How to Choose the RIGHT CPU for Blender | Real-World Benchmarks

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so whether or not your red team or blue team it really doesn't matter when you were 3d artists you just want the right CPU for the job and since today Intel's releasing the new 10th gen CPUs and sent over a few for review on the channel I thought it might be a perfect time to create this video guide for you guys kind of determining what is going to be the best CPU for your use inside of blender we're gonna be comparing the new world's fastest gaming processor the 10 900k that boosts all the way up to 5 point 3 gigahertz on a single core to the world's technically possibly best workstation CPU the one I personally use right now in the thread Ripper setup back there you see the 39 70 X with 32 cores so we're gonna be seeing in what use cases you want more cores and what use cases you want the fastest cores so most people when they benchmark blender just use a few cycles benchmarks and compare render times but that is not exactly benchmarking blender we're gonna be doing some real-world benchmarks today and actually benchmarking every single task inside of the 3d pipeline so instead of just benchmarking in cycles this video is more about benchmarking the overall experience inside of blender and I'm talking like physics benchmarks smoke and fluid simulations inside of the new Manta flow evie playback animation sculpting things like this that you don't really think about but say you're actually a character rigger or animator or you work in sculpting a lot one of these CPUs is likely going to be better than the other and it might surprise you which one it is so before you go out and just buy like a $2,000 thread ripper cpu it's good to see where that CPU is gonna be good for you and where a cheaper CPU actually might be faster for you if you're looking for more of a technical video with these specifications and maybe some gaming benchmarks this isn't going to be for you you can go check out Linus's video or Steve's the other steve gamer nexus steve where as you maybe gotten the jist we're not exactly comparing apples to apples in this video instead we're going to determine what cpu is right to you depending on what you do inside of blender so for the cpus we're comparing in this benchmark it is the new i 9/10 900k from intel 10 core 20 thread processor with boost beats up to 5 point 3 gigahertz and we'll also be benchmarking its little brother the i-5 10600 k is the sixth core twelfth red processor will cost about half of what the i9 cost and would be a nice alternative for something a little bit cheaper and I'll also be comparing some of these benchmarks to the previous generation 9900 K to see how big of an upgrade it is from that generation and of course we'll also then benchmarking at the workstation that I mentioned behind me so for the hardware that I'm running in this test bench I am using the new as rack Z 490 tashi motherboard they sent this over for the video and I've always just been a fan of asrock motherboards I've used them and almost all of my builds and I've actually yet to have one of them fail on me which is technically the most important part of a good motherboard plus they look really cool and they have all of the features that you need in the latest gen motherboards paired with 32 gigabytes of 32 hundred megahertz RAM and the Titan RT X for the GPU the CPU is then cooled with a 360 all-in-one cooler from cooler master and I'm using a 500 gigabyte nvme SSD drive also I am running the latest version of blender that I could get my hands on the blender 2.83 beta just because as all kinds of updates always being rolled out for blender and improvements to things like the viewport performance and without further ado let's start off with some viewport playback benchmarks comparing these CPUs so for starters I made a benchmark of an animated character that's rigged and playing back in the viewport inside a blender and the FPS that we got on the 10th 900k was 29 fps playback speed is teams blenders viewport handles fewer course maybe a little bit better than multicores and this seemed to be proved true when the thread Rupert thorne 70 X playback speed was only 24 FPS in the viewport so in this case a gaming CPU fewer cores faster processor definitely takes the cake and is the superior CPU for viewport performance next it was on to sculpting so the benchmarks that I have - this is a super-high resolution version of the monkey head and blender subdivided many times and then I'm deforming the mesh in the viewports with a shape key to see what sort of FPS to get when making these sort of sculpting adjustments to a mesh this high-res the 10 900k wins here with a 3 FPS playback speed inside a blender yes blender could definitely be optimized to handle high resolution viewport play back better this is still not very great at eating three FPS but it was the best out of these CPUs as the thread Ripper CPU was only 2.4 FPS on playback so if sculpting is actually the main thing you do inside a blender you actually get the best performance using a gaming CPU over a workstation CPU so the next benchmark is a really interesting one this is an Eevee playback scene I'm using the tree creature from Daniel it's uploaded on the blender side v10 900k plays this back at about 4.4 fps inside of Eevee being rendered in real time well a threaded way per CPU sat around 3.5 FPS so this made the 10 900k about 26% faster in Eevee playback render then the thread Ripper CPU since Eevee is more of a game engine built inside of blender that's likely why the gaming suite views are performing better than the thread Ripper CPU in this case as you can see the i5 also outperforms the threaded per CPU with a better viewport performance speed of 3.9 fps and the 9900 KS at between the two new Intel CPUs and about 4.1 fps and I think it's pretty obvious that a fast gaming CPU like the new 10900 K is going to handle viewport performance better in blender than a workstation CPU but now we're on to some simulation and physics benchmarks so I've made some new benchmarks for Manta flow which is the new fluid and smoke simulator inside a blender the first benchmark here is a fluid benchmark based off of the scene that I did a tutorial on a few months ago and we're benchmarking just how long the simulation takes to calculate on all these CPUs so here's the results for that this is time and seconds and these shorter results are better so here we found some interesting results the thread rate per CPU was about 4% faster than our 10 core 10 900k Intel CPU but taking a look at the task manager I could see that blender only utilized about 40% of the CPU power on the thread Ripper CPU and with definitely not utilizing all 32 cores to their full potential whereas only 10 900k it did peek at a hundred percent utilization at a few times so it is using all of the cores and maybe would benefit from just a few more cores as it was still slightly faster on the third Ripper CPU for something like the 3900 X actually might be the sweet spot with 16 cores for the best CPU and Manta flow right now and then for the smoke benchmark you a really cool explosion blend file from a fellow blended youtuber all linked to him in the description below but this is just a really cool explosion stimulation inside of Manta flow using blended 2.83 and benchmarking this on all of the CPUs you can see that the thread Ripper CPU was again about six percent faster than the ten 900k so I would say that 32 cores is a bit overkill but something like the ten out of cake could probably benefit from just a few more cores to be the fastest CPU processor for calculating fluid and smoke simulations and last one was the physics simulation so in this scene I'm dropping approximately 400 monkey heads on top of each other and calculated the physics of these all colliding and interacting with each other and this is where the gaming processor took the lead again and was the faster processor recalculating physics inside of blender is faster with fewer cores but faster course so the 10900 k1 here taking about sixty five seconds to calculate this benchmark and coming in 18 percent faster than the thread Ripper CPU as you can see the 10 600 K was also close behind it here and also faster than the threader for CPU so the higher clock speeds is what is causing the gaming CPUs to be the lead here again when calculating physics inside a blender okay so that's it for the playback and these simulations and physics now it's time to see the rendering benchmarks and as you guys know it's not really fair to compare a 32 core processor to attend core gaming processor but it won't be a complete blender real-world benchmarks without doing just a few render benchmarks to rendering these cycles classroom benchmark with the 10900 K it took roughly six and a half minutes to complete and this is actually about 30% faster than the previous generation 9900 K this is due to the faster clock speeds is sustained about 4.9 gigahertz the entire time while rendering an all cores which is really impressive that paired with the 10 cores is why this new processor is about 30% faster than the previous 9900 K but of course cycles benchmarks loves more cores and that's why the 3970 X takes the cake by a long shot here coming in about two and a half minutes to render seen like this I also ran the victor blender cycles benchmark and this one took about 14 and a half minutes whereas it took just over 6 minutes on the thread Ripper CPU then to kind of help you decide which CPU is right for you inside a blender I split these benchmarks up into three different categories we have our physics and simulations we have our viewport and playback and then we have our cycles rendering so starting off with the viewport and playback speeds the overall performance increase using a gaming CPU like the new 10 900k compared to the thread Ripper CPU behind me was 22% faster so you get 22% more viewport speeds using a gaming CPU versus a workstation CPU then it was on to the physics and simulations comparing what the average speed between all three benchmarks work and intel's new 10 900k actually won by about 3% here over the thread Ripper CPU behind me and that's due to it being very similar in mana flow benchmarks but the physics benchmarks being actually eating faster on the Intel CPU but then comparing these cycles benchmarks times obviously the thread Ripper CPU is going to run away with the lead here the average speed increase with the threader per CPU was a hundred and fifty five percent so roughly two and a half times faster which obviously makes sense because it's got 32 cores compared to just ten cores so hopefully this video helps you choose your next CPU depending on what you find yourself doing most often in blender you can now hopefully choose the right CPU for you as a 3d artist time is often money so you want to find whatever hardware is going to speed up your workflow and what you do most in blender also if you want to purchase any of the CPUs in the video I'm putting Amazon links in the description below these are affiliate links so they will help support the channel if you use those and let me know if you guys like this type of video ORD want another video on my personal workstation set up behind me there I can do another video on that if you would like it so let me know what the like on the video and I'll see you guys all in a future video
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Channel: CG Geek
Views: 111,852
Rating: 4.8245697 out of 5
Keywords: Intel, Blender, 10900k, benchmark, how to, tutorial, CPU, Fastest, Tech, Linus, Simulations, workstation, render, realworld, mantaflow, eevee, Cycles, Fast
Id: kj2N5UWE5fo
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Length: 10min 37sec (637 seconds)
Published: Wed May 20 2020
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