how to animate a chain with blender rope and chain physics

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against my name is usman do I want to show you how to make a chain how do I make a chain like this in blender and also give it some physics I like you see here and they can also make it interact with other objects so for example if we add a Susan head around here in this area here let's put it around here and they give it a collision surface you should be able to collide with the object as you can see now so let's dive in and see how to get this to work so the thing you want to do is the other plane I just had a plane that's carried on the x-axis I am vain yes okay an easier way to do because we want a lot of subdivisions I'm going to do is I just delete I'm sure this is recording just to let this side of the what says like so and then subdivide this a few times you can increase this the number of cuts here but the slider impact in butter you can increase it to by typing indirectly lets going to type in something like 40 so what we have more subdivisions maybe you will subdivide this season father so that we have something like that now we can give this ugly a cloth modifier I don't just fall down we want it want one of the sides to be attached to something like you see there so that it's not just falling like that so I'm just going to select are the two end versus and I give them our vertex group assign and I use that vertex group as as the shape key I have a pin group for the shape so it's good to like that that means that those two verses will be always will stick out of the positions they have and now if you want to control the have a cloth R with an object what you can do is add I select the vertex you want to control say for example in this case I wanted to be able to remove this around the reason it's not moving right now this is because the clothes has been baked here so I need to maybe just know this around so that I can remove that catch a think that you can see now it was so if you want to do to be able to do that what you want to do is select the in vertex here one of the endpoints that is part of the pain vertex group you created and then hit control J sorry control H R to iron it hook I like that now you should be able to control that vertex so you can see whenever I move this object vertex is stays attached to it but the problem is are the cloth is not being the is not affecting the cloth simulation and the reason for that is that in the modifier stack you can say that our who is before our the cloth simulation I which means that that movement is not being added to the simulation so you need to move this hook above the cloth so that I'll have a simulation consider that movement now what we left with is that to make to create our our chain and make it follow that close simulation we did we have done so to do that I wasn't going to do we're going to use the subs of the surface before my modifier and the free to walk you need it can't walk on just vertices like this you need to have faces into faces on your mesh so I'm just going to select this and extrude it like that so that we have some thickness to this our mesh and everything still works as it's supposed to work and C are the only differences because we have duplicated these we have new vertices in our mesh they are not attached to our who so one of the words sake one of the vertex is not tied to our hook so I'm just going to select select this to the mesh and then shift absolutely mesh go to edit mode select these two and then ctrl select the hook then ctrl H then assign to reactive after that hook so now and see everything moves as intended now the next thing we can do is a crate we have a chain now the simplest way to do that is just out of plane scale it down and maybe scale it horizontally a bit make sure to apply the scale go to edit more and then use control shift B at below that to build that age and adding some resolution using your middle mouse wheel at make the corners rounded and we have two edges what says here so I want them to be much into one so I'm hiding by the center and then now I can go to I can select this face hit X to delete only faces so that I only remain with our that our rounded edge like that and I need to convert this into a curved object so go to object convert curve and then go to the curve properties and they increase are we not be extrude but Arabic below I which will give our you carve some thickness we can right click to give it a shade smooth and yeah I think a seat now what we're left with is that convert this in true emissions so just right click convert to a mission that I can see what we have then add a solidify that sorry add an array modifier now to turn it into a chain what you want to do is add an empty it's going to add it directly there so shift a empty there is empty like so and then select the chain and under the array select object offset by the way I'm using blender 2.9 so if my interface looks a bit different that's the reason why so select object off offset and then select the empty and rotate these things about foot actually rotate this on the x axis by 90 degrees and move this object offset or empty a bit inside so that how our link that you can increase now we which we are account I like that increase are the link of your chain now our chain is a bit too thick so what I can do easier to make it smaller you need to select both the empty and the chain and scale them down using s but if you just select the chain it's going to create this effect here you don't want to do that or if you select just the empty which is our array control it's going to also have the same if it's all you want to select both of them and then scale them down if you in case you want to have a smaller chain then now I can just increase my array count until I have the length of the length of my chain and then what I'm going to do is add a surface deform modifier and select this cloth arbitrary assimilating so just take it that and hit bind the now it should behave like that now I can just grab this move it around I can play jumping rope or something like that and I it'll be good yes so that's it under to make this collide with an object you just give just select the image you want to have it collide with give it physics collision property and it should be able to collide with that surface so let's play this you can see how that behaves I'm seeing and if you hear but I think that's a result off they take yeah but you know that's it thank you for watching or see you in the next video
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Channel: TopChannel1on1
Views: 34,015
Rating: undefined out of 5
Keywords: blender, blender tutorial, blender 2.8 learn blender, 3d modeling, how to make video games, cg, blenderguru, eevee, cycles, uv unwrapping, cgi, archviz, tutorial, game engine, unreal engine, texturing, substance painter
Id: f7HN0PKEA9M
Channel Id: undefined
Length: 8min 27sec (507 seconds)
Published: Sat Jul 11 2020
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