How to BAKE an animation in Blender 2.93

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okay i want to show you guys how to bake an animation and blender it's not like that bruh there's no there's no weed bruh there's no there's no there's no burrito there's none of that there's no smoking bruh there can be animations about smoking but mine's not mine's about a cube because you're about to use whatever project you're working on and this will show you how to make the animation for your project so unless you're making a new one you could be like me obviously go to new under file general make a new project now you got the cube all right now what you got to do if you don't already have an animation made that you already made i'm gonna show you how to do that real quick what you need to do is you need to go to your very first keyframe right here under this playback i believe this is the playback editor or the timeline something like that i you could call it either one but in here it's called the timeline uh go to keyframe one wherever you'd like your animation to start at you put your key your first keyframe there right so you press i to insert the keyframe i'm picking rotation and now what you want to do is go to the end of your animation where you'd like it to end at go to the very right there at the very end where you'd like it to end at it could be 160 it could be 200 it could be 250 anything wherever you'd like your animation to stop you mean you press i again and make another keyframe and it has to be the same keyframe that you started at the beginning with it i mean actually it doesn't have to but it's probably best that you do that so you get like a nice flow with your animation unless you're doing some technicalized stuff but in this i'm not going to cover that so now you got this orange bar here which is just because it's the same everything's the same going through here and to fix this to make your animation begin and end you need to go to your final keyframe or it could be your starting one with however you'd like to do it but here i got this one i'm doing at the end now you need to put different you need to add some rotations here and to do this the fastest way that i know of is to press record and go over here and change the number to whatever number of degrees meters or whatever scale size you'd like it to change in and see now the animation's just been completed now i can uncheck the record button and now i have this is gonna move about however it needs to move so this video gets made bruh it's just flowing around spinning having a good time you see now all you got to do next is press b and select all the objects you have an animation for so if you have keyframes or any form of animation or anything that you need to bake to make your video be really smooth and work out really well you gotta press b and you gotta select all of them i don't think you have to select the lights or anything because obviously you don't need to bake any of that stuff unless you're into that you could do that but i'm not doing that i'm just going to select the cube because that's what i put animations on and now after you've selected all your objects go to object go to animation and click bake animation you can obviously mess with all these different settings here but i'm not going to do that just to keep the video simple and to the point uh frame step you keep that at one start frame end frame you need to put that at whatever you you have your video set at you can adjust that accordingly now you can bake you can bake the data to an object which is what you need to do in this the pose that's more so if you're not animating it you just had moved around a bunch of uh what is it the you know i'll make a video about how to make poses at some point if you guys would like me to but anyways you got bake data put it as object and now what this is gonna do is gonna place every single keyframe down every single frame is gonna already be calculated like it's gonna be set out it's going to be its own individual keyframe now instead of it just being a start and an end and this is going to allow your animations to be super smooth in your videos and even in the viewport because it's not like it's having to calculate it the entire time like it's it's just always going to be super clean super precise because obviously you basically final you basically did a final calculation on your animation so now it is like binded to your object and obviously this will help if you're going to be importing any sort of animations into uh like spark ar or something which i think i made another video about that before something like that but yeah you got it done it's all ready to go now you need to save it as you could save it as whatever you need to save it as probably your final because it's probably the last thing you got to do unless you don't then just save it like regular or something and you can obviously export this is an fbx or an obj and i do believe it will save the animation to your object so like i said when you put it in spark ar something like that it'll load in as that's the animation you have attached to the object it'll probably be named after the object or something or just called animation like see when you go to the scene collection it's going to show animation right there action because you just bind it you basically binded your animation to the object it's now one with the object i hope that you enjoyed this tutorial uh it's very to the point and simple you should have a very good idea on how to bake an object now in blender and if you have any questions concerns anything any any video suggestions please put in the comments i will bang out videos as fast as possible as soon as they get suggested i'll work on it and get that out if i'd like to make it if it's if it's a topic that i wouldn't like to make a video about i'm not gonna do that but if i feel like people will benefit from it i will make it and anyways you can like comment subscribe if you feel so inclined to i appreciate you you have a blessed day and thank you for watching the video bro goodbye deuces maybe i'll insert another weed maybe i'll yeah i'll probably insert another thing of the hand thing in there with the the blunt or the joint i'll probably insert that again anyways deuces
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Channel: raw1ey
Views: 612
Rating: undefined out of 5
Keywords: blender, spark ar, spark, sparkar, 3dmodeling, 3d modeling, 3d render, 3d, world ar, ar effect, ar, effect, instagram, how, to, loop, animation, playback, help, troubleshoot, helpful, blessing, bake, baked, epic
Id: uYnxptjVVV8
Channel Id: undefined
Length: 6min 36sec (396 seconds)
Published: Fri Oct 15 2021
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