How to Fix Texture Tiling for Large areas in 3Ds Max

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hello everyone i'm sayed mondegar welcome back to yet another tutorial so great to have you here in this video i'm gonna show you how to fix the texture tiling for large areas so it doesn't look like repeated hundreds of times also you can consider this episode as the second part of displacement tutorial that i showed you how to create 3d3 and with google maps in 3ds max all right as you see here now the texture is just repeating due to the texture tiling basically all the textures are limited in size so you need to repeat them in order to cover the whole area but it will look like this fixing this problem is not a big deal let me show you this is the map i'm using you can use any maps you have on your hard drive and this is the material that i made using these textures if you really like to learn how to make realistic pvr materials click on the interactive card i put up in here and also i made these to make a better displacement on my plane using v-ray displacement mod anyway let me go to my camera and show you how would it look before i fix the texture tiling as you see it's just repeating and it's so obvious that this type of visualization are far from professional works we have to fix that and there are different ways to do it i'm gonna show you the fastest way to do that all right i just create a v-ray uvw randomizer map and assign it to all the maps i use for making this material so it means from now on i control the texture tiling with this map instead of adjusting every map's texture tiling in their coordination tab [Music] once i add this nothing really happens all tilings are still the same as before but as soon as i enable stochastic tiling it starts to randomize the texture tiling system let me take a new render to show you the difference this is before and this is after adding v-ray randomizer map to my material it's amazing as you see it repeated the texture randomly so it doesn't look like it's repeated i'm gonna explain you how it works and show you some more options of this map alright i create a v-ray material first and then add a map to design the texture and lastly a v-ray uv randomizer map and in the uv tab you can control the scale of your material and also rotate it let me join into the map but i'm gonna change the tiling to express more on repetition of the map as you see it's just repeating so what v-ray uv randomizer map does is actually break the reputation by rotating and randomizing the map position [Music] just enable stochastic tiling and see the result [Music] so now you see what exactly happens when you assign this map to your material if you notice each tile blends with another and you can control that blend amount sometimes it needs to be blended more to hide the texture's age to do that you need to change the number of tile blend 0 means no blending i think it looks poor because we are trying to solve tightening issue but if you reduce it down to zero it actually shows the tiling in other ways [Music] and if you set 0.5 it blends everything together so you can't see the texture clearly anymore i suggest something close to zero because all we want is to avoid having the textures edge just a little blend is okay [Music] i'm gonna assign my material to the plane again and take the final render [Music] that's it for me guys hope you like this one please hit that like button if it was helpful and subscribe to my channel and click on that bell to be notified about the next video see you in the next video have fun you
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Channel: Saeed Mandegar Tutorials
Views: 102,637
Rating: undefined out of 5
Keywords: Vray, v-ray, texture, tiling, texture tiling, texture for large area, fix the texture, fix tiling, tiling system, fix tiling system, tiling for large area, how to fix tiling, how to fix texture, how to fix texture tiling, 3ds max, tiling fix, texture tiling in 3ds max, 3ds max vray, 3ds max vray tutorial, vray tutorial, vray tiling, vray texture tiling, vray next
Id: pOlCiq0qKzU
Channel Id: undefined
Length: 6min 29sec (389 seconds)
Published: Mon Nov 22 2021
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