How to Create A Simple Hologram Effect in Blender 3.3 - Tutorial

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[Music] so you want to learn French but you're not that good at learning new languages we baguette yep that you're fluent now congratulations dude hey guys I'm at That's My Kind today we're back once again taking a look at how to create this cool looking hologram kind of effect that you see on the screen here now I'm gonna start this off by saying that this is obviously going to be very easy with simple shapes like a cube or a sphere or a cylinder and it's going to be much more complex the more complex the object is so um let's go ahead and get started I'm gonna go ahead and uh just move all this out of the way so essentially this is going to be broken down into three different parts and I'll explain in a moment here but let's go ahead um and we'll just uh we'll start this up a new song I have my scene set to solid black here you see the background's just solid black in the in the in the world properties tab I had this set on um rendered viewport shading up at the top right as well as you can see so let's go ahead and let's add in an object I'll do a more difficult object just to spite myself um let's go ahead and use uh monkey let's go ahead and use Suzanne the monkey um now so you can see over here if I look at the cube that I just made you can see there's three things going on here if you take a look very very closely you can see there's a thicker outside line you see the the lines on the inside are a bit thinner and you see the um there's kind of like a darker tint you know like like a kind of a a darker area in in the middle so it's like a little darker so the back lines are a bit darker of a color than these four front lines which is very good for you know making you be able to tell what's going on and where everything is at so it looks really really cool especially you go to isometric view it looks really really cool so I'm gonna go ahead and break this down let's go back to the um the center over here and let's look at Suzanne now Suzanne is a complex shape so it'll be a lot more difficult of a task to do but we'll start off doing this one then I'll show you guys the sample actually we'll do the opposite way around which I'll show you the simple one first and then we'll do the more difficult one so let's go ahead and actually add in the cue bot in the cube real quick um let's go to solid paper shooting so we can see what we're doing now let's go into the modifiers Tab and hit add modifier and then immediately we're just going to change this to wireframe Boom as you can see we have a nice wireframe there I'm going to thickness up so it's a bit thicker um just like that now we're going to do is I'm going to go ahead and hit shift d and I'm going to go ahead and duplicate this and then right click this Cube to get rid of the movement so I don't know I don't like lock that movement in so we'll just put it right back where it goes hit tab to go into edit mode and you can see it brings up this like edit mode kind of I mean everything's kind of like yellowish orangey um so now what we need to do is we need to add some some some segments in here so that we can have these lines in the middle so let's right click anywhere on your in anywhere in the in the screen just right click hit subdivide you can see it's going to add uh one line going straight down and up and then it's gonna add another line going left to right so if you hit this sub bite again you can see it does it again and then if you do it again it does it again so let's go ahead and actually how to make this one a little bit bigger we'll only Subs about it twice um so we have all these lines all these lines can indicate where a line is going to be at so let's go ahead and hit tab to go back into edit mode and you can see now we have um the back back out of edit mode rather and you can see now we have all these lines now these lines are too thick so we're gonna go ahead and change the thickness down um and scale them on down something about like there but as you can see because we have two different objects now we have the thicker lines on the outside and we have the thinner lines on the inside we have a nice Cameo from a guy that owns a Harley Davidson outside so let's go ahead and um add these materials now so let's go to the uh the material tab and select the thicker one first I'll hit new and we'll change this to the appropriate name Bob let's go ahead and change the surface uh from Principal bsdf to emission actually we can leave it as a mission actually uh leave it as principal bsdf and the reason is because I want to actually use the emission Shader section that's inside of the principal bsdf shade and the reason is because I'll show you this is super super simple reason um so if I go ahead and turn the emission color up to White you can see that if I drop the if I drop the alpha oh not the alpha if I turn the strength up something like that let's let's change the color to a nice blue color like that if I change the if I change the what is it Alpha no it's not Alpha oh let's go ahead and if we have the base color you can leave the base color at the same exact color you do not need to make it a different color at all it'll work just off of the emission color that we have here which is super super cool so am I what am I forgetting here actually I just did this literally four seconds ago what am I what am I oh that's why because it's too bright what am I thinking all right I can't see what's going on here I'm completely blind I don't know what's happening all right so if we go back to the cube that we have here you can see we dropped down the Omission the emission color there we go and we turn the alpha up a little turn the alpha a little bit if let's go to maybe like I don't know [Music] 23 that's fine um let's go ahead and add in a lamp because we don't have that because I moved it over there you can see now if we take a look at this you can see that we have edges still we still have edges on the sides which is exactly what I want because if we were to use the emission Shader you can see this little Edge you see a little Edge on top there it's a little brighter there let me turn the point lamp up actually so you can see a little bit better there we go oh you can see a lot now um so you see we have some nice some nice like you know tones here it's not it's not just like a flat solid blue color um so this is a principal bsdf with the emission Shader on um with the emission portion down here on and I also have Bloom on in the main tab here so make sure you check Bloom on if you want that nice little glow the main tab right here under render properties Bloom back to the material tab you can see like I said but if you if you use the emission Shader it's just a solid color ew gross there's no edges there gross but if we go back to the principal psdf Shader you can see let's go Ctrl Z that look at that boom we got some nice edges there and it's still glowing so it looks gorgeous looks very nice I actually choose a different color of this we'll do like a um like a red like a red reddish thing like this um because I did a blue one earlier so let's go ahead and grab the uh secondary pieces of the cube here so this little this little piece right here let's go to the um it's a little drop down and select Bob because you know that's that's our dude Bob now you can see there's one thing missing which is the um the kind of thing to make it look a little darker in the background and this is where most people would probably stop they go oh we're done uh the hologram's done let's go because it does look cool it looks super cool there's nothing wrong with this at all make sure you turn specular all the way down and roughness all the way up by the way or all the way down either way works the same way um also just might as well just max everything to zero um there we go so this is where most people would stop which is fine you can stop here it's no big deal it's it looks perfectly fine the way that it is you know you can choose different colors we might do yellow that's pretty sweet actually whoa um you can stop here but I'm going to take a step further let's go ahead and grab the outlines so the the bigger the bigger wireframes hit G to move by the way um let's go ahead and hit shift d once once again so shift d to duplicate that then right click to cancel the movement go to the modifiers Tab and and delete the wireframe modifier now you can see when we do that it'll instantly create this weird like solid cube again so to be solid once more now we don't want this we want to be a black color so let's go this black color so let's go to the material tab hit this little plus button and then we can change this color actually like let me get rid of that and then um you can add that and hit new and then we'll change this name to um um dark Bob he's the evil version of Bob it's like uh Dark Sonic you know that guy crazy all right now so let's go ahead and change the uh the settings here down in the bottom you can go down to the blend mode and turn Shadow mode to none and turn the blend mode to Alpha blend now nothing's changed it's not that big of a deal but when we go to Alpha and we drop this down oh and we drop this down and let's change the base color to like a black color um and then we can get rid of Bob get rid of that get rid of that guy we don't need him anymore um now we only have dark Bob here so the dark Bob is what we want there we go um let's go ahead and turn the um the alpha all the way up and you can see what it does here you can see when we turn it up and down it kind of you know becomes more and more less or more transparent depending on how much you have I'm going to leave it on about point 0.92 something like that um and we're going to also go ahead and make sure that we have the specular all the way off and the roughness all the way off make sure just everything is just turned down honestly so there we go that's how you do it now we have a darker uh background than the foreground so you can see take a look closely you can see these these lines back here in the background the darker than these ones up in the foreground which just looks really cool and it gives some separation between that because that is like what's going on I can't see I'm blind and then if we turn it up to about there it's like whoa this has some depth to it it looks pretty cool Hawkeye that looks pretty sweet man I like that this is a good tutorial I enjoyed it I will subscribe now that's exactly what you're thinking I know don't you have to tell me it's fine um so let's go ahead and real quick before we end this tutorial off I want to show you example of how you would do a more complex shape which is going to be a pain in the keister but listen if you have a complex shape like Suzanne let's go ahead and um there's gonna be pain holy moly yeah if you have a complex shape like uh Suzanne the thing you want to we're going to want to do is you have to decide where you want the thicker lines to be if you even want thicker lines honestly so let's go ahead and um and duplicate her up real quick so we'll hit uh tab duplicator uh sorry shift d to duplicate then hit tab to go into edit mode now I think I'm going to want to go ahead and have this line around the edge here be her um be a thicker line so if you hold down shift and ALT and click like on an angle like this so it goes like lengthwise there you go it'll work if you like this and try and do it it'll go oh sometimes it'll work that way too it'll go like that but if you kind of look the way you want to go like like particularly pretend you're looking down a road you know and then hold shift and hold alt and then click it'll select the whole Loop essentially is what we're what we just what we just done so uh make that one like a thick one we'll make uh maybe this a thick no maybe this make this a thick one nope nope that's not what I want maybe make this around here like this and we'll go all the way down select all that up and then yeah yeah okay so there there and then all of this so this is why I said it would be it's annoying because you have to select which areas you want to be um the thicker lines which is like oh you gotta do it by hand but listen it's it's worth it because this is a very cool effect that I like quite a bit make sure you're still holding down shift you don't want to accidentally unselect something you've painstakingly taken the time to select so let's go ahead and oh not you can't do ones that are touching you don't want to get a an orange box like that because then the whole thing will just be like thicker there so it's a little strange got to be a little careful about what you choose I'll go straight down the middle here and then probably straight up the top and that might be it like thusly that works perfect right there in that area and then we'll do maybe do her eyes like around this area right here yeah yeah yeah yeah yeah yeah yeah all right I'm gonna do like something like that all the way up there we go it looks pretty perfect to me all right so let's go ahead and um what is it alt I no control I control I um hit uh Delete and then we'll do delete vertices and you can see everything that's left is uh like all the outlines we just selected to go to the modifier tab hit add modifier wireframe oh actually we'll undo that because it's not going to work exactly that way so let's go ahead and actually uh let's go ahead and turn this to do not face select mode we've unselected everything all right cool so now we have we have all this what we need to do is we actually need to go ahead and um and it's like do everything except so we need to select everything other than this so we'll do it we'll go ahead and do control I so what we're going to do now that you have your nice little wireframe of the vertices you decided to make thicker than the rest for no apparent reason whatsoever we're gonna we're gonna go gonna go ahead and add the modifier of the wireframe but you can see it doesn't do anything because we don't have any faces so let's go ahead and hit tab to open this up and then hit e to extrude everything but then hit right click to cancel the movement so it's just like literally created faces but they're sitting right on top of each other so that's a tab we go back out of edit mode and you can see instantly it's now created those cool looking um those cool looking uh like lines that we need so we can turn the things up a little bit they are flat because we're using um emission we most definitely will not tell um so it's just a nice little thing to have it be a little bit thicker than the other lines and now we can go to actual real Suzanne hit add modifier uh wireframe and then turn down the wireframe to a very small amount as you can see we have those lines that look a lot thicker like I said it's very very much more difficult with a complex shape like this but you probably wouldn't be using too complexity shape with this kind of thing in the first place I'm not assuming you're you know making a polygram of Spider-Man so with this like a a regular one a regular non-moving hologram like this is like for it's like for nice pictures you know what I mean nice for nice little little picture pictures you know what I mean or what the little turn the little turn tables that people did little turn styles for cool uh materials or for cool models or something like that let's go ahead and put the same materials on both of these so we'll put material on there and then we'll go ahead and put the other mixer on there as well so we when we go to render if you purchasing you can see it looks like this which looks really cool so um once we're done with that actually we need to go ahead and do the darker parts let's go ahead and grab the thin the thin lines hit shift d to duplicate them right click the cancel movement then we go to the modifiers tab uh get rid of the wireframe key uh the wireframe modifier back to the material tab hit this little drop down and select that black uh color that we made earlier and you can see that we still have that nice uh Alpha on there from earlier as well so that is uh that's how you do that it looks really really cool it's very easy to do it's just kind of annoying with more complex shapes but you can see um these things look really really cool you get the one back there you get the one up here you got the one down here as well like I said ladies and gentlemen hope you learned something new I think this is a really simple and cool thing like I said it does work best for simplistic uh shapes and objects so cubes cylinders you know spheres stuff like that but it does work for advanced models even though I don't really uh advise using a super Advanced models for this kind of thing but I hope you learned something new I hope you like the darker like inside portion which I think adds a lot to this kind of uh this kind of object I will see you in the next one but until then Baba [Music]
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Channel: TutsByKai
Views: 6,655
Rating: undefined out of 5
Keywords: tutsbykai, tuts by kai, kai, tuts, beginner, tutorial videos, tutorials, tutorial, how to, beginner tutorial, easy tutorial, simple, easy, animation
Id: O030TglmDNc
Channel Id: undefined
Length: 15min 34sec (934 seconds)
Published: Tue Nov 08 2022
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