above so just like that should be perfectly fine so then we're gonna take these and break them up a little bit the first one I'm going to go into the side view here by hitting 3 on the numpad and I'm just going to come in here with the circle select which is C and delete the side pieces so maybe maybe that many 1 2 3 4 5 6 7 8 yeah maybe 8 left click to creative circle select and delete those faces and that'll create some cool little elements here and we can sharpen those out really easily by going to edge select by hitting 2 on them on the keypad not the number pad circle select all of the edges here then shift II drag all the way to the right and that'll sharpen those up to make them sharp corners rather than around then we do the exact same thing on this one but let's do the opposite pieces so let's go to face select by heading three on the keyboard and then selecting all of these pieces yet again make sure that we are even which I don't think we are let's see doo doo doo okay yeah that's even we've got six there that's even so let's delete those faces now we have some one the side as well and then let's go ahead and start sharpen those out as well edge select by hitting tool on the keyboard then circle select all those shifty you drag to the right now they're sharp that looks pretty cool so then let's take the final circle that we made I kind of want to scale this one up a little bit and then we're going to go to face select and let's just like select some random ones here let's just add some random bits and pieces here we're gonna make these rotate later to add some visual interest but this looks kind of cool just just to add a decent amount of visual interest and we're gonna select all of those corner edges again you want to be careful not to select the middle edges you don't want to select the the perpendicular edges here just the end three on each side shift e move that end to sharpen those up and I think we have a scene that looks pretty cool there's one more preparation thing we need to do before animating that and that's to apply the transforms to all of these so when we animate the rotation later we don't run into issues so we can do this by selecting each individual one and doing a ctrl a and then all transforms oh wait we just want to apply the rotation and the scale which you can also do with the individual element right here rotation and scale we do not want to apply location because that will cause issues for us later so now that everything has their transforms applied and you can double-check that by going up here to transform by heading in on your keypad and going to transform item and making sure that rotation is all set to zero and scale is all set to one for each individual item it looks like we're good think we hit all of them and let's get started animating to set that up we're gonna drag our time line up just a little bit so we can see it better and we're gonna we want this to be about a second and a half long stingers should not be very long otherwise they're just gonna bug people every single time you change scenes unless you have like a specialized singer for a specialized scene but that's a whole other scenario so first things first we're gonna want this to match the framerate of our stream which is usually 60 frames per second I noticed most people are streaming at 60 frames per second so we're gonna stick to that so if 60 frames are in a second then a second and a half is gonna be 90 frames so we're gonna come to the end portion right here and type in 90 as our end frame so now we're just working through out here so a stinger needs to start transparent cover the entire screen and then into transparent so to do that what we're gonna do is come over here to about frame 20 let's say it takes 20 frames to scale up we're gonna go into transparent mode by hitting holding Z and going to wireframe then we're gonna hit B for box select select everything hit insert scale only scale then we're gonna do the exact same thing 20 frames out from 90 which is going to be 70 insert scale so now we have these frames right here that you can see where it's not animating at all it's staying exactly the same but if we go back to frame 1 now and we come up here this is very important by the way select this drop-down that looks like a chain-link and set it to individual origins that will make it so the objects each scale on their own Center rather than the center of everything selected at once so I'm gonna select individual origins hit s4 scale 0 to set it to 0 and then enter to set that and we're gonna hit the I key to insert a keyframe and that will be scaling so now you'll notice that these all scale up they come over here and then nothing happens at the end so we're gonna do the exact same thing at the anterior hit s 0 enter and then I for insert a scaling keyframe so scale is up scales down not particularly the most interesting looking stinger in the world but we'll get there now we're gonna adjust the frames and that's that that's pretty easy so we we like where the fish logo is right now that's this square right here we like it coming up 4:20 then leaving 4:20 at the end but we want that to stay on the longest you want to add some overlapping action between the other elements so let's say we want the dark blue to come on next after the fish comes on so we're gonna select by holding shift both of these key frames and drag them over just like let's save 5 frames so an easier way to do that rather than dragging them is g4 grab and then you can just hit 5 and it will move at 5 frames then we're gonna do the exact same thing select these two G minus 5 and that'll move it that direction so now if we go to wireframe you can see that everything starts to scale up and then the big one starts to scale up so we're just gonna move right down the line and move these in further to overlap their animation so we're gonna select this one next and we'll hit g10 and then we'll do G minus 10 you guessed it then we're gonna select the next one do G 15 and then G minus 15 for these two and then these inner outline pieces we can make those a little bit less of an overlap so we can select the ring here and let's say 17 so G 17 and then G minus 17 and then we'll select these pieces as well and we'll do G 19 let's just do 20 G 20 and then G minus 20 and we'll select the next ones in which would be this one and then we'll do G 22 and then my G G for grab minus 22 and then we'll do 23 for the last one just one frame of a rule app just so it's not perfectly synced up but it is a little bit over left so then G 23 and then G minus 23 accidentally hit too many buttons there and went into the hundreds so now if we play this whole thing back you'll notice that it all overlaps and then goes down which looks pretty cool but we can improve this even a little bit more you'll notice first of all that when these things are scaling up they sort of speed up and then slow down they ease in and out of each of the things we can fix that on the graph editor so let's get everything into frame go into wireframe select everything and then we're gonna select all of these bottom frames here before anything happens then we're going to come up here and set it to individual centers in this drop-down that'll make these curves scale on their individual centers for whatever is selected so when you're looking at the graph editor I'm gonna make this a little bit bigger just for demonstration purposes when you're looking at the graph editor know that the value of the line at whatever your frame you're at is whatever that scale is going to be if is so hard to explain in words so what we want to do is make it so it doesn't start off slow speed up and then slow down we want to just start off fast and then slow down so to do that we can take all of these hit s 0 and that will make it start out fast and then progressively slow down and then we're gonna select all of these and just scale them we're just gonna hit s and move our mouse to scale them out some to make it even a more dramatic slowdown so now if we play this you notice everything sort of eases in it's beautiful you all tweaked that as much as you want for your own individual stinger next you're gonna notice that this guy scales up and just stays there and that's kind of boring we want some keep alive on that that's an animation principle you want this to stay alive so you want this to keep moving just a little bit while it's here and we can also do this with the graph editor you can box select the point you don't want to individual select or else it will only select one axis but if you box select the point and rotate it up and then do the same on the other one using our for rotate and then deselect those do this and this is all tweaking you all don't really need to worry a whole lot about this but you'll notice that this sort of scales up and then continues to scale up and down throughout the entire course so it's nice and smooth and we can do that for all of these I'm just gonna run through and do that very quickly on any of them that seem like they need it so this guy right here and then scale that and this is all just manipulating the graph but you get much faster at from horse you to hit and I could waste the entire time of this tutorial sitting here and explaining every keystroke every time but I don't want to waste y'all's time this tutorial is long enough as is we're just gonna go through and do the exact same thing on all of these to make our curve a nice smooth arc so now you notice nothing really stops it all keeps moving throughout the entire animation which looks pretty nice and I think I missed one more which is this guy right here rotate these up rotate this guy up deselect those scale it all in and we have this beautiful keepalive looking cool so the final thing that I want to do is add some rotation animation to the logo and to all of these pieces but since we got the basic animation done let's just do a basic let's just do a quick save which you should have saved at the beginning honestly but whoops stinger zero zero one is what I'll call this so to do the rotation again it was important to set all of the transforms the beginning of this so make sure all of their rotations are zeroed out but let's go ahead and animate the rotation of these dashes right here so to get the speed of the rotation we're gonna correct we're gonna do that just between the frames where it's fully scaled out so we're gonna grab our rotation gizmo we're gonna hit I for insert keyframe go to rotation then we're gonna rotate these a little bit on the x-axis wrong we're gonna move forward to the next frame rotate these a bit on the x-axis and then hit insert and rotation again finally we're gonna come over here to the graph editor select one keyframe of the of the read rotation hit l2 select the whole thing right-click go to interpolation mode and select linear that will make it so it doesn't ease in and out once you have done that we can go up to channel extrapolation mode linear extrapolation that will make this repeat indefinitely it will just continue it will extrapolate the animation essentially it'll continue the animation throughout the entire course of our stinger so it's always rotating then we'll do the exact same thing for the next one but in the opposite direction go to that first frame right here you can hit up and down on the keyboard and navigate between keyframes hit insert rotation move up then we rotate this guy to the left some insert rotation come down here select one frame l2 select the entire thing interpolation mode linear channel extrapolation mode a linear and then play that and we've got these things rotating in opposite directions finally we have this one center piece right here and we'll do the exact same thing insert rotation move up insert route Oh rotate at some insert rotation I'm doing the counter rotation of the previous one so we select the one keyframe l to select a little thing right click interpolation mode linear channel extrapolation mode linear we've already done this twice this should be pretty easy by this point so now we have this cool looking thing and you all can spend some time adjusting the speed of these I'm personally gonna slow this guy down just a little bit and probably the same with the other one as well so now if we play this this looks pretty cool but there's one more thing I want to do and that's add some rotation to our mascot logo so what we're gonna do for that is go to frame 20 insert rotation go to frame 70 insert rotation go to the first frame and we'll rotate it this direction just to see what's positive or negative on the rotation looks like we want to go positive so we'll set that to 90 and then hit I to insert a keyframe if you're hovered over this and hit I it will insert it for whatever you're hovered over so then over here at the very end we're gonna go the opposite direction which is negative 90 and then hit I again to set that so now you notice that the logo rotates in rotates out but we can make this graph look so much better so it doesn't just snap into place so for that we want to come over to the graph editor hit the drop down here and eliminate everything turn everything off except for the X rotation then we're going to click the first keyframe s 0 enter to scale that down to 0 last keyframe s 0 enter to scale that down to 0 then we're gonna move this guy we're gonna select this keyframe hit G and then Y to leave it on the y axis and move it up some then the other one G Y to move it down some you want the center point to be on the 0 line so now if we play this you'll notice that it sort of eases in so much nicer and it looks really cool so now that we have this really cool animation the next step is to export the animation and normally I would export an image sequence a PNG image sequence and take that into after-effects to do some post-processing or export the final animation there but this is 100% a blender tutorial and you can export transparent video files from blender so we're gonna hop over to here where it says output we're going to go down to the output tab right here select the folder and find a place to put it I'm personally gonna put mine in the exact same folder as this and we'll call this logo stinger annum hit accept then we'll come down here where it says file format and we'll select ffmpeg video after that go down to encoding set the container to web M web M is the best option for transparent video it comes out with a buzzard Lee small file sizes it's awesome then we come down to video codec and change that to web M slash vp9 after that you want to make sure it's set to RGB a so it does red green blue and alpha for transparency after all of that said and done you just hit control + f12 and it'll render out your animation beautiful not before we hop into OBS to implement this thing or just a friendly reminder to hit that like and subscribe button below the video if you found this video in any way shape form or fashion even remotely helpful and I am live every Tuesday Friday and Saturday at twitch.tv slash Oracle fish live if you have any questions want to pick a fight with me or just want to hang out but now that our video is finished rendering out we're gonna hop over into OBS and to implement our stinger all you have to do is go to scene transitions hit the plus button and click stinger then you're gonna want to name this something catchy let's name ours mr. meow MERS I don't know if I like cats hit okay then you're gonna want to find your video file by hitting browse mine is logo stinger annum zero zero zero one dot WebM then you're gonna want to hit preview transition and you're gonna notice that it doesn't line up properly that's because we haven't set a transition point you to set the transition point for somewhere in the middle when the screen is fully covered so for hours we did a second and a half of animation so half a second is 750 milliseconds so if we do 750 and then preview transition you notice that it covers it and then it uncovers and it's the separate scene that works perfectly so then we just hit okay and our stinger is perfect we can then just come over and hit the next scene our stinger comes up and we have seen too beautiful we can do the exact same thing going back to seeing one if we want to and that's that if you want to check my blender file out you can find it on the discord link in the description below and let me know what you thought of this format of video and let me know if you want to see more full length tutorials in the future otherwise until next time my name is Chris folia presses out
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Channel: Stream Scholar
Views: 34,241
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Keywords: oracles stream school, streamschool, live, live stream, obs, blender 2.82, blender 2.8, blender tutorial, obs tutorial, stinger transition, obs stinger transition, obs studio, how to, obs studio tutorial, stinger transition twitch, stream transitions, stinger transition tutorial, stinger transition obs, twitch stinger transition, twitch transition, obs transitions, obs transition, stinger transition template, stinger obs transition, broadcast, tips, tutorial, StreamScholar
Id: dIAOfd5wfj0
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Length: 25min 59sec (1559 seconds)
Published: Wed Feb 26 2020
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