How To Create a 3D Logo Transition in Blender 2.8

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Great concept and very high quality tutorial. I must give this a go!

👍︎︎ 2 👤︎︎ u/Rorkimaru 📅︎︎ May 30 2019 🗫︎ replies

that's pretty sick, adding this to my "need to learn" playlist, thanx!

👍︎︎ 2 👤︎︎ u/pstuddy 📅︎︎ May 31 2019 🗫︎ replies
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hey everyone surrogate here from you car Mediacom and in this tutorial I'm gonna show you how to create this 3d logo transition done entirely in blender that's right we're gonna do things like modeling texturing lighting animation and compositing all of that in blender if you don't know what blender is essentially it's a free 3d software that is super awesome I mean cycles is a great engine but we're gonna use a render engine called Eevee it's a gaming engine it's a real-time engine but it's super fast and it's perfect for motion graphics so without any further ado let's dive right in alright so we are in blender 2.8 beta which is awesome it's looking great I love it the UI everything's just looking phenomenal good job blender you guys just did an amazing job so let's get to it let's bring in our vector graphics so that's what blender looks like when you first fire it up let's get rid of this cube hit X get rid of it let's bring in our vector graphic I'm gonna file imports and scalable vector graphics SVG so if you are in Illustrator make sure you export it as a SVG file alright so let's get to my file here this I'm going to import it and as you can see it is here in our composition in our scene and it's so small you can't even see it I mean it's really really small like right there so what we need to do we need to get in here and let me change the texture real quick to something more white by the way I'm gonna be kind of going fast so here's our logo and we have it in here so like let me kind of show you what I have so first want to have it is a circle there it is let me label this circle alright then we have this edge so you can see it's like just a stroke right so I'm gonna call this one circle stroke alright then we have this um let me rename this to UM and then last one we have let me hide all of these we have this um stroke alright let's rename this to UM stroke alright so we have all of them in here it's kind of tiny I'm gonna select all of them you can just do it like this or you can hold down shift and just select all of them however you get there that's fine I have all of them selected then press tab when you keyboard to go into edit mode so I have all of my against vertices in here so I'm gonna press a to select all of them so I want all of them together and what I'm gonna do I'm gonna scale it so I'm gonna hit seven to go to top view and I'm gonna press s to scale like this alright by the way I use shortcuts for scaling and moving around but you'll see it in here here's a move tool here's the scale tool it's the same concept but I just like to use a shortcut alright so something like that might might work as you can see I'm gonna press a G and move it around so let's hit tab again to get up edit mode and as you can see there it is in our scene but the problem is our anchor points or I'm actually what you would call it in blender but essentially our pivot point is in here and I want the pivot point to be in the center of our shapes for example if I select this stroke right here or maybe like circle stroke right and if I press R for rotation you can see it's rotating based on this anchor point or pivot point okay well I wanted to be in the center of my shape so I'm going to select all of them and I'm going to Center in other words put the pivot point for each shape or each object in the center of its let me show you how to do that so make sure you select all of them go to object and then in here it says set origin click on this origin to center of mass click on that as you can see it kind of went in there so each object has its own pivot point and in the center of it so that's good that's exactly what I want and now if I select this and press R you know it's rotating but you can't see it because the anchor point is in the center so that's good what I want to do now I once for everything to be parented to this edge the stroke right so what I'm going to do I must select everything except the stroke so whatever you select the last will become the parent for whatever you have selected so I'm going to select the circle stroke last and then press control P and right here it says set parent to I'm gonna say object and what happens as you can see here visually it dropped everything under this circle stroke so now when I select the circle stroke and if I press G you can see it moves everything which is exactly what I want now I want to put this in the center of my scene how would I do that now you can use a shortcut I believe it's all G so you can get there that way or you can just go make sure you select it and go to object and then right here where it says clear just say location all G and then it's gonna clear that for you that's exactly what I want so now we have arrived there obviously in cinema 4d which is my background it's much easier to set this stuff up but it can still you can still do this in blender so let's do some extrusions so let's extrude these things next let's let's start with let's start with the inside we're gonna go with the UM stroke first so the the edge that's gonna be like the Chrome all right so we're gonna go to data object data and in here you have resolution so you can see it's not very detailed but if you crank up on that it gets more smooth so I'm gonna take it up to 30 but might be a bit much you know for preview and render it might be a bit much but that's what I'm gonna go with geometry let's do some extrude so let's do point one so you can good now I'm gonna do bevel later so I'm just gonna do extrude for right now okay let's do the same thing for um so now we have this um by the way if you do ctrl was a shift enter or a space yeah there you go move it's the same thing as clicking on these so you can move it around like that so that's what we're going to extrude next and again let's go to object data let's crank up the resolution and let's go to geometry in here let's extrude it points one alright so we have it in there that's good and what I want to do I want to move both of these up but we'll do that here in a second so let's do the same thing for this circle and I'm gonna select the circle let's do object data and in here we're gonna crank it up 30 and 30 and geometry let's do extrude point one so all this stuff is kind of boring but you got to do this okay the same thing for edge here so select go to object data let's crank this up to 30 geometry point one all right so all of them are extruded okay and let's move up on these so I'm going to select um and um stroke so I want to move this up some so I'm gonna say let's do this so as you move your something you'll see this right here so this is where you can keep altering so you can say hey let's do point 1 so something like that is good so anytime you do kind of movement or scale you'll see options in here which is nice it kind of pops up for you you can alter it you can say you know global/local any of that which is great I mean I love what they've done here it's just phenomenal anyway so now we have it kind of laid out how we want it now let's do some beveling and let's start with this the edge first a stroke for this um so let's go to object data and bevel is in here so let's look resolution let's keep it at 5 and for depth let's go like point 0 1 that might be good let's see what points 0 0 5 that might be even better so something like that is good and let's select the inside and do the same thing we're gonna go to bevel let's go to 5 here and let's do like point zero two that might be a bit much but essentially we want to do you don't want it to be flat so I want to add some edging around like each shape to kind of add some more detail so that's what I'm doing here and obviously when you do bevel it kind of just pushes your you know it adds on to your shape and you don't want to do that so you want to kind of offset this a bit so you can play with offset and let's go hit 7 on num pad and you can go to top view so in here I can adjust my offset here so I can move it around be like all right let's see what looks good here it's probably bit too much let's go like points one maybe no that's not good point zero one or negative sorry negative point zero one let's do negative point zero two that actually works alright that's good and as you can see now it adds some shape to our geometry here I mean it add some beveling it looks nice I like it so it looks like you know it's not flat so that's good so we have that one finished up let's do the same thing for the circle I'm going to select the inside of the circle first let me move that so you can see that's what I'm dealing with here let's go to object data and in here at the bevel here let's take it up to 5 and let's go with something like points two as well yeah you can see it's pretty extreme it might be a bit too much let's go to point zero two yeah that's much better and then we can do offset again and we'll play with offset a bit more because we need to do this one as well so let's do bevel on that one take it up let's go to point zero two or actually point zero one yeah that's good again I like the bevel it kind of adds like the hotspots on your shape it kind of you know gives a little gradient at the bottom so that's nice so let's adjust the inner circle I'm going to go 7 on num pad to kind of see from the top view and let's offset this that might be actually good so let's go over here offset those two negative points 0 to K let's do negative point 0 3 I think that will work so something like that is good all right essentially that's what we have here it's not bad it's looking pretty good actually so what I'm gonna do I need the back as well so the back is actually I need to have two shapes because I'm gonna use it format so I'm gonna select the circle the inside of the circle and I'm gonna adjust the extrusion so let's go over here and let's take it to just half of it instead of 0.1 we're gonna do point zero five okay so that's good and then let's move it up on what is it z-axis right so on Z we're gonna move it up let's do it two point zero five all right so we have it in there now we have more of a gap in the back but what I want to do I'm gonna select this shape the circle one that we have right now and I'm going to press shift D and duplicate it and then right away you can see when we duplicate it we have duplication like duplicate objects options that we can work with I can move it on Z I can say hey let's go in the opposite direction negative point zero five no do this negative point one there you go that's what I wanted so this one I don't want any bevel so I'm gonna get rid of the bevel and let's take it down to zero here offset we don't need so it's just flat essentially it's gonna be my mat in the back so we're gonna be using it for for alpha it'll make more sense as we go forward all right so we're almost there I mean geometry wise we got it down I mean it's looking great it's exactly what I want but let's add some more controls since we have our like the outside ring here sends us like the parent of everything else I can select it and then press R and rotate it you can save X and it's going to go on the x-axis and then you can press 90 and it's gonna go 90 degrees essentially it's the same thing like going to object here and doing it there or even selecting like this and moving it like that so in blender you have many different options which I love which is great so now we have it in the proper place that's good and let's add a null so a lot of times well in After Effects we call it a null but in blender I think they call it empty which is the same concept essentially it's just a control that we can see an arm and blender inside while we animate things but in the final render it will not be seen so it's something that we create for ourselves so let's bring that in I'm going to press shift a or you can go to add either way so by the way it's gonna put it wherever that's 3d what is it called 3d 3d cursor that's what it's called again I'm pretty pretty new to the blender world I don't use it every single day so I'm still getting adjusted to this by the way if I'm doing something wrong let me know in the comment below I would like to learn the proper way of doing things all right so again it's gonna put things wherever your cursor is at all right so I'm gonna press shift a and then let's go to empty this thing right here essentially it's a null and I'm gonna select this arrows so there it is I can go into here where yeah scroll up and then we can adjust the size of it so that's cool it tells me which way is up which ways you know Z just like it is X which is nice yeah something like that so now that I have it in here I'm gonna label its controls or control controls whatever you want to call it and then I'm gonna click and drop it into this collection for you commedia logo so this logo right here that we're in and next what I want to do I actually want for this controls empty to be the parent of my logo and the reason why I do that like it fox sports or anywhere that you know I swear Fox Sports that we used to do logo transitions all the time and you don't want to animate the logo itself because I mean there are times when you have to bring in other logos other teams and it becomes a very painful process so this way you can just get rid of the old logo and bring in the new logo and parent it to the null or to the empty just like it isn't blender and then animation everything stays the same you don't have to redo anything so that's nice so it's a good practice to keep things to animate the null and not the shape itself so that's what I want to do so what I'm going to do first I'm gonna select a circle the you know this logo and then shift select controls so whatever I select last that's going to become my parents so I'm going to press ctrl P to parents it and an object so now as you can see everything was dropped under the controls empty which is good so now I can select the empty and I can press G and move it around and it's doing exactly what I wanted to do so really that's the end of setting up the logo but there's one more thing I want to do before we move into texture so I have this camera in here and I'm gonna go to object here well you can 0 think things out in here or again you can go to object go to clear location and gonna drop it in the center you know I got it put everything zero right here the same thing for rotation you can go to object and then clear and then rotation remember all G or alt R and as you can see it clears everything which is great now I want to see what the camera is doing as far as like where it's looking at but before I do that let me rotate it on this here so let's do 90 and let's go over here to move tool and let's move it so I am moving it and by the way let's do one more thing let's set it up to 24 millimeters all right so we got it in here but I want to see again what we're looking at here so I'm gonna go over here to the top left corner and click and drag and open up a new window in here which is awesome I love this feature and in here I'm gonna press 0 to see what camera is doing so 0 on the numpad make sure it's on the non pad and in here that's what we're seeing so if I move on the camera you can see that's exactly what we're seeing so I'm gonna place it about here let's see negative 3 that's too much all right something like that is good alright it is time to do some lighting and texturing and we're gonna use a render engine called Eevee it's a game engine real-time engine super-powerful obviously it's not cycles which is another render engine that comes with with blender it's no cycles super powerful its GPU supported it's precise it's perfect but it is a bit heavy I'm using a laptop here and it takes much longer to render something simple like a logo transition or something like that so Eevee just makes more sense I mean it's not as good as cycles but it gets you pretty close obviously you know it's a gaming engine but to be honest with you at Fox Sports we use gaming engine to create things for example I don't know if you've heard of is RT that's essentially a gaming type environment they take c4d files and convert them into visitor T environment which is a gaming engine so that way you can render things out a 3d much quicker in a truck somewhere so it's not a new thing for motion graphics so for broadcast gaming engine is not a new so we're gonna use Evy and make sure you go to this render settings here and make sure you render engine is set to evey which by default it should be but just to make sure another thing you want to do before you move forward this color management I'm actually gonna go with instead of filmic I'm gonna go with standard and I have nothing against filmic it's just standard kind of I know it gives me better look than I want think it kind of pops everything for me so it's more contrasty that's what I want alright so after this here's what we're gonna do now blender has different layouts for example we have a layout for like animation this tapper here when you click on it you have a whole different layout with different panels that are designed for animation which is good now we have the same thing for shading when you go in here you can see we have everything we need for shading and that's where I want to go we're gonna do texturing shading environment or shading layout makes sense but right away you can see that it looks different like in here we had a different look right well now shading has a different environment now this is not the final environment it's it's a what I call like a reference environment before we had this one right here and you know and here you still were able to adjust like different lighting you know you can change different mocap if you're doing sculpting that makes sense right well that one right here the next one over is what I call I'm not sure what it's called but it's a like a reference environment which is something you can you know bring your objects in kind of see what they would look like in different environments and different HDRI environments so you can go in here while you're there right and then you can adjust or pick different HDRI so you can say hey let's see what it looks like in the studio environment and there's the HDR I you can rotate it in here do all kinds of stuff you can pick like outside environments or you know even something like indoors so I think it's a great tool to kind of quickly see what things would look like in certain light scenes but I'm gonna go with this studio for right now alright so after this we're gonna select this outer ring we're gonna create our first attached and usually you would go here to adjust your textures you know while you have your object selected you would go there adjust it but I don't like using that I like using notes it just makes more sense so for this we have this panel in here which is called shader editor that's where we're at and in here we have a checkbox which is not checked yet it's called use nodes if you check it while you have an object selected you can see that now we have the same kind of stuff but in here is just node based which is something that visually more appealing for me I love working that way so I'm gonna work in a node type environment that's what I prefer so right now we have our first texture you can see we only have two so this one is gonna be Chrome so I'm gonna change it to Chrome that's the name of it and this material is gonna be Chrome so we're gonna go heavy on the chat like we're gonna go all the way to the top to the right here so it's set at one as you can see it does give us that metallic look and I wanted to be pretty sharp like that like almost like a mirror I know it doesn't make sense right now but it will make sense later so that's good you know you can adjust the hotness of it you know this base color maybe not so bright on the hot spots and the darks you know my environments gonna be pretty white so I'm brighten it up I'm gonna cheat a little bit using Mission to kind of just brighten it up you do have to cheat with Eevee here and there but it's okay it's allowed I think so now we have chrome for this next let's go to this inner circle and I'm gonna select so right now it's set to chrome but I'm going to select a different material we have another one and we're gonna change this material to orange all right so we have this orange material obviously it's not orange yet so this is our shader here let's change the base color to something like orange but I actually have a hex value that I copied so I'm gonna paste it in here so now we have the proper you commedia Orange so we have that in there and the only thing I'm gonna adjust is the roughness so I can make it really sharp or blurry but reflections gonna be pretty sharp all right so it's looking good I know and the last one so the edge for the UM it's actually supposed to be crow so I'm gonna leave it as this chrome is good now the inner part of it this um I want it to be a different color I want to be white so we don't have any more shaders here or materials we're gonna create a new material by clicking on this icon here so we have a new material I'm gonna change it to white all right so we have a new material obviously it's a metallic so I'm gonna take it all the way down to zero we're off this I'm gonna keep it at zero two because I want to see that reflection we're gonna have that light reflecting and let's see yeah I'm gonna keep it as this right now so this was good for right now we're gonna alter it a bit later but for right now it's doing what it's supposed to do so we have it all rigged up but let's see what it looks like in the final render so if we switch over to the final render it's not looking too good and primarily because our environment is just a solid color and we need to change that so to change the environment in other words instead of having a solid color we can bring in some kind of HDR eye and use it instead so how do we do that in blender it's pretty easy it's the same panel that you go to for shading you just instead of object right here just switch over to world and now we are in the world environment we have this background color if you click on it you know you can adjust the colors all of that you can do in here but I'm not interested in the solid color I want to bring in the HDR I so let's bring in a new texture you can either go to add or shift a and then you can go to texture we're gonna use a texture called environment environment is what you need for HDR I so we're gonna link it up to color and right away you can see it's pink that means you know we don't have anything loaded yet so click on open and find an HDR eye I do have these two so this one is blurry and it's not as bright so I'm gonna select that one press ok by the way that HDR I was created by a friend of mine former coworker from Fox Sports Chris Watson you should check out his work CH Watson dot-com the link to it is at the bottom of this video super talented guy I mean he's good anyways so we we have this environment in our scene but it's not you know you can see that our chrome is looking much better but it's still not what I want it's not as hot I want it to be a bit more bright so we're gonna crank up the strength to something like two that's much better so it's getting better we're still not there yet now the only thing is I don't want to see this HDRI in the background like if you would render it right now you would see it but I don't want to see it in my final render so to get rid of it you go to render options here and all the way down to film where it says transparent just make sure you check it and now you can see one away we have transparent background so it is it's working alright so we have that we do have a lamp in the background so right there I'm gonna select it hit X on my keyboard delete it I don't need it right now so let's bring in another light I'm just gonna use one light it's a very simple setup here and the light that I'm gonna bring in it's gonna be an area light and by the way my cursor 3d cursor I remember this sign is in the center so I wanted to be there so when I bring in a new light it's gonna drop it wherever my 3d cursor is so I can either go to add here or press shift a and then we're gonna go down to lights an area light is what I'm interested in as you can see it drops it right there you can do shift space and select move or press T and you know selected from here however you get there it's totally fine so now we have an area lights and we can go to this lights tab we can adjust some settings so the shape of it is kind of you know a square which is you know if that's what you're going for it's good and but I want something different I want either a circle or an ellipse yeah because ellipse allows us to go on X&Y we can kind of alter this but I'm gonna go 22 on the X and 8 on the Y okay so that's good we can move it up it's pretty low you know it's not as effective as we made it bigger it's not as strong so we got to crank this up to something like 1000 yeah and now you can see it I mean the cool thing about lights you saw before it was pretty boring but lights you know put it on top it gives you a nice little gradient and gives you something hot at the top and then you know it gets darker at the bottom so it's it definitely gives you an interesting look so lights can make a big difference if you know how to do it right so then I'm gonna move it to maybe like to write some like to on the wall on the wire let's move it maybe like negative 1.3 or something like that right there is good and let's go up to 3 so it's looking better but still I want for this shape of my life to be reflecting right here like like that so as you can see that's not happening so I can select the light while I have it selected I can go to X rotation and I can move it see I can move it right here there goes now I can start seeing reflection so I'm gonna set it to 50 that looks like that's the area where I want to be so it's working but again it's kind of washed out it's not exactly what I want and by the way before we go any further let me take this light and I'm gonna I'm gonna parents it to the controls when I move the logo I want the light to stay with it so again remember how that works so select the controls first and then well women in an area light first and then control second so shift selected both of them and then press control P so whatever you select last is gonna be the parent okay and then it's a object and now it's there but we need to also move it into that collection like that so there it is so it's working so now when I move the controls the MT whatever then the lights gonna move with it all right so let's work with this you know let's fix this it just looks pretty boring doesn't have any contrast to do that we're gonna go to this render settings in here and we're going to turn on ambient occlusion when you do that you'll start seeing some shadows there you go dark and scissor so it pops it a bit more so we need some contrast then we're going to play with a reflection right now if you look at it it's kind of boring it just gives us the solid color which in reality we should be seeing like orange and here and we're not so check this when we're here screen space reflection so as you can see it changes it so it's looking much better all right what else can we do here so shadows right here I want to change to soft shadows so now it's changed you can see it's pretty soft it's looking much better but it still doesn't pop I want that um to pop from from the shape and to do that we need to go to let's go to the light so let's select the lights that light right here and inside there let's go to settings and here where it says shadows even though it's on we want to check this contact shadows so now it pops it really well so you can see now we're getting exactly what we want but we can also you know select these materials and we can go to object again and we can alter like the white for example you can maybe you know let's click on it again there you go you can tone it down some so you can see reflection more you know you can play with this you know obviously I want to be to whites because then you don't see reflection I'm talking about this reflection on the white so maybe toning it down some but I still want it to be a little hot and the same thing for chrome you can select the chrome and maybe alter the white in here as well so you can obviously tone it down some to it it just brings back detail anyway something like this is actually pretty good and if you let's let's see what else we can do here so if you move around I mean it's given us exactly what what I need for this so we're pretty much there let's see what else we might have missed here so we do have bloom that's a not interesting feature here so for example if you check that it kind of gives you a highlight which can be interesting like chrome kind of emits light up a bit so maybe we can select that one and change it to something like blue I don't know might give us something interesting just a minor detail crank it up just a little bit it is time to do some animation and for that we're going to go into a different layout that's called animation here it is if you click on this tab as you can see they give us all the right tools we need to do some animation and on the Left we see a panel that basically gives us what this camera is seeing so that's important I'm going to press Z while I'm hovering over the and then let's see the rendered look okay and here's what we're gonna do so I'm gonna press T to view my tools we're gonna move on this camera we're gonna be animating this camera but before we do that let's do some adjusting so we're gonna go to this timeline right here and at the bottom right corner you see the start and end so start looks like it starts at the frame number one but I'm gonna go to zero I want to start at frame number zero and then it's gonna be a 60 second animation so it's gonna be a quick wipe so let's do 60 so it's gonna go between 0 and 60 there it is let's kind of adjust this all right like that and you can also go to output panel right here and you can do the same thing in there so like start 0 and 60 and then frame rate let's set that to 29.97 so that's all the changes I'm gonna do that's good so now let's do some animation so halfway through my animation at 30 30 frames I want to see what I'm seeing right now so it's gonna be that's that's the final right the position of my logo and everything so what I need to do while my camera is selected let's go to this objects you know the object settings and in here let's set a keyframe for wise so we're gonna be animating this Y property so we're gonna set a keyframe just like it is an After Effects click on it and we have a keyframe we see them in here that's good then I'm gonna go to the frame 0 so starting out I want for this camera to go all the way to it like this maybe like right about here something like that that's good I'm gonna set a keyframe and I'm gonna hover my mouse over it and ctrl C and copy this value okay so it's starting out like this and then I want to go back into it at frame 60 so I'm gonna hover over it control V and paste so and make sure you set a keyframe there you go so now if I preview this you can see it kind of jumps out and goes back in I mean we're kind of there but I would not adjust my curves and the handles just kind of make it more dynamic and to do that we're gonna go here click here and let's go to animation and make sure you go to graph editor so this is where you'll see your curves and while you have all your points selected press period on your numpad and it will show you all your points in here and then you can you know adjusted do whatever you want with it so for this one right here I want to extend it some so I'm gonna select this press s for scale and let's stretch it out like that so you can see it's gonna kind of come in quicker and then it's gonna stay there longer so if I preview this let's go to the beginning here if I press space to preview you can see it kind of like snaps and then it stays there that's exactly what I want said that's good I'm gonna keep it as this not much work here so now we want to work on the logo itself so I'm gonna select the nulls remember we're now gonna animate the the shape or the logo itself we're gonna animate the control right this controls Knoll or whatever that you want to call it right in After Effects are called nulls but in here it's empty so what we're gonna do we're gonna animate the so z axis right the rotation like that that's we're gonna be animating here's what we're gonna do we're gonna go to the beginning here and well let's start at the beginning at the center so at the center I want it to look how it is now so for the Z will have that null or empty selected I'm gonna set a keyframe at 0 so that's where I want it to be right and then I'm gonna go to the beginning here there I want it to be 180 so I want it to be rotated 180 all right then I'm gonna set a keyframe so it's gonna kind of flip and then be fully revealed at 30 and then at 60 I want it to be you know kind of go full circle I want to be negative 180 and then set a keyframe okay so something like this right it kind of flips obviously it's it's not it's not there yet we need to adjust a curve so I'm gonna press a and select all my points and then period to reveal them in my graph here so there they are what I'm gonna do I'm going to select this middle one press R for rotation and I can kind of rotate it kind of slow it down in the middle right and then I can do press s and scale it all the way to that like this so now if I preview this you can see it's looking much better it kind of snaps actually I'm gonna keep it like this you can adjust you know if you want to have more movement or however you want to do but that's working for me you know it's doing exactly what I wanted to do all right so now that we are done with modeling texturing lighting and animation the next step would be compositing and what that means is this you want to take the logo and then put something behind it and maybe add like a vignette and a few other things so how would you do that in blender when I work with symma 4d usually I just export each pass reflection all that stuff and then I bring it into your After Effects and then it composite everything there however with blender you don't have to leave blender to do any kind of compositing you can do compositing in blender let me show you how so we can go to this compositing layout by clicking on this tab here now we are in a compositing world and we do use this compositor right here so that's what we have it is a node based compositing which is amazing but if you want to use node based compositing you want to make sure that's checked right here so now we have our nodes that's our scene we're kind of exporting our image into composite but watch what happens when I hit render so if I go to render here and if I click on this render image or f12 on your keyboard it basically renders you know the frame and it gives us a new window that's good but I don't want to do that you know for each time that it does that like if I go to render I don't want to open up a new window each time I render I want to change it to keep user interface so when you have that checked and when you bring in a node called viewer I'm going to shift a or go to add whichever one you want to go with I'm gonna use a keyboard shortcut shift a and then go to output viewer so this node has to do with this when you link up your scene to this viewer image you'll see whatever you rendered in here which is awesome right and you can also adjust the settings so right now it's kind of zoomed in so I can go over here to the right to the view and I can say fit so now it fits the whole thing to my composition or whatever you call this in blender so I can select this viewer node and watch this I can adjust the size I can move it around which is great but I'm gonna tell it to fit so it's pretty awesome right so it shows you what you surrendered in here so next time we'll say if I go to frame 46 and I press f12 to render the the frame watch this instead of opening up a new window it just renders it in here so I like it much better that way so now what I'm gonna do we're gonna do some compositing so we have our logo here what I want to do I want to put some kind of image behind it so I don't want to just our logo I want to have a background image so let's bring in a video like a animated video background so I'm gonna do shift eight to bring in new stuff so inputs and then we're gonna go to movie clip okay as you can see we have a movie clip node we're gonna load up a movie clip so I'm gonna go to video and I have this background that if you've seen my tutorials you've seen me use this background multiple times it's an animated background that I created in blender so if I connect it to the viewer you can see that that's the background right it's just it animates to the right which is good so you have some kind of movement it's gonna have some secondary animation which is great but I want to put this logo on top of this video how would I do that in blender well to do that we're going to use a node called alpha over so I'm going to press shift a and go to color and alpha over is right here so I'm going to link it up put this image right underneath there and as you can see both of them are married together so now if I go to frame let's say 40 f12 you can see right now it's rendering so everything's work and they're both connected together so that's how we composite things together next let me show you how to create a vignette here's what we need to do to create a vignette in our compositor here we're gonna use a note that's called ellipse mask so for that you can either go to add or shift a my favorite shortcut and we're gonna go to mat and right down there you see ellipse mask so we have this thing right here if I link it up to my viewer right here notice we see like an ellipse here so we can adjust the size of it we can say something like Point 960 and let's go something like maybe point 600 so we have you know kind of looks like giving the obviously it's pretty sharp so we do feather these and to do that we're gonna use a note called blur so shift aid let's search for blur alright there it is link it up let's do fast one okay and in here I'm just gonna say something like 500 on the X you can see it's gonna blur on the X and 500 on the Y so now it looks like a vignette I mean it's it's looking legit and what we need to do we need to put that on top of our right logo in the background image so we need to marry these two together and to do that we're gonna use a node called mix so shift a let's search for a node called mix there it is we're gonna link it up so both of these there you go so we see vignette first right but the problem is that's always C's vignette but we want to use multiply and after facts you know it's a blending mode multipliable the same here instead of mix just go to multiply and now it multiplies right on top of our image and here right this is our final combined image so we're taking our vignettes and we're combining them together using a mix node and we're telling it to multiply so obviously it's a little too strong so I want half of that I'm gonna say 0.5 so now it gives me half of that which is exactly what I want so if you want to see before and after watch this so that's before and that's after so that's how you create a vignette the awesome thing about compositing is that it allows you to add imperfections to your renders and what I mean by that is this I mean let's face it when we render stuff out of any 3d application a lot of times it looks too fake it looks too perfect so you want to go back in and compositing and maybe add some imperfections like a vignette or some dust elements and maybe like lens smudges something to make it look more more real and what I like to do I'm not gonna add any smudges or dust elements but what I'm gonna do for this you know I'm gonna flood in some colors because if you take a picture outside you don't get just a white light I mean you get a blue light coming in from the maybe from the the right side and maybe like a warm red color maybe that's a light bouncing off a red car and it's just gonna you know it's not always just one light one color there are a lot of colors and that's what I want to recreate here so if you go to like frame number of 48 and if you render this notice it looks too fake so watch this you can see it looks too black too I mean it just doesn't doesn't look believable doesn't look like they belong together basically and when you flood in the colors that kind of connect like the two composites better together I don't know if that makes sense but let me show you what I'm talking about let me extend this some to kind of buy us some space so something like this let me fit that in let's move this up so I'm gonna reuse this ellipse masks so select this shift D to duplicate it and I'm gonna link it up to the viewer so we have the same vignette type mask ellipse mask so I'm gonna adjust the size of it on the X let's do 350 on the Y it was you point to 50 so we have something like this let's put it at the top right corner so let's do like point 8 on the X and let's do point 8 on the Y so it's right there let's blurry this I'm gonna select this shift D and duplicate the blur note and I'm gonna crank it up on the X let's keep it like at 1000 and make sure that's 1000 is it 1 2 3 there you go and then for the X was you 800 okay so you can see that kind of behaves like a light coming in from the top-right corner which is good so I want that light to be a different color so I'm gonna use a mixed note I'm going to select this shift D to duplicate it and I'm gonna attach it to this and make this black and by the way instead of multiply let's use ad and want to combine them together so obviously now we have a color so I can change it to something like maybe blue like this so now we have a blue kind of gradient coming in from the top-right corner which is good I'm gonna link this kind of connect them together here so they're kind of together so let's move push this up select all three of them shift D and duplicate them together so now I'm gonna link that one up and let's change the color of it to something warm something maybe like maybe like this that's good now I don't want to be at the same place I want to move it down to maybe like right over here so let's do something like let's see let's go here points to and maybe 0.3 so now it's at the bottom okay now we have two separate ones right we have a blue lights and a red light I want to marry them together so I'm gonna duplicate this mix shift D to so you know selected shift D and we're gonna link this one and that one together and instead of well ad is actually what we want so you can see we have both of them combined so it's adding both colors together which is great but now I want to take this color and the final render that would get here I want to marry them together and again we're gonna use a mix shader' shift D duplicate it so we have the same thing linked them up together and it's adding together you can see we can go all the way to zero and we'll see vignette we can go all the way to the right we'll see this but I'm gonna change them up like this I'll see ya there you go so now when I go all the way to the right you can see we're seeing some lights coming in the blue light it's kind of flooding and then we have some warm light flooding so it looks much better however it's too much so we want to cut it down maybe half I'm gonna say 0.5 so you want like a subtle you don't want to overdo it so if I do before and after watch this so this is before like this and then after all right well we are almost done there's one last thing we need to do and it has to do with the Alpha channel of our animation let me show you what I'm talking about so right now if I go to like frame seven if I hit f12 and if I preview our current frame watch what happens so we get this frame right here this is our logo this is the back of our logo and notice the back of it is solid it's not transparent and that's a problem because it's a wipe right it's coming from transparency into this new world logo world and then it goes back to transparency so that we can cut between two different clips well we're not seeing that because we don't have alpha channels set up and you know if you work with cycles you have a lot more options with like object ID and all kinds of stuff well Evy doesn't really have that at least I'm not seeing it so I'm gonna fake it and if you have a better solution I'm all yours but this is what I did so right now we have this scene that we created this whole thing is just a scene you have it in here I'm gonna label it main so all the lights objects everything is seen called main that's what it is and you can think of it like a composition in After Effects so it's like a composition what I can do is duplicate this scene I can go over here and say make a copy full copy meaning when I click here it creates a new scene that's identical to the first one animation everything is the same but the cool thing about that is that I can do changes to it it's not gonna affect the first one right so I'm gonna go here and label this one alpha Channel and essentially I'm gonna create a luma matte now some of you probably catching on what I'm doing again it's not perfect but it works so I'm gonna go to shading and let's see the final shading here so let's do with the object so for example I'm gonna make everything white except the back the back of is gonna be black because we're creating a luma matte so wherever there's black that's what's gonna be transparent in the final animation so in here I'm gonna select this object this um and I'm going to create a new material I'm gonna call it let's call its whites it's gonna be luma okay I'm gonna make it black here let's see specular let's take it down let's make it white I guess it doesn't matter so now we have white all it is is whites we can go to the chrome and do the same thing we can just say white luma again everything's white the same thing for the circle we can assign it to a white luma and the edge so let's do the same thing here white luma alright so it's looking good now the back of it I want it to be black so let's create a new material we'll call it black okay and we'll take it black for the base color I guess all of that doesn't matter metallic doesn't matter so let's go to emission and make sure it's fully black okay so now we have whites and black that's good we do need to adjust some settings and render here so let's do this get rid of ambient occlusion bloom we don't need it screen what else shadow I guess we don't need soft shadow transparency we actually don't need that right now so I'm gonna get rid of it obviously we're seeing HDRI so what I'm gonna do I'm gonna go to world and right here I'm going to select it get rid of this HDRI and instead of that color I'm gonna take it to white so essentially I created a luma matte and if I go back to layout here if I hit Z and see it rendered if I scroll through here you can see wherever there's black in this area it's gonna be transparent so then it's gonna basically disappear and whatever there's white will see the animation so let me show you how to link that so let's go to the main scene so we are in the main scene now you can see everything is looking okay in this one nothing was changed which is great let's go to compositing and in here here's what we need to do so I'm going to select the scene and while it is selected I'm going to press shift D to duplicate it so we're gonna put it right here and this one is main but for that one I'm going to tell it to be the Alpha Channel so basically the luma matte we just created so composite is our final render here this is for preview so what I want to do let me put them out here kind of so obviously I want to link both you know the final results to composite in the viewer so I can see it and also when I hit render is gonna give me the final image however if I go let's say frame seven and if I hit f12 watch what happens so it's gonna render it will still see the back we're seeing it but now I can take the image that we created in the luma mattes basically in another scene and plug it into the Alpha right here to this alpha of the composite and so alpha of our viewer so when we do that you can see right away the back is gone it's transparent so if we go to frame four and if we hit f12 to render the image watch what happens wait for it sure enough it is transparent now the same case is for the back here as well so if I had f12 it'll be transparent as well because again we created a luma mat again it's not perfect but it worked as you can see it is transparent so that is how you successfully create a logo wipe and pull enter now that we are done with everything the only thing we have to do is render it out and it's pretty easy all you got to do just go to this output tab and in here you have output I just tell it where you want to go you know in my case I'm gonna go to this tutorial render I already have it rendered but you would just say accept and then in here you would select your file format now I went with open EXR so that's what I went with and make sure you have RGB 8 plus alpha selected so that's important make sure you have that so like this so if you're not seeing alpha it's because you know how that was selected and after this I mean you're ready to go so you can just go to a render and then press render animation or ctrl f12 so hit that and then it's gonna start rendering let me show you what that looks like in After Effects we are in After Effects and to import your image sequence all you got to do just go to project panel double click here and then navigate to the folder that you rendered everything out to and you just need to select one image I'm gonna select one of them make sure open EXR sequence is checked you want to make sure that's checked and then press import and after that you'll see it in your project panel double click you'll see it in here and you can preview it as you can see we see transparency then we see all the reflections everything's looking great the background is actually animating so it's we do see some movements and then it goes back to transparency so as you can see it's looked pretty good alright well this is the end of this blender tutorial I hope you enjoyed it I had a blast recording and I love blender 2.8 it's amazing it's gonna be out soon but again if you want to download the beta the link to it is at the in this video and also if you want to see the project file from this tutorial you can download that as well the link to it is at the bottom this video as well and if you love this video make sure you like it because you know it kind of tells me that you want to see more blender tutorials and also don't forget to subscribe to our YouTube channel and follow us on social media we do have an amazing community it's a mentoring group on Facebook so you can join that as well you can Mediacom / community the link to it is at the bottom of this video but in the meantime I want to thank you for watching my name is Sergei brach Nevsky and this is you car Mediacom [Music] [Applause] [Music]
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Channel: ukramedia
Views: 38,263
Rating: undefined out of 5
Keywords: Blender, Blender3D, Blender Motion Graphics, Blender 3D Motion Grapics, Blender3D Motion Graphics, Blender moGraph, Blender Logo Wipe, Logo Wipe, Logo Transition, Blender Logo Transition, Motion Graphics, Motion Design, Animation, Blender Animation, Blender 2.8, ukramedia, Blender 3D, 3D Logo Wipe, 3D Logo Transition, How To, How To Create, How To Create a Logo Transition, How To Create a Logo Wipe in Blender, Eevee, Lighting, Modeling, Texturing, compositing, blender 2.8
Id: E1Q36P7u-ko
Channel Id: undefined
Length: 53min 52sec (3232 seconds)
Published: Thu May 30 2019
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