How to create a realistic interior render with Blender-D5 Real-time Rendering Workflow | Tips&Tricks

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welcome to today's tutorial in this video you will learn how to make a modern interior scene from scratch with blender to D5 workflow here is the scene that I modeled in blender to move and adjust everything with ease I recommend synchronizing the model to D5 using D5 converter blender click the sync button then the model will be imported into D5 in a blink [Music] to have lights from outside come into the room foreign key I and choose the transparent material template for the glass then let's adjust the natural lighting first I want to import a cloudy day hdri and you can rotate hdris in D5 as you like it's better to turn off auto exposure before you play with the adjustable sunlight parameters to get the proper lighting [Music] then comes artificial lighting which is a must for interior spaces I'm adding a rectangular light shortcut key for then scale it up to make the light big enough to reach the whole room then I'll place it higher and away from the window adjust its angle attenuation radius and other parameters until I get the ideal effect this will serve as the main light source of the living room moving on I'm adding another rectangular light as supplementary lighting for the living room this one should be a little smaller than the window and I'll place it right outside the house foreign [Music] [Music] press the shortcut key I to activate material picker and click on the surface of a model to activate material editing tab on the right as for the wooden floor I'd like to make the natural wood texture more obvious so I inserted a roughness map from qixel into base color and adjusted its UV to make it look more realistic you can also choose from D5 material Library the batch import PBR textures feature in D5 as of great use for it allows you to import multiple Maps into corresponding slots all at once which will spare you a lot of time here I multi-selected the Albedo AO displacement normal and roughness maps for the concrete material of the ceiling and they are successfully recognized and imported so I'll just adjust the UV for it you can always reuse the materials you've already adjusted to speed up the work you see I'll just press the shortcut key I and click the ceiling press shortcut keyo to apply the ceilings material to this part of wall near the ceiling with D5 converter blender you'll be able to synchronize the furniture to D5 in d5a format once you've placed the furniture in the right spot you can then work on material adjustment [Music] as I've mentioned try batch import PBR textures feature as a time saving tool for the surface of this coffee table I applied a light gray plaster texture to it [Music] to make a classic wooden cabinet find a suitable texture map for it and adjust the UV and color foreign you can copy and paste the material for other parts of the kitchen cabinet when it comes to the metal tap pay attention to the metallic parameter I usually pull it to the far right and set the base color lighter and adjust the saturation and roughness a little it works similarly on door handles and the sink [Music] since the sink is stainless material roughness can be set higher if needed you can import a roughness map with scratches for the metal materials to create a more realistic effect according to the atmosphere of space you achieved see if certain materials need more adjustment remember to pay attention to Niche or other spaces that lack incoming lights avoiding materials that look too dark compared to the surroundings you can pull up the brightness value of Base color a little bit [Music] here I'll apply some of the ready-to-use materials elsewhere the material of cabinet even works well on the chair feel free to apply it wherever it fits the other Furniture also needs some adjustment there's no strict rule to follow just try to make everything blend into the whole space and atmosphere foreign [Music] touch to the living room import a carpet model here and apply a plush carpet texture map to it foreign color map and a normal map for it to achieve a realistic rug effect [Music] when placing chairs or other parts of Furnishing you can switch to top view and turn on wireframe mode to get a clear view of the space as you do in CAD software foreign if you find any part missing in the model while you're rendering in D5 don't worry you can make the necessary editing anytime in your modeling software for example I am now back in blender adding baseboard to the wall [Music] I tend to turn on round corner for this part foreign [Music] I start the Live Sync and continue my work in D5 select the track lights on the ceiling with material picker to adjust its settings turn on emissive and give it a warm to medium color temperature of around 3000 Kelvins for other emissive lights you can adjust them the same way [Music] alright let's move on to adding light sources I added a spotlight shortcut too with cone angle set at Max to expand the range of lighting with three copies of it I now have four spotlights in the shape of a square group these four drag this light group to the window and adjust it to fill the living room with soft and beautiful lighting you can refer to my parameters for this scene going to another space inside you'll find the hallway a little dark so I'll add a rectangular light at each end of it and observe the lighting from inside the living room to see the results as I adjust the lights considering lights from here are not the main lighting I'll set an appropriate intensity value and attenuation radius for it [Music] [Music] thank you foreign [Music] [Music] foreign [Music] foreign [Music] is to hide components that stand in the way so you can better observe the scene I choose the classic one point perspective for field of view depth of field and other camera settings adjust them according to the scene you're dealing with it's time for output foreign [Music] on how to make an interior scene with blender D5 workflow you can download the scene on D5 Forum to have a try yourself thanks for watching [Music]
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Channel: D5 Render
Views: 60,101
Rating: undefined out of 5
Keywords: D5 Render, RTX, Real-time Raytracing, Render, ArchViz, Architectural Visualization, Architecture, Design, Interior design, render tutorial, interior render tutorial, how to render an interior scene, house render, tips for interior renders, blender interior render, how to render in blender
Id: 0UJ0tiUYL5o
Channel Id: undefined
Length: 11min 56sec (716 seconds)
Published: Fri Nov 18 2022
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