How to Beat the DEATH TRAPS in TRAP HOUSE

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If your brother was killed and you  chose a path of bloody revenge that   sent you into Heisenberg’s twisted maze  of booby traps, what would you do?   I’m an equal opportunity survivalist.  Smart, dumb, or insidiously stupid, everyone   deserves to hear how their idiotic choices and  hairbrained schemes are gonna get them killed.   This group of thieves have a smattering of  competency between them, but most are merely   fodder for the slaughter funnel they’re walking  into. No strategy, no planning, and terrible   timing won’t stop them from trying to rob the most  brutal gang in the city. Their only hope is the   nat 20 plot armor they walked in wearing. I’m going to break down the mistakes made,   what you should do, and how to beat  the DEATH TRAPS in TRAP HOUSE.   In a den of Blue Sky users, a teenager  named Ryan partakes…and becomes paranoid.   He tries to warn his fellow users that they  need to leave, that something is coming,   but they’re too zonked to listen. SWAT bashes the door in and Ryan   bolts deeper into the den. One officer gives  chase, cornering him…right before he opens a   door and takes a nasty surprise to the face. The officer screams into his radio for backup,   but a signal jammer mutes his cries for help. He  plunges deeper into the facility, sees THE COOK   and fires wildly. Then, he hears it. He’s pressed  a trap button with his foot without realizing. A   clear gas begins to pump into the room. We’ll  learn in a bit that this is sarin nerve gas,   which attacks the entire body. It can blind  you, cause seizures and something called floppy   paralysis, AND drown you in your own fluids. Alas, it doesn’t occur to him to pull out the   gas mask SWAT members carry with them, but it  wouldn’t have mattered. One to ten milliliters   of sarin on the skin can be fatal in minutes.  And because aerosol sarin is denser than air,   it can pool along the floor, so when you fall,  it’ll be there to finish the job. The most   immediate thing he can do is run, out of this room  and hopefully back toward the rest of his unit,   but even if he makes it, he risks contact  poisoning his men if he stops breathing   and they try to give him mouth to mouth. The next day, Detective Grant Pierce arrives   at the crime scene. We get our first glimpse of  total incompetency when the Chief tells him that   SWAT didn’t call this crime in. Neighbors saw the  Cook leaving with a woman after shots were fired.   The chief isn’t too choked up about the  loss of life. He tells Grant to get a   load of what happened to one of the victims  like it’s the funniest thing he’s ever seen.   Grant goes cold as he notices  the tattoo on the body’s arm.   It’s his brother - Ryan. In the aftermath, the chief debriefs homicide.   They know the trap houses are operated by a gang,  led by the Cook and an unknown business partner   who rule their herd of dealers with an iron fist.  Even though they change locations every few days   to evade the DEA, they go overboard with booby  traps to punish anyone who might come knocking.   Grant tells the chief he has a theory  on the cook – he must be a military vet,   given the sarin gas. He even suggests  he may have served in the gulf war,   as sarin gas was the cause of Gulf War Illness. The Chief says he’ll pass the info along,   telling Grant he can’t be part of  the investigation. Grant’s furious,   but the Chief won’t budge. Neither will Grant. He tracks down a teenage dealer named Fibs and   interrogates him at knife point for information  about who sold to Ryan. Fibs says he doesn’t know,   and his high panicked voice alerts  two nearby enforcers. Fibs runs and   Grant beats the crap out of them… …excuse me, did someone use a neck   snapping sound effect? Okay, Rambo. Grant corners Fibs again, flashing   his badge this time, and forcing the kid to  give up the trap house location. Fibs takes   him to a giant industrial slaughterhouse run by  back alley entrepreneur Lexy and the Cook whose   name is Lethan. Yes, I said LETHAN. What the  freak is up with giving everyone weird names.   Grant wants to go inside, but Fibs reminds  him the gang will rip their faces off if   he approaches the building with someone they  don’t know. Fibs tells him to call in backup…   …but Grant won’t do that. Fibs realizes he’s  gone rogue. Great – leave. Right now. Open the   door and run. Will the cop come back? Maybe, but  it’s not like he can offer you immunity. He’d have   to sign it off with his department, which doesn’t  know he’s here. So, there’s no benefit to staying   unless there are child locks on the door. Even  then, wait until you’re out of the car and bolt.   And Grant, you aren’t suggesting you were  going to walk into an illicit candy factory   run by brutal, go-go gadget psychopaths  with nothing but a sweater and a handgun,   are you? You saw your brother’s liquified  head. If – IF – you go in that building,   it’s wearing the freaking mech suit from Edge of  Tomorrow. You better gear up in full PPE for sarin   traps and be blinged out in smoke grenades, too. And frankly, this whole “I can’t tell my boss   I was snooping” crap is ridiculous. You can’t  tell him you accosted a teenager at knifepoint   and beat up two randos for information, but you  CAN say one of your informants heard about your   brother’s death and wants to give up the location  of the next trap house in exchange for immunity.   Fibs takes pity on Grant and agrees to get  him into the building in a couple days.   The next day, the Chief calls Grant into his  office. He shows him video surveillance from   his alley fight and suspends him. Maybe this is  a great time to tell him about the trap house,   then? Say you were contacting an informant who had  info on the location when two guys jumped you.   Across town, Fibs goes to sell goodies to a  clown named Roscoe when he’s ambushed by one   of the gang’s higher ups, Cormac. Cormac warns  that Fibs is behind on payments and arms-length   away from getting the soul beaten out of his  body. Cormac offers to forgive his debt if   Fibs robs Lethan for him. Shaking in his nikes,  Fibs is forced to agree…with one condition.   He loops Grant into the deal. Cormac meets with  Grant, suspicious that he’s the man on the alley   brawl video making the rounds everywhere,  apparently. Grant claims that he’s willing   to rob a notorious gang leader for no reward  because he owes his buddy Fibs a favor. Riiight.   Fibs gets sent into the factory to pick  up more product and study the layout. The   whole place has a real 90s college party  vibe to it. He sneaks out to explore,   spots the money, and watches Lexy  step over a trip wire at ankle level.   Back at Roscoe’s clown emporium, he lays  out the super complicated building specs   of a single section of this massive complex.  Cormac and Grant decide tonight is the night   they attack because neither has ever  seen literally any action movie before.   Earlier, Grant told Fibs that this slaughterhouse  building was historical, which means it might be   possible to find old maps or blueprints online. At  the very least, they should survey the perimeter,   count guards, and locate secondary exits. Curiously, Fibs doesn’t tell them about the   trip wire. Sly dog. But neither does  Grant, so…everyone’s expendable in the   pursuit of personal vengeance, I guess. With barely more than a couple handguns,   the dollar store lineup for the S  Squad approaches the building…in   slow motion…and completely undisguised. Suddenly, Roscoe notices a tail. They turn   to find a kid from Fibs’ school – Mo – has  followed them. Fibs tries to scare him off,   but Cormac only has one dimension, so he cuts  eyeholes in the kids’ beanie and welcomes him   to the gang, saying he can’t rat him out if he’s  an accomplice…which isn’t how anything works,   so what he’s really saying is that he can’t be  a rat if he’s dead…and this kid is definitely   dying three steps into this place. Fibs approaches the door and lures   the guard out before Cormac pops a  hole in his neck like a capri sun.   Not gonna lie, my scorn levels  were rising with literally every   step these people took to this point.  But then we get this little scene.   And I realized this is actually a comedy. Ten seconds later, the group wanders into   the unguarded main office to find the  money is missing or has already been   stashed in the safe. Irritated, Cormac  makes as much noise as he can short of   screaming and no joke TAKES OFF HIS HOOD. They run back to the door they entered through to   find it locked, so of course, they have to double  back looking for a second exit. Real shame you   didn’t do literally any prep for this mission. Mo notices a drop-down attic door overhead and…   I shouldn’t find this funny. But look…he died  three steps into this place, just like I said.   Cormac drags Fibs away. Grant seizes  his opportunity and sneaks off on his   own. But just around the corner, he encounters  Kevin McCallister’s next trap. He walks into a   pool of glue, which costs him his shoes. He steps out and repurposes his balaclava so   he can monkey bar his way across via a steaming  hot pipe overhead. Which…no he doesn’t. Cheap   balaclavas like the ones they’re using are  probably made out of spandex or some other   very meltable material, so all he’s doing is  giving his hands a painful forever glove. If   it’s wool, it’s heat resistant, but  only barely at these thicknesses.   He reaches another room littered with  crushed glass. He stepped right onto   it with his unprotected feet to grab a broom  left within reach, triggering another trap.   This was absolutely grabbable from the hall, so  this trap is bad and Lethan should feel bad. But   also, in a pinch, take off your weird hoodie  vest and sweep with that. And sweep faster.   Cormac notices Grant is gone and sends  Roscoe and his girl Sandy off to kill him.   Back in the glass room, Grant has barely  swept two feet into the room when a guard   ANNOUNCES HIS PRESENCE, giving Grant the  chance to hide in a very checkable corner.   Yo goon! Turn your head. Turn…turn it. After he’s gone, Grant continues his half   arsed sweep, leaving bloody footprints behind.  You know, I bet if you laid the broom down the   long way like a balance beam and just tore  your hoodie down the seam and laid it out   you could probably balance, walk, and jump  to the other side without any issue at all.   Cormac and Fibs find their own trap. Hilarious that this gang supposedly changes   headquarters every week and still has time  to lay out elaborate jigsaw traps. Maybe the   illicit candy they’re selling is really just a  side hustle to pay for their escape room hobby.   Grant comes to a dead end with a human-sized  ventilation shaft leading who knows here. So   naturally, that must be the way to go. Go where?  Jigsaw’s laboratory? The tunnel of ninja stars?   Fibs and Cormac find a hatch marked by the  gang’s symbol that leads to a baby’s nursery   straight outta Barbarian. Fibs refuses  to leave it behind, while Cormac warns,   the baby’s basically a screaming tracker  and someone’s gonna want it back.   Out in the hall, Roscoe saves Sandy from a  swinging Samurai sword before they hear something   moving in the ducts overhead. It’s Grant, trapped  at the start of a tunnel full of mouse traps.   Roscoe slices through the duct  like it’s made out of paper.   Grant hits a trap and Roscoe slices again. Stop. Moving. Forward. You’re not in that big   a hurry and the stuff these guys smoke has ground  their attention span down to nothing. Wait for   them to move on, then take the mouse trap you’ve  already tripped and use it to trip the others.   Instead, he continues crawling.  They stab Grant through the thigh,   loudly taunting until Sandy notices a guard  watching. Roscoe takes one to the back as they   retreat and the guard triggers another trap. Lexy finds the guard’s body and puts the rest on   high alert, but she doesn’t bother to walk  the extra ten feet in the direction of the   gunshots he was firing. It’s not like anyone  could be hiding literally around the corner.   Now bleeding, Grant drags himself down the  shaft to the cook’s room. Lethan’s jacked up   on nose candy and fumes. Grant waits for him to  leave and lowers himself down silently – where   was that stealth a few minutes ago, copper? Casually, he loosens the faucet on a flammable   gas cannister, and we’ve officially added  Hitchcock’s ticking bomb to the mix. In a   building full of electrical wires, metal scraping  metal, and oh yeah METH SMOKERS, it’s only a   matter of time before a spark blows her sky high. Cormac, Fibs, and Checkov’s baby make it to   another nondescript corridor before the baby  attracts another guard. As Cormac lunges in   to kill him, Fibs sneaks away, rolling a nat  20 for unbelievable luck, encountering ZERO   booby traps as he navigates hallways full of  locked rooms and finds a storage room to hide.   And I finally understand how this gang is able to  set this all up anew every week – by half-arsing   everything. Where’s the sarin, guys? Why  did you only set up ONE shooting pipe?   Sandy half carries Roscoe until the wound  inflames and he can’t go on without a little   nose sugar inspiration. He spots a packet  on the floor and his senses betray him.   Anyone who’s been with me for a while should  know how to disarm a bear trap by now – put   pressure on the springs to either side of  his foot so he can remove pressure from   the pan and lift when the springs come apart. But you should also know that he just alerted   half the building to their location. They have  two guns and a samurai sword. Time for Sandy   to ride or die by carefully stepping out of  sight and ambushing anyone who investigates   Roscoe’s screaming with a shot to the head. Unfortunately, Sandy doesn’t know how to do   any of that. And of course, she’s not really  ride or die. When she realizes she can’t get   the trap open with her hands, she bounces, saying  she’s going to “get help.” Sure you are, sport.   Cormac uses movie magic to track Fibs’  location and snatches the kid right   out of his arms. But almost immediately,  Lexy appears. Cormac knows it’s her kid   and taunts her that she won’t shoot. He gets  her to drop her gun and kick it over to him…   …but, like. Now she’s seen your faces and you’ve  endangered her kid. I know it’s harsh, but bang   bang solves these problems pretty easily. You  don’t even have to kill the kid. Or, if you’re too   squeamish, grab the gun, put the kid at the far  back of the room, have her get down on her stomach   and leave, locking them in behind you. I mean, she  will eat your heart out later if she lives, so...   Cormac tells her he’ll give her the baby back  if she opens the safe for him and she agrees   VERY quickly…but not because it’s an easy  decision. She knows where all the traps are.   Lexy puts on a quick waterworks show to compel  Cormac to give her the kid…because then she can   lead him into a trap without a second thought.  Terrible exchange made, he tells her to lead.   Nearby, Sandy stumbles into the hallway lined  with live electrical wires leading to a very   large EXIT sign that is obviously not an exit. She needs to look for an electrical insulator   like plastic or rubber. She’s wearing sneakers,  which should have rubber soles. Take them off,   wear them on your hands and see if you can  pull the bases connected to the wires out   of the walls. Probably not, and like I said  that is probably a fake exit, but it’d make   your gallows walk a little less painful. Instead she panics and gets tangled.   Back in the lab, Grant limps after the tweaked  out cook. Lethan is oblivious to the man with the   gun to his head. But Grant’s out for revenge,  which means just ending him isn’t enough. He   calls out to Lethan, who dodges as Grant fires. Roided out on nose candy, Lethan attacks like a   juggernaut, disarming and overpowering Grant  in seconds. Grant manages to knock him back   and shoot him twice before a random distraction  from Lexy allows Lethan to stab him in the leg.   Bro – triple tap to the brain and  you’re done. Get out of here.   In the hall, exactly what we all knew would  happen happens. Lexy leads Cormac into a trap,   and triggers steam to burn his  face, allowing her to escape.   Raid: Redemption style Lexy sicks  her clan of dope fiends on them,   promising free product in exchange for their  heads. And guys, this is comedy gold. Every   shot of them wandering the halls on the  hunt comes complete with zombie noises…for   some reason. Don’t worry, this is the   tesseract of buildings, expanding and contracting  depending on how big the movie needs it to be at   any given moment, so they’ll be a while. In the hallway, our three remaining dudes   faceoff as Cormac tries to kill Fibs, then  convinces Grant to do it by telling him Fibs   was Ryan’s dealer. What an organizational oddity  – Fibs seems to be this gang’s ONLY dealer.   The pack of junkies finally finds  all three guys when their speeches   are done. Fights and gunfire break out all  over the place, accomplishing nothing. But   at least we get more zombie grunting. Cormac barricades himself in the office,   finding Lexy and the baby there.  She gives him the safe combination,   but he’s grown wise to her games, telling  her she’ll open it and if nothing springs   out and maims her, he’ll let them go free.  It’s a miracle – you’re finally learning.   But then, *sigh*, she tells him the safe is  empty and motions to a painting on the wall,   saying that’s where the money is. This, he  just walks up to and opens. And there’s cash,   but… tell her to take it down for you  and shove it in a sack, just in case.   He tells her he still wants the safe, but  she refuses, this time with fear in her   eyes. He forces her to her knees, gripping  her by the neck as she spins the lock.   Think with your whole brain, moron. This position  forces you into fighting range with a woman who   already tricked you, and you’re kneeling by a safe  you know is booby trapped. If it contains a nerve   gas or explosive, you’re dead too. Don’t bother.  Grab the baby and she’ll do anything you ask.   As she enters the last number, she  begs for her life. It doesn’t work.   ONE HUNDRED PERCENT AVOIDABLE. Bruh, why didn’t  you tell him what was inside it? Agree to open it,   but say you have to stand off to  the side because a bolt’s going to   fly out. He would probably have believed you. And of course, she was telling the truth – the   safe is otherwise empty. So you lost your  eye for literally nothing. Well done.   Cormac grabs the cash, and steps into the hall  just in time for a run in with Grant and Fibs.   He offers to split the cash, but Grant  would rather fight again for…no reason.   Dude, you’ve already let the cook escape and  failed spectacularly at the only thing you   came here to do. Cormac is no one and nothing  to you. At least, leave the building first.   The fight’s short and convenient. They  both land a few solid blows before Cormac   gets him on the ground right under a  booby trap. Grant sees the dead weight   snare overhead and punches Cormac’s throat  before administering some fatal acupuncture.   Fibs dips out to go grab the baby, as  if he knew exactly where to find it,   before returning to Grant. And because it can’t  just be some random baby, Grant realizes it has   his brother’s unique heterochromatic eyes. Cool…so you’re leaving now, right? You’ve   got something more important than  revenge to worry about…RIGHT?!   Grant hands the baby back to Fibs and tells him  to leave and take the baby somewhere safe. Oh,   yeah. He hasn’t been able to find a way out  before this and the junkie zombies are still   wandering aimlessly, but sure, abandon your  nephew’s fate to a teenage drug dealer.   Grant says he can’t leave until he kills the  cook, but Lethan finds Fibs first and Grant   hears him scream. Grant finds Fibs bound in the  lab and Lethan ready for him. He slices Grant’s   arm with some sort of tool, and smashes a  bottle of chemical across his face. Then,   he goes for another snort of nose candy.  He reels back, screaming in agony.   We cut back to the last time Grant  found the lab and learn he crushed   broken glass and laced the cook’s  lines with it. As this is the first   clever thing he’s done in his entire life,  I’ll award him a fraction of a gold star.   Which I immediately revoke, as he gets to his  feet, sends Grant away with the baby AGAIN and   decides to beat Lethan instead of ending  him once and for all. Grab a metal pipe   and impale him. Smash the entire lab table  on him. Do ANYTHING except this crap.   Grant stops fighting and pulls out a cigarette,  joking that with all the candy this guy snorts,   he can’t smell the gas that has filled the  room since Grant opened the cannister.   He lights the match - WITHOUT KNOWING  IF FIBS OR THE BABY HAVE MADE IT OUT   YET - and the entire place blows off  screen…because who’d want to see that?   Fibs walks away flush with cash and leaves  the baby at the hospital. Because someone   watched Extraction, a barely incognito Grant  reappears INSIDE THE POLICE PRECINCT without   anyone but the Chief noticing. And Lexy reigns  supreme as the new queen of her own gang.   So…you accomplished nothing, Grant. Way to go. What a happy ending…for the world’s dumbest   heist crew. There’s a reason real-world criminals  stake out their targets for weeks or months before   D-day – a set of blueprints showing emergency  exits, a general schedule for Lexy and Lethan,   and a headcount of goons would have  made this entire thing much easier.   There’s no point wandering around blindly in a  maze full of tweaked out losers who can be bought   with the casual promise of drugs. Every hallway is  an unknowable death trap and every room contains   a starving tiger until you know otherwise. Grant could have called in police backup at   any time using Fibs as an informant, but he wanted  revenge for himself and therefore everyone else   had to die. If he had called the police, a  raid could have gotten other cops killed,   but with most of the exits booby trapped it  would have put an end to Lethan and Lexy too.   No joke, since he doesn’t care about anyone  – not even himself – Grant wouldn’t need to   enter the building at all to kill the cook,  if that’s what he truly wanted. It’d be as   easy as rigging a fire at every exit save  for one and waiting with a rifle trained on   the clear exit for a man in a gas mask to emerge. For those reasons, I think TRAP HOUSE was Beaten.   And remember, don’t risk your life  if you can risk other people’s lives.
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Channel: Nerd Explains
Views: 219,733
Rating: undefined out of 5
Keywords: nerd explains, how to beat
Id: nJPNMMZ5als
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Length: 22min 39sec (1359 seconds)
Published: Sun Sep 10 2023
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