How to edit Thingiverse files for free (Aug 2021) using Fusion 360 Step-by-Step

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all right hello good evening my name is jared hansen i wanted to make this video as an update to my last video which is showing you how to convert or how to make custom edits to uh a thingiverse file uh quickly easily for free we're going to use all free software i'm going to go step by step with you i'm even sharing the files etc so this should be pretty fun these are the basic steps here and i actually made this whole video a second ago and i forgot to end it with saving as a match so if you're used to watching this video one of the ones that reviewed this um this is no longer as relevant since there was an update to fusion 360 fusion 360 did a pretty game changing um update for their mesh workspace and i'm here to show you all that so don't worry uh we're going to go through it all right um first thanks everybody commenting that's uh that's pretty cool it's going to be i guess helping out so um definitely want to keep that going let's see first you can download fusion 360 here through this link i will link all these uh and the video we're making now together i'll link that in the description so uh if you clicked on this link it would bring you to uh sign in for fusion 360 personalities so that's great and if you go to my thingoverse file here it'll bring you up and thingiverse my internet's being slow but i've already got it pulled up so i'll bring you here where you can download this caliber mount and i added the one where there's no holes in it that's what we'll do during this video we'll add screw holes so it's a very simple edit that we can do together and you can use these files to do it step by step so first step is to of course once you've got fusion 360. now we're going to download the uh thingiverse file so you can click download all files you're going to wait the five seconds don't let that fool you into thinking nothing's happening once that's passed um you'll see the zipped folder down here go ahead and click that and don't be confused by this when rar tried it out this program i'm just gonna get rid of it but all right so we've opened up the compress file i'm gonna go ahead and click on the files folder and you'll see three files so you have the fusion 360 document in case you want it you also have the caliper holder that does have the screw holes and then the caliber without holes so what you'll need to do is remove this from the zip folder and the easiest way to do that is just to drag uh open up another file tab and drag and drop that to your desktop so let me drop it to my desktop you can see i've already got one name that from doing this video so you can go go ahead and place it stuff in my desktop now you'll see that um stl file which is traditionally what's kind of thing i've ever seen my obj file i have a video on how to convert obj files to seo files in case you're interested but it's not super important okay now we got our files let's jump in and get to it so here's again what i did a second ago um i'm just gonna exit that so i have a brand new file and the first thing we'll want to do is just save it wherever you want so you can click on your data panel if you saw that go to wherever you want me go into just my 3d print folder and then we'll close that and click in the workspace and type control s for save name whatever you want name it name save uh okay now you can see name is up here and it's there that's probably confusing name um for video but whatever uh okay so first up uh that's the question i got most our cosmos is um what happened to our using do not capture design history match you don't have to do that anymore um typically for most features so usually we have the right click and click do not capture design history the fusion 360 is stepping up as you can see we've already got the mesh workspace tab uh and we're still capturing design is ready that's all great don't let that confuse you though regardless so uh go over to your document settings drop that down and change it to millimeters if you're not currently in my layers click okay see now i'm in millimeters and uh we are ready to go millimeters are best to work with when you're working with 3d print files so you can do this two ways we're going to insert the stl file thing out first file so you can go to insert here over on the solids tab go to insert mesh that would do it or that can be found as well and the mesh workspace tab uh go drop down create and insert mesh either one will work so click that navigate to where you store that file and click it and click open so again we're in millimeters and we're going to click ok as you can see it's a mesh file you can confirm that over here and your body so anger without holes if you see the mesh icon there there it looks like this icon that's just signifying that that body is a mesh body another note i'm using a 3d mouse so that's why my views move this way uh you'll need to use the view cube up here if you do not have a 3d mouse but no worries it's pretty straightforward so moving on um let's go ahead and prep this for edit so whatever type of edit you want there's actually some really cool ones now i'd like to do some videos on that combining different ones and maybe one but we'll make this one simple so drop down modify and our goal is to convert this to a more traditional cat model you don't have to do this all the time but it's just good practice typically i don't want to confuse anybody with uh the different scenarios so go to convert mesh here and then for the body you can either click the body over here or you can click the actual body in the workspace go ahead and select that and we'll go ahead and do it as parametric and okay so you can see we've actually captured converting it to a vrep in our timeline used to you can do that but that's pretty cool so if you look over at the body here you'll see now it's a gray cylinder which is fusion's way of signifying that this is alvira and a solid body so that's great it still looks like a mesh body kind of but we're going to clean these up so for this one we want to add some holes here and the way we do that is simply we could there's two ways we could simply jump back and just start editing directly we don't have to clean up this body anymore to start working with it as you can see i'll add a hole i've added a whole semi-design history i can go through time back whenever the mesh file back forward had a hole but for me i typically like to clean up the faces i'm working with in the model so i'll show that method as well right click on that hole and delete it and let's jump back to the surface tab so one bummer is to clean these up you do have to turn off your design history so right click on name do not capture design history continue and that is so we have access to the merge tool the merge tool is pretty cool if you want to clean up the file so let's merge these faces i'll change select two and okay you see it greatly reduced complexity there i'm gonna go ahead and control z so we can see that again merge select faces okay okay so that's great let's go ahead and merge again okay and now we just have these three merge one more time like that enter and you know what that's good enough for me i'll do it one more just for the video so you can oops surface tab merge okay now we got a nice clean uh face to work with and um let's make sure to turn our capture design history back up so capture design history i right clicked on the name and click capture that make sure you can see it's back up here on timeline and i'm going to jump to the solids tab okay again we could just start editing directly if i wanted to grab the whole tool i could just throw holes on it randomly but if you want to make these more accurate here's how you do so go ahead and delete that whole feature and i'm going to go ahead and create a sketch and select the face i want to work with this will allow me to set reference points for the whole tool to align okay i'm going to go ahead and grab the line tool how much time are we at 10 minutes okay i'll show two ways to do this because it's actually pretty simple so you can drag it along a feature so oops we're at this top edge here you see it's locking on and wanting to drag along it and if you see that triangle symbol uh near my cursor that's signifying that i'm at the midpoint for that edge so i could go ahead and start my line here and go ahead and drag down if it says locking at 90 degrees near my cursor you can see the right angle icon blue like on there and drag down and select this other edge okay um this will allow us to see where the middle between these two points is and i'm going to go ahead and make this a work geometry so select that line and then type the letter x as an x-ray so that turned it into work geometry you could also right-click and do i'm sorry construction job so normal construction uh yeah anyways let's do another line at the midpoint here this will be our mirror line amount for the few different ways we can do this you see i just set that up in the midpoint same icon and i'll do one more lines so we have a midpoint for half of it okay i'll go to create one drag it along this line and you see it's let me select the midpoint here so i know i'm midway between the midpoint of the entire uh face and the mirror so not to get too confusing there okay you could go to mirror tool select that feature at that point select this line as your mirror line select okay and you can see it mirrored another point here that's one way to create two holes that are mirrored and i'll show you that and then i'll show you a little bit easier way so let's go to the finished sketch check mark click finish sketch and you should jump back to your solids tab okay we're going to grab the whole tool select that point if we want to do both at once we'd select multiple holes and select both points you can see we've added two holes here let's do a counter bore let's say we want let's say the head of our bolt was five millimeters so you can see we've added two uh well spaced holes here but let's also say you're doing a lot of these and it's not efficient to sketch these all out well uh if i got rid of that whole feature by deleting it what i could do is mirror the feature itself so i'm gonna turn my sketch back on visibility by clicking that icon there i'm going to add the whole feature back to one sketch point click okay and then i could either mirror it pattern it etc but we would need a way to hear it see it's going to ask us for a mirror claim so how we do that is go to construction our construct grab mid plan select the two faces here and then uh mid plane's gonna automatically generate between those two faces go ahead and select okay and now let's do mirror so where and the solids have we're not in sketch so mirrors gonna mirror uh you know faces bodies features components whatever ways to tell it to so i'm going to go to features because i want to mirror this hole so for the object i'm going to go ahead and click that hole which is in my timeline down here of that feature and for the mirror plan i'm going to select that uh mid plan we generated a second ago you could do different compute options but this one's going to be fine adjust i don't want to confuse anybody so click ok and you can see we've created two again you could do that in a sketch simpler for tools but if you want to do a lot of holes or maybe like a cool mesh layout for different geometry mirroring rectangular patterns are all great okay we are almost done where we've edited let's see if there's anything else on the list so it doesn't match that's all i forgot on the last video okay yes let's save this let me go ahead and type control s just to update my saved file why not and then i'll double click on the body here you can see that i can also just click up here right click do save as mesh so we're saving as a millimeter and clicking okay and you can see i'll just save it to my desktop as updated uh there's a cooler way to do that i'll show that in a second but let's go ahead and confirm i go to desktop and find updated saved as a 3mf okay we probably want to save this stl just again not the confusing bite that are used to seo so let's double click that again save as mesh see the format was 3mf uh typically most people want stl in this format the asc2 so hello hi i don't know uh okay and i'm gonna go ahead and well i can't find that one so let's try this updated two updated stl version okay you can see we have updated three map but now we have the updated stl version i could open that in whatever slicer program you're using so if i put it in mine can see that's there okay the last one i'll show to do that double click right click save as stl or save as mesh and one thing i love about fusion is you can set it up to go directly to your print utility which i've set mine up for a custom flashbang and when i click that it automatically pops up over here on my other screen so it went directly to it i had to save it to my computer which is great less trash files just stacking up so cool that is it again if you get caught up feel free to reach out on discord i'll link that in the description hope someone found this helpful if i missed anything or anything feel free to let me know and again i know there's simpler ways to do a lot of this stuff and a lot of it isn't super necessary i just want to make a quick easy video that everyone can get the gist um okay thanks
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Channel: Jared Hanson
Views: 12,289
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Length: 17min 5sec (1025 seconds)
Published: Wed Aug 11 2021
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